Exemple #1
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 def __init__(self, menu_args, option_props):
     self.menu_args = menu_args
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls,
                   [self, self.menu_args, option_props])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Exemple #2
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 def __init__(self, menu_args, keys):
     PageFacade.__init__(self)
     self.menu_args = menu_args
     init_lst = [
         [('event', self.event_cls, [self])],
         [('gui', self.gui_cls, [self, self.menu_args, keys])]]
     GameObject.__init__(self, init_lst)
Exemple #3
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 def __init__(self, track, cars, driverpage_props, nplayers):
     self.track = track
     self.cars = cars
     self.driverpage_props = driverpage_props
     self.nplayers = nplayers
     DriverPage.__init__(self, track, cars, driverpage_props)
     PageFacade.__init__(self)
Exemple #4
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 def __init__(self, track, cars, driverpage_props, nplayers):
     self.track = track
     self.cars = cars
     self.driverpage_props = driverpage_props
     self.nplayers = nplayers
     DriverPage.__init__(self, track, cars, driverpage_props)
     PageFacade.__init__(self)
Exemple #5
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 def __init__(self, track, car, driverpage_props):
     self.track = track
     self.car = car
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls, [self, driverpage_props])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Exemple #6
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 def __init__(self, mainpage_props):
     init_lst = [
         [('event', self.event_cls, [self])],
         [('gui', self.gui_cls, [self, mainpage_props])]]
     GameObject.__init__(self, init_lst)
     # don't construct it using GameObject
     PageFacade.__init__(self)
Exemple #7
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 def __init__(self, carpage_props, track_path, nplayers):
     self.carpage_props = carpage_props
     self.track_path = track_path
     self.nplayers = nplayers
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Exemple #8
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 def __init__(self, trackpage_props, room=None):
     self.trackpage_props = trackpage_props
     self.room = room
     Page.__init__(self, trackpage_props)
     PageFacade.__init__(self)
Exemple #9
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 def __init__(self, mainpage_props):
     self.mainpage_props = mainpage_props
     MainPage.__init__(self, mainpage_props)
     PageFacade.__init__(self)
Exemple #10
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 def __init__(self, carpage_props, track_path, nplayers):
     self.carpage_props = carpage_props
     self.track_path = track_path
     self.nplayers = nplayers
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Exemple #11
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 def __init__(self, mp_props):
     self.mp_props = mp_props
     Page.__init__(self, mp_props)
     PageFacade.__init__(self)
Exemple #12
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 def __init__(self, carpage_props, track_path):
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls, [self, carpage_props, track_path])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Exemple #13
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 def __init__(self, track, car, driverpage_props):
     self.track = track
     self.car = car
     self.driverpage_props = driverpage_props
     Page.__init__(self, driverpage_props)
     PageFacade.__init__(self)
Exemple #14
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 def __init__(self, menu_props):
     self.menu_props = menu_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Exemple #15
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 def __init__(self, menu_props):
     self.menu_props = menu_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Exemple #16
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 def __init__(self, menu_props, keys):
     self.keys = keys
     self.menu_props = menu_props
     PageFacade.__init__(self)
     Page.__init__(self, menu_props)
Exemple #17
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 def __init__(self, menu_props, option_props):
     self.menu_props = menu_props
     self.option_props = option_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Exemple #18
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 def __init__(self, menu_props, opt_file, keys):
     self.menu_props = menu_props
     self.keys = keys
     self.opt_file = opt_file
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Exemple #19
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 def __init__(self, menu_props, keys):
     self.keys = keys
     self.menu_props = menu_props
     PageFacade.__init__(self)
     Page.__init__(self, menu_props)
Exemple #20
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 def __init__(self, menu_props, joysticks, keys):
     self.menu_props = menu_props
     self.joysticks = joysticks
     self.keys = keys
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Exemple #21
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 def __init__(self, menu_args, room, nick):
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls, [self, menu_args])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Exemple #22
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 def __init__(self, carpage_props, track_path):
     self.carpage_props = carpage_props
     self.track_path = track_path
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Exemple #23
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 def __init__(self, mp_props):
     init_lst = [
         [('event', self.event_cls, [self])],
         [('gui', self.gui_cls, [self, mp_props])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Exemple #24
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 def __init__(self, menu_props, option_props):
     self.menu_props = menu_props
     self.option_props = option_props
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)
Exemple #25
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 def __init__(self, singleplayerpage_props):
     self.singleplayerpage_props = singleplayerpage_props
     Page.__init__(self, singleplayerpage_props)
     PageFacade.__init__(self)
Exemple #26
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 def __init__(self, mp_props):
     self.mp_props = mp_props
     Page.__init__(self, mp_props)
     PageFacade.__init__(self)
Exemple #27
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 def __init__(self, mp_props, opt_file, keys, joystick):
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls,
                   [self, mp_props, opt_file, keys, joystick])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Exemple #28
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 def __init__(self, track, car, driverpage_props):
     self.track = track
     self.car = car
     self.driverpage_props = driverpage_props
     Page.__init__(self, driverpage_props)
     PageFacade.__init__(self)
Exemple #29
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 def __init__(self, carpage_props, track_path):
     self.carpage_props = carpage_props
     self.track_path = track_path
     Page.__init__(self, carpage_props)
     PageFacade.__init__(self)
Exemple #30
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 def __init__(self, mp_props):
     init_lst = [[('event', self.event_cls, [self])],
                 [('gui', self.gui_cls, [self, mp_props])]]
     GameObject.__init__(self, init_lst)
     PageFacade.__init__(self)
Exemple #31
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 def __init__(self, menu_props, room, nick, uid_srv):
     self.menu_props = menu_props
     self.room = room
     self.uid_srv = uid_srv
     Page.__init__(self, menu_props)
     PageFacade.__init__(self)