/
polygon.py
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polygon.py
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from PIL import Image
from PIL import ImageDraw
from dxfwrite import DXFEngine as dxf
import math
import color
import math_help
class Triangle():
def __init__(self, top_point, left_point, right_point, color_layer):
self.top = top_point
self.left = left_point
self.right = right_point
self.color_layer = color_layer
def get_points(self):
return (self.top, self.left, self.right)
def make_right_subtriangle(self, color_layer):
# top point points right
top = self.right
right = self.left
x_1 = self.left[0]
x_2 = self.right[0]
side_len = math_help.point_dist(self.right, self.left)
left = math_help.get_subtriangle_point(self.top, self.left, side_len)
return Triangle(top, left, right, color_layer)
def make_left_subtriangle(self, color_layer):
# top point points left
top = self.left
left = self.right
x_1 = self.left[0]
x_2 = self.right[0]
side_len = math_help.point_dist(self.right, self.left)
right = math_help.get_subtriangle_point(self.top, self.right, side_len)
return Triangle(top, left, right, color_layer)
def make_top_subtriangle(self, color_layer):
# top point points left
top = self.top
x_1 = self.left[0]
x_2 = self.right[0]
side_len = math_help.point_dist(self.right, self.left)
right = math_help.get_subtriangle_point(self.top, self.right, side_len)
left = math_help.get_subtriangle_point(self.top, self.left, side_len)
return Triangle(top, left, right, color_layer)
def make_half_top_subtriangle(self, color_layer=None):
top = self.top
left = math_help.mid_point(self.top, self.left)
right = math_help.mid_point(self.top, self.right)
return Triangle(top, left, right, color_layer)
def make_half_left_subtriangle(self, color_layer=None):
top = math_help.mid_point(self.top, self.left)
left = self.left
right = math_help.mid_point(self.left, self.right)
return Triangle(top, left, right, color_layer)
def make_half_right_subtriangle(self, color_layer=None):
top = math_help.mid_point(self.top, self.right)
left = math_help.mid_point(self.left, self.right)
right = self.right
return Triangle(top, left, right, color_layer)
def make_half_mid_subtriangle(self, color_layer=None):
top = math_help.mid_point(self.right, self.left)
left = math_help.mid_point(self.top, self.right)
right = math_help.mid_point(self.top, self.left)
return Triangle(top, left, right, color_layer)
def fit_triangle_into_rect(dimensions, color_layer):
base, height = dimensions
if (base % 2) != 0:
base = base - 1
if math_help.get_triangle_base_relative_to_height(height) > base:
height = math_help.get_triangle_height_relative_to_base(base)
else:
base = math_help.get_triangle_base_relative_to_height(height)
top = (base // 2, height)
left = (0, 0)
right = (base, 0)
return Triangle(top, left, right, color_layer)
class Diamond():
def __init__(self, top_point, left_point, right_point, bot_point,
color_layer):
self.top = top_point
self.left = left_point
self.right = right_point
self.bot = bot_point
self.color_layer = color_layer
def get_points(self):
return (self.top, self.left, self.bot, self.right)
def make_half_top_subdiamond(self, color_layer=None):
top = self.top
bot = math_help.mid_point(self.top, self.bot)
left = math_help.mid_point(self.top, self.left)
right = math_help.mid_point(self.top, self.right)
return Diamond(top, left, right, bot, color_layer)
def make_half_left_subdiamond(self, color_layer=None):
top = math_help.mid_point(self.top, self.left)
bot = math_help.mid_point(self.bot, self.left)
left = self.left
right = math_help.mid_point(self.left, self.right)
return Diamond(top, left, right, bot, color_layer)
def make_half_right_subdiamond(self, color_layer=None):
top = math_help.mid_point(self.top, self.right)
bot = math_help.mid_point(self.bot, self.right)
left = math_help.mid_point(self.left, self.right)
right = self.right
return Diamond(top, left, right, bot, color_layer)
def make_half_bot_subdiamond(self, color_layer=None):
top = math_help.mid_point(self.top, self.bot)
bot = self.bot
left = math_help.mid_point(self.bot, self.left)
right = math_help.mid_point(self.bot, self.right)
return Diamond(top, left, right, bot, color_layer)
def make_diamond_fitting_rect(dimensions, color_layer):
base, height = dimensions
if (base % 2) != 0:
base = base - 1
if math_help.get_diamond_base_relative_to_height(height) > base:
height = math_help.get_diamond_height_relative_to_base(base)
else:
base = math_help.get_diamond_base_relative_to_height(height)
top = (base // 2, height)
bot = (base // 2, 0)
left = (0, height // 2)
right = (base, height // 2)
return Diamond(top, left, right, bot, color_layer)
class PolygonCompositor:
def __init__(self, polygon):
self._polygon = polygon
def composite_on_image(self):
size_x, size_y = self._polygon.container_size
size = int(size_x), int(size_y)
image = Image.new("RGBA", size)
drawer = ImageDraw.Draw(image)
for poly in self._polygon.polygon_list:
c = color.get_color_from_color_layer(poly.color_layer)
# print(c)
points = poly.get_points()
int_points = [(int(x), int(y)) for (x, y) in points]
drawer.polygon(int_points, fill=c)
# img.thumbnail(size, Image.ANTIALIAS)
# img.thumbnail(size)
#img = img.filter(ImageFilter.SMOOTH_MORE)
#img = img.filter(ImageFilter.EDGE_ENHANCE_MORE)
#img = img.filter(ImageFilter.FIND_EDGES)
#img = img.filter(ImageFilter.SHARPEN)
return image
def composite_on_dxf_using_polygons(self):
drawing = dxf.drawing()
for c in self._polygon.get_palet():
drawing.add_layer(c.name, color=c.value)
#print(c.name)
for poly in self._polygon.polygon_list:
polyline = dxf.polyline(linetype='DOT', layer=poly.color_layer.name)
polyline.add_vertices(poly.get_points())
polyline.close()
drawing.add(polyline)
return drawing
# def composite_on_dxf_using_lines(self):