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editor.py
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editor.py
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from cocos.scene import Scene
from cocos.layer import Layer
from cocos.text import Label
from cocos.director import director
from cocos.sprite import Sprite
from pyglet.window.key import symbol_string
from cocos.scenes import SplitColsTransition
from cocos.rect import Rect
from src.level import Level
from src.block import Block
import glob
# import main
import os
class Editor(Layer):
is_event_handler = True
def __init__(self):
super(Editor, self).__init__()
label = Label('关卡编辑器', position=(0, 0))
label2 = Label('按S键保存', position=(100, 0))
play_label = Label('P键开始游戏', position=(270, 0))
self.block_select = []
# self.block_select_white.sprite.position = (300, 50)
# self.block_select_blue.sprite.position = (400, 50)
self.new_level_label = Label('新建关卡', position=(20, 50))
self.delete_level_label = Label('删除当前关卡', position=(100, 50))
self.saveflag = Label('未保存', position=(200, 0))
self.edit_level = Label('当前编辑关卡: ', position=(400, 0))
self.yes_label = Label('是', position=(220, 50))
self.no_label = Label('否', position=(250, 50))
self.yes_label.visible = False
self.no_label.visible = False
# 编辑区属性
self.editor_bottom = 250
self.editor_top = 450
self.editor_left = 0
self.editor_right = 640
# 以下两个标签用于提示用户编辑窗的位置
buttom = self.editor_bottom - 1
top = self.editor_top + 1
line1 = Sprite('images/line.png', position=(0, buttom), anchor=(0, 0))
line2 = Sprite('images/line.png', position=(0, top), anchor=(0, 0))
self.add(label)
self.add(label2)
self.add(play_label)
self.add(self.saveflag)
self.add(line1)
self.add(line2)
self.add(self.edit_level)
self.add(self.new_level_label)
self.add(self.delete_level_label)
self.add(self.yes_label)
self.add(self.no_label)
# 鼠标按下标志和坐标
self.mouse_press_left = False
self.mouse_press_right = False
self.mouse_x = 0
self.mouse_y = 0
# 砖块的生命
self.block_live = 0
# 生成砖块选择
self.create_block_select()
# 生成砖块可以添加的位置
self.recttmp = []
self.create_grid()
# 存储砖块属性
# self.props = []
# 存储bloks
self.blocks = []
# 存储关卡选择
self.save_as = 1
self.page = 1
self.page_count = 1
self.page_is_pressing = False
self.delete_is_press = False
self.level_select = []
self.level_select_position = []
self.page_select = []
self.create_level_select()
self.create_page_select()
self.reset_blocks()
self.schedule(self.update)
def create_block_select(self):
b = Block()
for i in range(len(b.colors)):
b = Block(live=i)
b.sprite.position = (300 + i*100, 50)
self.block_select.append(b)
self.add(b.sprite)
def create_grid(self):
b = Block()
ewidth = self.editor_right - self.editor_left
left = int(self.editor_left + ewidth % b.sprite.width / 2)
right = self.editor_right
top = self.editor_top
bottom = self.editor_bottom
for x in range(left, right, b.sprite.width):
for y in range(bottom, top, b.sprite.height):
self.recttmp.append(Rect(x, y, b.sprite.width, b.sprite.height))
def get_all_level(self):
'''获取已存在的关卡'''
files = glob.glob('levelfile/*.txt')
levels = []
for f in files:
level = f.split('level')[-1].split('.')[0]
if level.isdigit():
levels.append(int(level))
levels.sort()
return levels
def create_level_select(self):
'''创建关卡选择器'''
levels = self.get_all_level()
count_pre_pages = 10
for i in range(0, len(levels)):
page = i // count_pre_pages
if i % 10 < 5:
offect_y = 200
else:
offect_y = 150
# 每一排5个选择 所以用 数量 i 除以 5 取余
offect_x = 640 * page + 40 + (i % 5) * 120
label = Label('第' + str(levels[i]) + '关', position=(offect_x, offect_y))
self.add(label)
# 40,20 宽度和高度是试验出来的
r = Rect(label.x, label.y, 40, 20)
self.level_select.append([r, label])
self.level_select_position.append((label.x, label.y))
def create_page_select(self):
'''创建关卡选择的页面选择器'''
levels = self.get_all_level()
count_pre_pages = 10
pages = len(levels) // count_pre_pages + 1
self.page_count = pages
last_page = Label('上一页')
next_page = Label('下一页')
y = 100
lx = 320 - 54
nx = 320 + 10
for i in range(pages):
# 从中间开始放页码
if i < pages / 2:
x = 320 - (pages / 2 - i) * 20
lx = 320 - pages / 2 * 20 - 64
else:
x = 320 + (i - pages / 2) * 20
nx = 320 + pages / 2 * 20 + 10
label = Label(str(i + 1), position=(x, y))
last_page.position = (lx, y)
next_page.position = (nx, y)
r = Rect(label.x, label.y, 10, 16)
self.page_select.append([r, label])
self.add(label)
lr = Rect(last_page.x, last_page.y, 50, 20)
nr = Rect(next_page.x, next_page.y, 50, 20)
self.page_select.append([lr, last_page])
self.page_select.append([nr, next_page])
self.add(last_page)
self.add(next_page)
def reset_level_select(self):
for r, l in self.level_select:
self.remove(l)
for r, l in self.page_select:
self.remove(l)
self.level_select.clear()
self.page_select.clear()
self.level_select_position.clear()
self.create_level_select()
self.create_page_select()
def update_page(self):
for i in range(len(self.level_select)):
r, l = self.level_select[i]
sx, sy = self.level_select_position[i]
x = sx - (self.page - 1) * 640
r.position = (x, sy)
l.position = (x, sy)
def select_page(self, x, y):
if not self.page_is_pressing:
self.page_is_pressing = True
for r, l in self.page_select:
if r.contains(x, y):
text = l.element.text
if text == '下一页':
self.page += 1
elif text == '上一页':
self.page -= 1
else:
page = int(text)
self.page = page
if self.page < 1:
self.page = 1
elif self.page > self.page_count:
self.page = self.page_count
def create_new_level(self):
levels = self.get_all_level()
if len(levels) == max(levels):
self.save_as = max(levels) + 1
else:
for l in range(1, len(levels) + 1):
if l not in levels:
self.save_as = l
self.reset_blocks()
def new_level(self, x, y):
r = Rect(self.new_level_label.x, self.new_level_label.y, 70, 20)
if r.contains(x, y):
self.create_new_level()
def delete_level(self, x, y):
r = Rect(self.delete_level_label.x, self.delete_level_label.y, 130, 20)
if r.contains(x, y):
status = True
self.yes_label.visible = status
self.no_label.visible = status
self.delete_is_press = status
if self.delete_is_press:
yes = Rect(self.yes_label.x, self.yes_label.y, 15, 20)
no = Rect(self.no_label.x, self.no_label.y, 15, 20)
status = False
if yes.contains(x, y):
path = 'levelfile/level'+str(self.save_as)+'.txt'
if os.path.exists(path):
os.remove(path)
self.save_as = self.get_all_level()[-1]
self.yes_label.visible = status
self.no_label.visible = status
self.delete_is_press = status
self.reset_blocks()
self.reset_level_select()
elif no.contains(x, y):
self.delete_is_press = status
self.yes_label.visible = status
self.no_label.visible = status
def reset_blocks(self):
level = Level()
level.levels = self.save_as
# 通过文件生成块
level.reset()
# 删除已存在的块
for b in self.blocks:
self.remove(b.sprite)
# 清空存储的块和坐标
self.blocks.clear()
# self.props.clear()
# 添加新的块
for b in level.blocks:
self.add(b.sprite)
self.blocks.append(b)
# 添加新的坐标
# for props in level.blocks_props:
# self.props.append(props)
def select_block(self, x, y):
for b in self.block_select:
r = b.sprite.get_rect()
if r.contains(x, y):
self.block_live = b.live
def select_level(self, x, y):
for r, l in self.level_select:
if r.contains(x, y):
level = int(l.element.text[1:][:-1])
self.save_as = level
self.reset_blocks()
def add_block(self, x, y):
b = Block(live=self.block_live)
for r in self.recttmp:
if r.contains(x, y) and all([r.position != b.sprite.position for b in self.blocks]):
b.sprite.position = r.position
self.add(b.sprite)
self.blocks.append(b)
break
def delete_block(self, x, y):
for b in self.blocks:
r = b.sprite.get_rect()
if r.contains(x, y):
self.blocks.remove(b)
self.remove(b.sprite)
break
def update_input(self):
x = self.mouse_x
y = self.mouse_y
if self.mouse_press_left:
self.add_block(x, y)
self.select_level(x, y)
self.select_page(x, y)
self.new_level(x, y)
self.delete_level(x, y)
self.select_block(x, y)
elif self.mouse_press_right:
self.delete_block(x, y)
def update(self, dt):
self.update_input()
self.update_page()
self.edit_level.element.text = '当前编辑关卡: ' + str(self.save_as)
def save_file(self, path, content):
with open(path, 'w') as f:
for b in content:
x, y = b.sprite.position
live = b.live
props = '{}, {}, {}\n'.format(x, y, live)
f.write(props)
self.reset_level_select()
def on_key_press(self, key, m):
k = symbol_string(key)
if k == 'S': # 按S键保存
self.save_file('levelfile/level'+str(self.save_as)+'.txt', self.blocks)
self.reset_level_select()
self.saveflag.element.text = '已保存'
elif k == 'P': # 按P键开始游戏
scenes = Scene(main.Background(), main.Start())
director.replace(SplitColsTransition(scenes))
def on_mouse_press(self, x, y, key, m):
'''1是左键,4是右键,2是中键'''
k = symbol_string(key)
status = True
if k == '1':
self.mouse_press_left = status
elif k == '4':
self.mouse_press_right = status
self.saveflag.element.text = '未保存'
self.mouse_x = x
self.mouse_y = y
def on_mouse_release(self, x, y, key, m):
k = symbol_string(key)
status = False
if k == '1':
self.page_is_pressing = status
self.mouse_press_left = status
elif k == '4':
self.mouse_press_right = status
if __name__ == '__main__':
director.init()
director.run(Scene(main.Background(), Editor()))