/
Training.py
318 lines (266 loc) · 13.3 KB
/
Training.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
from Tree import Tree
from Environment import Environment
from Trajectory import Trajectory
from Node import Node
import torch
import numpy as np
import torch.utils.data.sampler as sampler
import math
import copy
from operator import attrgetter
from Network import Network
class Training:
def __init__(self,dir):
self.dir = dir
self.learning_network = Network(49,128)
self.learning_network.load_state_dict(torch.load(self.dir))
self.learning_network.eval()
self.curr_network = Network(49, 128)
self.curr_network.load_state_dict(torch.load(self.dir))
self.curr_network.eval()
self.env = Environment()
self.trajectory_size = 5000
self.trajectory = Trajectory(self.trajectory_size)
self.optimizer = torch.optim.SGD(self.learning_network.parameters(), lr=1e-3,weight_decay=10e-4, momentum=0.9)
self.tree = Tree(self.curr_network)
def cross_entropy(self,pred, soft_targets):
return torch.sum(- soft_targets * torch.log(pred), 1).unsqueeze(dim=0).t()
def pick_action(self,node):
if len(node.edges) > 12:
temperature = 1.0
else: temperature = 0.01
visits = [edge.visits for edge in node.edges]
total_visits = sum(visits)
action_probs = [ (math.pow(visit,(1/temperature)) / (math.pow(total_visits,(1/temperature) ))) for visit in visits]
action_probs = np.array(action_probs)
action_probs /= action_probs.sum()
action_edge = np.random.choice(node.edges , p=action_probs)
return action_edge
def build_mc_prob(self,node):
mc_prob_tensor = torch.zeros([15,1])
edge_visits = [edge.visits for edge in node.edges]
total_visits = sum(edge_visits)
actions = [edge.action for edge in node.edges]
actions_and_visits = zip(actions,edge_visits)
for action,visits in actions_and_visits:
mc_prob_tensor[action-1] = visits/total_visits
return mc_prob_tensor
def train_network(self,game_counter):
if game_counter <=self.trajectory_size-1:
ub_index = game_counter * 30 - 1
else: ub_index = self.trajectory_size*30
indeces = list(sampler.BatchSampler(sampler.SubsetRandomSampler(range(ub_index)), batch_size=300, drop_last=False))
i = 0
for index in indeces:
if i >= 1:
return
self.optimizer.zero_grad()
z = self.trajectory.outcome_values[index]
prob = self.trajectory.mc_probs[index]
v,net_prob = self.learning_network(self.trajectory.states[index])
cross_entropy_loss =self.cross_entropy(net_prob,prob)
loss = ((z - v).pow(2) + cross_entropy_loss).mean()
loss.backward()
self.optimizer.step()
i +=1
print(loss.item())
def set_probabilities(self, node,network):
tensor = torch.from_numpy(np.array(node.state)).unsqueeze(dim=0).float()
prediction_value, probabilities = network(tensor)
probabilities = probabilities.detach().t()
prediction_value = prediction_value.detach()
node.probabilities = [probabilities[action-1] for action in node.actionspace]
node.v = prediction_value
def build_states(self,state,black_edge,white_edge,env_action,black_score,white_score):
new_black_state = copy.copy(state)
new_black_state[-1]=white_score
new_black_state[-2]=black_score
new_black_state[-3]=0
new_black_state[env_action+35]=0
new_black_state[black_edge.action-1] = 0
new_black_state[white_edge.action+14] = 0
new_white_state = copy.copy(new_black_state)
new_white_state[-3]=1
return new_black_state,new_white_state
def find_roots(self,new_black_state,new_white_state,black_action_edge,white_action_edge):
white = False
black = False
black_root = 0
white_root = 0
for node in black_action_edge.children:
if all(node.state == new_black_state):
black_root = node
black = True
for node in white_action_edge.children:
if all(node.state == new_white_state):
white_root = node
white = True
if not black:
new_black_root = Node(new_black_state)
new_black_root.build_actions()
self.set_probabilities(new_black_root, self.curr_network)
black_root = new_black_root
if not white:
new_white_root = Node(new_white_state)
new_white_root.build_actions()
self.set_probabilities(new_white_root, self.curr_network)
white_root = new_white_root
return black_root,white_root
def eval_net(self):
updated_net = 0
old_net = 0
draw =0
for i in range (0,100):
tree = Tree(self.learning_network)
tree.init_tree()
old_tree = Tree(self.curr_network)
old_tree.init_tree()
eval_env = Environment()
done = False
while not done:
for x in range (0,400):
tree.env.set_env(tree.black_root.state)
old_tree.env.set_env(old_tree.black_root.state)
tree.double_agent_simulation()
old_tree.double_agent_simulation()
action_edge = max(tree.black_root.edges,key=attrgetter('visits'))
action = action_edge.action
old_action_edge = max(old_tree.white_root.edges,key=attrgetter('visits'))
old_action = old_action_edge.action
env_action = eval_env.step(action,old_action)
new,old =eval_env.get_player_scores()
black_state,white_state = self.build_states(tree.black_root.state,action_edge,old_action_edge,env_action,new,old)
learning_black_root = Node(black_state)
learning_black_root.build_actions()
self.set_probabilities(learning_black_root,self.learning_network)
learning_white_root = Node(white_state)
learning_white_root.build_actions()
self.set_probabilities(learning_white_root,self.learning_network)
tree.black_root = learning_black_root
tree.white_root = learning_white_root
curr_black_root = Node(black_state)
curr_black_root.build_actions()
self.set_probabilities(curr_black_root, self.curr_network)
curr_white_root = Node(white_state)
curr_white_root.build_actions()
self.set_probabilities(curr_white_root, self.curr_network)
old_tree.black_root = curr_black_root
old_tree.white_root = curr_white_root
done = eval_env.check_status()
winner = eval_env.eval_game()
if winner == 1 :
updated_net +=1
print("Net won this game " + str(updated_net) )
elif winner == 0:
draw +=1
print("Draw " + str(draw))
else:
old_net +=1
print("Old Net won. " + str(old_net))
print("New Network won " + str(updated_net) + " matches against the old one.")
print("Draws: "+str(draw))
if updated_net / (updated_net + old_net) >= 0.54:
torch.save(self.learning_network.state_dict(), self.dir)
self.curr_network.load_state_dict(torch.load(self.dir))
self.curr_network.eval()
print("---Network updated---")
else:
self.learning_network.load_state_dict(torch.load(self.dir))
self.learning_network.eval()
def load_dependencies(self):
self.trajectory.states = torch.load("models and trajectory/trajectory_states.pt")
self.trajectory.mc_probs = torch.load("models and trajectory/trajectory_mc_probs.pt")
self.trajectory.outcome_values = torch.load("models and trajectory/trajectory_outcome_values.pt")
game_counter = torch.load("models and trajectory/training_gamecounter.pt")
index = torch.load("models and trajectory/training_index.pt")
return game_counter.item(),index.item()
def save_dependencies(self,game_counter,index):
torch.save(self.trajectory.states, "models and trajectory/trajectory_states.pt")
torch.save(self.trajectory.mc_probs, "models and trajectory/trajectory_mc_probs.pt")
torch.save(self.trajectory.outcome_values, "models and trajectory/trajectory_outcome_values.pt")
torch.save(torch.tensor(game_counter), "models and trajectory/training_gamecounter.pt")
torch.save(torch.tensor(index), "models and trajectory/training_index.pt")
def train(self):
training = True
game_counter , index = self.load_dependencies()
while training:
self.tree.init_tree()
self.tree.setNetwork(self.curr_network)
self.env.full_reset()
done = False
while not done:
self.tree.noise = False
for counter in range(0,400):
self.tree.env.set_env(self.tree.black_root.state)
self.tree.double_agent_simulation()
black_action_edge = self.pick_action(self.tree.black_root)
white_action_edge = self.pick_action(self.tree.white_root)
black_mc_prob = self.build_mc_prob(self.tree.black_root)
white_mc_prob = self.build_mc_prob(self.tree.white_root)
self.trajectory.insert(black_mc_prob,copy.copy(self.tree.black_root.state),index)
self.trajectory.insert(white_mc_prob, copy.copy(self.tree.white_root.state), index+1)
env_action = self.env.step(black_action_edge.action,white_action_edge.action)
black_score , white_score = self.env.get_player_scores()
black_state, white_state = self.build_states(self.tree.black_root.state,black_action_edge,white_action_edge,env_action,black_score,white_score)
black_root , white_root = self.find_roots(black_state,white_state,black_action_edge,white_action_edge)
self.tree.black_root = black_root
self.tree.white_root = white_root
done = self.env.check_status()
if index>=(self.trajectory_size*30)-2:
index = 0
else:
index +=2
if done:
outcome_value = self.env.eval_game()
self.trajectory.add_outcome_values(outcome_value,index)
game_counter += 1
print("Game: " + str(game_counter) + " played.")
if game_counter >= 501:
self.train_network(game_counter)
if game_counter%500 == 0 :
self.save_dependencies(game_counter,index)
#self.eval_net()
torch.save(self.learning_network.state_dict(), self.dir)
self.curr_network.load_state_dict(torch.load(self.dir))
self.curr_network.eval()
def testing(self):
training = True
while training:
tree = Tree(self.curr_network)
tree.black_root = Node(
np.array([
0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0,
0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0])
)
tree.black_root.build_actions()
tree.set_probabilities(tree.black_root)
tree.white_root = Node(np.array([
0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0,
0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 6, 7, 0, 0, 0, 1, 0, 0])
)
tree.white_root.build_actions()
tree.set_probabilities(tree.white_root)
self.env.set_env(tree.black_root.state)
done = False
while not done:
tree.noise = True
for counter in range(0, 800):
tree.env.set_env(tree.black_root.state)
tree.test_simulations()
black_action_edge = max(tree.black_root.edges,key=attrgetter('visits'))
white_action_edge = max(tree.white_root.edges,key=attrgetter('visits'))
black_mc_prob = self.build_mc_prob(tree.black_root)
print([edge.visits for edge in tree.black_root.edges])
white_mc_prob = self.build_mc_prob(tree.white_root)
env_action = self.env.step(black_action_edge.action, white_action_edge.action)
black_score, white_score = self.env.get_player_scores()
black_state, white_state = self.build_states(tree.black_root.state, black_action_edge,
white_action_edge, env_action, black_score, white_score)
black_root, white_root = self.find_roots(black_state, white_state, black_action_edge, white_action_edge)
tree.black_root = black_root
tree.white_root = white_root
done = self.env.check_status()
if done:
print(self.env.eval_game())