/
Dashboard.py
431 lines (347 loc) · 18.6 KB
/
Dashboard.py
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from direct.gui.OnscreenText import OnscreenText
from panda3d.core import TextNode
import datetime
from direct.gui.OnscreenImage import OnscreenImage
from panda3d.core import TransparencyAttrib
import math
from direct.gui.DirectGui import *
class Dashboard():
def __init__(self, gameEngine, taskMgr):
self.gameEngine = gameEngine
self.font_digital = loader.loadFont('models/font/SFDigitalReadout-Heavy.ttf')
self.start_time = datetime.datetime.now()
self.time_elapsed = datetime.timedelta(milliseconds=0)
self.countdown_time = datetime.timedelta(minutes=8)
#
self.screenBtns = []
self.isGameTimeOver = False
# insert total time
self.game_time = self.countdown_time - self.time_elapsed
# print self.game_time
# players is a map that holds all the players with their ranking and updates every second key= rank, value= username
self.players={}
self.lead1 = ""
self.lead2 = ""
self.lead3 = ""
# Leaderboard Ranking
self.leader1 = OnscreenText(text="1:", style=1, fg=(1, 1, 1, 1),
pos=(-1.3, .5), align=TextNode.ALeft,
scale=.07, font=self.font_digital)
self.leader2 = OnscreenText(text="2:", style=1, fg=(1, 1, 1, 1),
pos=(-1.3, .45), align=TextNode.ALeft,
scale=.07, font=self.font_digital)
self.leader3 = OnscreenText(text="3:", style=1, fg=(1, 1, 1, 1),
pos=(-1.3, .4), align=TextNode.ALeft,
scale=.07, font=self.font_digital)
# Your Rank
self.ranklabel = OnscreenText(text="Rank", style=1, fg=(1, 1, 1, 1), pos=(-.9, .89), align=TextNode.ALeft,
font=self.font_digital, scale=.06)
# rank = str(self.rm.rank) + "/" + str(self.rm.racers)
self.rank = "Rank placeholder1"
self.display_rank = OnscreenText(text=self.rank, style=1, fg=(1, 1, 1, 1),
pos=(-.8, .85), align=TextNode.ALeft,
scale=.15, font=self.font_digital)
self.playerlabel = OnscreenText(text="Players\nLeft", style=1, fg=(1, 1, 1, 1), pos=(-.5, .89), align=TextNode.ALeft,
font=self.font_digital, scale=.06)
self.screenBtns.append(self.leader1)
self.screenBtns.append(self.leader2)
self.screenBtns.append(self.leader3)
self.screenBtns.append(self.ranklabel)
self.screenBtns.append(self.display_rank)
self.screenBtns.append(self.playerlabel)
def displayBars() :
health = self.gameEngine.vehicleContainer.props.getHealthStatus()
self.Health_bar['value'] = health['health']
self.EHealth_bar['value'] = health['additionalHealth']
armour = self.gameEngine.vehicleContainer.props.getArmorStatus()
self.Armour_bar['value'] = armour
# Timer
self.display_timer = OnscreenText(text=str(self.game_time), style=1, fg=(1, 1, 1, 1), pos=(0, .9), scale=.1,
font=self.font_digital)
self.mini_map = OnscreenImage(image="models/dashb/speedometer.png", scale=.2, pos=(-1.15, 0, .8))
self. mini_map.setTransparency(TransparencyAttrib.MAlpha)
self.char = OnscreenImage(image='models/triangle.png', scale=.1, parent=self.mini_map,pos=(-1.15, 0, .8) )
self.otherchar = OnscreenImage(image='models/power_ups/pow1.png', scale=.1,
parent=self.mini_map ,pos=(-1.15, 0, .8))
self.screenBtns.append(self.display_timer)
self.screenBtns.append(self.mini_map)
self.screenBtns.append(self.char)
self.screenBtns.append(self.otherchar)
self.offset = 0.13
self.setupSpeedImages()
self.setupBoostImages()
self.setupStatusBars()
taskMgr.doMethodLater(.1, self.updateSpeed, 'updateSpeed')
taskMgr.doMethodLater(.1, self.updateBoost, 'updateBoost')
taskMgr.doMethodLater(.1, self.updateTimer, 'updateTimer')
taskMgr.doMethodLater(.1, self.updateStatusBars, 'updateStatusBars')
taskMgr.doMethodLater(.1, self.show_map, 'updateminimap')
displayBars()
taskMgr.doMethodLater(.1, self.update_rank, 'updateRank')
def updateStatusBars(self, task):
health = self.gameEngine.vehicleContainer.props.getHealthStatus()
self.Health_bar['value'] = health['health']
self.EHealth_bar['value'] = health['additionalHealth']
armour = self.gameEngine.vehicleContainer.props.getArmorStatus()
self.Armour_bar['value'] = armour
# maxScale = 0.15
# totalWidthScaled = 163.0 * 0.15
# currentHealth = self.gameEngine.vehicleContainer.vehicleControlState["health"]
# # print "Current Health: ", currentHealth
# length = currentHealth * maxScale
# halfLengthScaled = (maxScale - length)
# self.healthBar.destroy()
# self.healthBar = OnscreenImage(image="models/dashb/seekBar.png", scale=(length, 1.0, 0.08), pos=(-1.125 - halfLengthScaled, 0, -.85))
# self.healthBar.setTransparency(TransparencyAttrib.MAlpha)
# # self.healthBar.setColorScale(1,0,0, 1-currentHealth)
return task.cont
def updateSpeed(self, task):
speed, normalizedSpeed = self.gameEngine.vehicleContainer.getSpeed()
self.speed = str(format(speed, '0.2f'))
# print self.speed
wheelRate = 0.75 * speed
self.reversing = False
self.gearSpacing = (self.gameEngine.vehicleContainer.specs['maxSpeed'] / 4)
# Calculate which gear we're in, and what the normalised revs are
if self.reversing:
numberOfGears = 1
else:
numberOfGears = 4
self.gear = min(int(wheelRate/ self.gearSpacing),
numberOfGears - 1)
# Update Speed Display
self.display_speed.destroy()
self.display_speed = OnscreenText(text=self.speed, style=3, fg=(1, 1, 1, 1),
pos=(1.15, -0.95), align=TextNode.ARight, scale=.13, font=self.font_digital)
# print gear
self.display_gear.destroy()
self.display_gear = OnscreenText(text=str(self.gear+1), style=3, fg=(1, 1, 1, 1),
pos=(0.917, -0.80), align=TextNode.ARight, scale=.10, font=self.font_digital)
# Needle
self.speedNeedleAngle = self.MaxNeedleAngle * normalizedSpeed
self.speedNeedle_img.destroy()
self.speedNeedle_img = OnscreenImage(image="models/dashb/meterNeedle.png", scale=.25, pos=(0.9, 0, -.65), hpr = (0,0,self.speedNeedleAngle))
self.speedNeedle_img.setTransparency(TransparencyAttrib.MAlpha)
# Meter Top
self.speedTop.destroy()
self.speedTop = OnscreenImage(image="models/dashb/meterTop.png", scale=.25, pos=(0.9, 0, -.65))
self.speedTop.setTransparency(TransparencyAttrib.MAlpha)
self.screenBtns.append(self.display_speed)
self.screenBtns.append(self.display_gear)
self.screenBtns.append(self.speedNeedle_img)
self.screenBtns.append(self.speedTop)
return task.cont
def updateBoost(self, task):
normalizedBoost = self.gameEngine.vehicleContainer.getBoost()
# Needle
self.boostNeedleAngle = self.MaxNeedleAngle * normalizedBoost
self.boostNeedle_img.destroy()
self.boostNeedle_img = OnscreenImage(image="models/dashb/meterNeedle.png", scale=self.boostScale, pos=(self.boostX, 0, self.boostY), hpr = (0,0,self.boostNeedleAngle))
self.boostNeedle_img.setTransparency(TransparencyAttrib.MAlpha)
# Meter Top
self.boostTop.destroy()
self.boostTop = OnscreenImage(image="models/dashb/meterTop.png", scale=self.boostScale, pos=(self.boostX, 0, self.boostY))
self.boostTop.setTransparency(TransparencyAttrib.MAlpha)
self.screenBtns.append(self.boostNeedle_img)
self.screenBtns.append(self.boostTop)
return task.cont
def updateTimer(self, task):
self.time_elapsed = datetime.datetime.now() - self.start_time
game_time = "0.00.000"
if(self.countdown_time <= self.time_elapsed):
# print "Time must over here"
self.isGameTimeOver = True
else:
game_time = str(self.countdown_time - self.time_elapsed)[2:11]
# print "datetime.datetime.now(): ", datetime.datetime.now()
# print "self.start_time:", self.start_time
# print datetime.datetime.now(), " - ", self.start_time, " =", self.time_elapsed, "self.time_elapsed"
# print "self.countdown_time", self.countdown_time
# print "self.time_elapsed: ", self.time_elapsed
# print self.countdown_time, " - ", self.time_elapsed, " ="
# print "game_time: ", game_time
# print "--------------------------------------------------------"
self.display_timer.destroy()
self.display_timer = OnscreenText(text=game_time, style=3, fg=(1, 1, 1, 1), pos=(0, .9), scale=.15,
font=self.font_digital)
self.screenBtns.append(self.display_timer)
# updateTimer task will stop when the countdown time hits to zero
if(self.isGameTimeOver):
self.gameEngine.gameEnd()
print "Time Over"
# self.gameResult()
return task.done
else:
return task.cont
def setupSpeedImages(self):
self.display_speed = OnscreenText(text="0", style=1, fg=(1, 1, 1, 1),
pos=(1.3, -0.95), align=TextNode.ARight, scale=.07, font=self.font_digital)
# Display Gear
self.display_gear = OnscreenText(text="N", style=3, fg=(1, 1, 1, 1),
pos=(0.917, -0.80), align=TextNode.ARight, scale=.10, font=self.font_digital)
# Speedometer
self.speed_img = OnscreenImage(image="models/dashb/meterBG.png", scale=.25, pos=(0.9, 0, -.65))
self.speed_img.setTransparency(TransparencyAttrib.MAlpha)
# Needle
self.MaxNeedleAngle = 260
self.speedNeedleAngle = 0
self.speedNeedle_img = OnscreenImage(image="models/dashb/meterNeedle.png", scale=.25, pos=(0.9, 0, -.65), hpr = (0,0,self.speedNeedleAngle))
self.speedNeedle_img.setTransparency(TransparencyAttrib.MAlpha)
# Meter Top
self.speedTop = OnscreenImage(image="models/dashb/meterTop.png", scale=.25, pos=(0.9, 0, -.65))
self.speedTop.setTransparency(TransparencyAttrib.MAlpha)
self.screenBtns.append(self.display_speed)
self.screenBtns.append(self.display_gear)
self.screenBtns.append(self.speed_img)
self.screenBtns.append(self.speedNeedle_img)
self.screenBtns.append(self.speedTop)
def setupBoostImages(self):
self.boostX = 1.30 # - self.offset
self.boostY = -0.75
self.boostScale = 0.19
# Health meter
self.boost_img = OnscreenImage(image="models/dashb/boostMeterBG.png", scale=self.boostScale, pos=(self.boostX, 0, self.boostY))
self.boost_img.setTransparency(TransparencyAttrib.MAlpha)
# Needle
self.MaxNeedleAngle = 260
self.boostNeedleAngle = 0
self.boostNeedle_img = OnscreenImage(image="models/dashb/meterNeedle.png", scale=self.boostScale, pos=(self.boostX, 0, self.boostY), hpr = (0,0,self.boostNeedleAngle))
self.boostNeedle_img.setTransparency(TransparencyAttrib.MAlpha)
# Meter Top
self.boostTop = OnscreenImage(image="models/dashb/meterTop.png", scale=self.boostScale, pos=(self.boostX, 0, self.boostY))
self.boostTop.setTransparency(TransparencyAttrib.MAlpha)
self.screenBtns.append(self.boost_img)
self.screenBtns.append(self.boostNeedle_img)
self.screenBtns.append(self.boostTop)
def setupStatusBars(self):
# Health-Bar
# self.healthBarBG = OnscreenImage(image="models/dashb/seekBarBG.png", scale=(0.15, 1.0, 0.08), pos=(-1.125, 0, -.85))
# self.healthBarBG.setTransparency(TransparencyAttrib.MAlpha)
# self.healthBar = OnscreenImage(image="models/dashb/seekBar.png", scale=(0.15, 1.0, 0.08), pos=(-1.125, 0, -.85))
# self.healthBar.setTransparency(TransparencyAttrib.MAlpha)
self.bars = self.gameEngine.vehicleContainer.props.getBarDetails()
# Health Bar
self.Health_bar = DirectWaitBar(text = "", range = self.bars["health"], pos = (0.647,0,0.558), barColor= (1,0,0,1), frameSize = (0,.475,0.29,0.34),barTexture =("models/dashb/barHealth.png"))
self.EHealth_bar = DirectWaitBar(text = "", range = self.bars["additionalHealth"], pos = (1.133,0,0.558), barColor= (0,1,0,1), frameSize = (0,.15,0.29,0.34),barTexture =("models/dashb/barExtraHealth.png"))
self.Armour_bar = DirectWaitBar(text = "",range = self.bars["armor"], pos = (0.74,0,0.418), barColor= (159,0,255,1), frameSize = (0,0.54,0.29,0.34),barTexture =("models/dashb/barArmor.png"))
# Health Bar Frame
self.frame = OnscreenImage(image = "models/dashb/frame.png", pos=(0.9, 0, 0.8), scale = (0.40, 0.15, 0.15) )
self.frame.setTransparency(TransparencyAttrib.MAlpha)
self.screenBtns.append(self.Health_bar)
self.screenBtns.append(self.EHealth_bar)
self.screenBtns.append(self.Armour_bar)
self.screenBtns.append(self.frame)
def show_map(self, task):
main_char=self.gameEngine.vehicleContainer
if main_char != None:
x=main_char.chassisNP.getX()
y=main_char.chassisNP.getY()
h=main_char.chassisNP.getH()
#temporary value
size=200
bound=80
# connected player
for i in self.gameEngine.vehiclelist:
car= self.gameEngine.vehiclelist[i]
if car != None:
i_x=car.chassisNP.getX()
i_y=car.chassisNP.getY()
i_h=car.chassisNP.getH()
if(i_x<bound and i_y<bound and i_y>(bound*-1) and i_x>(bound*-1) ):
self.otherchar.destroy()
self.otherchar = OnscreenImage(image='models/power_ups/pow1.png', scale=.07, parent=self.mini_map ,
pos=(i_x/size, 0, i_y/size),color=(1,1,0,1))
self.otherchar.setR(-i_h)
self.screenBtns.append(self.otherchar)
#powerup
if(x<bound and y<bound and x>(bound*-1) and x>(bound*-1)):
self.char.destroy()
self.char = OnscreenImage(image='models/triangle.png', scale=.1, parent=self.mini_map ,pos=(x/size, 0, y/size))
self.char.setR(-h)
self.screenBtns.append(self.char)
return task.cont
# being called by ResponseRankings
def update_ranking(self, leaders):
self.players = leaders
if(len(leaders)>= 3):
self.lead1 = leaders[1]
self.lead2 = leaders[2]
self.lead3 = leaders[3]
elif(len(leaders)==2):
self.lead1 = leaders[1]
self.lead2 = leaders[2]
elif(len(leaders)==1):
self.lead1 = leaders[1]
def update_rank(self, task):
self.display_rank.destroy()
self.gameEngine.doRanking()
# Your Rank
self.rank = "Rank holder"
for x in range(1, len(self.players)+1):
if(self.players[x]== self.gameEngine.login):
self.rank = str(x) + "/" + str(len(self.players))
break
self.display_rank = OnscreenText(text=self.rank, style=1, fg=(1, 1, 1, 1),
pos=(-.8, .85), align=TextNode.ALeft,
scale=.15, font=self.font_digital)
# Leader board
self.leader1.destroy()
self.leader2.destroy()
self.leader3.destroy()
lead1 = "1:" + self.lead1
lead2 = "2:" + self.lead2
lead3 = "3:" + self.lead3
self.leader1 = OnscreenText(text=lead1, style=1, fg=(1, 1, 1, 1),
pos=(-1.88, .5), align=TextNode.ALeft,
scale=.07, font=self.font_digital)
self.leader2 = OnscreenText(text=lead2, style=1, fg=(1, 1, 1, 1),
pos=(-1.88, .45), align=TextNode.ALeft,
scale=.07, font=self.font_digital)
self.leader3 = OnscreenText(text=lead3, style=1, fg=(1, 1, 1, 1),
pos=(-1.88, .4), align=TextNode.ALeft,
scale=.07, font=self.font_digital)
self.screenBtns.append(self.display_rank)
self.screenBtns.append(self.leader1)
self.screenBtns.append(self.leader2)
self.screenBtns.append(self.leader3)
return task.cont
def getRank(self):
return self.rank
def gameResult(self, isDead=False):
#print "REsult"
if isDead:
print "Inside if"
self.rank = len(self.gameEngine.vehiclelist) - self.gameEngine.deadCounter -1
message = "Winner. You Won the Game!"
else:
rank = self.getRank().split("/")
if rank[0]=="1" :
message = "Winner. You Won the Game!"
else :
message = "Game Over. You Loose"
self.ResultFrame = DirectFrame(frameColor=(1,0,0,0.8),frameSize = (-0.75,.75,-.5,.5),pos=(0, 0.0, 0))
self.ResultMessage = OnscreenText(text=message, style=1, fg=(1, 1, 1, 1),
pos=(0,0.1), align=TextNode.ACenter, scale=.1)
position = "Position : "+str(self.getRank())
self.ResultPosition = OnscreenText(text=position, style=1, fg=(1, 1, 1, 1),
pos=(0,-0.1), align=TextNode.ACenter, scale=.1)
self.backToLobby = DirectButton(image = 'IMAGES/enter.png', pos = (0.3, 0, -0.4), scale = (.17, 1, .03), relief = None, command = self.goLobby)
self.screenBtns.append(self.ResultFrame)
self.screenBtns.append(self.ResultMessage)
self.screenBtns.append(self.ResultPosition)
self.screenBtns.append(self.backToLobby)
# self.screenBtns.append(self.Pname)
# self.screenBtns.append(self.Pname)
def unloadScreen(self):
for item in self.screenBtns:
item.destroy()
def goLobby(self):
taskMgr.remove("updateSpeed")
taskMgr.remove("updateBoost")
taskMgr.remove("updateTimer")
taskMgr.remove("updateStatusBars")
taskMgr.remove("updateminimap")
taskMgr.remove("updateRank")
self.unloadScreen()
print "Game over"
self.gameEngine.callLobby()