/
game.py
executable file
·176 lines (142 loc) · 5.26 KB
/
game.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
#!/usr/bin/env python
import sys
import pygame
from pygame.locals import *
from utils import wrap_text, load_image, load_config
from questmap import Map
from mapobj import Tree, Guy, RemoteGuy
from remote import RemoteGame
from events import EventManager, Event
CONFIG_FILE = "config.yml"
class Game:
def __init__(self, server='', player='p1', idx=0):
pygame.init()
pygame.font.init()
self.em = EventManager()
self.em.add_event(Event("game-event"))
self.config = load_config(CONFIG_FILE)
self.menu_options = self.config['MENU']
self.idx = idx
self.mode = "GAME"
self.server = server
self.player_name = player
self.remote_game = None
if self.server:
self.remote_game = RemoteGame(self)
self.window = pygame.display.set_mode((self.config['SCREENHEIGHT'], self.config['SCREENWIDTH']))
pygame.display.set_caption(self.config['TITLE'])
self.screen = pygame.display.get_surface()
self.clock = pygame.time.Clock()
self.chat_surface = pygame.Surface((self.screen.get_width(), 50))
self.chat_surface.fill(pygame.Color(255, 255, 255))
self.chat_surface.set_alpha(130)
self.menu_surface = pygame.Surface((self.screen.get_width(), self.screen.get_height() // 2))
self.menu_surface.fill(pygame.Color(255, 255, 255))
self.menu_surface.set_alpha(130)
self.text = ""
self.font = pygame.font.SysFont("Sans", 16)
self.map = Map(1, 1)
self.map.load_from_image(self.config['MAP'])
self.map.scroll = [0, 14]
self.guy1 = Guy(self.idx, self)
self.guy1.set_name(self.player_name)
self.guy1.set_pos(17, 0)
self.guy2 = RemoteGuy(1, self)
self.guy2.set_name("Cat girl")
self.guy2.movement = "circular"
self.guy2.set_pos(15, 0)
tree1 = Tree(self, 0)
tree2 = Tree(self, 1)
tree3 = Tree(self, 1)
tree4 = Tree(self, 2)
tree2.set_pos(20, 0)
tree1.set_pos(20, 1)
tree3.set_pos(19, 2)
tree4.set_pos(18, 3)
self.events = {}
def manage_game(self, event):
if event.type == QUIT:
self.exit()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
self.exit()
elif event.type == KEYDOWN:
self.events[event.key] = True
elif event.type == KEYUP:
if event.key == K_c:
self.mode = "CHAT"
self.text = ""
pygame.key.set_repeat(300, 10)
if event.key == K_m:
self.mode = "MENU"
self.events[event.key] = False
def manage_chat(self, event):
if event.type == KEYDOWN and event.key == K_ESCAPE:
self.mode = "GAME"
pygame.key.set_repeat()
if event.type == KEYDOWN and event.key == K_RETURN:
self.guy1.set_text(self.text)
self.em.signal('game-event', 'TALK %s %s' % (self.player_name, self.text))
self.mode = "GAME"
pygame.key.set_repeat()
if event.type == KEYDOWN:
t = event.unicode
if event.key == K_BACKSPACE:
self.text = self.text[0:-1]
t = ''
elif event.key == K_TAB:
t = " "
if len(self.text) < 141:
self.text += t
def manage_menu(self, event):
if event.type == KEYDOWN and event.key == K_ESCAPE:
self.mode = "GAME"
for option in self.menu_options:
#print option
pass
def paint_chat(self):
self.screen.blit(self.chat_surface, (0, self.screen.get_height() - self.chat_surface.get_height()))
texts = wrap_text(self.font, self.text, self.screen.get_width() - 40)
for i, t in enumerate(texts):
font_surface = self.font.render(t, True, pygame.Color(0, 0, 0))
self.screen.blit(font_surface, (20, (i * 20) + self.screen.get_height() - self.chat_surface.get_height()))
def main(self):
while True:
#print self.clock.get_fps()
self.clock.tick(self.config['FPS'])
self.screen.fill(pygame.Color(0, 0, 0, 1))
self.map.draw(self.screen)
if self.mode == "CHAT":
self.paint_chat()
# managing events
for event in pygame.event.get():
if self.mode == "GAME":
self.manage_game(event)
if self.mode == "CHAT":
self.manage_chat(event)
if self.mode == "MENU":
self.manage_menu(event)
self.map.update(self.events)
# updating screen
pygame.display.flip()
def exit(self):
if self.remote_game:
self.remote_game.stop()
sys.exit(0)
if __name__ == '__main__':
import getopt
server = ''
name = 'p1'
idx = 0
optlist, args = getopt.getopt(sys.argv[1:], 's:n:p:')
for opt, arg in optlist:
if opt == '-s':
server = arg
elif opt == '-n':
name = arg
elif opt == '-p':
idx = int(arg)
game = Game(server=server, player=name, idx=idx)
try:
game.main()
except KeyboardInterrupt:
game.exit()