-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
58 lines (49 loc) · 1.61 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
import pygame, variables, math, game.main as Game
from draw import Draw
from endscreen import GameOver
from keyboard import Keyboard
# Initialise shit
CLOCK_SPEED = variables.CLOCK_SPEED
clock = pygame.time.Clock()
global clock_speed
key_handler = Keyboard()
draw = Draw()
# Game states
def start_game():
global state, result
state = 'game'
result = Game.initialise()
return variables.Movement.RIGHT
def end_game():
global state, clock_speed
clock_speed = CLOCK_SPEED
state = 'over'
return 0
pygame.init()
pygame.display.set_caption('ssnake')
screen = pygame.display.set_mode([variables.GAME_WIDTH, variables.GAME_HEIGHT])
direction = start_game()
while 1:
key_press = key_handler.get_key_press(pygame.event.get())
if state == 'game':
direction = key_handler.get_direction(key_press, direction, result.snake_len < 3)
result = Game.run_frame(screen, direction)
if not result.success:
increment = end_game()
continue
draw.draw_canvas(screen)
draw.draw_queue(screen, result.draw_queue)
clock_speed = CLOCK_SPEED + int(2*math.log(result.snake_len))
if state == 'over':
if key_handler.continue_game(key_press):
direction = start_game()
continue
game_over = [GameOver()]
draw.draw_canvas(screen)
if increment%2 != 0:
game_overlay = draw.get_overlay()
draw.draw_queue(game_overlay, result.draw_queue, False)
screen.blit(game_overlay, [0,0])
draw.draw_queue(screen, game_over)
increment += 1
clock.tick(clock_speed)