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Epsilon Engine

This is a basic 3D engine written in Python which is currently built on top of Pyglet/PyGame. It's in a pretty rough state at present and is under heavy development. This is very much a project in learning about the construction of a 3D engine and is only being developed in my spare time for fun.

Current Features

  • OpenGL 3.3 Renderer using PyOpenGL
  • XML Scene loading using custom format
  • Wavefront model loading
  • Clunky procedural planet rendering.

Future Development

I've got a rough guide for the features that I want to add to the engine which is currently very fluid so I'll update this as I go.

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An experimental 3d engine in Python

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