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A Team Fortress 2 modification for Quake 4. Completed over four days.

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TFQuake

HOW TO PLAY:

Each team has a capture point (flag used as a placeholder since I couldn't get my models into the engine). The first team to capture the other team's control point wins. I had a map with one capture point in the middle, and I found it more fun because it got everyone into a giant team fight, but then I realized you asked for two CP's.

REQUIRED SERVER SETTINGS:

*MAP: Relativity

GAME MODE: CTF

CAPTURE LIMIT: 100

BUY ENABLED: False

CLASSES:

Scout

Demoman

Soldier

Heavy

Medic

Sniper

WEAPONS:

Scattergun

Secondary Pistol

Soldier's Rocket Launcher

Secondary Shotgun

Demoman's Grenade Launcher

Heavy's Minigun

Sniper Rifle

SMG

Medigun

Syringe Gun

ABILITIES:

Scout Double Jump - Double Jump (with Vocalization)

Medic Uber - Godmode for medic and initially targeted player (I had it change dynamically, but the system was too unstable. Right now, the ent != null check is removed for demonstration purposes)

Sniper Charged Shot - Sniper can charge shot for extra damage

Heavy Slowdown - Slowdown and Yelling during firing

Rocket Jump - Reduced Damage to Soldier for Rocketjump

UNUSABLE FEATURES:

^Pyro

^Spy

Eyelaner

Kukri

Flamethower

Spy Knife

Spy Watch

Ambassador

*Other CTF maps will work, but Relativity has been edited to provide the best experience.

^Unstable classes - will probably crash your game.

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A Team Fortress 2 modification for Quake 4. Completed over four days.

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