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bismuth

fun with procgen.

This repo is meant to explore my musings with randomly generated systems. I've mainly spent all of my time implementing a kdTree and nearest neighbor search because collision detection is important for physically based systems (like algae, roots, etc).

To install in virtual environment: make init

UPDATE

Putting some dope SVG to GCODE motion planning stuff here.

TODO

  • Write initial SVG Parser
  • Write sub parser for PATH tag
  • Write sub parser for POLYGON and POLYLINE tag
  • Write attribute / tag filter

Roots

    --- if something

stochastic root simulation

monte carlo based algae

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fun with procgen

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