/
report_builder.py
486 lines (461 loc) · 18.5 KB
/
report_builder.py
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#!/usr/bin/env python
"""
Author: Derek Hohls
Date: June 2016
Purpose:
Generate a file (e.g. PDF or Excel) containing details of games (or game-
like objects). Basic layout is a table-per-game or a row-per-game.
Notes:
Huge thanks to authors and developers of the following Python Libraries:
* boardgamegeek
* reportlab
* xlwt
"""
# lib
from collections import OrderedDict
import json
import os
import sys
import time
# other
import xlwt
# reportlab
from reportlab.pdfgen import canvas
from reportlab.lib.enums import TA_RIGHT, TA_LEFT, TA_CENTER, TA_JUSTIFY
from reportlab.lib.pagesizes import letter, A4, landscape
from reportlab.lib.styles import ParagraphStyle, getSampleStyleSheet
from reportlab.lib.units import inch, cm
from reportlab.lib.utils import ImageReader
from reportlab.lib.colors import black, white, slategray, slategrey, \
lightgrey, lightslategray, lightslategrey, \
red
from reportlab.pdfbase import pdfmetrics
from reportlab.pdfbase.ttfonts import TTFont
from reportlab.pdfbase.pdfmetrics import registerFontFamily
from reportlab.platypus import SimpleDocTemplate, Paragraph, Spacer, Table, \
TableStyle, Image
FONTS = '.local/share/fonts' # path for Ubuntu Linux
HOME = os.path.expanduser("~")
BASE = os.path.join(HOME, FONTS)
class GameReportBuilder(object):
def __init__(self, *args, **kwargs):
__version_info__ = ('1', '0', '0')
self.__version__ = __version_info__
self.games = kwargs.get('games', []) # list of 'game' objects
self.user = kwargs.get('user', '')
self.time = kwargs.get('time', 'UK')
self.filename = kwargs.get('filename')
self.progress = kwargs.get('progress', False)
self.family_names = kwargs.get('familys', [])
self.font_names = kwargs.get('fonts', [])
self.page_footer = kwargs.get(
'page_footer', '')
self.page_header = kwargs.get(
'page_header', 'Board Game Geek Collection Printer (v0.1)')
header = kwargs.get('header')
body = kwargs.get('left')
margin = kwargs.get('margin', 72)
page_size = kwargs.get('page', 'A4')
if page_size == 'A4':
size = A4
elif page_size == 'letter':
size = Letter
else:
raise NotImplementedError('Page size "%" is not available' % page_size)
self.set_doc(filename=self.filename, margin=margin, page=size)
# fonts & styles
for fname in self.family_names:
self.ttf_register(fname, family=True)
for fname in self.font_names:
self.ttf_register(fname, family=False)
self.styles = getSampleStyleSheet()
self.set_styles(body, header) # style sheets pre-made
def ttf_register(self, name, family=False, base_dir=BASE):
"""
Register a font or a font family.
Example:
# http://www.1001freefonts.com/alegreya_sc.font
pdfmetrics.registerFont(TTFont('AlegreyaSCR',
os.path.join(base_dir, 'AlegreyaSC-Regular.ttf')))
pdfmetrics.registerFont(TTFont('AlegreyaSCI',
os.path.join(base_dir, 'AlegreyaSC-Italic.ttf')))
pdfmetrics.registerFont(TTFont('AlegreyaSCBI',
os.path.join(base_dir, 'AlegreyaSC-BoldItalic.ttf')))
pdfmetrics.registerFont(TTFont('AlegreyaSCB',
os.path.join(base_dir, 'AlegreyaSC-Bold.ttf')))
registerFontFamily(
'AlegreyaSC', normal='AlegreyaSCR', bold='AlegreyaSCB',
italic='AlegreyaSCI', boldItalic='AlegreyaSCBI')
Note:
Acrobat PDF has 14 built-in fonts, supported by reportlab:
Courier, Helvetica, Courier-Bold, Helvetica-Bold, Courier-Oblique,
Helvetica-Oblique, Courier-BoldOblique, Helvetica-BoldOblique,
Times-Roman, Times-Bold, Times-Italic, Times-BoldItalic, Symbol,
ZapfDingbats
"""
if not family:
pdfmetrics.registerFont(TTFont(name,
os.path.join(base_dir, '%s.ttf' % name)))
else:
pdfmetrics.registerFont(TTFont('%sR' % name,
os.path.join(base_dir, '%s-Regular.ttf' % name)))
pdfmetrics.registerFont(TTFont('%sI' % name,
os.path.join(base_dir, '%s-Italic.ttf' % name)))
pdfmetrics.registerFont(TTFont('%sBI' % name,
os.path.join(base_dir, '%s-BoldItalic.ttf' % name)))
pdfmetrics.registerFont(TTFont('%sB' % name,
os.path.join(base_dir, '%s-Bold.ttf' % name)))
registerFontFamily(
'%s', normal='%sR' % name, bold='%sB' % name,
italic='%sI' % name, boldItalic='%sBI' % name)
def set_doc(self, filename, margin=72, page=A4):
_filename = filename or 'games.pdf'
self.doc = SimpleDocTemplate(
_filename,
rightMargin=margin,
leftMargin=margin,
topMargin=margin,
bottomMargin=margin,
pagesize=page)
def set_styles(self, body, header):
"""
Make styles available to printing routines.
"""
body = body or 'Times'
header = header or 'Helvetica'
page_header = 'Helvetica'
page_footer = 'Helvetica'
try:
# body
self.styles.add(ParagraphStyle(
name='right',
fontName=body,
alignment=TA_RIGHT))
self.styles.add(ParagraphStyle(
name='left',
fontName=body,
alignment=TA_LEFT))
self.styles.add(ParagraphStyle(
name='centre',
fontName=body,
alignment=TA_CENTER))
# header
self.styles.add(ParagraphStyle(
name='CentreHeader',
fontName=header,
fontSize=14,
spaceBefore=3,
spaceAfter=4,
alignment=TA_CENTER))
self.styles.add(ParagraphStyle(
name='info',
fontName=header,
alignment=TA_LEFT)),
# page_...
self.styles.add(ParagraphStyle(
name='page_header',
fontName=page_header,
fontSize=8,
spaceAfter=6,
alignment=TA_LEFT)),
self.styles.add(ParagraphStyle(
name='page_footer',
fontName=page_footer,
fontSize=9,
alignment=TA_RIGHT))
except ValueError:
print "Unable to use or access the custom fonts!"
sys.exit(1)
def get_image(self, game, path, width=1*cm, height=None):
"""
Create an image from a path - either on on disc or from a web URL.
"""
if self.progress:
print "Retrieving image for game: %7d" % int(game.id)
img = ImageReader(path)
iw, ih = img.getSize()
aspect = ih / float(iw)
if height:
return Image(path, width=(height * aspect), height=height)
else:
return Image(path, width=width, height=(width * aspect))
def set_header_footer(self, canvas, doc):
"""
Set header and footer on each page; default is NO header and footer with
a page no.
"""
# Save canvas
canvas.saveState()
page_num = canvas.getPageNumber()
# Header
if self.page_header:
header = Paragraph(self.page_header, self.styles['page_header'])
w, h = header.wrap(doc.width, doc.topMargin)
header.drawOn(canvas, doc.leftMargin, doc.height + doc.topMargin - h)
# Footer
_footer = self.page_footer or "Pg. %s" % page_num
footer = Paragraph(_footer, self.styles['page_footer'])
w, h = footer.wrap(doc.width, doc.bottomMargin)
footer.drawOn(canvas, doc.leftMargin, h)
# Release the canvas
canvas.restoreState()
def create_json(self):
"""
Create a JSON file containing games' details; entries keyed on game ID
"""
game_list = {}
for number, game in enumerate(self.games):
game_list[int(game.id)] = game.__dict__
dump = json.dumps(game_list, indent=2, default=str)
_file = open(self.filename, 'w')
print >> _file, dump
_file.close()
def create_xls(self):
"""
Create an XLS spreadsheet displaying games' details; one game per row
"""
workbook = xlwt.Workbook()
sheet = workbook.add_sheet("Summary")
sheet.col(0).width = 256 * 60
bold_style = xlwt.easyxf('font: bold 1')
_items = (
('Name', 'name'),
('ID', 'id'),
('Weight', 'averageweight'),
('% Weight', 'percentageweight'),
('Year', 'yearpublished'),
('Age', 'age'),
('Time', 'playingtime'),
('Min.', 'minplayers'),
('Max', 'maxplayers'),
('Mechanics', 'mechanics'),
('Categories', 'categories'),
)
items = OrderedDict(_items)
for col, head in enumerate(items.keys()):
sheet.write(0, col, head, bold_style)
for number, game in enumerate(self.games):
if self.progress:
print "Creating the row for game: %7d" % int(game.id)
for col, head in enumerate(items.keys()):
sheet.write(number + 1, col, getattr(game, items[head]))
workbook.save(self.filename)
def create_table_summary(self, game, num):
"""
Create a reportlab table displaying summarised game information.
Args:
game: object
a BGGGame object (or similar) whose properties correspond to
game attributes e.g. name, description
"""
if self.progress:
print "Generating summary table for game: %7d" % int(game.id)
print "Generating a summary row for game: %7d" % int(game.id)
div = self.doc.width / 7.0
table_data = [
[
Paragraph('<b>%s</b>' % game.name, self.styles['left']),
Paragraph('<b>%s (%s)</b>' %
(game.averageweight, game.percentageweight),
self.styles['left']),
Paragraph('<b>%s</b>' % game.yearpublished, self.styles['left']),
Paragraph('<b>%s</b>' % game.age, self.styles['left']),
Paragraph('<b>%s</b>' % game.playingtime, self.styles['left']),
Paragraph('<b>%s</b>' % game.players, self.styles['left']),
]
]
if num == 0:
table_data.insert(0,
[
Paragraph('<b>Name</b>', self.styles['info']),
Paragraph('<b>Weight (%)</b>', self.styles['left']),
Paragraph('<b>Year</b>', self.styles['left']),
Paragraph('<b>Age</b>', self.styles['left']),
Paragraph('<b>Time</b>', self.styles['left']),
Paragraph('<b>Players</b>', self.styles['left']),
]
)
# create the table
game_table = Table(table_data,
colWidths=[div*2, div, div, div, div, div])
game_table.setStyle(
TableStyle([
('BOX', (0, 0), (-1, -1), 0.5, black),
('VALIGN',(0,0), (-1,-1), 'TOP'),
]),
)
return game_table
def create_table_compact(self, game):
"""
Create a compact reportlab table displaying game information.
Args:
game: object
a BGGGame object (or similar) whose properties correspond to
game attributes e.g. name, description
"""
if self.progress:
print "Generating table for game: %7d" % (int(game.id))
div = self.doc.width / 7.0
HT = 0.6 * cm
# note that 'n' in div * n MUST correspond to number of cols spanned
if 'geekdo-images' in game.image:
_image = game.image.replace('.jpg', '_sq.jpg').replace('.png', '_sq.png')
else:
_image = game.image
game_image = self.get_image(game, path=_image, height=HT*3 - 8)
table_data = [
[
game_image,
Paragraph('<b>%s</b>' % game.name, self.styles['info']),
'', '',
Paragraph('<b>%s</b>' % game.age, self.styles['centre']),
Paragraph('<b>%s</b> min' % game.playingtime, self.styles['centre']),
Paragraph('<b>%s</b> players' % game.players, self.styles['right'])
],
[
'', Paragraph('%s' % game.mechanics, self.styles['left']),
'', '', '', '', ''
],
[
'', Paragraph('%s' % game.categories, self.styles['left']),
'', '', '', '', ''
]
]
# create the table
game_table = Table(table_data,
colWidths=[div, div, div, div, div, div, div],
rowHeights=[HT] * len(table_data))
game_table.setStyle(
TableStyle([
('BOX', (0, 0), (-1, -1), 0.5, black),
('VALIGN',(0,0), (-1,-1), 'TOP'),
('SPAN',(0,0),(0,2)),
('SPAN',(1,0),(3,0)),
('SPAN',(1,1),(6,1)),
('SPAN',(1,2),(6,2)),
]),
)
return game_table
def create_table(self, game):
"""
Create a reportlab table displaying game information.
Args:
game: object
a BGGGame object (or similar) whose properties correspond to
game attributes e.g. name, description
"""
if self.progress:
print "Generating table for game: %7d" % int(game.id)
div = self.doc.width / 8.0
# note that 'n' in div * n MUST correspond to number of cols spanned
if 'geekdo-images' in game.image:
_image = game.image.replace('.jpg', '_md.jpg').replace('.png', '_md.png')
else:
_image = game.image
game_image = self.get_image(game, path=_image, width=div * 3 - 9)
table_data = [
[
Paragraph('<b>Ages</b>: %s' % game.age,
self.styles['info']),
'',
Paragraph('<b>Published</b>: %s' % game.yearpublished,
self.styles['info']),
'',
Paragraph('<b>Time</b>: %s min' % game.playingtime, self.styles['info']),
'',
Paragraph('<b>Players</b>: %s' % game.players, self.styles['info']),
''
],
[
Paragraph('<b>Categories</b>: %s' % game.categories, self.styles['info']),
'', '', '', '', '', '', ''
],
[
Paragraph('<b>Mechanics</b>: %s' % game.mechanics, self.styles['info']),
'', '', '', '', '', '', ''
],
[
Paragraph(game.description_html, self.styles['left']),
'', '', '', '',
game_image,
'', ''
]
]
# create the table
game_table = Table(table_data,
colWidths=[div, div, div, div, div, div, div, div])
game_table.setStyle(
TableStyle([
('BOX', (0, 0), (-1, -1), 0.5, black),
('VALIGN',(0,0), (-1,-1), 'TOP'),
('SPAN',(0,0),(1,0)),
('SPAN',(2,0),(3,0)),
('SPAN',(4,0),(5,0)),
('SPAN',(6,0),(7,0)),
('SPAN',(0,1),(7,1)),
('SPAN',(0,2),(7,2)),
('SPAN',(0,3),(4,3)),
('SPAN',(5,3),(7,3)),
]),
)
return game_table
def create_qr(self, ID, width=2*cm, prefix=None, suffix=None):
"""
Generate QR image for a (default) BGG game
"""
server = 'https://api.qrserver.com/v1/create-qr-code/?size=150x150&data='
_prefix = prefix or 'https://boardgamegeek.com/boardgame/'
_suffix = suffix or ''
url = '%s%s%s%s' % (server, prefix, ID, suffix)
img = self.get_image(url, width)
return img
def save_games(self, style='full'):
"""
Primary routine to drive creation of a reportlab PDF.
Elements such as paragraphs & tables are collated in a list; and then
the document is created.
Headers and Footer are set via the doc.build().
"""
elements = []
if style in ['summary', 'compact']:
elements.append(Spacer(1, 0.5*cm))
# All done!
if style in ['full', 'compact', 'summary']:
# Create table per game
for number, game in enumerate(self.games):
if style == 'full':
gtable = self.create_table(game)
header = Paragraph('<b>%s</b>' % game.name,
self.styles['CentreHeader'])
header.keepWithNext = True
elements.append(header)
elements.append(gtable)
elif style == 'compact':
gtable = self.create_table_compact(game)
elements.append(gtable)
elif style == 'summary':
gtable = self.create_table_summary(game, number)
elements.append(gtable)
# After tables
elements.append(Spacer(1, 0.5*cm))
if self.time == 'US':
_date = time.strftime("%b %d, %Y %H:%M")
else:
_date = time.strftime("%Y-%m-%d %H:%M")
p2 = Paragraph('Printed at %s' % _date, self.styles['right'])
elements.append(p2)
if self.progress:
print "Generating PDF Document... ... ..."
self.doc.build(
elements,
onFirstPage=self.set_header_footer,
onLaterPages=self.set_header_footer)
elif style == 'excel':
print "Generating XLS Spreadsheet ... ..."
self.create_xls()
elif style == 'json':
print "Generating a JSON File ... ... ..."
self.create_json()
else:
print 'The style "%s" does not exist!' % style
sys.exit(1)