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menu.py
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menu.py
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from pygame import init, Color, Surface
from pygame.constants import *
from pygame.display import set_caption, set_icon, set_mode, update
from pygame.image import load
from pygame.event import get
from pygame.time import delay
from pygame.font import Font
from sys import exit
from game import Play
class Menu:
def __init__(self):
init()
set_caption('BomberMan')
set_icon(load('Resources\images\icon.png'))
self.fps = 60
self.screen = set_mode((1024, 768))
self.bg_color = Color('#153515')
self.load_images()
self.btns = [(70, 490, 182, 552), (70, 555, 334, 602), (70, 620, 351, 681), (70, 685, 168, 733)]
self.checked_btn = 0
self.reload()
self.cycle()
def load_images(self):
self.logo = load('Resources\images\logo.png')
self.play = load('Resources\images\Buttons\Play.png')
self.instructions_btn = load('Resources\images\Buttons\Instructions.png')
self.highscores = load('Resources\images\Buttons\High Scores.png')
self.exit = load('Resources\images\Buttons\Exit.png')
self.man = load('Resources\images\man.png')
self.submenu = Surface((50, 236))
self.submenu.fill(self.bg_color)
self.explosion = load('Resources\images\Explosion.png')
self.bomb = load('Resources\images\\bomb.png')
self.back = load('Resources\images\Buttons\Back.png')
self.img1 = load('Resources\images\img1.png')
def read_scores(self):
f = open('Resources\Scores.txt', 'a+')
f.seek(0)
self.tabl = [(s.split('~')[0], int(s.split('~')[1])) for s in f.readlines()]
f.close()
def reload(self):
self.screen.fill(Color('#153515'))
self.screen.blit(self.play, (70, 490))
self.screen.blit(self.instructions_btn, (70, 555))
self.screen.blit(self.highscores, (70, 620))
self.screen.blit(self.exit, (70, 685))
self.screen.blit(self.logo, (30, 0))
self.screen.blit(self.man, (540, 167))
self.screen.blit(self.bomb, (20, self.btns[self.checked_btn][1] + 2))
update()
def cycle(self):
n = len(self.btns) # Количество строк в меню
while True:
for event in get():
if event.type == KEYDOWN:
k = event.key
if k == K_ESCAPE:
exit()
elif k == K_DOWN and self.checked_btn < n - 1:
self.checked_btn += 1
self.focus_changed(self.btns[self.checked_btn])
elif k == K_UP and self.checked_btn > 0:
self.checked_btn -= 1
self.focus_changed(self.btns[self.checked_btn])
elif k == 32 or k == 13 or k == 271: # space, enter, small_enter
self.pressed(self.checked_btn, self.btns[self.checked_btn])
elif event.type == QUIT:
exit()
elif event.type == MOUSEMOTION or event.type == MOUSEBUTTONDOWN and event.button == 1:
[x, y] = event.pos
for i in range(n):
if self.btns[i][0] <= x <= self.btns[i][2] and self.btns[i][1] <= y <= self.btns[i][3]:
if self.checked_btn != i:
self.checked_btn = i
self.focus_changed(self.btns[self.checked_btn])
if event.type == MOUSEBUTTONDOWN:
self.pressed(i, self.btns[i])
break
def focus_changed(self, btn):
self.screen.blit(self.submenu, (20, 490))
self.screen.blit(self.bomb, (20, btn[1] + 2))
update()
def pressed(self, idx, btn):
self.screen.blit(self.submenu, (20, 490))
self.screen.blit(self.explosion, (20, btn[1] + 4))
update()
if idx != 3:
delay(200)
if idx == 0:
a = Play(self.screen, self.bg_color, self.fps)
scores = a.scores
if a.result != 0:
if 'tabl' not in self.__dict__:
self.read_scores()
new_record = len(self.tabl) < 10
if not new_record:
for (name, score) in self.tabl:
if score < scores:
new_record = True
break
if new_record:
self.update_scores(scores)
elif idx == 1:
self.instructions()
elif idx == 2:
if 'tabl' not in self.__dict__:
self.read_scores()
self.scores()
else:
exit()
self.reload()
def update_scores(self, score):
self.tabl.append(('_', score))
self.tabl = sorted(self.tabl, key=lambda x: -x[1])[0:(min(len(self.tabl), 10))]
i = self.tabl.index(('_', score))
self.print_scores()
s = ''
filled = False
ex = False
while not filled:
for event in get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
filled = True
self.tabl[i] = (s, self.tabl[i][1])
break
elif (event.key == 32 or 'a' <= chr(event.key) <= 'z') and len(s) < 8:
s1 = chr(event.key)
s += s1
if len(s) == 8:
s1 = s
else:
s1 = s + '_'
self.tabl[i] = (s1, self.tabl[i][1])
self.print_scores()
elif event.key == 8:
s = s[0:len(s) - 1]
self.tabl[i] = (s + '_', self.tabl[i][1])
self.print_scores()
elif event.key == 13:
filled = True
self.tabl[i] = (s, self.tabl[i][1])
elif event.type == MOUSEBUTTONDOWN and event.button == 1:
filled = True
self.tabl[i] = (s, self.tabl[i][1])
elif event.type == QUIT:
ex = True
filled = True
self.tabl[i] = (s, self.tabl[i][1])
if self.tabl[i][0] == '':
self.tabl[i] = ('____', self.tabl[i][1])
f = open('Resources\Scores.txt', 'w')
for k in self.tabl:
f.write('%s~%d\n' % k)
f.close()
if ex:
exit()
self.scores()
def print_scores(self):
self.screen.fill(Color('#153515'))
self.screen.blit(self.logo, (30, 0))
self.screen.blit(self.img1, (700, 300))
self.screen.blit(self.back, (50, 690))
font = Font('Resources\\font.ttf', 30)
for i in range(len(self.tabl)):
s = self.tabl[i]
label = font.render(s[0], True, (255, 180, 0))
self.screen.blit(label, (350, 240 + i * 50))
label = font.render(str(s[1]), True, (255, 210, 0))
self.screen.blit(label, (600, 240 + i * 50))
update()
def scores(self):
self.print_scores()
ok = True
while ok:
for event in get():
if event.type == KEYDOWN and event.key == K_ESCAPE:
ok = False
elif event.type == MOUSEBUTTONDOWN and event.button == 1:
[x, y] = event.pos
if 50 <= x <= 168 and 690 <= y <= 739:
ok = False
elif event.type == QUIT:
exit()
def instructions(self):
pass