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dayz.py
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dayz.py
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"""Main Script"""
from lib.data import DayZDB
from lib.common import PlayerEdit
from lib.parser import CharacterHandler
import re
class DayZCli(object):
"""docstring for DayZCli"""
def __init__(self):
self.DB = DayZDB
self.player = ""
self.character = ""
self.characterid = []
self.main()
def main(self):
"""Main method."""
while True:
s = self.cmd_input(default=True)
if "user" in s and len(s) == 2:
self.player = self.DB.Search(s[1])
if self.player:
self.character = self.DB.char_data()
try:
self.character[6] = CharacterHandler().cdecode(
self.character[6])
except TypeError, e:
raise e
self.PE = PlayerEdit(self.player[1], self.character)
else:
print "Character not found!"
elif "add" in s:
if self.player:
if "inventory" in s:
self.character[5] = self.PE.add_inventory(s[2], s[2:])
elif "backpack" in s:
self.character[6] = self.PE.add_backpack(s[2], s[2:])
else:
pass
else:
print "No selected players!"
elif "remove" in s:
if self.player:
if "inventory" in s:
self.character[5] = self.PE.remove_inventory(
s[2], s[2:])
elif "backpack" in s:
self.character[6] = self.PE.remove_backpack(
s[2], s[2:])
else:
pass
else:
print "No selected players!"
elif "clear" in s:
if self.player:
if "inventory" in s:
self.character[5] = [[],[]]
elif "backpack" in s:
self.character[6] = ["DZ_BackPack_EP1",[[],[]],[[],[]]]
else:
print "No character selected!"
elif "print" in s:
for i in self.character:
print i
elif "show" in s:
if self.character:
self.PE.ShowUser(s[1:])
else:
print "No selected player!"
elif "save" in s:
if "vehicle" in s:
pass
else:
self.DB.save_player(self.character)
elif "ress" in s:
if len(s) > 1:
tempt = self.DB.Search(s[1])
tempdata = self.DB.char_data(num=tempt[0])
tempdata[6] = CharacterHandler().cdecode(tempdata[6])
tempdata[9] = 1
self.DB.save_player(tempdata)
else:
self.character[9] = 1
elif "kill" in s:
if len(s) > 1:
tempt = self.DB.Search(s[1])
tempdata = self.DB.char_data(num=tempt[0])
tempdata[6] = CharacterHandler().cdecode(tempdata[6])
tempdata[9] = 0
self.DB.save_player(tempdata)
else:
self.character[9] = 0
elif "check" in s:
try:
if re.match("^[0-9]*$", s[1]):
temp2 = self.DB.char_data(num=s[1])
PlayerEdit(s[1], temp2).ShowUser([])
else:
temp = self.DB.Search(s[1])
if temp:
temp2 = self.DB.char_data()
PlayerEdit(s[1], temp2).ShowUser([])
else:
print "Character not found!"
except IndexError, e:
print "Select a user!"
raise
elif "exit" in s:
exit()
elif "vehicle" in s:
pass
elif "teleport" in s:
if len(s) != 1:
if s.index("to") == 2:
if len(s) != 5:
tempt = self.DB.Search(s[1])
tempdata = self.DB.char_data(num=tempt[0])
tempdata[6] = CharacterHandler().cdecode(tempdata[6])
tempdata[7] = PlayerEdit(s[1]).edit_cords(s[3:])
self.DB.save_player(tempdata)
else:
tempt = self.DB.Search(s[1])
tempdata = self.DB.char_data(num=tempt[0])
tempdata[6] = CharacterHandler().cdecode(tempdata[6])
tempdata[7] = "[360, [%s, %s]]" % (s[3], s[4])
self.DB.save_player(tempdata)
else:
if len(s) != 4:
if len(s) == 3:
#Add presets or chars
try:
self.character[7] = self.PE.edit_cords(s[2:])
except AttributeError:
print "No user selected!"
else:
print "No cordinates!"
else:
self.character[7] = "[360, [%s, %s]]" % (s[2], s[3])
else:
print "Lol"
def cmd_input(self, message=None, text=None, default=None):
"""wrapper for raw_input()"""
if message:
print "%s" % message
while True:
if not text:
text = ""
data = raw_input("%s>>> " % text)
if not data:
if default == False:
break
if data:
data = data.split(" ")
return data
if __name__ == '__main__':
try:
Day = DayZCli()
except KeyboardInterrupt:
print "\nQuitted"
exit()