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main.py
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main.py
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'''
SEVERUS - A neural network genetic training program
Copyright 2019 Eugenio Menegatti
myindievg@gmail.com
This file is part of SEVERUS.
The file COPYING describes the terms under which SEVERUS is distributed.
SEVERUS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
SEVERUS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SEVERUS. If not, see <http://www.gnu.org/licenses/>.
'''
import Game as mgame
import IOUtils as mioutils
import genetics as mgenetics
import learner as mlearner
import numpy
def main():
print("Severus start")
print("Randomizing population")
population = mgenetics.randomizePopulation()
print("Starting evolution")
for g in range(mgenetics.MaxGeneration):
generation = g + 1
print("")
print("Generation: ", generation, " - population size: ", len(population))
motherChromosome, fatherChromosome = mgenetics.selection(population)
print("Training mother")
motherDNN = mlearner.generateDNN(motherChromosome)
if fatherChromosome is not None:
print("Training father")
fatherDNN = mlearner.generateDNN(fatherChromosome)
child = mgenetics.crossover(motherDNN, fatherDNN)
else:
child = motherDNN
if generation < mgenetics.MaxGeneration-1:
population = mgenetics.breed(child, generation)
finalIndividual = child
print()
input("Press ENTER to start Final-Individual's game...")
game = mgame.Game()
result = game.playOneMatch_Predict(finalIndividual, True)
print("Score = ", result[2])
print()
print("Severus end")
def test():
game = mgame.Game()
mioutils.outputBoard(game.currentBoard)
game.respawnSnake()
mioutils.outputBoard(game.currentBoard)
game.snakeGoRight()
mioutils.outputBoard(game.currentBoard)
game.growUp()
mioutils.outputBoard(game.currentBoard)
if __name__ == "__main__":
main()