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pylol.py
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pylol.py
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import json
import urllib2
import time
import datetime
from utils import splitlist
class RiotObj(object):
def load(self, json):
self.__dict__ = json
class Summoner(RiotObj):
def __init__(self, _id=None, name=None, profileIconId=None, revisionDate=None, summonerLevel=None, json=None):
if json:
self.load(json)
else:
self.id = _id
self.name = name
self.profileIconId = profileIconId
self.revisionDate = revisionDate
self.summonerLevel = summonerLevel
def __str__(self):
return "Summoner - ID: %d, Name: %s, Level: %d" % (self.id, self.name, self.summonerLevel)
class MasteryListing(RiotObj):
def __init__(self, summonerId=None, pages=[], date=None, json=None):
if json:
self.load(json)
else:
self.summonerId = summonerId
self.pages = pages
self.date = date
def load(self, json):
super(MasteryListing, self).load(json)
self.pages = [MasteryPage(json=m) for m in self.pages] if hasattr(self, "pages") else []
class MasteryPage(RiotObj):
def __init__(self, current=None, _id=None, name=None, talents=[], json=None):
if json:
self.load(json)
else:
self.current = current
self.id = _id
self.name = name
self.talents = talents
def load(self, json):
super(MasteryPage, self).load(json)
self.talents = [Talent(json=t) for t in self.talents] if hasattr(self, "talents") else []
def __str__(self):
return "MasteryPage - ID: %d, Name: %s, Current: %s" % (self.id, self.name, "TRUE" if self.current else "FALSE")
class Talent(RiotObj):
def __init__(self, _id=None, name=None, rank=None, json=None):
if json:
self.load(json)
else:
self.id = _id
self.name = name
self.rank = rank
def __str__(self):
return "Talent - ID: %d, Name: %s, Rank: %d" % (self.id, self.name, self.rank)
class RuneListing(RiotObj):
def __init__(self, summonerId=None, pages=[], date=None, json=None):
if json:
self.load(json)
else:
self.summonerId = summonerId
self.pages = pages
self.date = date
def load(self, json):
super(RuneListing, self).load(json)
self.pages = [RunePage(json=r) for r in self.pages] if hasattr(self, "pages") else []
class RunePage(RiotObj):
def __init__(self, current=None, _id=None, name=None, slots=[], json=None):
if json:
self.load(json)
else:
self.current = current
self.id = _id
self.name = name
self.slots = slots
def load(self, json):
super(RunePage, self).load(json)
self.slots = [RuneSlot(json=r) for r in self.slots] if hasattr(self, "slots") else []
def __str__(self):
return "RunePage - ID: %d, Name: %s, Current: %s" % (self.id, self.name, "TRUE" if self.current else "FALSE")
class RuneSlot(RiotObj):
def __init__(self, runeSlotId=None, rune=None, json=None):
if json:
self.load(json)
else:
self.runeSlotId = runeSlotId
self.rune = rune
def load(self, json):
super(RuneSlot, self).load(json)
self.rune = Rune(json=self.rune)
class Rune(RiotObj):
def __init__(self, _id=None, name=None, description=None, tier=None, json=None):
if json:
self.load(json)
else:
self.id = _id
self.name = name
self.description = description
self.tier = tier
def __str__(self):
return "Rune - ID: %d, Name: %s, Description: %s, Tier: %d" % (self.id, self.name, self.description, self.tier)
class RecentGameList(RiotObj):
def __init__(self, summonerId=None, games=[], json=None):
if json:
self.load(json)
else:
self.summonerId = summonerId
self.games = games
def load(self, json):
super(RecentGameList, self).load(json)
self.games = [Game(json=g) for g in self.games] if hasattr(self, 'games') else []
class Game(RiotObj):
def __init__(self, championId=None, createDate=None, fellowPlayers=[],
gameId=None, gameMode=None, gameType=None, invalid=None, level=None,
mapId=None, spell1=None, spell2=None, stats=None, subType=None, teamId=None, json=None):
if json:
self.load(json)
else:
self.championId = championId
self.createDate = createDate
self.fellowPlayers = fellowPlayers
self.gameId = gameId
self.gameMode = gameMode
self.gameType = gameType
self.invalid = invalid
self.level = level
self.mapId = mapId
self.spell1 = spell1
self.spell2 = spell2
self.stats = stats
self.subType = subType
def load(self, json):
super(Game, self).load(json)
self.fellowPlayers = [Player(json=p) for p in self.fellowPlayers] if hasattr(self, 'fellowPlayers') else []
self.stats = RawStats(json=self.stats)
class Player(RiotObj):
def __init__(self, championId=None, summonerId=None, teamId=None, json=None):
if json:
self.load(json)
else:
self.championId = championId
self.summonerId = summonerId
self.teamId = teamId
def __str__(self):
return "Player - SummonerId: %d, ChampionId: %d, TeamId: %d" % (self.summonerId, self.championId, self.teamId)
# This one is a PitA
class RawStats(RiotObj):
def __init__(self, assists=None, barracksKilled=None, championsKilled=None, combatPlayerScore=None, consumablesPurchased=None, damageDealtPlayer=None,
doubleKills=None, firstBlood=None, gold=None, goldEarned=None, goldSpent=None, item0=None, item1=None, item2=None, item3=None, item4=None, item5=None,
item6=None, itemsPurchased=None, killingSprees=None, largestCriticalStrike=None, largestKillingSpree=None, largestMultiKill=None, legendaryItemsCreated=None,
level=None, magicDamageDealtPlayer=None, magicDamageDealtToChampions=None, magicDamageTaken=None, minionsDenied=None, minionsKilled=None,
neutralMinionsKilled=None, neutralMinionsKilledEnemyJungle=None, neutralMinionsKilledYourJungle=None, nexusKilled=None, nodeCapture=None, nodeCaptureAssist=None,
nodeNeutralize=None, numDeaths=None, numItemsBought=None, objectivePlayerScore=None, pentaKills=None, physicalDamageDealtPlayer=None,
physicalDamageDealtToChampions=None, physicalDamageTaken=None, quadraKills=None, sightWardsBought=None, spell1Cast=None, spell2Cast=None, spell3Cast=None,
spell4Cast=None, summonSpell1Cast=None, summonSpell2Cast=None, superMonsterKilled=None, team=None, teamObjective=None, timePlayed=None, totalDamageDealt=None,
totalDamageDealtToChampions=None, totalDamageTaken=None, totalHeal=None, totalPlayerScore=None, totalScoreRank=None, totalTimeCrowdControlDealt=None,
totalUnitsHealed=None, tripleKills=None, trueDamageDealtPlayer=None, trueDamageDealtToChampions=None, trueDamageTaken=None, turretsKilled=None,
unrealKills=None, victoryPointTotal=None, visionWardsBought=None, wardKilled=None, wardPlaced=None, win=None, json=None):
if json:
self.load(json)
else:
self.assists = assists
self.barracksKilled = barracksKilled
self.championsKilled = championsKilled
self.combatPlayerScore = combatPlayerScore
self.consumablesPurchased = consumablesPurchased
self.damageDealtPlayer = damageDealtPlayer
self.doubleKills = doubleKills
self.firstBlood = firstBlood
self.gold = gold
self.goldEarned = goldEarned
self.goldSpent = goldSpent
self.item0 = item0
self.item1 = item1
self.item2 = item2
self.item3 = item3
self.item4 = item4
self.item5 = item5
self.item6 = item6
self.itemsPurchased = itemsPurchased
self.killingSprees = killingSprees
self.largestCriticalStrike = largestCriticalStrike
self.largestKillingSpree = largestKillingSpree
self.largestMultiKill = largestMultiKill
self.legendaryItemsCreated = legendaryItemsCreated
self.level = level
self.magicDamageDealtPlayer = magicDamageDealtPlayer
self.magicDamageDealtToChampions = magicDamageDealtToChampions
self.magicDamageTaken = magicDamageTaken
self.minionsDenied = minionsDenied
self.minionsKilled = minionsKilled
self.neutralMinionsKilled = neutralMinionsKilled
self.neutralMinionsKilledEnemyJungle = neutralMinionsKilledEnemyJungle
self.neutralMinionsKilledYourJungle = neutralMinionsKilledYourJungle
self.nexusKilled = nexusKilled
self.nodeCapture = nodeCapture
self.nodeCaptureAssist = nodeCaptureAssist
self.nodeNeutralize = nodeNeutralize
self.numDeaths = numDeaths
self.numItemsBought = numItemsBought
self.objectivePlayerScore = objectivePlayerScore
self.pentaKills = pentaKills
self.physicalDamageDealtPlayer = physicalDamageDealtPlayer
self.physicalDamageDealtToChampions = physicalDamageDealtToChampions
self.physicalDamageTaken = physicalDamageTaken
self.quadraKills = quadraKills
self.sightWardsBought = sightWardsBought
self.spell1Cast = spell1Cast
self.spell2Cast = spell2Cast
self.spell3Cast = spell3Cast
self.spell4Cast = spell4Cast
self.summonSpell1Cast = summonSpell1Cast
self.summonSpell2Cast = summonSpell2Cast
self.superMonsterKilled = superMonsterKilled
self.team = team
self.teamObjective = teamObjective
self.timePlayed = timePlayed
self.totalDamageDealt = totalDamageDealt
self.totalDamageDealtToChampions = totalDamageDealtToChampions
self.totalDamageTaken = totalDamageTaken
self.totalHeal = totalHeal
self.totalPlayerScore = totalPlayerScore
self.totalScoreRank = totalScoreRank
self.totalTimeCrowdControlDealt = totalTimeCrowdControlDealt
self.totalUnitsHealed = totalUnitsHealed
self.tripleKills = tripleKills
self.trueDamageDealtPlayer = trueDamageDealtPlayer
self.trueDamageDealtToChampions = trueDamageDealtToChampions
self.trueDamageTaken = trueDamageTaken
self.turretsKilled = turretsKilled
self.unrealKills = unrealKills
self.victoryPointTotal = victoryPointTotal
self.visionWardsBought = visionWardsBought
self.wardKilled = wardKilled
self.wardPlaced = wardPlaced
self.win = win
class ChampionList(RiotObj):
def __init__(self, champions=[], json=None):
if json:
self.load(json)
else:
self.champions = champions
def load(self, json):
super(ChampionList, self).load(json)
self.champions = [Champion(json=c) for c in self.champions] if hasattr(self, 'champions') else []
class Champion(RiotObj):
def __init__(self, active=None, attackRank=None, botEnabled=None, botMmEnabled=None, defenseRank=None, difficultyRank=None, freeToPlay=None,
_id=None, magicRank=None, name=None, rankedPlayEnabled=None, json=None):
if json:
self.load(json)
else:
self.active = active
self.attackRank = attackRank
self.botEnabled = botEnabled
self.botMmEnabled = botMmEnabled
self.defenseRank = defenseRank
self.difficultyRank = difficultyRank
self.freeToPlay = freeToPlay
self.id = _id
self.magicRank = magicRank
self.name = name
self.rankedPlayEnabled = rankedPlayEnabled
class League(RiotObj):
def __init__(self, entries=[], name=None, participantId=None, queue=None, tier=None, json=None):
if json:
self.load(json)
else:
self.entries = entries
self.name = name
self.participantId = participantId
self.queue = queue
self.tier = tier
def load(self, json):
super(League, self).load(json)
self.entries = [LeagueItem(json=l) for l in self.entries] if hasattr(self, 'entries') else []
class LeagueItem(RiotObj):
def __init__(self, isFreshBlood=None, isHotStreak=None, isInactive=None, isVeteran=None, lastPlayed=None, leagueName=None, leaguePoints=None, miniSeries=None,
playerOrTeamId=None, playerOrTeamName=None, queueType=None, rank=None, tier=None, wins=None, json=None):
if json:
self.load(json)
else:
self.isFreshBlood = isFreshBlood
self.isHotStreak = isHotStreak
self.isInactive = isInactive
self.isVeteran = isVeteran
self.lastPlayed = lastPlayed
self.leagueName = leagueName
self.leaguePoints = leaguePoints
self.miniSeries = miniSeries
self.playerOrTeamId = playerOrTeamId
self.playerOrTeamName = playerOrTeamName
self.queueType = queueType
self.rank = rank
self.tier = tier
self.wins = wins
def load(self, json):
super(LeagueItem, self).load(json)
self.miniSeries = MiniSeries(json=self.miniSeries) if hasattr(self, 'miniSeries') else None
class MiniSeries(RiotObj):
def __init__(self, losses=None, progress=None, target=None, timeLeftToPlayMillis=None, wins=None, json=None):
if json:
self.load(json)
else:
self.losses = losses
self.progress = progress
self.target = target
self.timeLeftToPlayMillis = timeLeftToPlayMillis
self.wins = wins
class PlayerStatsSummaryList(RiotObj):
def __init__(self, summonerId=None, playerStatSummaries=None, json=None):
if json:
self.load(json)
else:
self.summonerId = summonerId
self.playerStatSummaries = playerStatSummaries
def load(self, json):
super(PlayerStatsSummaryList, self).load(json)
self.playerStatSummaries = [PlayerStatsSummary(json=p) for p in self.playerStatSummaries] if hasattr(self, "playerStatSummaries") else []
class PlayerStatsSummary(RiotObj):
def __init__(self, aggregatedStats=None, losses=None, modifyDate=None, playerStatSummaryType=None, wins=None, json=None):
if json:
self.load(json)
else:
self.aggregatedStats = aggregatedStats
self.losses = losses
self.modifyDate = modifyDate
self.playerStatSummaryType = playerStatSummaryType
self.wins = wins
def load(self, json):
super(PlayerStatsSummary, self).load(json)
self.aggregatedStats = AggregatedStats(json=self.aggregatedStats) if hasattr(self, 'aggregatedStats') else None
class RankedStats(RiotObj):
def __init__(self, champions=[], modifyDate=None, summonerId=None, json=None):
if json:
self.load(json)
else:
self.champions = champions
self.modifyDate = modifyDate
self.summonerId = summonerId
def load(self, json):
super(RankedStats, self).load(json)
self.champions = [ChampionStats(json=c) for c in self.champions] if hasattr(self, 'champions') else None
class ChampionStats(RiotObj):
def __init__(self, _id=None, name=None, stats=None, json=None):
if json:
self.load(json)
else:
self.id = _id
self.name = name
self.stats = stats
def load(self, json):
super(ChampionStats, self).load(json)
self.stats = AggregatedStats(self.stats) if hasattr(self, 'stats') else None
class AggregatedStats(RiotObj):
def __init__(self, averageAssists=None, averageChampionsKilled=None, averageCombatPlayerScore=None, averageNodeCapture=None,
averageNodeCaptureAssist=None, averageNodeNeutralize=None, averageNodeNeutralizeAssist=None, averageNumDeaths=None,
averageObjectivePlayerScore=None, averageTeamObjective=None, averageTotalPlayerScore=None, botGamesPlayed=None, killingSpree=None,
maxAssists=None, maxChampionsKilled=None, maxCombatPlayerScore=None, maxLargestCriticalStrike=None, maxLargestKillingSpree=None,
maxNodeCapture=None, maxNodeCaptureAssist=None, maxNodeNeutralize=None, maxNodeNeutralizeAssist=None, maxNumDeaths=None,
maxObjectivePlayerScore=None, maxTeamObjective=None, maxTimePlayed=None, maxTimeSpentLiving=None, maxTotalPlayerScore=None,
mostChampionKillsPerSession=None, mostSpellsCast=None, normalGamesPlayed=None, rankedPremadeGamesPlayed=None, rankedSoloGamesPlayed=None,
totalAssists=None, totalChampionKills=None, totalDamageDealt=None, totalDamageTaken=None, totalDeathsPerSession=None, totalDoubleKills=None,
totalFirstBlood=None, totalGoldEarned=None, totalHeal=None, totalMagicDamageDealt=None, totalMinionKills=None, totalNeutralMinionsKilled=None,
totalNodeCapture=None, totalNodeNeutralize=None, totalPentaKills=None, totalPhysicalDamageDealt=None, totalQuadraKills=None, totalSessionsLost=None,
totalSessionsPlayed=None, totalSessionsWon=None, totalTripleKills=None, totalTurretsKilled=None, totalUnrealKills=None, json=None):
if json:
self.load(json)
else:
self.averageAssists = averageAssists
self.averageChampionsKilled = averageChampionsKilled
self.averageCombatPlayerScore = averageCombatPlayerScore
self.averageNodeCapture = averageNodeCapture
self.averageNodeCaptureAssist = averageNodeCaptureAssist
self.averageNodeNeutralize = averageNodeNeutralize
self.averageNodeNeutralizeAssist = averageNodeNeutralizeAssist
self.averageNumDeaths = averageNumDeaths
self.averageObjectivePlayerScore = averageObjectivePlayerScore
self.averageTeamObjective = averageTeamObjective
self.averageTotalPlayerScore = averageTotalPlayerScore
self.botGamesPlayed = botGamesPlayed
self.killingSpree = killingSpree
self.maxAssists = maxAssists
self.maxChampionsKilled = maxChampionsKilled
self.maxCombatPlayerScore = maxCombatPlayerScore
self.maxLargestCriticalStrike = maxLargestCriticalStrike
self.maxLargestKillingSpree = maxLargestKillingSpree
self.maxNodeCapture = maxNodeCapture
self.maxNodeCaptureAssist = maxNodeCaptureAssist
self.maxNodeNeutralize = maxNodeNeutralize
self.maxNodeNeutralizeAssist = maxNodeNeutralizeAssist
self.maxNumDeaths = maxNumDeaths
self.maxObjectivePlayerScore = maxObjectivePlayerScore
self.maxTeamObjective = maxTeamObjective
self.maxTimePlayed = maxTimePlayed
self.maxTimeSpentLiving = maxTimeSpentLiving
self.maxTotalPlayerScore = maxTotalPlayerScore
self.mostChampionKillsPerSession = mostChampionKillsPerSession
self.mostSpellsCast = mostSpellsCast
self.normalGamesPlayed = normalGamesPlayed
self.rankedPremadeGamesPlayed = rankedPremadeGamesPlayed
self.rankedSoloGamesPlayed = rankedSoloGamesPlayed
self.totalAssists = totalAssists
self.totalChampionKills = totalChampionKills
self.totalDamageDealt = totalDamageDealt
self.totalDamageTaken = totalDamageTaken
self.totalDeathsPerSession = totalDeathsPerSession
self.totalDoubleKills = totalDoubleKills
self.totalFirstBlood = totalFirstBlood
self.totalGoldEarned = totalGoldEarned
self.totalHeal = totalHeal
self.totalMagicDamageDealt = totalMagicDamageDealt
self.totalMinionKills = totalMinionKills
self.totalNeutralMinionsKilled = totalNeutralMinionsKilled
self.totalNodeCapture = totalNodeCapture
self.totalNodeNeutralize = totalNodeNeutralize
self.totalPentaKills = totalPentaKills
self.totalPhysicalDamageDealt = totalPhysicalDamageDealt
self.totalQuadraKills = totalQuadraKills
self.totalSessionsLost = totalSessionsLost
self.totalSessionsPlayed = totalSessionsPlayed
self.totalSessionsWon = totalSessionsWon
self.totalTripleKills = totalTripleKills
self.totalTurretsKilled = totalTurretsKilled
self.totalUnrealKills = totalUnrealKills
def load(self, json):
super(AggregatedStats, self).load(json)
# Patch this object because a bunch of the attributes are returned for Dominion only. I don't really like optional
# API parameters, but alas.
if not hasattr(self, 'averageAssists'): self.averageAssists = None
if not hasattr(self, 'averageChampionsKilled'): self.averageChampionsKilled = None
if not hasattr(self, 'averageCombatPlayerScore'): self.averageCombatPlayerScore = None
if not hasattr(self, 'averageNodeCapture'): self.averageNodeCapture = None
if not hasattr(self, 'averageNodeCaptureAssist'): self.averageNodeCaptureAssist = None
if not hasattr(self, 'averageNodeNeutralize'): self.averageNodeNeutralize = None
if not hasattr(self, 'averageNodeNeutralizeAssist'): self.averageNodeNeutralizeAssist = None
if not hasattr(self, 'averageNumDeaths'): self.averageNumDeaths = None
if not hasattr(self, 'averageObjectivePlayerScore'): self.averageObjectivePlayerScore = None
if not hasattr(self, 'averageTeamObjective'): self.averageTeamObjective = None
if not hasattr(self, 'averageTotalPlayerScore'): self.averageTotalPlayerScore = None
if not hasattr(self, 'maxAssists'): self.maxAssists = None
if not hasattr(self, 'maxCombatPlayerScore'): self.maxCombatPlayerScore = None
if not hasattr(self, 'maxNodeCapture'): self.maxNodeCapture = None
if not hasattr(self, 'maxNodeCaptureAssist'): self.maxNodeCaptureAssist = None
if not hasattr(self, 'maxNodeNeutralize'): self.maxNodeNeutralize = None
if not hasattr(self, 'maxNodeNeutralizeAssist'): self.maxNodeNeutralizeAssist = None
if not hasattr(self, 'maxObjectivePlayerScore'): self.maxObjectivePlayerScore = None
if not hasattr(self, 'maxTeamObjective'): self.maxTeamObjective = None
if not hasattr(self, 'maxTotalPlayerScore'): self.maxTotalPlayerScore = None
if not hasattr(self, 'totalNodeCapture'): self.totalNodeCapture = None
if not hasattr(self, 'totalNodeNeutralize'): self.totalNodeNeutralize = None
if not hasattr(self, 'maxNumDeaths'): self.maxNumDeaths = None
if not hasattr(self, 'totalDeathsPerSession'): self.totalDeathsPerSession = None
class Team(RiotObj):
def __init__(self, createDate=None, fullId=None, lastGameDate=None, lastJoinDate=None, lastJoinedRankedTeamQueueDate=None,
matchHistory=None, messageOfDay=None, modifyDate=None, name=None, roster=None, secondLastJoinDate=None, status=None, tag=None,
teamStatSummary=None, thirdLastJoinDate=None, json=None):
if json:
self.load(json)
else:
self.createDate = createDate
self.fullId = fullId
self.lastGameDate = lastGameDate
self.lastJoinDate = lastJoinDate
self.lastJoinedRankedTeamQueueDate = lastJoinedRankedTeamQueueDate
self.matchHistory = matchHistory
self.messageOfDay = messageOfDay
self.modifyDate = modifyDate
self.name = name
self.roster = roster
self.secondLastJoinDate = secondLastJoinDate
self.status = status
self.tag = tag
self.teamStatSummary = teamStatSummary
self.thirdLastJoinDate = thirdLastJoinDate
def load(self, json):
super(Team, self).load(json)
self.matchHistory = [MatchHistorySummary(json=m) for m in self.matchHistory] if hasattr(self, 'matchHistory') else []
self.messageOfDay = MessageOfDay(json=self.messageOfDay) if hasattr(self, 'messageOfDay') else None
self.roster = Roster(json=self.roster) if hasattr(self, 'roster') else None
self.teamStatSummary = TeamStatSummary(json=self.teamStatSummary) if hasattr(self, 'teamStatSummary') else None
class MatchHistorySummary(RiotObj):
def __init__(self, assists=None, deaths=None, gameId=None, gameMode=None, invalid=None, kills=None, mapId=None, opposingTeamKills=None,
opposingTeamName=None, win=None, json=None):
if json:
self.load(json)
else:
self.assists = assists
self.deaths = deaths
self.gameId = gameId
self.gameMode = gameMode
self.invalid = invalid
self.kills = kills
self.mapId = mapId
self.opposingTeamKills = opposingTeamKills
self.opposingTeamName = opposingTeamName
self.win = win
class MessageOfDay(RiotObj):
def __init__(self, createDate=None, message=None, version=None, json=None):
if json:
self.load(json)
else:
self.createDate = createDate
self.message = message
self.version = version
class Roster(RiotObj):
def __init__(self, memberList=None, ownerId=None, json=None):
if json:
self.load(json)
else:
self.memberList = memberList
self.ownerId = ownerId
def load(self, json):
super(Roster, self).load(json)
self.memberList = [TeamMemberInfo(json=t) for t in self.memberList] if hasattr(self, 'memberList') else []
class TeamStatSummary(RiotObj):
def __init__(self, fullId=None, teamStatDetails=None, json=None):
if json:
self.load(json)
else:
self.fullId = fullId
self.teamStatDetails = teamStatDetails
def load(self, json):
super(TeamStatSummary, self).load(json)
self.teamStatDetails = [TeamStatDetail(json=t) for t in self.teamStatDetails] if hasattr(self, 'teamStatDetails') else []
class TeamMemberInfo(RiotObj):
def __init__(self, inviteDate=None, joinDate=None, playerId=None, status=None, json=None):
if json:
self.load(json)
else:
self.inviteDate = inviteDate
self.joinDate = joinDate
self.playerId = playerId
self.status = status
class TeamStatDetail(RiotObj):
def __init__(self, averageGamesPlayed=None, fullId=None, losses=None, teamStatType=None, wins=None, json=None):
if json:
self.load(json)
else:
self.averageGamesPlayed = averageGamesPlayed
self.fullId = fullId
self.losses = losses
self.teamStatType = teamStatType
self.wins = wins
class RiotClient(object):
def __init__(self, api_key, realm = 'na', limit=True, max_per_ten_min=500, include_timestamp=True, summonerAPIVersion = "1.3",
championAPIVersion = "1.1", gameAPIVersion = "1.3", leagueAPIVersion = "2.3", statsAPIVersion = "1.2", teamAPIVersion = "2.2"):
self.api_key = api_key
self.realm = realm.lower()
self._limit = limit
self._max_per_ten_min = max_per_ten_min
self.include_timestamp = include_timestamp
self.summonerAPIVersion = summonerAPIVersion
self.championAPIVersion = championAPIVersion
self.gameAPIVersion = gameAPIVersion
self.leagueAPIVersion = leagueAPIVersion
self.statsAPIVersion = statsAPIVersion
self.teamAPIVersion = teamAPIVersion
self._lastCallTime = time.time()
self._numQueries = 0
def makeapicallonlist(self, url, lst, version):
output = {}
for group in splitlist(lst, 40):
resp = self.makeapicall(url.replace('{}', ','.join([str(x) for x in group])), version)
output = dict(output.items() + resp.items())
return output
def sleep(self):
target_delay_time = 10.0 * 60.0 / float(self._max_per_ten_min)
remaining_delay_time = target_delay_time - round(time.time() - self._lastCallTime)
if remaining_delay_time < 0.0:
remaining_delay_time = 0.0
print "Target delay: %f" % target_delay_time
print "Remaining delay: %f" % remaining_delay_time
time.sleep(remaining_delay_time)
self._lastCallTime = time.time()
def makeapicall(self, remainder, version):
self.sleep()
self._numQueries += 1
url = "http://prod.api.pvp.net/api/lol/" + urllib2.quote(self.realm) + "/v" + urllib2.quote(version + remainder) + '?api_key=' + urllib2.quote(self.api_key)
print "Calling: %s" % url
return json.loads(urllib2.urlopen(url).read())
def get_num_queries(self):
return self._numQueries
def list_result(self, json, clazz=None):
date = datetime.datetime.utcnow()
output = []
for raw in json.values():
if self.include_timestamp:
raw['date'] = date
mplist = clazz(json=raw)
output.append(mplist)
return output
def get_mastery_pages(self, id_list):
''' Get the mastery page listings (list of pages) for each summoner in the ID list
Args:
id_list [int] : A list of summoner IDs
Returns:
[MasteryListing] - One mastery listing per summoner ID
'''
resp = self.makeapicallonlist("/summoner/{}/masteries", id_list, self.summonerAPIVersion)
return self.list_result(resp, MasteryListing)
def get_rune_pages(self, id_list):
''' Get the run page listings (list of pages) for each summoner in the ID list
Args:
id_list [int] : A list of summoner IDs
Returns:
[RuneListing] - One run listing per summoner ID
'''
resp = self.makeapicallonlist("/summoner/{}/runes", id_list, self.summonerAPIVersion)
return self.list_result(resp, RuneListing)
def get_summoners_by_ids(self, id_list):
''' Get the summoner metadata for each summoner in the ID list
Args:
id_list [int] : A list of summoner IDs
Returns:
[Summoner] - One metadata object per summoner ID
'''
resp = self.makeapicallonlist("/summoner/{}", id_list, self.summonerAPIVersion)
return self.list_result(resp, Summoner)
def get_summoner_names(self, id_list):
''' Get the summoner name for each summoner in the ID list
Args:
id_list [int] : A list of summoner IDs
Returns:
Map[int, String] - Summoner ID -> Summoner Name
'''
resp = self.makeapicallonlist("/summoner/{}/name", id_list, self.summonerAPIVersion)
output = {}
for summoner_id, summoner_name in resp.iteritems():
output[int(summoner_id)] = summoner_name
return output
def get_summoners_by_name(self, names):
''' Get the summoner metadata for each summoner in the ID list
Args:
names [string] : A list of summoner names
Returns:
[Summoner] - One metadata object per summoner name
'''
resp = self.makeapicallonlist("/summoner/by-name/{}", names, self.summonerAPIVersion)
return self.list_result(resp, Summoner)
def get_champions(self):
''' Get the champion metadata for each champion
Returns:
ChampionList
'''
resp = self.makeapicall("/champion", self.championAPIVersion)
return ChampionList(json=resp)
def get_recent_games(self, summonerId):
''' Get the recent games for a summoner
Args:
summonerId (int) : Summoner's ID
Returns:
RecentGameList
'''
resp = self.makeapicall("/game/by-summoner/%d/recent" % summonerId, self.gameAPIVersion)
return RecentGameList(json=resp)
def get_league(self, summonerId):
''' Get the leagues for a summoner
Args:
summonerId (int) : Summoner's ID
Returns:
[League]
'''
resp = self.makeapicall("/league/by-summoner/%d" % summonerId, self.leagueAPIVersion)
return [League(json=l) for l in resp]
def get_stats_summary(self, summonerId):
''' Get the game stats for a summoner
Args:
summonerId (int) : Summoner's ID
Returns:
PlayerStatsSummaryList
'''
resp = self.makeapicall("/stats/by-summoner/%d/summary" % summonerId, self.statsAPIVersion)
return PlayerStatsSummaryList(json=resp)
def get_ranked_stats(self, summonerId):
''' Get the ranked stats for a summoner
Args:
summonerId (int) : Summoner's ID
Returns:
RankedStats
'''
resp = self.makeapicall("/stats/by-summoner/%d/ranked" % summonerId, self.statsAPIVersion)
return RankedStats(json=resp)
def get_team(self, summonerId):
''' Get the team data for a summoner
Args:
summonerId (int) : Summoner's ID
Returns:
[Team]
'''
resp = self.makeapicall('/team/by-summoner/%d' % summonerId, self.teamAPIVersion)
return [Team(json=t) for t in resp]
# TODO:
# Forbidden realms