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ranginak.py
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/
ranginak.py
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#############################################################################
###########################Ranginak Color Generator##########################
###########################Using Gizeh and Colrorsys#########################
###########################Copyright 2018 by Chubak Bidpaa###################
###########################No Licesne, free to use###########################
#############################################################################
#Read my blogpost: http://partlyshaderly.com/2018/12/15/ranginak-python-tri-shade-color-generator/
##########Color#########
import gizeh as gz
import colorsys
import random
import time
def generate_color(s_min, s_max):
random.seed(time.time())
h = random.randint(0, 100) / 100
random.seed(time.time())
v = random.randint(0, 100) / 100
random.seed(time.time())
s = random.randint(s_min, s_max) / 100
color = colorsys.hsv_to_rgb(h, s, v)
return color
def generate_color_master():
color_master = []
color_master.append(generate_color(1, 33))
color_master.append(generate_color(33, 66))
color_master.append(generate_color(66, 100))
return color_master
def invert():
inverted = []
colors = generate_color_master()
for color_tuple in colors:
r = 1 - color_tuple[0]
g = 1 - color_tuple[1]
b = 1 - color_tuple[2]
inverted.append((r, g, b))
return inverted
def generate_shade_color(r, g, b, color_tuple):
new_color = 0
addition_r = (random.randint(1, random.randint(5, 9)) / 10) * r
addition_g = (random.randint(1, random.randint(5, 9)) / 10) * g
addition_b = (random.randint(1, random.randint(5, 9)) / 10) * b
new_r = 0
new_g = 0
new_b = 0
if r == 0:
new_r = color_tuple[0] * 255
new_g = color_tuple[1] + addition_g * 255
new_b = color_tuple[2] + addition_b * 255
elif g == 0:
new_g = color_tuple[1] * 255
new_r = color_tuple[0] + addition_r * 255
new_b = color_tuple[2] + addition_b * 255
elif b == 0:
new_b = color_tuple[2] * 255
new_g = color_tuple[1] + addition_g * 255
new_r = color_tuple[0] + addition_r * 255
if int(new_r) <= 255 and int(new_g) <= 255 and int(new_g <= 255):
new_color = (new_r / 255, new_g / 255, new_b / 255)
elif int(new_r) > 255:
new_color = (1.00, new_g / 255, new_b / 255)
elif int(new_g) > 255:
new_color = (new_r / 255, 1.00, new_b / 255)
elif (new_b) > 255:
new_color = (new_r / 255, new_g / 255 , 1.00)
return new_color
def generate_shade(r, g, b):
colors = invert()
bg = []
mg = []
fg = []
for i in range(6):
bg.append(generate_shade_color(r, g, b, colors[0]))
mg.append(generate_shade_color(r, g, b, colors[1]))
fg.append(generate_shade_color(r, g, b, colors[2]))
return [bg, mg, fg]
#######Draw########
rect_w = 500
rect_h = 500
def generate_surface():
surface = gz.Surface(width=int(rect_w * 7), height=int(rect_h * 3))
return surface
def draw_sqr(color, x, y):
sqr = gz.square(l=500, fill=color, xy=(x, y))
r = int(color[0] * 255)
g = int(color[1] * 255)
b = int(color[2] * 255)
string = "(" + str(r) + ", " + str(g) + ", " + str(b) + ")"
text2 = gz.text(string, fontfamily="Tahoma", fontsize=24, fill=(0, 0, 0), xy=(x + 20, y + 20))
text3 = gz.text(string, fontfamily="Tahoma", fontsize=23, fill=(1, 1, 1), xy=(x + 20, y + 20))
return gz.Group([sqr, text2, text3])
def main_func(r, g, b):
colors = generate_shade(r, g, b)
original_color = generate_color_master()
items = []
bg = colors[0]
mg = colors[1]
fg = colors[2]
items.append(draw_sqr(bg[0], 250, 250))
items.append(draw_sqr(bg[1], 750, 250))
items.append(draw_sqr(bg[2], 750 + 500, 250))
items.append(draw_sqr(bg[3], 750 + 1000, 250))
items.append(draw_sqr(bg[4], 750 + 1500, 250))
items.append(draw_sqr(bg[5], 750 + 2000, 250))
items.append(draw_sqr(original_color[0], 750 + 2500, 250))
items.append(draw_sqr(mg[0], 250, 250 + 500))
items.append(draw_sqr(mg[1], 750, 250 + 500))
items.append(draw_sqr(mg[2], 750 + 500, 250 + 500))
items.append(draw_sqr(mg[3], 750 + 1000, 250 + 500))
items.append(draw_sqr(mg[4], 750 + 1500, 250 + 500))
items.append(draw_sqr(mg[5], 750 + 2000, 250 + 500))
items.append(draw_sqr(original_color[1], 750 + 2500, 250 + 500))
items.append(draw_sqr(fg[0], 250, 250 + 1000))
items.append(draw_sqr(fg[1], 750, 250 + 1000))
items.append(draw_sqr(fg[2], 750 + 500, 250 + 1000))
items.append(draw_sqr(fg[3], 750 + 1000, 250 + 1000))
items.append(draw_sqr(fg[4], 750 + 1500, 250 + 1000))
items.append(draw_sqr(fg[5], 750 + 2000, 250 + 1000))
items.append(draw_sqr(original_color[2], 750 + 2500, 250 + 1000))
return gz.Group(items)
if __name__ == "__main__":
for i in range(12): #change this according to how many images you want
group = main_func(0, 1, 1) #change this accordign to your color needs
surface = generate_surface()
group.draw(surface)
surface.write_to_png("shade_" + str(i) + ".png")