/
battlereplay.py
910 lines (811 loc) · 37.5 KB
/
battlereplay.py
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#Embedded file name: scripts/client/BattleReplay.py
import base64
import os
import datetime
import json
import copy
import cPickle as pickle
import Math
import BigWorld
import ArenaType
import Settings
import CommandMapping
import constants
import Keys
import Event
import AreaDestructibles
import gui.SystemMessages
import gui.Scaleform.CursorDelegator
from gui.app_loader import g_appLoader
from gui.app_loader.settings import GUI_GLOBAL_SPACE_ID
from helpers import EffectsList, isPlayerAvatar, isPlayerAccount, getFullClientVersion
from debug_utils import *
from ConnectionManager import connectionManager
from PlayerEvents import g_playerEvents
from ReplayEvents import g_replayEvents
def _isVideoCameraCtrl(mode):
from AvatarInputHandler.control_modes import VideoCameraControlMode
return isinstance(mode, VideoCameraControlMode)
def _isCatCtrl(mode):
from AvatarInputHandler.control_modes import CatControlMode
return isinstance(mode, CatControlMode)
g_replayCtrl = None
REPLAY_FILE_EXTENSION = '.wotreplay'
AUTO_RECORD_TEMP_FILENAME = 'temp'
FIXED_REPLAY_FILENAME = 'replay_last_battle'
REPLAY_TIME_MARK_CLIENT_READY = 2147483648L
REPLAY_TIME_MARK_REPLAY_FINISHED = 2147483649L
REPLAY_TIME_MARK_CURRENT_TIME = 2147483650L
FAST_FORWARD_STEP = 20.0
class BattleReplay():
isPlaying = property(lambda self: self.__replayCtrl.isPlaying())
isRecording = property(lambda self: self.__replayCtrl.isRecording)
isClientReady = property(lambda self: self.__replayCtrl.isClientReady)
isControllingCamera = property(lambda self: self.__replayCtrl.isControllingCamera)
isOffline = property(lambda self: self.__replayCtrl.isOfflinePlaybackMode)
isTimeWarpInProgress = property(lambda self: self.__replayCtrl.isTimeWarpInProgress or self.__timeWarpCleanupCb is not None)
isServerAim = property(lambda self: self.__replayCtrl.isServerAim)
playerVehicleID = property(lambda self: self.__replayCtrl.playerVehicleID)
fps = property(lambda self: self.__replayCtrl.fps)
ping = property(lambda self: self.__replayCtrl.ping)
isLaggingNow = property(lambda self: self.__replayCtrl.isLaggingNow)
playbackSpeed = property(lambda self: self.__replayCtrl.playbackSpeed)
scriptModalWindowsEnabled = property(lambda self: self.__replayCtrl.scriptModalWindowsEnabled)
currentTime = property(lambda self: self.__replayCtrl.getTimeMark(REPLAY_TIME_MARK_CURRENT_TIME))
warpTime = property(lambda self: self.__warpTime)
def resetUpdateGunOnTimeWarp(self):
self.__updateGunOnTimeWarp = False
isUpdateGunOnTimeWarp = property(lambda self: self.__updateGunOnTimeWarp)
def __init__(self):
userPrefs = Settings.g_instance.userPrefs
if not userPrefs.has_key(Settings.KEY_REPLAY_PREFERENCES):
userPrefs.write(Settings.KEY_REPLAY_PREFERENCES, '')
self.__settings = userPrefs[Settings.KEY_REPLAY_PREFERENCES]
self.__fileName = None
self.__replayCtrl = BigWorld.WGReplayController()
self.__replayCtrl.replayFinishedCallback = self.onReplayFinished
self.__replayCtrl.controlModeChangedCallback = self.onControlModeChanged
self.__replayCtrl.ammoButtonPressedCallback = self.__onAmmoButtonPressed
self.__replayCtrl.playerVehicleIDChangedCallback = self.onPlayerVehicleIDChanged
self.__replayCtrl.clientVersionDiffersCallback = self.onClientVersionDiffers
self.__replayCtrl.battleChatMessageCallback = self.onBattleChatMessage
self.__replayCtrl.lockTargetCallback = self.onLockTarget
self.__replayCtrl.cruiseModeCallback = self.onSetCruiseMode
self.__replayCtrl.equipmentIdCallback = self.onSetEquipmentId
self.__isAutoRecordingEnabled = False
self.__quitAfterStop = False
self.__isPlayingPlayList = False
self.__playList = []
self.__isFinished = False
self.__isMenuShowed = False
self.__updateGunOnTimeWarp = False
g_playerEvents.onBattleResultsReceived += self.__onBattleResultsReceived
g_playerEvents.onAccountBecomePlayer += self.__onAccountBecomePlayer
from account_helpers.settings_core.SettingsCore import g_settingsCore
g_settingsCore.onSettingsChanged += self.__onSettingsChanging
self.__playerDatabaseID = 0
self.__serverSettings = dict()
if isPlayerAccount():
self.__playerDatabaseID = BigWorld.player().databaseID
self.__playbackSpeedModifiers = (0.0, 0.0625, 0.125, 0.25, 0.5, 1.0, 2.0, 4.0, 8.0, 16.0)
self.__playbackSpeedModifiersStr = ('0', '1/16', '1/8', '1/4', '1/2', '1', '2', '4', '8', '16')
self.__playbackSpeedIdx = self.__playbackSpeedModifiers.index(1.0)
self.__savedPlaybackSpeedIdx = self.__playbackSpeedIdx
self.__gunWasLockedBeforePause = False
self.__wasVideoBeforeRewind = False
self.__videoCameraMatrix = Math.Matrix()
self.__replayDir = './replays'
self.__replayCtrl.clientVersion = BigWorld.wg_getProductVersion()
self.__timeWarpCleanupCb = None
self.__enableTimeWarp = False
self.__disableSidePanelContextMenuCb = None
self.__isChatPlaybackEnabled = True
self.__warpTime = -1.0
self.__skipMessage = False
self.__equipmentId = None
self.__rewind = False
self.__forceEffectDisable = False
self.replayTimeout = 0
self.enableAutoRecordingBattles(True)
gui.Scaleform.CursorDelegator.g_cursorDelegator.detachCursor()
self.onCommandReceived = Event.Event()
self.onAmmoSettingChanged = Event.Event()
self.onStopped = Event.Event()
def destroy(self):
self.stop()
self.onCommandReceived.clear()
self.onCommandReceived = None
self.onAmmoSettingChanged.clear()
self.onAmmoSettingChanged = None
g_playerEvents.onBattleResultsReceived -= self.__onBattleResultsReceived
g_playerEvents.onAccountBecomePlayer -= self.__onAccountBecomePlayer
from account_helpers.settings_core.SettingsCore import g_settingsCore
g_settingsCore.onSettingsChanged -= self.__onSettingsChanging
self.enableAutoRecordingBattles(False)
self.__replayCtrl.replayFinishedCallback = None
self.__replayCtrl.controlModeChangedCallback = None
self.__replayCtrl.clientVersionDiffersCallback = None
self.__replayCtrl.playerVehicleIDChangedCallback = None
self.__replayCtrl.battleChatMessageCallback = None
self.__replayCtrl.ammoButtonPressedCallback = None
self.__replayCtrl.lockTargetCallback = None
self.__replayCtrl.cruiseModeCallback = None
self.__replayCtrl.equipmentIdCallback = None
self.__replayCtrl = None
self.__settings = None
self.__videoCameraMatrix = None
self.__warpTime = -1.0
if self.__timeWarpCleanupCb is not None:
BigWorld.cancelCallback(self.__timeWarpCleanupCb)
self.__timeWarpCleanupCb = None
def record(self, fileName = None):
if self.isPlaying:
return False
if self.isRecording:
if not self.stop():
LOG_ERROR('Failed to start recording new replay - cannot stop previous record')
return False
useAutoFilename = False
if fileName is None:
useAutoFilename = True
try:
if not os.path.isdir(self.__replayDir):
os.makedirs(self.__replayDir)
except:
LOG_ERROR('Failed to create directory for replay files')
return False
success = False
for i in xrange(100):
try:
if useAutoFilename:
fileName = os.path.join(self.__replayDir, AUTO_RECORD_TEMP_FILENAME + ('' if i == 0 else str(i)) + REPLAY_FILE_EXTENSION)
f = open(fileName, 'wb')
f.close()
os.remove(fileName)
success = True
break
except:
if useAutoFilename:
continue
else:
break
if not success:
LOG_ERROR('Failed to create replay file, replays folder may be write-protected')
return False
elif self.__replayCtrl.startRecording(fileName):
self.__fileName = fileName
return True
else:
return False
def play(self, fileName = None):
if self.isRecording:
self.stop()
import SafeUnpickler
import cPickle
unpickler = SafeUnpickler.SafeUnpickler()
cPickle.loads = unpickler.loads
if fileName is not None and fileName.rfind('.wotreplaylist') != -1:
self.__playList = []
self.__isPlayingPlayList = True
try:
f = open(fileName)
s = f.read()
f.close()
self.__playList = s.replace('\r\n', '\n').replace('\r', '\n').split('\n')
fileName = None
except:
pass
if fileName is None:
if len(self.__playList) == 0:
return False
fileName = self.__playList[0]
self.__playList.pop(0)
self.__quitAfterStop = len(self.__playList) == 0
self.__fileName = fileName
if self.__replayCtrl.startPlayback(fileName):
self.__playbackSpeedIdx = self.__playbackSpeedModifiers.index(1.0)
self.__savedPlaybackSpeedIdx = self.__playbackSpeedIdx
return True
else:
self.__fileName = None
return False
def stop(self, rewindToTime = None, delete = False):
if not self.isPlaying and not self.isRecording:
return False
self.onStopped()
wasPlaying = self.isPlaying
isOffline = self.__replayCtrl.isOfflinePlaybackMode
self.__replayCtrl.stop(delete)
self.__fileName = None
if self.__disableSidePanelContextMenuCb is not None:
BigWorld.cancelCallback(self.__disableSidePanelContextMenuCb)
self.__disableSidePanelContextMenuCb = None
if wasPlaying:
if not isOffline:
connectionManager.onDisconnected += self.__showLoginPage
BigWorld.clearEntitiesAndSpaces()
BigWorld.disconnect()
if self.__quitAfterStop:
BigWorld.quit()
elif isOffline:
self.__showLoginPage()
def autoStartBattleReplay(self):
fileName = self.__replayCtrl.getAutoStartFileName()
if fileName != '':
self.__quitAfterStop = True
if not self.play(fileName):
BigWorld.quit()
else:
return True
return False
def handleKeyEvent(self, isDown, key, mods, isRepeat, event):
if not self.isPlaying:
return False
if self.isTimeWarpInProgress:
return True
if key == Keys.KEY_F1:
return True
if not self.isClientReady:
return False
cmdMap = CommandMapping.g_instance
player = BigWorld.player()
if not isPlayerAvatar():
return False
if key == Keys.KEY_ESCAPE:
if isDown and not player.isForcedGuiControlMode():
self.__isMenuShowed = True
return False
if not player.isForcedGuiControlMode():
self.__isMenuShowed = False
if self.__isMenuShowed:
return False
currReplayTime = self.__replayCtrl.getTimeMark(REPLAY_TIME_MARK_CURRENT_TIME)
finishReplayTime = self.__replayCtrl.getTimeMark(REPLAY_TIME_MARK_REPLAY_FINISHED)
if currReplayTime > finishReplayTime:
currReplayTime = finishReplayTime
isCursorVisible = gui.Scaleform.CursorDelegator.g_cursorDelegator._CursorDelegator__activated
fastForwardStep = FAST_FORWARD_STEP * (2.0 if mods == 2 else 1.0)
if (key == Keys.KEY_LEFTMOUSE or cmdMap.isFired(CommandMapping.CMD_CM_SHOOT, key)) and isDown and not isCursorVisible:
if self.isControllingCamera:
controlMode = self.getControlMode()
self.onControlModeChanged('arcade')
self.__replayCtrl.isControllingCamera = False
self.onControlModeChanged(controlMode)
self.__showInfoMessage('replayFreeCameraActivated')
else:
self.__replayCtrl.isControllingCamera = True
self.onControlModeChanged()
self.__showInfoMessage('replaySavedCameraActivated')
return True
if cmdMap.isFired(CommandMapping.CMD_CM_ALTERNATE_MODE, key) and isDown:
if self.isControllingCamera:
return True
if key == Keys.KEY_SPACE and isDown and not self.__isFinished:
if self.__playbackSpeedIdx > 0:
self.setPlaybackSpeedIdx(0)
else:
self.setPlaybackSpeedIdx(self.__savedPlaybackSpeedIdx if self.__savedPlaybackSpeedIdx != 0 else self.__playbackSpeedModifiers.index(1.0))
return True
if key == Keys.KEY_DOWNARROW and isDown and not self.__isFinished:
if self.__playbackSpeedIdx > 0:
self.setPlaybackSpeedIdx(self.__playbackSpeedIdx - 1)
return True
if key == Keys.KEY_UPARROW and isDown and not self.__isFinished:
if self.__playbackSpeedIdx < len(self.__playbackSpeedModifiers) - 1:
self.setPlaybackSpeedIdx(self.__playbackSpeedIdx + 1)
return True
if key == Keys.KEY_RIGHTARROW and isDown and not self.__isFinished:
self.__timeWarp(currReplayTime + fastForwardStep)
return True
if key == Keys.KEY_LEFTARROW:
self.__timeWarp(currReplayTime - fastForwardStep)
return True
if key == Keys.KEY_HOME and isDown:
self.__timeWarp(0.0)
return True
if key == Keys.KEY_END and isDown and not self.__isFinished:
self.__timeWarp(finishReplayTime)
return True
if key == Keys.KEY_C and isDown:
self.__isChatPlaybackEnabled = not self.__isChatPlaybackEnabled
playerControlMode = player.inputHandler.ctrl
isVideoCamera = _isVideoCameraCtrl(playerControlMode) or _isCatCtrl(playerControlMode)
suppressCommand = False
if cmdMap.isFiredList(xrange(CommandMapping.CMD_AMMO_CHOICE_1, CommandMapping.CMD_AMMO_CHOICE_0 + 1), key) and isDown:
suppressCommand = True
elif (key == Keys.KEY_RETURN or key == Keys.KEY_NUMPADENTER) and isDown and mods != 4:
suppressCommand = True
elif cmdMap.isFiredList((CommandMapping.CMD_CM_LOCK_TARGET,
CommandMapping.CMD_CM_LOCK_TARGET_OFF,
CommandMapping.CMD_CM_POSTMORTEM_NEXT_VEHICLE,
CommandMapping.CMD_CM_POSTMORTEM_SELF_VEHICLE,
CommandMapping.CMD_RADIAL_MENU_SHOW,
CommandMapping.CMD_RELOAD_PARTIAL_CLIP), key) and isDown and not isCursorVisible:
suppressCommand = True
elif cmdMap.isFiredList((CommandMapping.CMD_USE_HORN,
CommandMapping.CMD_STOP_UNTIL_FIRE,
CommandMapping.CMD_INCREMENT_CRUISE_MODE,
CommandMapping.CMD_DECREMENT_CRUISE_MODE,
CommandMapping.CMD_MOVE_FORWARD,
CommandMapping.CMD_MOVE_FORWARD_SPEC,
CommandMapping.CMD_MOVE_BACKWARD,
CommandMapping.CMD_ROTATE_LEFT,
CommandMapping.CMD_ROTATE_RIGHT), key):
suppressCommand = True
if suppressCommand:
if isVideoCamera:
playerControlMode.handleKeyEvent(isDown, key, mods, event)
return True
return False
def handleMouseEvent(self, dx, dy, dz):
if not (self.isPlaying and self.isClientReady):
return False
if self.isTimeWarpInProgress:
return True
player = BigWorld.player()
if not isPlayerAvatar():
return False
if self.isControllingCamera:
if dz != 0:
return True
return False
def setGunRotatorTargetPoint(self, value):
self.__replayCtrl.gunRotatorTargetPoint = value
def getGunRotatorTargetPoint(self):
return self.__replayCtrl.gunRotatorTargetPoint
def setConsumablesPosition(self, pos, dir = Math.Vector3(1, 1, 1)):
self.__replayCtrl.gunMarkerPosition = pos
self.__replayCtrl.gunMarkerDirection = dir
def setGunMarkerParams(self, diameter, pos, dir):
controlMode = self.getControlMode()
if controlMode != 'mapcase':
self.__replayCtrl.gunMarkerDiameter = diameter
self.__replayCtrl.gunMarkerPosition = pos
self.__replayCtrl.gunMarkerDirection = dir
def getGunMarkerParams(self, defaultPos, defaultDir):
diameter = self.__replayCtrl.gunMarkerDiameter
dir = self.__replayCtrl.gunMarkerDirection
pos = self.__replayCtrl.gunMarkerPosition
if dir == Math.Vector3(0, 0, 0):
pos = defaultPos
dir = defaultDir
return (diameter, pos, dir)
def getGunMarkerPos(self):
return self.__replayCtrl.gunMarkerPosition
def getEquipmentId(self):
return self.__equipmentId
def setArcadeGunMarkerSize(self, size):
self.__replayCtrl.setArcadeGunMarkerSize(size)
def getArcadeGunMarkerSize(self):
return self.__replayCtrl.getArcadeGunMarkerSize()
def setSPGGunMarkerParams(self, dispersionAngle, size):
self.__replayCtrl.setSPGGunMarkerParams((dispersionAngle, size))
def getSPGGunMarkerParams(self):
return self.__replayCtrl.getSPGGunMarkerParams()
def setAimClipPosition(self, position):
self.__replayCtrl.setAimClipPosition(position)
def getAimClipPosition(self):
return self.__replayCtrl.getAimClipPosition()
def setTurretYaw(self, value):
self.__replayCtrl.turretYaw = value
def getTurretYaw(self):
return self.__replayCtrl.turretYaw
def setGunPitch(self, value):
self.__replayCtrl.gunPitch = value
def getGunPitch(self):
return self.__replayCtrl.gunPitch
def getGunReloadAmountLeft(self):
return self.__replayCtrl.getGunReloadAmountLeft()
def setGunReloadTime(self, startTime, duration):
self.__replayCtrl.setGunReloadTime(startTime, duration)
def setArenaPeriod(self, period, length):
assert self.isRecording
if period == constants.ARENA_PERIOD.AFTERBATTLE:
period = constants.ARENA_PERIOD.BATTLE
self.__replayCtrl.arenaPeriod = period
self.__replayCtrl.arenaLength = length
def getArenaPeriod(self):
assert self.isPlaying
ret = self.__replayCtrl.arenaPeriod
if ret not in (constants.ARENA_PERIOD.IDLE,
constants.ARENA_PERIOD.WAITING,
constants.ARENA_PERIOD.PREBATTLE,
constants.ARENA_PERIOD.BATTLE):
ret = constants.ARENA_PERIOD.WAITING
return ret
def getArenaLength(self):
assert self.isPlaying
return self.__replayCtrl.arenaLength
def setPlayerVehicleID(self, vehicleID):
if vehicleID == 0 and isPlayerAvatar():
vehicleID = BigWorld.player().playerVehicleID
self.__replayCtrl.playerVehicleID = vehicleID
def setPlaybackSpeedIdx(self, value, arenaLoaded = False):
if self.isTimeWarpInProgress and not arenaLoaded:
return
self.__savedPlaybackSpeedIdx = self.__playbackSpeedIdx
self.__playbackSpeedIdx = value
newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
self.__enableInGameEffects(0.0 < newSpeed < 8.0 and not self.__forceEffectDisable)
g_replayEvents.onMuteSound(newSpeed == 0.0 or self.__forceEffectDisable)
player = BigWorld.player()
if newSpeed != self.__replayCtrl.playbackSpeed:
if newSpeed == 0:
self.__gunWasLockedBeforePause = player.gunRotator._VehicleGunRotator__isLocked
player.gunRotator.lock(True)
self.__showInfoMessage('replayPaused')
g_replayEvents.onPause(True)
else:
player.gunRotator.lock(self.__gunWasLockedBeforePause)
newSpeedStr = self.__playbackSpeedModifiersStr[self.__playbackSpeedIdx]
self.__showInfoMessage('replaySpeedChange', {'speed': newSpeedStr})
g_replayEvents.onPause(False)
self.__replayCtrl.playbackSpeed = newSpeed
if self.__replayCtrl.playbackSpeed == 0:
BigWorld.callback(0, self.__updateAim)
def getPlaybackSpeedIdx(self):
ret = self.__playbackSpeedModifiers.index(self.__replayCtrl.playbackSpeed)
if ret == -1:
return self.__playbackSpeedModifiers.index(1.0)
return ret
def setControlMode(self, value):
self.__replayCtrl.controlMode = value
def getControlMode(self):
return self.__replayCtrl.controlMode
def onClientReady(self):
if not (self.isPlaying or self.isRecording):
return
if self.isRecording and BigWorld.player().arena.guiType == constants.ARENA_GUI_TYPE.TUTORIAL:
self.stop(None, True)
return
self.__replayCtrl.playerVehicleID = BigWorld.player().playerVehicleID
self.__replayCtrl.onClientReady()
if self.isPlaying:
AreaDestructibles.g_destructiblesManager.onAfterReplayTimeWarp()
if self.isRecording:
player = BigWorld.player()
arena = player.arena
arenaName = arena.arenaType.geometry
i = arenaName.find('/')
if i != -1:
arenaName = arenaName[i + 1:]
now = datetime.datetime.now()
now = '%02d.%02d.%04d %02d:%02d:%02d' % (now.day,
now.month,
now.year,
now.hour,
now.minute,
now.second)
vehicleName = BigWorld.entities[player.playerVehicleID].typeDescriptor.name
vehicleName = vehicleName.replace(':', '-')
vehicles = self.__getArenaVehiclesInfo()
gameplayID = player.arenaTypeID >> 16
clientVersionFromXml = getFullClientVersion()
clientVersionFromExe = BigWorld.wg_getProductVersion()
arenaInfo = {'dateTime': now,
'playerName': player.name,
'playerID': self.__playerDatabaseID,
'playerVehicle': vehicleName,
'mapName': arenaName,
'mapDisplayName': arena.arenaType.name,
'gameplayID': ArenaType.getGameplayName(gameplayID) or gameplayID,
'vehicles': vehicles,
'battleType': arena.bonusType,
'clientVersionFromExe': clientVersionFromExe,
'clientVersionFromXml': clientVersionFromXml,
'serverName': connectionManager.serverUserName,
'regionCode': constants.AUTH_REALM,
'serverSettings': self.__serverSettings}
self.__replayCtrl.recMapName = arenaName
self.__replayCtrl.recPlayerVehicleName = vehicleName
self.__replayCtrl.setArenaInfoStr(json.dumps(arenaInfo))
else:
self.__showInfoMessage('replayControlsHelp1')
self.__showInfoMessage('replayControlsHelp2')
self.__showInfoMessage('replayControlsHelp3')
self.__disableSidePanelContextMenu()
if self.replayTimeout > 0:
LOG_DEBUG('replayTimeout set for %.2f' % float(self.replayTimeout))
BigWorld.callback(float(self.replayTimeout), BigWorld.quit)
def __getArenaVehiclesInfo(self):
vehicles = {}
for k, v in BigWorld.player().arena.vehicles.iteritems():
vehicle = copy.copy(v)
vehicle['vehicleType'] = v['vehicleType'].name if v['vehicleType'] is not None else ''
del vehicle['accountDBID']
del vehicle['prebattleID']
del vehicle['clanDBID']
del vehicle['isPrebattleCreator']
del vehicle['isAvatarReady']
vehicles[k] = vehicle
return vehicles
def onBattleSwfLoaded(self):
if self.isPlaying:
self.__replayCtrl.onBattleSwfLoaded()
self.__serverSettings = dict()
try:
self.__serverSettings = json.loads(self.__replayCtrl.getArenaInfoStr()).get('serverSettings')
from gui.LobbyContext import g_lobbyContext
g_lobbyContext.setServerSettings(self.__serverSettings)
except:
pass
def onCommonSwfLoaded(self):
self.__enableTimeWarp = False
def onCommonSwfUnloaded(self):
self.__enableTimeWarp = True
def onReplayFinished(self):
if not self.scriptModalWindowsEnabled:
self.stop()
return
if self.__isPlayingPlayList:
self.stop()
BigWorld.callback(1.0, self.play)
return
self.__isMenuShowed = False
from gui import DialogsInterface
DialogsInterface.showI18nInfoDialog('replayStopped', self.__setStopDelay)
self.__isFinished = True
self.setPlaybackSpeedIdx(0)
def onControlModeChanged(self, forceControlMode = None):
player = BigWorld.player()
if not self.isPlaying or not isPlayerAvatar():
return
if not self.isControllingCamera and forceControlMode is None:
return
controlMode = self.getControlMode() if forceControlMode is None else forceControlMode
preferredPos = self.getGunRotatorTargetPoint()
if controlMode == 'mapcase':
_, preferredPos, _ = self.getGunMarkerParams(preferredPos, Math.Vector3(0.0, 0.0, 1.0))
player.inputHandler.onControlModeChanged(controlMode, camMatrix=BigWorld.camera().matrix, preferredPos=preferredPos, saveZoom=False, saveDist=False, equipmentID=self.__equipmentId)
def onPlayerVehicleIDChanged(self):
player = BigWorld.player()
if self.isPlaying and hasattr(player, 'positionControl'):
player.inputHandler.ctrl.selectPlayer(self.__replayCtrl.playerVehicleID)
def setAmmoSetting(self, idx):
if not isPlayerAvatar():
return
if self.isRecording:
self.__replayCtrl.onAmmoButtonPressed(idx)
def __onAmmoButtonPressed(self, idx):
self.onAmmoSettingChanged(idx)
def onLockTarget(self, lock):
player = BigWorld.player()
if not isPlayerAvatar():
return
if self.isPlaying:
if lock == 1:
player.soundNotifications.play('target_captured')
elif lock == 0:
player.soundNotifications.play('target_unlocked')
else:
player.soundNotifications.play('target_lost')
elif self.isRecording:
self.__replayCtrl.onLockTarget(lock)
def onBattleChatMessage(self, messageText, isCurrentPlayer):
from messenger import MessengerEntry
if self.isRecording:
if not self.__skipMessage:
self.__replayCtrl.onBattleChatMessage(messageText, isCurrentPlayer)
self.__skipMessage = False
elif self.isPlaying and not self.isTimeWarpInProgress:
if self.__isChatPlaybackEnabled:
MessengerEntry.g_instance.gui.addClientMessage(messageText, isCurrentPlayer)
def skipMessage(self):
self.__skipMessage = True
def onChatAction(self, chatAction):
if self.isPlaying:
pass
def setFpsPingLag(self, fps, ping, isLaggingNow):
if self.isPlaying:
return
self.__replayCtrl.fps = fps
self.__replayCtrl.ping = ping
self.__replayCtrl.isLaggingNow = isLaggingNow
def onClientVersionDiffers(self):
if BigWorld.wg_isFpsInfoStoreEnabled():
BigWorld.wg_markFpsStoreFileAsFailed(self.__fileName)
self.__onClientVersionConfirmDlgClosed(False)
return
if not self.scriptModalWindowsEnabled:
self.__onClientVersionConfirmDlgClosed(True)
return
g_appLoader.onGUISpaceChanged += self.__onGUISpaceChanged
g_appLoader.showLogin()
def __onGUISpaceChanged(self, spaceID):
if spaceID != GUI_GLOBAL_SPACE_ID.LOGIN:
return
g_appLoader.onGUISpaceChanged -= self.__onGUISpaceChanged
from gui import DialogsInterface
DialogsInterface.showI18nConfirmDialog('replayNotification', self.__onClientVersionConfirmDlgClosed)
def __onClientVersionConfirmDlgClosed(self, result):
if result:
self.__replayCtrl.isWaitingForVersionConfirm = False
else:
self.stop()
def registerWotReplayFileExtension(self):
self.__replayCtrl.registerWotReplayFileExtension()
def enableAutoRecordingBattles(self, enable):
if self.__isAutoRecordingEnabled == enable:
return
self.__isAutoRecordingEnabled = enable
if enable:
if enable == 1:
self.setResultingFileName(FIXED_REPLAY_FILENAME, True)
elif enable == 2:
self.setResultingFileName(None)
g_playerEvents.onAccountBecomePlayer += self.__startAutoRecord
self.__startAutoRecord()
else:
g_playerEvents.onAccountBecomePlayer -= self.__startAutoRecord
if self.isRecording:
self.stop()
def setResultingFileName(self, fileName, overwriteExisting = False):
self.__replayCtrl.setResultingFileName(fileName or '', overwriteExisting)
def cancelSaveCurrMessage(self):
self.__replayCtrl.saveCurrMessage(False)
def saveCurrMessage(self):
self.__replayCtrl.saveCurrMessage(True)
def __showInfoMessage(self, msg, args = None):
from gui.battle_control import g_sessionProvider
if not self.isTimeWarpInProgress:
ctrl = g_sessionProvider.getBattleMessagesCtrl()
if ctrl:
ctrl.showInfoMessage(msg, True, args)
def __startAutoRecord(self):
if not self.__isAutoRecordingEnabled:
return
if self.isPlaying:
return
if self.isRecording or not isPlayerAccount():
BigWorld.callback(0.1, self.__startAutoRecord)
return
self.record()
def __showLoginPage(self):
g_appLoader.showLogin()
connectionManager.onDisconnected -= self.__showLoginPage
def __updateAim(self):
if self.getPlaybackSpeedIdx() == 0:
player = BigWorld.player()
if isPlayerAvatar():
if player.inputHandler.aim is not None:
player.inputHandler.aim._update()
BigWorld.callback(0, self.__updateAim)
def setArenaStatisticsStr(self, arenaUniqueStr):
self.__replayCtrl.setArenaStatisticsStr(arenaUniqueStr)
def __onBattleResultsReceived(self, isPlayerVehicle, results):
if isPlayerVehicle:
modifiedResults = copy.deepcopy(results)
allPlayersVehicles = modifiedResults.get('vehicles', None)
if allPlayersVehicles is not None:
for playerVehicles in allPlayersVehicles.itervalues():
for vehicle in playerVehicles:
vehicle['damageEventList'] = None
personals = modifiedResults.get('personal', None)
if personals is not None:
for personal in personals.itervalues():
for field in ('damageEventList', 'xpReplay', 'creditsReplay', 'tmenXPReplay', 'fortResourceReplay', 'goldReplay', 'freeXPReplay'):
personal[field] = None
details = personal.pop('details', None)
if details is not None:
modifiedDetails = dict()
for key, value in details.iteritems():
modifiedDetails[str(key)] = value
personal['details'] = modifiedDetails
modifiedResults = (modifiedResults, self.__getArenaVehiclesInfo(), BigWorld.player().arena.statistics)
self.__replayCtrl.setArenaStatisticsStr(json.dumps(modifiedResults))
def __onAccountBecomePlayer(self):
if not isPlayerAccount():
return
player = BigWorld.player()
self.__serverSettings['roaming'] = player.serverSettings['roaming']
self.__serverSettings['isPotapovQuestEnabled'] = player.serverSettings.get('isPotapovQuestEnabled', False)
if player.databaseID is None:
BigWorld.callback(0.1, self.__onAccountBecomePlayer)
else:
self.__playerDatabaseID = player.databaseID
def __onSettingsChanging(self, diff):
newSpeed = self.__playbackSpeedModifiers[self.__playbackSpeedIdx]
newQuiet = newSpeed == 0 or newSpeed > 4.0
g_replayEvents.onMuteSound(newQuiet)
def __timeWarp(self, time):
if not self.isPlaying or not self.__enableTimeWarp:
return
BigWorld.wg_enableGUIBackground(True, False)
if self.__isFinished:
self.setPlaybackSpeedIdx(self.__savedPlaybackSpeedIdx)
self.__isFinished = False
self.__warpTime = time
self.__rewind = time < self.__replayCtrl.getTimeMark(REPLAY_TIME_MARK_CURRENT_TIME)
AreaDestructibles.g_destructiblesManager.onBeforeReplayTimeWarp(self.__rewind)
self.__updateGunOnTimeWarp = True
EffectsList.EffectsListPlayer.clear()
if self.__rewind:
playerControlMode = BigWorld.player().inputHandler.ctrl
self.__wasVideoBeforeRewind = _isVideoCameraCtrl(playerControlMode)
self.__videoCameraMatrix.set(BigWorld.camera().matrix)
self.__forceEffectDisable = True
self.setPlaybackSpeedIdx(self.__playbackSpeedModifiers.index(1.0))
BigWorld.PyGroundEffectManager().stopAll()
self.__enableInGameEffects(False)
if not self.__replayCtrl.beginTimeWarp(time):
self.__cleanupAfterTimeWarp()
return
if self.__timeWarpCleanupCb is None:
self.__timeWarpCleanupCb = BigWorld.callback(0.0, self.__cleanupAfterTimeWarp)
g_replayEvents.onTimeWarpStart()
g_replayEvents.onMuteSound(True)
def __cleanupAfterTimeWarp(self):
BigWorld.wg_clearDecals()
if self.__replayCtrl.isTimeWarpInProgress:
self.__enableInGameEffects(False)
self.__timeWarpCleanupCb = BigWorld.callback(0, self.__cleanupAfterTimeWarp)
else:
if self.__timeWarpCleanupCb is not None:
BigWorld.cancelCallback(self.__timeWarpCleanupCb)
self.__timeWarpCleanupCb = None
self.__warpTime = -1.0
if not self.__rewind:
BigWorld.wg_enableGUIBackground(False, False)
self.__enableInGameEffects(0.0 < self.__playbackSpeedModifiers[self.__playbackSpeedIdx] < 8.0)
g_replayEvents.onMuteSound(not 0.0 < self.__playbackSpeedModifiers[self.__playbackSpeedIdx] < 8.0)
if self.__wasVideoBeforeRewind:
BigWorld.player().inputHandler.onControlModeChanged('video', prevModeName='arcade', camMatrix=self.__videoCameraMatrix)
self.__wasVideoBeforeRewind = False
g_replayEvents.onTimeWarpFinish()
def __enableInGameEffects(self, enable):
AreaDestructibles.g_destructiblesManager.forceNoAnimation = not enable
def __disableSidePanelContextMenu(self):
self.__disableSidePanelContextMenuCb = None
app = g_appLoader.getDefBattleApp()
if app and hasattr(app.movie, 'leftPanel'):
app.movie.leftPanel.onMouseDown = None
app.movie.rightPanel.onMouseDown = None
else:
self.__disableSidePanelContextMenuCb = BigWorld.callback(0.1, self.__disableSidePanelContextMenu)
def getSetting(self, key, default = None):
if self.__settings.has_key(key):
return pickle.loads(base64.b64decode(self.__settings.readString(key)))
return default
def setSetting(self, key, value):
self.__settings.write(key, base64.b64encode(pickle.dumps(value)))
def isFinished(self):
if self.isPlaying or g_replayCtrl.isTimeWarpInProgress:
return self.__isFinished
else:
return False
def onArenaLoaded(self):
self.__forceEffectDisable = False
self.setPlaybackSpeedIdx(self.__savedPlaybackSpeedIdx, True)
BigWorld.wg_enableGUIBackground(False, False)
def onSetCruiseMode(self, mode):
from gui.battle_control import g_sessionProvider
from gui.battle_control.battle_constants import VEHICLE_VIEW_STATE
if self.isRecording:
self.__replayCtrl.onSetCruiseMode(mode)
elif self.isPlaying:
g_sessionProvider.invalidateVehicleState(VEHICLE_VIEW_STATE.CRUISE_MODE, mode)
def isNeedToPlay(self, entity_id):
return self.__replayCtrl.isEffectNeedToPlay(entity_id)
def setUseServerAim(self, server_aim):
return self.__replayCtrl.onServerAim(server_aim)
def printAIMType(self):
if self.isServerAim:
print 'SERVER_AIM_ACTIVE'
else:
print 'CLIENT_AIM_ACTIVE'
def setEquipmentID(self, value):
self.__replayCtrl.onSetEquipmentID(value)
def onSetEquipmentId(self, equipmentId):
arcadeMode = BigWorld.player().inputHandler.ctrls.get('arcade', None)
if equipmentId != -1:
self.__equipmentId = equipmentId
arcadeMode.showGunMarker(False)
mapCaseMode = BigWorld.player().inputHandler.ctrls.get('mapcase', None)
if mapCaseMode is not None:
mapCaseMode.activateEquipment(equipmentId)
else:
arcadeMode.showGunMarker(True)
def __setStopDelay(self):
BigWorld.callback(0.0, self.stop)
def isPlaying():
return g_replayCtrl.isPlaying or g_replayCtrl.isTimeWarpInProgress