-
Notifications
You must be signed in to change notification settings - Fork 0
/
examples.py
1438 lines (998 loc) · 49.9 KB
/
examples.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#renaming deformer set based from deformer name
import maya.cmds as mc
bends = mc.ls('*_bend', type='nonLinear')
for bend in bends:
set = mc.listConnections('{0}.message'.format(bend), s=False, d=True, type='objectSet')
print mc.rename(set, '{0}_set'.format(bend))
#Connect attr "paper_jnt.tweekerVis" to visibility of shape object
import maya.cmds as mc
oSel = mc.ls(selection = True)
for obj in oSel:
objShape = mc.listRelatives(obj ,s=True ,ni=True)[0]
mc.connectAttr("paper_jnt.tweekerVis", "{0}.visibility".format(objShape))
import maya.cmds as mc
#within a variable, you can get an exactype from the list)
oSel = mc.ls(selection = True, exactType='transform')
transList = []
for obj in oSel:
transList.append(obj)
mc.select(transList)
#from selection, select skinCluster and set skin method with dualquaternion
meshList = cmds.ls(sl=True)
for mesh in meshList:
skCl = mel.eval('findRelatedSkinCluster ' + mesh)
mc.setAttr('{0}.skinningMethod'.format(skCl), 1)
mc.setAttr('{0}.dqsSupportNonRigid'.format(skCl), 1)
#From: Alicia Carvalho, Pierre Violanti, Felipe Sanges
#get target from constrained object
constrainedObj = cmds.ls(sl=True)[0]
constraintList = cmds.listConnections('{0}.parentInverseMatrix[0]'.format(constrainedObj), source=True, plugs=False)
targetList = []
for constraintNode in constraintList:
constraintType = constraintType = cmds.objectType(constraintNode)
target = getattr(cmds, constraintType)(constraintNode, query=True, targetList=True)
targetList.append(target[0])
cmds.select(targetList)
print 'constrained obj:', constrainedObj, ' constraint:', constraintNode, ' driver:', target
#####find driven object:
#select driver then run the following code
target = cmds.ls(sl=True)[0]
constraintNode = cmds.listConnections(target, type='constraint')[0]
if constraintNode:
driven = cmds.listConnections('{0}.constraintParentInverseMatrix'.format(constraintNode), plugs=False, source=True)
cmds.select(driven)
print(driven)
##########################################################################
#creating a joint within a transform group from selection transform.
import maya.cmds as mc
slt = mc.ls(selection = True)
for obj in slt:
#create transform and joint node
createTransform = mc.createNode('transform', n='_orig')
createJoint = mc.createNode('joint', n='_jnt')
mc.parent(createJoint, createTransform)
#get position of selected objects
posLoc = mc.xform(obj ,q=True ,t=True ,ws=True)
#set position of selected objects
setPos = mc.xform(createTransform, t=posLoc, ws=True)
import maya.mel as mel
mesh = cmds.ls(sl=True)
jointList = cmds.skinCluster("body_hi_skClust", q=True, inf=True)
rightJointList = []
#iterate through jointList, replace left side with right side, and append it to the new list
for jointNode in jointList:
if 'RIG:l_' in jointNode:
rightJoint = jointNode.replace('RIG:l_', 'RIG:r_')
rightJointList.append(rightJoint)
print rightJointList
#iterate through new rightJointList, check if the obejct exists, and if it does add it to the skincluster
for rightJoint in rightJointList:
if cmds.objExists(rightJoint):
if not rightJoint in jointList:
cmds.skinCluster('body_hi_skClust', edit=True, addInfluence=rightJoint, lockWeights=True, weight=0)
#####
jointList = cmds.skinCluster('body_hi_skClust',query=True, influence=True)
cmds.select(jointList)
cmds.skinCluster(jointList, 'bodyHi_skinTemp', toSelectedBones=True, useGeometry=True, maximumInfluences=3, obeyMaxInfluences=False, dropoffRate=4.0)
#######
#---parenting shape node under a joint
slt = mc.ls(sl=True)
### mc.parent(shape , joint , s=True ,r=True)
mc.parent(slt , 'deskCtrl_jnt' , s=True ,r=True)
#######
import maya.cmds as mc
#---parenting shape node under a joint
mc.parent(shape , joint , s=True ,r=True)
import maya.mel as mel
mesh = cmds.ls(sl=True)
jointList = cmds.skinCluster("body_hi_skClust", q=True, inf=True)
rightJointList = []
#iterate through jointList, replace left side with right side, and append it to the new list
for jointNode in jointList:
if 'RIG:l_' in jointNode:
rightJoint = jointNode.replace('RIG:l_', 'RIG:r_')
rightJointList.append(rightJoint)
print rightJointList
#iterate through new rightJointList, check if the obejct exists, and if it does add it to the skincluster
for rightJoint in rightJointList:
if cmds.objExists(rightJoint):
if not rightJoint in jointList:
cmds.skinCluster('body_hi_skClust', edit=True, addInfluence=rightJoint, lockWeights=True, weight=0)
import maya.cmds as mc
slts = mc.ls(type='transform')
for slt in slts:
mc.setAttr( '{0}.displayLocalAxis'.format(slt) , 0)
import maya.cmds as mc
locatorGroup = 'matchLocators_grp'
objectSelected = mc.ls(selection = True) or []
#create group to gather all locators into
if not mc.objExists(locatorGroup) :
locatorGroup = mc.createNode('transform', name=locatorGroup)
#creating for loop to pass through objects in list 1 by 1
for object in objectSelected:
#replace object name sufix 'manip with 'loc'
jointName = '{0}_jnt'.format(object)
#create locator with name specific to 'locatorName' variable
jointNode = mc.createNode('joint' ,name = jointName ,p=locatorGroup)
mc.setAttr('{0}.overrideEnabled'.format(jointName), 1)
mc.setAttr('{0}.overrideColor'.format(jointName), 20)
mc.parentConstraint(object, jointNode, maintainOffset = False)
#parent constraint locatorNode to object selected
mc.delete(mc.parentConstraint(object, jointNode, maintainOffset = False))
sel = mc.ls(selection=True)
import maya.cmds as mc
#Lock attributes
#--- get selections
selectedNodeList = mc.ls(sl=True) or []
if selectedNodeList :
stateLock = False
#--- get current state lock on first attr of first obj
firstObject = selectedNodeList[0]
allAttr = mc.listAttr(firstObject , k=True)
if allAttr :
firstAttr = allAttr[0]
stateLock = mc.getAttr(firstObject + "." + firstAttr , l=True)
#--- reverse lock status
stateToPut = 1-stateLock
#---- lock or unlock
for obj in selectedNodeList :
allAttr = mc.listAttr(obj , k=True)
for attr in allAttr :
attrName = '%s.%s'%(obj , attr)
mc.setAttr(attrName , l=stateToPut)
#when weighted clusters don't refresh during connection
mc.cluster('MLV_r_roundshoulder_cls', e=True, wn=('r_mlv_fk_col_gor_offset_handle_cls','r_mlv_fk_col_gor_offset_handle_cls'))
mc.connectAttr('r_mlv_fk_col_gor_offset_handle_cls_orig.worldInverseMatrix[0]', 'MLV_r_roundshoulder_cls.bindPreMatrix', f=True)
#To copy over cluster deformers
#mirror deformer
mc.copyDeformerWeights(ss=tempMesh, ds=tempMesh, sd=tempCluster, dd=tempCluster, mirrorInverse=False, mirrorMode='YZ')
#copy deformer
mc.copyDeformerWeights(ss=sourceTempMesh, ds=tempMesh, sd=sourceTempCluster, dd=tempCluster, noMirror=True)
import maya.cmds as mc
#list of current object selected (vertex) fl(flatten) lists
#individual items within the list instead of the group in which
#the item belongs too
vertSelect = mc.ls(selection = True, fl=True)
for verts in vertSelect:
vertPosition = mc.xform(verts, q=True ,t=True ,ws=True)
#loc = mc.createNode('transform')
#locShape = mc.createNode('locator', p=loc)
locShape = mc.createNode('joint')
mc.xform(locShape,t=vertPosition ,ws=True)
import maya.cmds as mc
locatorGroup = 'matchLocators_grp'
objectSelected = mc.ls(selection = True) or []
#create group to gather all locators into
if not mc.objExists(locatorGroup) :
locatorGroup = mc.createNode('transform', name=locatorGroup)
#creating for loop to pass through objects in list 1 by 1
for object in objectSelected:
#replace object name sufix 'manip with 'loc'
jointName = '{0}_jnt'.format(object)
#create locator with name specific to 'locatorName' variable
jointNode = mc.createNode('joint' ,name = jointName ,p=locatorGroup)
mc.setAttr('{0}.overrideEnabled'.format(jointName), 1)
mc.setAttr('{0}.overrideColor'.format(jointName), 20)
mc.parentConstraint(object, jointNode, maintainOffset = False)
#parent constraint locatorNode to object selected
# mc.delete(mc.parentConstraint(object, jointNode, maintainOffset = False))
sel = mc.ls(selection=True)
import kmrt.utils.rivet
surf = 'TTL_shell_hi'
for obj in sel :
kmrt.utils.rivet.do_rivetClosest(surf , obj )
help(kmrt.utils.rivet.do_rivetClosest)
import maya.cmds as mc
oSel = mc.ls(selection = True)
print oSel
for obj in oSel:
#---variable that holds the shape of the object selected
shape = mc.listRelatives(obj ,s=True ,ni=True)[0]
mc.connectAttr('RIG:openSwivel:jnt.switch', '%s.visibility'%(shape))
#### Select vertices of multiple objects to get center and create transform node
center = 115
aim = 42
up = 9
allPins = mc.ls('attach_*_grp')
for pin in allPins :
obj = pin.replace('_grp' ,'_hi')
#--- get vtx number name
realCenter = '%s.vtx[%d]'%(obj , center)
realAim = '%s.vtx[%d]'%(obj , aim)
realUp = '%s.vtx[%d]'%(obj , up)
#--- create nodes
objCenter = mc.createNode('transform',n='center')
objAim = mc.createNode('transform' ,n='aim')
objUp = mc.createNode('transform',n='up')
#--- get vertex position
centerPos = mc.xform(realCenter ,q=True ,t=True ,ws=True)
aimPos = mc.xform(realAim ,q=True ,t=True ,ws=True)
upPos = mc.xform(realUp ,q=True ,t=True ,ws=True)
#--- set position
mc.xform(objCenter,t=centerPos ,ws=True)
mc.xform(objAim,t=aimPos ,ws=True)
mc.xform(objUp,t=upPos ,ws=True)
#--- orient center obj
mc.delete(mc.aimConstraint(objAim , objCenter , offset= [0, 0, 0] ,weight=1 , aimVector=[0,0,1] ,upVector=[0, 1, 0] ,worldUpType="object" , worldUpObject=objUp))
#--- set ctrl name
name = pin.replace('_grp' ,'_ctrl')
size = 2
#--- create control
ctrl ,orig = kmrt.rig.createCtrl(name , shapeInfos=['pinSphere', 17], shapeScale=[size, size, size] ,parentTo ='RIG:origin:traj' ,x=False ,z=True)
#--- set orig postion
kmrt.utils.transform.snap(objCenter , [orig])
#--- delete node for position and orientation
mc.delete([objCenter , objAim , objUp])
#--- create constraints
mc.parentConstraint(ctrl , pin ,mo=True)
mc.scaleConstraint(ctrl , pin)
#Setting lock state of objects
#--- get selections
selectedNodeList = mc.ls(sl=True) or []
if selectedNodeList :
stateLock = False
#--- get current state lock on first attr of first obj
firstObject = selectedNodeList[0]
allAttr = mc.listAttr(firstObject , k=True)
if allAttr :
firstAttr = allAttr[0]
stateLock = mc.getAttr(firstObject + "." + firstAttr , l=True)
#--- reverse lock status
stateToPut = 1-stateLock
#---- lock or unlock
for obj in selectedNodeList :
allAttr = mc.listAttr(obj , k=True)
for attr in allAttr :
attrName = '%s.%s'%(obj , attr)
mc.setAttr(attrName , l=stateToPut)
selectedNodeList = cmds.ls(sl=True)
axes = ['translateX', 'translateY', 'translateZ', 'rotateX', 'rotateY', 'rotateZ', 'scaleX', 'scaleY', 'scaleZ', 'visibility']
for selectedNode in selectedNodeList:
for axis in axes:
cmds.setAttr('{0}.{1}'.format(selectedNode, axis), lock=False, keyable=True)
#snap pivots from locator name '_loc' to corresponding object with same name but without '_loc'.
#ex. cube1_loc constraint to cube1
import maya.cmds as mc
pivotList = mc.listRelatives ('matchLocators_grp',children = True)
for object in pivotList:
pivotName = object.split('_loc')[0]
mc.delete(mc.parentConstraint(object, pivotName, maintainOffset = 0))
#Skin transfer
import maya.mel as mel
mesh = cmds.ls(sl=True)[0]
skinClusterNode = mel.eval('findRelatedSkinCluster {0}'.format(mesh))
jointList = cmds.skinCluster("body_hiShape_skClust", q=True, inf=True)
rightJointList = []
#iterate through jointList, replace left side with right side, and append it to the new list
for jointNode in jointList:
if 'RIG:l_' in jointNode:
rightJoint = jointNode.replace('RIG:l_', 'RIG:r_')
rightJointList.append(rightJoint)
#iterate through new rightJointList, check if the obejct exists, and if it does add it to the skincluster
for rightJoint in rightJointList:
if cmds.objExists(rightJoint):
if not rightJoint in jointList:
cmds.skinCluster('body_hiShape_skClust', edit=True, addInfluence=rightJoint, lockWeights=True, weight=0)
import cuRig._sandbox.common
reload(cuRig._sandbox.common)
cuRig._sandbox.common.matchLocators()
import maya.cmds as mc
#making a current selection list and putting it in a variable
objectSelected = mc.ls(selection=True)
def matchLocators(objectSelected=None):
if objectSelected is None:
objectSelected = mc.ls(selection=True)
if not objectSelected:
raise RuntimeError('Select objects please')
#create group to gather all locators into
locatorGroup = mc.group(empty=True, name='matchLocators_grp')
#creating for loop to cycle through objects in list 1 by 1
for object in objectSelected:
#replace object name sufix 'manip with 'loc'
locatorName = '{0}_loc'.format(object)
#create locator with name specific to 'locatorName' variable
locatorNode = mc.spaceLocator(name = locatorName )
mc.setAttr('{0}.overrideEnabled'.format(locatorName), 1)
mc.setAttr('{0}.overrideColor'.format(locatorName), 20)
#parent constraint locatorNode to object selected
mc.parentConstraint(object, locatorNode, maintainOffset = False)
#isolate and select constraint type and put it in a variable
objectConstraint = mc.listConnections(type = 'constraint')
#delete constraint
mc.delete(objectConstraint)
#parent newly created locator to matchLocators group
mc.parent(locatorNode, 'matchLocators_grp')
matchLocators()
import maya.cmds as mc
import pymel.core as pm
pelterSecA = pm.ls("M_neckPelter_A_CtrlParent_GRP","M_neckPelter_B_CtrlParent_GRP", "M_neckPelter_C_CtrlParent_GRP")
pelterSecB = pm.ls("M_neckPelter_G_CtrlParent_GRP","M_neckPelter_H_CtrlParent_GRP", "M_neckPelter_I_CtrlParent_GRP")
pm.select(pelterSecA)
for oObj in pm.ls(sl = 1):
pm.parentConstraint("M_neck_CNS",oObj, mo=0)
pm.scaleConstraint("M_neck_CNS",oObj, mo=0)
pm.select(pelterSecB)
for oObj in pelterSecB:
pm.parentConstraint("M_head_CNS",oObj, mo=0)
pm.scaleConstraint("M_head_CNS", oObj, mo=0)
pm.parent("M_neck_GIM","M_neck_CTRL")
pm.parent("M_neck_CNS","M_neck_GIM")
import pymel.core as pm
pm.select(pm.skinCluster(pm.selected()[0], query=True, influence=True))
__________________________________________________________________________________________________________________
#With selected objects, you create 1 locator to match position and rotation using a parentConstraint
import pymel.core as pm
import maya.cmds as mc
oSel = pm.ls(sl = True)
for obj in oSel:
pm.select(cl = 1)
mk_jnt = pm.spaceLocator()
pm.setAttr('%s.overrideEnabled' % mk_jnt, 1)
pm.setAttr('%s.overrideColor' % mk_jnt, 22)
pm.parentConstraint(obj, mk_jnt)
cnsObj = pm.listConnections (type = 'constraint')
pm.delete(cnsObj)
#Cluster version
import pymel.core as pm
import maya.cmds as mc
oSelect = pm.ls(sl = True)
mk_cluster = pm.cluster(oSelect)
pm.select(cl = 1)
mk_jnt = pm.spaceLocator()
pm.setAttr('%s.overrideEnabled' % mk_jnt, 1)
pm.setAttr('%s.overrideColor' % mk_jnt, 22)
pm.parentConstraint(mk_cluster, mk_jnt)
cnsObj = pm.listConnections (type = 'constraint')
pm.delete(cnsObj)
pm.delete(mk_cluster)
____________________________________________________________________________________________________________________
#VERSOION B A little different from A. Using an index from a selection and associating it with a object
#name to parent constraint then deleting that constraint.
import pymel.core as pm
import maya.cmds as mc
sel = pm.selected()[0:5]
cns_connections = pm.listConnections (type = 'constraint')
def rope_connect():
pm.pointConstraint(sel[0], 'M_start_CTRL' )
pm.pointConstraint(sel[1], 'M_end_CTRL' )
pm.pointConstraint(sel[2], 'M_mid_A_CTRL' )
pm.pointConstraint(sel[3], 'M_mid_CTRL' )
pm.pointConstraint(sel[4], 'M_mid_B_CTRL' )
for obj in sel:
cns_connections = pm.listConnections (type = 'constraint')
pm.delete(cns_connections)
rope_connect()
____________________________________________________________________________________________________________________
###MEL script!
global proc rigSurface(string $surface, int $spansU,int $spansV, int $degU, int $degV ){
string $shape[]=`ls -sl`;
int $spans[]=`getAttr ($shape[0]+".spansUV")`;
int $degre[]=`getAttr ($shape[0]+".degreeUV")`;
int $ncvu=$spans[0]+ $degre[0] ;
int $ncvv=$spans[1]+ $degre[1] ;
print ( $ncvu + "\n");
print ( $ncvv + "\n");
string $jgroup=`group -em -n ($surface+"_joint_grp")`;
string $basejoint[];
for ($uStart=0;$uStart<$ncvu;$uStart++){
for ($vStart=0;$vStart<$ncvv;$vStart++){
float $cvpos[]=`xform -q -ws -t ($surface+".cv["+$uStart+"]["+$vStart+"]")`;
select -cl;
string $jt=`joint -p $cvpos[0] $cvpos[1] $cvpos[2] -n ($surface+"_Basejoint_"+$uStart+"_"+$vStart)` ;
$basejoint[`size( $basejoint)`]=$jt;
parent $jt $jgroup;
}
}
select -r $basejoint;
select -add $surface;
string $sk[]=`newSkinCluster("-tsb")`;
string $rebuld[]=`rebuildSurface -ch 1 -rpo 0 -rt 0 -end 1 -kr 0 -kcp 0 -kc 1 -su $spansU -du $degU -sv $spansV -dv $degV -tol 1e-08 -fr 0 -dir 2 -n ($surface+"_rebuild") $surface`;
print ("rebuildedSurface =" + $rebuld[0]+"\n");
rigSecondarySurface( $surface, $rebuld[0] ,$basejoint);
}
global proc rigSecondarySurface(string $base, string $rebuil, string $rootjoints[]){
string $shape[]=`listRelatives -s -ni $rebuil`;
string $baseShape[]=`listRelatives -s -ni $base`;
int $spans[]=`getAttr ($shape[0]+".spansUV")`;
int $degre[]=`getAttr ($shape[0]+".degreeUV")`;
int $ncvu=$spans[0]+ $degre[0] ;
int $ncvv=$spans[1]+ $degre[1] ;
print ( $ncvu + "\n");
print ( $ncvv + "\n");
string $jgroup=`group -em -n ($rebuil+"_joint_grp")`;
string $basejoint[];
for ($uStart=0;$uStart<$ncvu;$uStart++){
for ($vStart=0;$vStart<$ncvv;$vStart++){
float $cvpos[]=`xform -q -ws -t ($rebuil+".cv["+$uStart+"]["+$vStart+"]")`;
select -cl;
string $jt=`joint -p $cvpos[0] $cvpos[1] $cvpos[2] -n ($rebuil+"_joint_"+$uStart+"_"+$vStart)` ;
$basejoint[`size( $basejoint)`]=$jt;
parent $jt $jgroup;
}
}
select -r $basejoint;
select -add $rebuil ;
string $sk[]=`newSkinCluster("-tsb")`;
string $cposi=`createNode closestPointOnSurface`;
connectAttr ($baseShape[0]+".ws") ($cposi+".inputSurface");
addAttr -ln displayHighJt -at "bool" -k 1 $rebuil;
for ($each in $basejoint){
float $pos[]=`xform -q -ws -t $each`;
setAttr ($cposi+".inPosition") $pos[0] $pos[1] $pos[2];
float $u=`getAttr ($cposi+".parameterU")`;
float $v=`getAttr ($cposi+".parameterV")`;
string $posi=`createNode pointOnSurfaceInfo -n ($each+"_posi") `;
connectAttr ($baseShape[0]+".ws") ($posi+".inputSurface");
setAttr ($posi+".parameterU") $u;
setAttr ($posi+".parameterV") $v;
string $matrixNode=`createNode fourByFourMatrix`;
connectAttr ($posi+".normalizedNormalX") ($matrixNode+".in00");
connectAttr ($posi+".normalizedNormalY") ($matrixNode+".in01");
connectAttr ($posi+".normalizedNormalZ") ($matrixNode+".in02");
connectAttr ($posi+".normalizedTangentUX") ($matrixNode+".in10");
connectAttr ($posi+".normalizedTangentUY") ($matrixNode+".in11");
connectAttr ($posi+".normalizedTangentUZ") ($matrixNode+".in12");
connectAttr ($posi+".normalizedTangentVX") ($matrixNode+".in20");
connectAttr ($posi+".normalizedTangentVY") ($matrixNode+".in21");
connectAttr ($posi+".normalizedTangentVZ") ($matrixNode+".in22");
connectAttr ($posi+".positionX") ($matrixNode+".in30");
connectAttr ($posi+".positionY") ($matrixNode+".in31");
connectAttr ($posi+".positionZ") ($matrixNode+".in32");
string $decomposeMatrix=`createNode decomposeMatrix`;
connectAttr ( $matrixNode+".output") ($decomposeMatrix+".inputMatrix");
string $prebindJt[]=`duplicate -n ($each+"_prebind") $each`;
string $controlJt[]=`duplicate -n ($each+"_control") $each`;
connectAttr ($decomposeMatrix+".outputTranslate") ($prebindJt[0]+".translate");
connectAttr ($decomposeMatrix+".outputRotate") ($prebindJt[0]+".rotate");
string $conn[]=`listConnections -p 1 -d 1 ($each+".wm[0]")`;
string $out=substituteAllString($conn[0],"matrix","bindPreMatrix");
connectAttr ($prebindJt[0]+".wim") ($out);
parent $each $controlJt[0];
string $jigNode=`fred_jiggleNode($each+"_jiggle")`;
parentConstraint $controlJt[0] $jigNode;
connectAttr ($jigNode+".x") ($each+".tx");
connectAttr ($jigNode+".y") ($each+".ty");
connectAttr ($jigNode+".z") ($each+".tz");
parent $controlJt[0] $prebindJt[0];
print ($conn[0]+"\n");
setAttr ($prebindJt[0]+".drawStyle") 2;
connectAttr ($rebuil+".displayHighJt") ($controlJt[0]+".v");
connectAttr ($rebuil+".displayHighJt") ( $jigNode+".v");
}
for ($each in $rootjoints){
string $exp=($each+".v= 1-"+$rebuil+".displayHighJt;") ;
expression -o $each -s $exp;
}
setAttr ($base+".intermediateObject") 1;
}
global proc string fred_jiggleNode(string $namenode)
{
string $name = `createNode transform -n $namenode`;
string $expStr;
string $expression;
string $shape;
string $startFrame ;
addAttr -sn "sf" -ln "startFrame" -at "long" -dv 1 -k true;
addAttr -sn "stiff" -ln "stiffness" -min 0 -max 1 -at "double" -dv 0.2 -k true;
addAttr -sn "damp" -ln "damping" -min 0 -max 1 -at "double" -dv 0.2 -k true;
addAttr -sn "trans" -ln "translation" -min 0 -max 100 -at "double" -dv 1 -k true;
addAttr -sn "rot" -ln "rotation" -min 0 -max 100 -at "double" -dv 1 -k true;
addAttr -sn "grav" -ln "gravity" -min -100 -max 100 -at "double" -dv 5 -k true;
addAttr -sn "x" -ln "x" -at "double";
addAttr -sn "y" -ln "y" -at "double";
addAttr -sn "z" -ln "z" -at "double";
addAttr -sn "rtx" -ln "rtx" -at "double";
addAttr -sn "rty" -ln "rty" -at "double";
addAttr -sn "rtz" -ln "rtz" -at "double";
//addAttr -sn "twist" -ln "twist" -at "double";
$shape =`createNode locator -n ($name + "Shape") -p $name`;
setAttr -k off ".v";
addAttr -sn "lastWX" -ln "lastWX" -at "double";
addAttr -sn "lastWY" -ln "lastWY" -at "double";
addAttr -sn "lastWZ" -ln "lastWZ" -at "double";
addAttr -sn "lastVX" -ln "lastVX" -at "double";
addAttr -sn "lastVY" -ln "lastVY" -at "double";
addAttr -sn "lastVZ" -ln "lastVZ" -at "double";
addAttr -sn "lastAX" -ln "lastAX" -at "double";
addAttr -sn "lastAY" -ln "lastAY" -at "double";
addAttr -sn "lastAZ" -ln "lastAZ" -at "double";
addAttr -sn "lastBX" -ln "lastBX" -at "double";
addAttr -sn "lastBY" -ln "lastBY" -at "double";
addAttr -sn "lastBZ" -ln "lastBZ" -at "double";
addAttr -sn "lastT" -ln "lastT" -at "double";
$expStr = $expStr + (
"float $px = " + $name + ".translateX;\n"
+ "float $py = " + $name + ".translateY;\n"
+ "float $pz = " + $name + ".translateZ;\n"
+ "float $wx = " + $shape + ".lastWX;\n"
+ "float $wy = " + $shape + ".lastWY;\n"
+ "float $wz = " + $shape + ".lastWZ;\n"
+ "float $vx = " + $shape + ".lastVX;\n"
+ "float $vy = " + $shape + ".lastVY;\n"
+ "float $vz = " + $shape + ".lastVZ;\n"
+ "int $startFrame = " + $name + ".startFrame;\n"
+ "float $stiff = " + $name + ".stiffness;\n"
+ "float $istiff = 1-$stiff;\n"
+ "float $damp = 1 - " + $name + ".damping;\n"
+ "float $travel = " + $name + ".translation;\n"
+ "float $fx = 0; float $fy = 0; float $fz = 0;\n"
+ "if( frame > " + ($startFrame + 1) + " ){\n"
+ " $fx = " + $name + ".x * $istiff + $stiff * ($wx - $px) * $travel + $vx;\n"
+ " $fy = " + $name + ".y * $istiff + $stiff * ($wy - $py) * $travel + $vy;\n"
+ " $fz = " + $name + ".z * $istiff + $stiff * ($wz - $pz) * $travel + $vz;\n"
+ " " + $shape +".lastVX = $vx * $damp -$fx * $stiff;\n"
+ " " + $shape +".lastVY = $vy * $damp -$fy * $stiff;\n"
+ " " + $shape +".lastVZ = $vz * $damp -$fz * $stiff;\n"
+ "}else{\n"
+ " " + $shape +".lastVX = 0;\n"
+ " " + $shape +".lastVY = 0;\n"
+ " " + $shape +".lastVZ = 0;\n"
+ "}\n"
+ $name + ".x = $fx;\n"
+ $name + ".y = $fy;\n"
+ $name + ".z = $fz;\n"
+ $name +".lastWX = $px;\n"
+ $name +".lastWY = $py;\n"
+ $name +".lastWZ = $pz;\n"
+"float $rx = " + $name + ".rotateX;\n"
+ "float $ry = " + $name + ".rotateY;\n"
+ "float $rz = " + $name + ".rotateZ;\n"
+ "float $rwx = " + $shape + ".lastAX;\n"
+ "float $rwy = " + $shape + ".lastAY;\n"
+ "float $rwz = " + $shape + ".lastAZ;\n"
+ "float $rvx = " + $shape + ".lastBX;\n"
+ "float $rvy = " + $shape + ".lastBY;\n"
+ "float $rvz = " + $shape + ".lastBZ;\n"
+ "int $startFrame = " + $name + ".startFrame;\n"
+ "float $stiff = " + $name + ".stiffness;\n"
+ "float $istiff = 1-$stiff;\n"
+ "float $damp = 1 - " + $name + ".damping;\n"
+ "float $travel = " + $name + ".rotation;\n"
+ "float $gx = 0; float $gy = 0; float $gz = 0;\n"
+ "if( frame > " + ($startFrame + 1) + " ){\n"
+ " $gx = " + $name + ".rtx * $istiff + $stiff * ($rwx - $rx) * $travel + $rvx;\n"
+ " $gy = " + $name + ".rty * $istiff + $stiff * ($rwy - $ry) * $travel + $rvy;\n"
+ " $gz = " + $name + ".rtz * $istiff + $stiff * ($rwz - $rz) * $travel + $rvz;\n"
+ " " + $shape +".lastBX = $rvx * $damp -$gx * $stiff;\n"
+ " " + $shape +".lastBY = $rvy * $damp -$gy * $stiff;\n"
+ " " + $shape +".lastBZ = $rvz * $damp -$gz * $stiff;\n"
+ "}else{\n"
+ " " + $shape +".lastBX = 0;\n"
+ " " + $shape +".lastBY = 0;\n"
+ " " + $shape +".lastBZ = 0;\n"
+ "}\n"
+ $name + ".rtx = $gx;\n"
+ $name + ".rty = $gy;\n"
+ $name + ".rtz = $gz;\n"
+ $name +".lastAX = $rx;\n"
+ $name +".lastAY = $ry;\n"
+ $name +".lastAZ = $rz;\n" );
expression -s $expStr;
return $name;
}
__________________________________________________________________________________________________________________
import maya.cmds as mc
import pymel.core as pm
import re
for obj in pm.ls(selection=True):
oFind = re.compile(".+PV|.+_HDL")
oJnt = re.compile(".+_JNT|.+_Basejoint")
if oFind.match(obj.name()):
obj.attr("visibility").set(0)
if oJnt.match(obj.name()):
obj.attr("drawStyle").set(2)
__________________________________________________________________________________________________________________
import maya.cmds as mc
import pymel.core as pm
import re
for obj in pm.ls(selection=True):
oChild = pm.listRelatives (obj, children = 1)
SelChildren = pm.select(oChild)
for sel in pm.ls(sl = 1):
pm.setAttr('%s.rotation' % sel, 1)
pm.setAttr('%s.translation' % sel, 1)
___________________________________________________________________________________________________________________
import maya.cmds as mc
import pymel.core as pm
my_list = [
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_flag_A",
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_sail_A",
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_sail_B_2",
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_sail_C_3",
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_sail_C_2",
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_sail_D",
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_sail_C_1",
"CAPE_PRP_BOAT_oldSailShip_001:hirez:MSH_sail_B_1",
]
mc.select(my_list)
______________________________________________________________________________________________________________________
import maya.cmds as mc
import pymel.core as pm
pelterSecA = pm.ls("M_neckPelter_A_CtrlParent_GRP","M_neckPelter_B_CtrlParent_GRP", "M_neckPelter_C_CtrlParent_GRP")
pelterSecB = pm.ls("M_neckPelter_G_CtrlParent_GRP","M_neckPelter_H_CtrlParent_GRP", "M_neckPelter_I_CtrlParent_GRP")
pm.select(pelterSecA)
for oObj in pm.ls(sl = 1):
pm.parentConstraint("M_neck_CNS",oObj, mo=0)
pm.scaleConstraint("M_neck_CNS",oObj, mo=0)
pm.select(pelterSecB)
for oObj in pelterSecB:
pm.parentConstraint("M_head_CNS",oObj, mo=0)
pm.scaleConstraint("M_head_CNS", oObj, mo=0)
pm.parent("M_neck_GIM","M_neck_CTRL" )
pm.parent("M_neck_CNS","M_neck_GIM")
______________________________________________________________________________________________________________________
import maya.cmds as mc
import pymel.core as pm
import re
for n in pm.ls(selection=True, regex='.+(_PV|_HDL|_JNT|)'):
n.attr("visibility").set(1)
#or
import maya.cmds as mc
import pymel.core as pm
import re
for obj in pm.ls(selection=True):
oFind = re.compile(".+PV|.+HDL")
oJnt = re.compile(".+_JNT|.+_Basejoint")
if oFind.match(obj.name()):
obj.attr("visibility").set(0)
if oJnt.match(obj.name()):
obj.attr("drawStyle").set(2)
##################################################################################
#With selected objects, you create 1 locator to match position and rotation using a parentConstraint
import pymel.core as pm
import maya.cmds as mc
oSel = pm.ls(sl = True)
for obj in oSel:
pm.select(cl = 1)
mk_jnt = pm.spaceLocator()
pm.setAttr('%s.overrideEnabled' % mk_jnt, 1)
pm.setAttr('%s.overrideColor' % mk_jnt, 22)
pm.parentConstraint(obj, mk_jnt)
cnsObj = pm.listConnections (type = 'constraint')
pm.delete(cnsObj)
#############################################################################
# joint creation #
#############################################################################
# AUTHOR : Jalal Tchelebi #
# #
# #
# CREATION DATE : 23/06/2015 #
# UPDATED DATE : 23/06/2015 #
# #
# VERSION : 1.0 #
# #
# DESCRIPTION : From the list of object selected(locators), a joint #
# is created and then parented. #
# #
# HOW TO USE : Select object (locators) in sequence and run script. #
#############################################################################
# from the list of object selected, a joint is created and then parented.
import pymel.core as pm
import maya.cmds as mc
oSel = pm.selected()
oJntList = []
for obj in oSel:
pm.select(cl = 1)
mk_jnt = pm.joint(obj)
pm.parent(mk_jnt, w = 1)
oJntList.append(mk_jnt)
pm.parent(oJntList[1], oJntList[0])
pm.parent(oJntList[2], oJntList[1])
pm.parent(oJntList[3], oJntList[2])
pm.parent(oJntList[4], oJntList[3])
#or
#You can for loop through the "range" starting at [0] through the "len"
#of "oJntList" it using "i" as the index. To remember, "len" index start
#at [1] while "range" start at [0] so the -2 is there to make sure we
#the end of the list.
#At each for loop pass, the i+1 acts like an increment
for i in range(0, len(oJntList - 2)):
pm.parent(oJntList[i + 1], oJntList[i])
# pointOnSurface Tree #
#############################################################################
# AUTHOR : Jalal Tchelebi #
# #