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gui.py
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gui.py
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import gtk
import gtk.glade
import tCards
import tSelection
from tSelection import MonsterBannedException, \
HeroBannedException, \
VillageBannedException
class ThunderstoneRandomizerGTK():
def __init__(self):
# Get monster sets
self.monsters = tCards.MONSTERS
self.heroes = tCards.HEROES
self.villagers = tCards.VILLAGERS
# Load glade layout
gladefile = 'gui.glade'
self.glade = gtk.Builder()
self.glade.add_from_file(gladefile)
self.glade.connect_signals(self)
# Our root window
self.window = self.glade.get_object('MainWindow')
# The notebook of card classes
self.selectionNotebook = self.glade.get_object('selectionNotebook')
self.selectionWindow = self.glade.get_object('selectionWindow')
self.monsterScrollableWindow = gtk.ScrolledWindow()
self.monsterScrollableWindow.set_policy(
gtk.POLICY_NEVER, gtk.POLICY_AUTOMATIC)
self.heroScrollableWindow = gtk.ScrolledWindow()
self.heroScrollableWindow.set_policy(
gtk.POLICY_NEVER, gtk.POLICY_AUTOMATIC)
self.villageScrollableWindow = gtk.ScrolledWindow()
self.villageScrollableWindow.set_policy(
gtk.POLICY_NEVER, gtk.POLICY_AUTOMATIC)
self.monsterListStore = self._cardListStore(self.monsters)
self.heroListStore = self._cardListStore(self.heroes)
self.villageListStore = self._cardListStore(self.villagers)
self.monsterSelectionListStore = self._emptySelectionListStore()
self.heroSelectionListStore = self._emptySelectionListStore()
self.villageSelectionListStore = self._emptySelectionListStore()
self.monsterTreeView = self._cardTreeView(self.monsterListStore)
self.heroTreeView = self._cardTreeView(self.heroListStore)
self.villageTreeView = self._cardTreeView(self.villageListStore)
self.monsterSelectionTreeView = self._makeSelectionTreeView(
self.monsterSelectionListStore, 'Monsters')
self.heroSelectionTreeView = self._makeSelectionTreeView(
self.heroSelectionListStore, 'Heroes')
self.villageSelectionTreeView = self._makeSelectionTreeView(
self.villageSelectionListStore, 'Villagers')
self.monsterScrollableWindow.add(self.monsterTreeView)
self.heroScrollableWindow.add(self.heroTreeView)
self.villageScrollableWindow.add(self.villageTreeView)
self.selectionNotebook.append_page(
self.monsterScrollableWindow, gtk.Label('Monster Cards'))
self.selectionNotebook.append_page(
self.heroScrollableWindow, gtk.Label('Hero Cards'))
self.selectionNotebook.append_page(
self.villageScrollableWindow, gtk.Label('Village Cards'))
self.selectionVBox = gtk.VBox()
self.selectionVBox.pack_start(self.monsterSelectionTreeView)
self.selectionVBox.pack_start(self.heroSelectionTreeView)
self.selectionVBox.pack_start(self.villageSelectionTreeView)
self.selectionWindow.add_with_viewport(self.selectionVBox)
self.errorLabel = self.glade.get_object('errorLabel')
self.validateCheckbox = self.glade.get_object('validateCheckbox')
# Show the application
self.window.show_all()
def _cardListStore(self, cards):
"""
Creates and returns a listStore containing the card names and
three bools
"""
listStore = gtk.ListStore(str, bool, bool, bool)
for card in cards:
name = card[tCards.INDEX_NAME]
row = [name, True, False, False]
listStore.append(row)
listStore.set_sort_column_id(0, gtk.SORT_ASCENDING)
return listStore
def _emptySelectionListStore(self):
listStore = gtk.ListStore(str, bool)
listStore.set_sort_column_id(0, gtk.SORT_ASCENDING)
return listStore
def _makeSelectionTreeView(self, listStore, className):
"""
Creates and returns a TreeStore with one name column
and one checkbox column.
"""
treeView = gtk.TreeView(model=listStore)
renderer_text = gtk.CellRendererText()
column_text = gtk.TreeViewColumn(className, renderer_text, text=0)
column_text.set_expand(True)
renderer_toggle_reshuffle = gtk.CellRendererToggle()
renderer_toggle_reshuffle.connect(
'toggled', self.on_reshuffle_toggle, listStore)
column_reshuffle = gtk.TreeViewColumn(
'Reshuffle', renderer_toggle_reshuffle, active=1)
treeView.append_column(column_text)
treeView.append_column(column_reshuffle)
return treeView
def _cardTreeView(self, listStore):
"""
Creates and returns a treeView with a name column
and three radio buttons.
"""
treeView = gtk.TreeView(model=listStore)
renderer_text = gtk.CellRendererText()
column_text = gtk.TreeViewColumn('Name', renderer_text, text=0)
column_text.set_expand(True)
renderer_toggle_normal = gtk.CellRendererToggle()
renderer_toggle_normal.set_radio(True)
renderer_toggle_normal.connect(
'toggled', self.on_normal_toggle, listStore)
column_normal = gtk.TreeViewColumn(
'Normal', renderer_toggle_normal, active=1)
renderer_toggle_forced = gtk.CellRendererToggle()
renderer_toggle_forced.set_radio(True)
renderer_toggle_forced.connect(
'toggled', self.on_forced_toggle, listStore)
column_forced = gtk.TreeViewColumn(
'Forced', renderer_toggle_forced, active=2)
renderer_toggle_banned = gtk.CellRendererToggle()
renderer_toggle_banned.set_radio(True)
renderer_toggle_banned.connect(
'toggled', self.on_banned_toggle, listStore)
column_banned = gtk.TreeViewColumn(
'Banned', renderer_toggle_banned, active=3)
treeView.append_column(column_text)
treeView.append_column(column_normal)
treeView.append_column(column_forced)
treeView.append_column(column_banned)
return treeView
def _updateListStore(self, listStore, cardSet):
listStore.clear()
for card in cardSet:
name = card[tCards.INDEX_NAME]
listStore.append([name, False])
def on_MainWindow_destroy(self, *args):
gtk.main_quit(*args)
def on_normal_toggle(self, widget, path, listStore):
listStore[path][1] = True
listStore[path][2] = False
listStore[path][3] = False
def on_forced_toggle(self, widget, path, listStore):
listStore[path][1] = False
listStore[path][2] = True
listStore[path][3] = False
def on_banned_toggle(self, widget, path, listStore):
listStore[path][1] = False
listStore[path][2] = False
listStore[path][3] = True
def _getCustomizationSelector(self, listStore):
forced = []
banned = []
for row in listStore:
if self._isForced(row):
card = tCards.cardFromCardName(row[0])
forced.append(card)
if self._isBanned(row):
card = tCards.cardFromCardName(row[0])
banned.append(card)
forced = set(forced)
banned = set(banned)
selector = tSelection.ClassSelector(forced, banned)
return selector
def on_randomize(self, widget, data=None):
self.errorLabel.set_text('')
monsterSelector = self._getCustomizationSelector(self.monsterListStore)
heroSelector = self._getCustomizationSelector(self.heroListStore)
villageSelector = self._getCustomizationSelector(self.villageListStore)
try:
self._updateSelectionListStores(
monsterSelector, heroSelector, villageSelector)
except (MonsterBannedException,
HeroBannedException,
VillageBannedException) as e:
self.errorLabel.set_text(e.message)
def _isForced(self, row):
return row[2]
def _isBanned(self, row):
return row[3]
def on_reshuffle_toggle(self, widget, path, listStore):
listStore[path][1] = not listStore[path][1]
def on_reshuffleButton_clicked(self, widget, data=None):
monsterSelector = self._getReshuffleSelector(
self.monsterSelectionListStore)
heroSelector = self._getReshuffleSelector(self.heroSelectionListStore)
villageSelector = self._getReshuffleSelector(
self.villageSelectionListStore)
self._updateSelectionListStores(
monsterSelector, heroSelector, villageSelector)
def _updateSelectionListStores(self,
monsterSelector,
heroSelector,
villageSelector):
selection = tSelection.getSelection(
monster=monsterSelector,
hero=heroSelector,
village=villageSelector,
validate=self.validateCheckbox.get_active())
if not selection.validate():
self.errorLabel.set_text(
'Selection dependencies could not be validated!' + '\n' +
'Please change your preferences and try again.')
self._updateListStore(self.monsterSelectionListStore, selection.m)
self._updateListStore(self.heroSelectionListStore, selection.h)
self._updateListStore(self.villageSelectionListStore, selection.v)
def _getReshuffleSelector(self, listStore):
keep = []
for row in listStore:
if not self._reshuffle(row):
card = tCards.cardFromCardName(row[0])
keep.append(card)
keep = set(keep)
selector = tSelection.ClassSelector(keep, set())
return selector
def _reshuffle(self, row):
return row[1]
def main():
gtk.main()
if __name__ == "__main__":
selectionCards = ThunderstoneRandomizerGTK()
main()