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client_with_bwLimit.py
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client_with_bwLimit.py
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#!/user/bin/env python
#-*- encoding:utf-8 -*-
import socket
import sys
import os
from time import time, sleep
import urllib
import math
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.animation as animation
from threading import Thread
sockIndex = 1
#serverList = [['127.0.0.1',1234],['218.92.0.22',1234],['42.121.78.93',1234],['106.186.17.248',1234],['106.186.20.75',1234]]
serverList = [['127.0.0.1',1234],['127.0.0.1',1235],['127.0.0.1',1236]]
serverLimit = [62.5* 8 * 1024,125* 8 * 1024,187.5* 8 * 1024]
rateList = [300,700,1500,2500,3500]
playTime = 5 * 128
dataPacket = [len('\x01'*rateList[0]*playTime), len('\x01'*rateList[1]*playTime), len('\x01'*rateList[2]*playTime), len('\x01'*rateList[3]*playTime), len('\x01'*rateList[4]*playTime)]
#
downloadDoneList = []
downloadDonePendList = []
bufferLength = 0;
nowFragID = 0;
maxFragNum = 6
nowBlock = 0
blockList = []
qmin = 10
qmax = 50
slist = None
fig1 = None
fig2 = None
timelineData = []
bufferLengthData = []
rateData = []
rateTimelineData = []
allStartTime = 0
class ThrottledSocket(object):
def __init__(self, wrappedsock, rx_bps_max = 1 * 1024):
'''
rx_bps_max: Maximum number of bits per second to receive, above which
we attempt to throttle. Algorithm is such that rate can not
be precisely guaranteed. Defaults to 10240 ( = 10 Kbps)
'''
# Was: self._sock = sock
# but this would have triggered setattr, so acheive the same effect:
self.__dict__['_wrappedsock'] = wrappedsock
self.__dict__['_debug'] = False
# We convert to bytes to make maths a little quicker in the middle
# of the recv call. Div by 8.0 not 8 to ensure a float. If integer,
# all our expected durations get rounded to integer values.
self.__dict__['max_bytes_per_sec'] = rx_bps_max / 8.0
def __getattr__(self, attr):
return getattr(self._wrappedsock, attr)
def __setattr__(self, attr, value):
return setattr(self._wrappedsock, attr, value)
def setLimit(self, bit):
#print 'set max_bytes_per_sec to',bit/8.0
self.__dict__['max_bytes_per_sec'] = bit / 8.0
def recv(self, *args):
start = time()
buf = self._wrappedsock.recv(*args)
end = time()
expected_end = start + (len(buf) / self.max_bytes_per_sec)
if self._debug:
duration = end - start
if duration == 0:
rate = "infinite"
else:
rate = len(buf) / duration / 1024
print "Start: %s, End: %s, Expected end: %s" % (start, end,
expected_end)
print "Actual: received %s bytes in %s seconds: rate=%sKB/s" % (
len(buf), duration, rate )
if expected_end > end: # only sleep if recv was quicker than expected
# assume negligable time between end and here, and that additional
# calls to time() may end up being more lengthly than the logic
# to determine how long to sleep for.
if self._debug:
print " Sleeping % s seconds" % (expected_end - end)
# TODO: Protect from negative sleeps?
sleep(expected_end - end)
if self._debug:
now = time()
duration = now - start
if duration == 0:
rate = "infinite"
else:
rate = len(buf) / duration / 1024
print "Effective: received %s bytes in %s seconds: rate=%sKB/s" % (
len(buf), duration, rate )
return buf
def makefile(self, mode='r', bufsize=-1):
"""makefile([mode[, bufsize]]) -> file object
Return a regular file object corresponding to the socket. The mode
and bufsize arguments are as for the built-in open() function.
File object wraps this socket, not the underlying socket implementation.
TODO: Better doc for this
"""
return socket._fileobject(self, mode, bufsize)
def make_throttled_socket(*args, **kwargs):
'''
Create a wrapped _realsocket that throttles received data rate to 5KB/s
'''
return ThrottledSocket(socket._realsocket(*args, **kwargs), 25 * 8 * 1024)
def patch():
'''
Monkey patch socket to ensure that all new sockets created are throttled
sockets.
'''
# monkey patch socket to use this type of socket for everything
socket.socket = make_throttled_socket
socket.SocketType = ThrottledSocket
class Server():
def __init__(self, id, name):
self.id = id
self.bw = 0
self.name = name
self.downloadFrag = []
self.downloadBlock = []
self.downloadedFrag = []
self.numofrequest = 0
def getBandwidth(self):
return self.bw
def assignFrag(self, f):
if(f not in self.downloadFrag):
self.downloadFrag.append(f)
def assignBlock(self, b):
if(b not in self.downloadBlock):
self.downloadBlock.append(b)
def getDownloadFragment(self):
if(len(self.downloadFrag)>0):
return self.downloadFrag[0]
else:
return None
def setDownloaded(self, f):
if(f in self.downloadFrag):
self.downloadedFrag.append(f)
self.downloadFrag.remove(f)
class ServerList():
def __init__(self):
self.list = []
def addServer(self, s):
if(s not in self.list):
self.list.append(s)
def getServer(self, i):
return self.list[i]
def resort(self):
if(self.list[0] != None and len(self.list)>1):
leng = len(self.list)
for i in xrange(leng):
for j in xrange(leng - 1 - i):
if(self.list[j].getBandwidth() < self.list[j+1].getBandwidth()):
temp = self.list[j]
self.list[j] = self.list[j+1]
self.list[j+1] = temp
#for i in range(0,leng):
# print i,'->',self.list[i].name,'->',self.list[i].bw
class Block():
def __init__(self, id, serverlist, rate, playtime):
global maxFragNum
self.id = id
self.servers = serverlist
self.serverSize = len(serverlist.list)
self.fragList = []
self.fragNum = 0
self.rate = rate
self.playtime = playtime
self.isDone = False
self.startTime = 0
self.endTime = 0
self.startBuffer = 0
self.endBuffer = 0
self.downDoneSeq = []
cmin = serverlist.list[self.serverSize-1].getBandwidth()
while True:
serverlist.list[-1].numofrequest = 1
self.fragNum = 1
for i in range (0,self.serverSize-1):
ci = serverlist.getServer(i).getBandwidth()
serverlist.getServer(i).numofrequest = int(self.myFloor(ci,cmin))
#print i,serverlist.getServer(i).numofrequest
self.fragNum = self.fragNum + serverlist.getServer(i).numofrequest
if(self.fragNum>maxFragNum):
self.serverSize = self.serverSize - 1
cmin = serverlist.list[self.serverSize-1].getBandwidth()
else:
break
#print self.fragNum
for i in range(0,self.fragNum):
self.initFragment(i)
self.doSchedule()
def initFragment(self, i):
f = Fragment(i, self.rate, self.playtime, self)
self.fragList.append(f)
def doSchedule(self):
Nk = self.fragNum
Smax = self.serverSize
#print 'Nk=',Nk,'Smax=',Smax
x = [[0 for col in range(Nk)] for row in range(Smax)]
for i in range(0,Nk):
jstar = 0
jlist = [0 for row in range(Smax)]
for j in range(0, Smax):
jlist[j] = 1 / self.servers.getServer(j).getBandwidth()
for t in range(0,i) :
jlist[j] += x[j][t] * (1 / self.servers.getServer(j).getBandwidth());
jstar = jlist.index(min(jlist))
#print 'jstar=',jstar,'i=',i
x[jstar][i] = 1
f = self.fragList[i]
if(f != None):
f.setDownloadBy(self.servers.getServer(jstar))
self.servers.getServer(jstar).assignFrag(f)
self.x = x
# for i in range(0,Smax):
# for j in range(0, Nk):
# print x[i][j],
# print ""
def getX(self, server, frag):
return self.x[server][frag]
def myFloor(self, a, b):
t = a / b
x = math.floor(t)
if(t-x>0.8):
x = x + 1
return x
def getalphan(self, n):
ret= 0
p = 0
q = 0
f = self.fragList[n]
for i in range(0, self.serverSize):
q = q + self.getX(i, n) * f.downBw
for j in range(0, self.serverSize):
t = self.getX(j, n)
m = 0
for i in range(0,n+1):
m = m + self.getX(j, i)
p = p + (t * m)
ret = p / q
return ret
def getNewRateID(self, rate):
global rateList
ret = 0
temp = rateList[0]
for i in range(0,len(rateList)):
if(rateList[i]<=rate):
temp = rateList[i]
ret = i
return ret
def getNewRate(self):
global blockList, qmin, qmax
pRate = rateList[self.rate-1]
newSelect = 0
kP = 1.1
kD = 0.8
if(len(blockList)>=2):
lastBlock = blockList[-2]
if(self.endBuffer >= qmax or self.endBuffer <= qmin):
vk = [0 for col in range(self.fragNum)]
vk2 = [0 for col in range(self.fragNum)]
vk3 = [0 for col in range(self.fragNum)]
if(self.endBuffer <= qmin):
q0 = qmin
elif(self.endBuffer >= qmax):
q0 = qmax
for i in range (0,self.fragNum):
f = self.fragList[i]
alphaN = self.getalphan(i)
q_fragtEnk = f.endBuffer
q_blockSk = self.startBuffer
q_blockEk = self.endBuffer
fragDownDur = f.downDur
#print f.id,alphaN,q_fragtEnk,q_blockSk,q_blockEk,fragDownDur
vk[i] = ((1/(self.playtime*alphaN)) * kP * (q_blockEk - q0))+ ((1/(self.playtime*alphaN)) * kD * ((q_fragtEnk - q_blockSk) / (fragDownDur)));
vk2[i] = ((1/(self.playtime*alphaN)) * 1.5 * (q_blockEk - q0))+ ((1/(self.playtime*alphaN)) * kD * ((q_fragtEnk - q_blockSk) / (fragDownDur)));
vk3[i] = ((1/(self.playtime*alphaN)) * kP*2 * (q_blockEk - q0))+ ((1/(self.playtime*alphaN)) * kD * ((q_fragtEnk - q_blockSk) / (fragDownDur)));
if(self.endBuffer <= qmin):
vtemp = min(min(vk),min(vk2),min(vk3))
print 'min',min(vk),min(vk2),min(vk3),vtemp
elif(self.endBuffer >= qmax):
vtemp = max(max(vk),max(vk2),max(vk3))
print 'max',max(vk),max(vk2),max(vk3),vtemp
newRate = pRate + vtemp
#print 'vtemp = ',vtemp, 'newRate = ',newRate
newSelect = self.getNewRateID(newRate) + 1
if(self.endBuffer<=qmin and newSelect>self.rate):
newSelect = self.rate;
elif(self.endBuffer>=qmax and newSelect<self.rate):
newSelect = self.rate;
return newSelect
return self.rate
class Fragment():
def __init__(self, id, rate, playtime, block):
self.id = id
self.rate = rate
self.rateInt = rateList[rate-1]
self.playtime = playtime
self.startDownload = 0
self.endDownload = 0
self.startBuffer = 0
self.endBuffer = 0
self.downDur = 0
self.block = block
self.downBy = None
self.isDone = False
self.downBw = 0
def setDownloadBy(self, server):
self.downBy = server
def setDownloadDone(self):
self.isDone = True
self.block.downDoneSeq.append(self)
allDone = True
for f in self.block.fragList:
if(f.isDone==False):
allDone = False
self.block.isDone = allDone
class Buffer(Thread):
def __init__(self):
global slist, nowBlock
Thread.__init__(self, name="buffer")
self.bufferLength = 0
def run(self):
global slist, nowBlock, bufferLength, rateList
global timelineData, bufferLengthData, rateData, fig1, fig2, allStartTime, rateTimelineData
while True:
if(len(blockList)==0):
flg = False
for ser in slist.list:
if(ser.getBandwidth()==0 or ser.getBandwidth()==None):
flg = True
# start init first block
if(flg == False):
slist.resort()
b = Block(nowBlock, slist, 1, 5)
b.startTime = time()
b.startBuffer = bufferLength
timelineData.append(time() - allStartTime)
bufferLengthData.append(bufferLength)
rateTimelineData.append(time() - allStartTime)
rateData.append(rateList[0])
blockList.append(b)
print 'block',nowBlock,' -> ',b.fragNum
nowBlock = nowBlock + 1
elif(time() - allStartTime <=2000):
myBlock = blockList[-1]
if(myBlock != None and myBlock.isDone==True):
myBlock.endTime = time()
#print frag & compute buffer
myBufferLength = myBlock.startBuffer
nowProcee = 0
print 'Server','\t','FragID','\t','Rate','\t\t','Down Dur','\t\t','Bandwidth','\t\t','BufferLength'
while nowProcee<myBlock.fragNum:
nowpro = 0
nowtime = 0
for fra in myBlock.downDoneSeq:
# if(fra.id > nowProcee):
# nowpro = nowpro + 5
if(fra.id==nowProcee and fra.downDur>=nowtime):
fra.endBuffer = myBufferLength + 5 - fra.downDur
nowtime = fra.downDur
myBufferLength = fra.endBuffer
nowProcee = nowProcee + 1
print '%s\t%d\t%d\t\t%.3f\t\t\t%.3fKbit/s\t\t\t%.3f\t'%(fra.downBy.name,fra.id,fra.rateInt,fra.downDur,fra.downBw*8,fra.endBuffer)
#print fra.downBy.name,'\t',fra.id,'\t',fra.rateInt,'\t',fra.downDur,'\t',int(fra.downBw),'KB/s\t',fra.endBuffer
break
elif(fra.id==nowProcee and fra.downDur<nowtime):
fra.endBuffer = myBufferLength + 5
#nowtime = fra.downDur
myBufferLength = fra.endBuffer
nowProcee = nowProcee + 1
print '%s\t%d\t%d\t\t%.3f\t\t\t%.3fKbit/s\t\t\t%.3f\t'%(fra.downBy.name,fra.id,fra.rateInt,fra.downDur,fra.downBw*8,fra.endBuffer)
break
for fra in myBlock.downDoneSeq:
if(rateData[-1]!=fra.rateInt):
rateData.append(rateData[-1])
rateTimelineData.append(fra.endDownload - allStartTime)
timelineData.append(fra.endDownload - allStartTime)
bufferLengthData.append(fra.endBuffer)
rateTimelineData.append(fra.endDownload - allStartTime)
rateData.append(fra.rateInt)
bufferLength = myBlock.fragList[-1].endBuffer
#start init new block
myBlock.endBuffer = bufferLength
slist.resort()
newSelect = myBlock.getNewRate()
#print 'getNew Select',newSelect
b = Block(nowBlock, slist, newSelect, 5)
b.startTime = time()
b.startBuffer = bufferLength
blockList.append(b)
print 'block',nowBlock,' -> ',b.fragNum
nowBlock = nowBlock + 1
elif(fig1==None):
fig1 = plt.subplot(211)
fig1.plot(timelineData, bufferLengthData)
# print rateData
# print timelineData
fig2 = plt.subplot(212)
fig2.plot(rateTimelineData,rateData)
plt.show()
else:
break
class serverConnect(Thread):
def __init__(self, threadname, serverID, rate, ptime):
global slist
Thread.__init__(self, name=threadname)
self.name = threadname
self.nowRate = rate
self.playTime = ptime
self.downloaded = []
self.server = serverID
self.conn = 0
self.s = Server(serverID, threadname)
slist.addServer(self.s)
def recv_timeout(self,rate,timeout=2):
#self.conn.setblocking(0)
total_data=[];
data='';
recvLen = 0
begin=time()
start= time()
dur = 0
so = "SEND" + "%d" % rate
self.conn.send(so)
recvlen = dataPacket[rate-1]
#print recvlen
data = self.conn.recv(recvlen)
recvLen = len(data)
# while 1:
# if total_data and time()-begin > timeout:
# break
# elif time()-begin > timeout*2:
# break
# elif recvLen>=dataPacket[rate-1]:
# break
# try:
# data = self.conn.recv(dataPacket[rate-1])
# if data:
# total_data.append(data)
# recvLen = recvLen + len(data)
# begin = time()
# #else:
# # time.sleep(0.01)
# except:
# pass
#print 'length =' , recvLen,', time =' , dur, 'bw =' , recvLen/8/dur
dur = time() - start
return recvLen,dur
def getLastDoneFrag():
global downloadDoneList
if(len(downloadDoneList)>0):
return downloadDoneList[-1]
else:
return None
def computeBuffer(self, frag):
global downloadDoneList
global bufferLength
global downloadDonePendList
last = getLastDoneFrag()
if(last!=None and last.id+1 == frag.id):
downloadDoneList.append(frag)
bufferLength = bufferLength + frag.playtime - frag.downDur
if(frag in downloadDonePendList):
downloadDonePendList.remove(frag)
def run(self):
global nowFragID
global bufferLength
global slist, blockList
rate = 1
#test speed
if(self.s.getBandwidth()==None or self.s.getBandwidth()==0):
self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.conn.connect((serverList[self.server][0], serverList[self.server][1]))
self.conn.setLimit(serverLimit[self.server])
#rev, d = self.recv_timeout(1)
rev, d = self.recv_timeout(rate)
#print rev, d
if(rev>0 and d>0):
print 'BW Testing:',self.name,'=' , rev/1024/d, 'KB/s'
self.s.bw = rev/1024/d
nowFrag = self.s.getDownloadFragment();
while True:
if(nowFrag!=None):
self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.conn.connect((serverList[self.server][0], serverList[self.server][1]))
self.conn.setLimit(serverLimit[self.server])
nowFrag.startDownload = time()
nowFrag.startBuffer = bufferLength
rate = nowFrag.rate;
rev, d = self.recv_timeout(rate)
nowFrag.endDownload = time()
if(rev>0 and d>0):
#bufferLength = bufferLength + 5 - d
#print self.name,nowFrag.id,nowFrag.rateInt,d,int(rev/1024/d),bufferLength
self.s.bw = rev/1024/d
nowFrag.downBw = self.s.bw
nowFrag.downDur = d
nowFrag.setDownloadDone()
#nowFrag.endBuffer = bufferLength
self.s.setDownloaded(nowFrag)
self.downloaded.append(nowFrag)
nowFrag = self.s.getDownloadFragment();
class BWSetter(Thread):
def __init__(self, sertask):
global serverLimit
Thread.__init__(self, name="BWSetter")
self.sertask = sertask
self.mystart = time()
#self.que = [[[120,2],[700,0.5],[1200,2]],[[570,2],[770,0.5]],[[430,0.5],[900,0.7],[1500,0.5]]]
self.timeset = [120,430,570,700,770,900,1200,1500]
self.settime = [[0,2],[2,0.5],[1,2],[0,0.5],[1,0.5],[2,0.7],[0,2],[2,0.5]]
def run(self):
global serverLimit, bufferLength
baseline = [62.5* 8 * 1024,125* 8 * 1024,187.5* 8 * 1024]
while True:
timeDiff = int(time() - self.mystart)
if(timeDiff in self.timeset):
print 'start set bw!'
index = self.timeset.index(timeDiff)
setdata = self.settime[index]
serverLimit[setdata[0]] = baseline[setdata[0]] * setdata[1]
t = self.sertask[setdata[0]]
if(t.conn!=None and t.conn!=0):
t.conn.setLimit(serverLimit[setdata[0]])
sleep(1)
def start(numT):
global allStartTime
allStartTime = time()
threadname = [ "server_%d" % i for i in range(0, numT) ]
tasks = []
for i in range(0,numT):
task = serverConnect( threadname[i], i, 1, 5 )
#task.setDaemon( True )
task.start()
tasks.append( task )
task = Buffer()
task.start()
#tasks.append( task )
task = BWSetter(tasks)
task.start()
if __name__ == '__main__':
#plt.interactive(True)
patch()
slist = ServerList()
start(3)