Skip to content

dustinlacewell/Ultra-Relay-Battle

Repository files navigation

Ultra Relay Battle

Ultra Relay Battle is a realtime text-based fighting game. It features an unlimited character roster and a rich battle system including magical status affects, weapons, powerups, attack “Supering” system, a countering system, different gamemodes and game altering talismans. With a virtually limitless variety of characters and an action packed combat system you’ll keep coming back to URB to best your friends again and again.

What can I expect?

URB is text-based. While it provides rich (and dynamic) descriptions of the action taking place it will rely on your suspension of belief and imagination. If you are comfortable with MUDs or Interfactive-Fiction you’ll likely really enjoy the fast tactical action of URB. If you’re not familiar with those other things, then your response will be hard to predict.

URB is played through a telnet session. That means you don’t have to install anything to play it. After creating a user you’ll be placed into the lobby where you can join or watch any games taking place, browse the Character roster or view the Statbook.

What’s the game like?

When you participate in a battle you choose a Character to play with. Each Character has different stats that determine its abilities in combat. Each Character has a collection of Moves that it can perform. These Moves can be varied in nature; anything from Physical attacks to Magical spells that can apply one or more of the many Status Effects. The attacks each target an ally, an enemy, the player themselves or sometimes everyone in play!

Players will be attacking, counter-attacking, healing, blocking, muting, slowing, shooting, poisoning, blessing, tripping, choking, shooting, slamming and otherwise fighting each other for their pride and for their lives.

Weapons and items provide additional boosts in the form of either Stat Bonuses, Status Effects or even extra limited-use Moves. As players give and recieve damage they recieve Super Points that can be used to perform higher-level versions of moves dealing ever greater amounts of crushing damage. Players who are near death face the risk of being Fatalitied with dramatic Character unique finishers rewarding the executing player large amounts of points which can earn the player achievements and token rewards. In certain Gametypes, the players can select play affecting Talismans before the battle starts on a first-come first serve basis.

In combat your Character can only do one thing at a time. Most actions you initiate will take a certain amount of time to perform. While performing these actions the Player is vulnerable to attack. To defend oneself they must stop any existing action before they can utilize a block, heal or the counter-attack system. This nature of stateful delay-based combat becomes signifigantly more tactical when the notions of buffs, status effects and supering are introduced. With team-based play or in gamemodes like Zombie where defeated players rise again and again the battle can be simply wild.

About

Fast paced character based in your face brawler for IRC

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages