-
Notifications
You must be signed in to change notification settings - Fork 0
/
Main.py
140 lines (99 loc) · 4 KB
/
Main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
from Camera import Camera
from Scene import Scene
from utils.Vector import Vector
from objects.Cube import Cube
from Image import save_image, show_image
from utils.Rotate import rotate_vector_z
import time
from objects.Triangle import Triangle
from utils.Color import Color
from objects.Object import Object
from utils.Ray import Ray
def render_animation_sequence_rot():
# Create camera
camera = Camera(position=Vector(0, 0, 0),
rotation=Vector(0, 0, 0),
height=60,
width=60,
focal_length=25)
# Create scene
scene = Scene(camera=camera)
scene.set_resolution(1)
# Create object
obj = Cube(origin=Vector(-10, 0, -5), width=20, height=10, length=5)
# Add object to scene
scene.add_object(obj)
time_took = None
# Simulate animation
for i in range(36):
print(f"{i}/36 - Time remaining: {'Calculating...' if time_took is None else time_took * (36 - i)}")
start = time.time()
camera_position_vector = Vector(0, 30, 10)
camera_position_vector = rotate_vector_z(camera_position_vector, -10 * i)
scene.camera.setPosition(camera_position_vector)
scene.camera.setRotation(Vector(25, 0, -10 * i))
# Render the scene to an rgb array
rendered_scene = scene.render_perspective()
# Render the image
save_image(rendered_scene, scene.camera.width * scene.resolution, scene.camera.height * scene.resolution, f"output/{i}.jpg")
end = time.time()
time_took = end - start
time_took = time_took / 60
def render_show_single_frame():
# Create camera
camera = Camera(position=Vector(0, 0, 0),
rotation=Vector(0, 0, 0),
height=60,
width=60,
focal_length=25)
# Create scene
scene = Scene(camera=camera)
scene.set_resolution(4)
# Create object
obj = Cube(origin=Vector(-10, 0, -5), width=20, height=10, length=5)
# Add object to scene
scene.add_object(obj)
camera_position_vector = Vector(0, 30, 10)
camera_position_vector = rotate_vector_z(camera_position_vector, -70)
scene.camera.setPosition(camera_position_vector)
scene.camera.setRotation(Vector(25, 0, -70))
s = time.time()
# Render the scene to an rgb array
rendered_scene = scene.render_perspective()
e = time.time()
print(f"{scene.camera.width * scene.resolution}x{scene.camera.height * scene.resolution} took {e - s} seconds")
# Render the image
show_image(rendered_scene, scene.camera.width * scene.resolution, scene.camera.height * scene.resolution)
def render_show_single_frame_tri():
# Create camera
camera = Camera(position=Vector(0, 0, 0),
rotation=Vector(0, 0, 0),
height=60,
width=60,
focal_length=25)
# Create scene
scene = Scene(camera=camera)
scene.set_resolution(30)
# Create object
obj = Triangle(Vector(0, 0, 0), Vector(10, 0, 0), Vector(4, 0, 10), Color(255,255,255))
# Add object to scene
scene.add_object(obj)
camera_position_vector = Vector(0, 12, 0)
scene.camera.setPosition(camera_position_vector)
scene.camera.setRotation(Vector(0, 0, 0))
s = time.time()
# Render the scene to an rgb array
rendered_scene = scene.render_perspective()
e = time.time()
print(f"{scene.camera.width * scene.resolution}x{scene.camera.height * scene.resolution} took {e - s} seconds")
# Render the image
show_image(rendered_scene, scene.camera.width * scene.resolution, scene.camera.height * scene.resolution)
# print(Object.get_triangle_intersection(
# [Vector(0, 0, 0), Vector(10, 0, 0), Vector(0, 0, 10)],
# Ray(Vector(1, 5, 1), Vector(0, -1, 0))
# ))
render_show_single_frame_tri()
# render_show_single_frame()
# print(Object.get_triangle_intersection(
# [Vector(0, 0, 0), Vector(10, 0, 0), Vector(5, 10, 0)],
# Ray(Vector(5, 2, 12), Vector(0, 0.1, -1))))