forked from alexjc/planetwars
/
play.py
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/
play.py
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import argparse
import random
from planetwars import PlanetWars
from planetwars.views import TextView
from ai.state import State
def main(argv):
parser = argparse.ArgumentParser()
parser.add_argument('--collisions', action='store_true', required=False, default=False,
help="Should the ships collide among each other?")
parser.add_argument('--rate', type=int, required=False, default=100,
help="Number of turns per second run by the game.")
parser.add_argument('--map', type=str, required=False, default="map1",
help="The filename without extension for planets.")
parser.add_argument('--quiet', action='store_true', required=False, default=False,
help="Suppress all output to the console.")
parser.add_argument('--seed', type=int, required=False, default=0,
help="Initial rng seed, 0 = time-based")
parser.add_argument('--p1num', type=int, required=False, default=1,
help="Planet number for player 1.")
parser.add_argument('--p2num', type=int, required=False, default=1,
help="Planet number for player 2.")
parser.add_argument('--nnum', type=int, required=False, default=10,
help="Number of neutral planets.")
parser.add_argument('--genmaps', action='store_true', required=False, default=False,
help="Generate random maps.")
arguments, remaining = parser.parse_known_args(argv)
seed = 0
if arguments.seed == 0:
# use system seed and print the resulting random integer
seed = random.randint(1, 2000000000)
else:
# use passed on seed
seed = arguments.seed
random.seed(seed)
print "seed=", seed #, "rnd1=", random.randint(1, 2000000000)
if arguments.genmaps:
print "p1num=", arguments.p1num
print "p2num=", arguments.p2num
print "nnum=", arguments.nnum
if arguments.genmaps:
state = State()
state.random_setup(arguments.p1num, arguments.p2num, arguments.nnum)
game = PlanetWars(remaining[:2], planets=state.planets, fleets=state.fleets, turns_per_second=arguments.rate, collisions=arguments.collisions)
else:
game = PlanetWars(remaining[:2], map_name=arguments.map, turns_per_second=arguments.rate, collisions=arguments.collisions)
game.add_view(TextView(arguments.quiet))
game.play()
if __name__ == '__main__':
import sys
main(sys.argv[1:])