/
game_setup_state.py
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/
game_setup_state.py
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__author__ = 'JordSti'
import gui
import cards
class game_setup_state(gui.gui_state):
# need todo
# combobox to pick superhero
# check box for all random
# duplicated hero ?
def __init__(self):
gui.gui_state.__init__(self)
#loading superheroes
self.library = cards.library("../dc-deck/pack1")
self.lbl_title = gui.label()
self.lbl_title.font = gui.get_big_font()
self.lbl_title.text = "Game Setup"
self.lbl_players_name = gui.label()
self.lbl_players_name.text = "Players name"
self.lbl_players_num = gui.label()
self.lbl_players_num.text = "Number of players : "
self.lbl_players_num.render()
self.cb_players_num = gui.combobox(50, 22)
self.cb_players_num.items.append("2")
self.cb_players_num.items.append("3")
self.cb_players_num.items.append("4")
self.cb_players_num.items.append("5")
self.cb_players_num.add_receiver(self.player_num_changed)
self.lbl_cb_superhero_pick = gui.label()
self.lbl_cb_superhero_pick.text = "Random superhero : "
self.cb_superhero_pick = gui.checkbox()
self.cb_superhero_pick.checked = True
self.cb_superhero_pick.state_changed = self.pick_random_changed
self.add(self.lbl_title)
self.add(self.lbl_players_name)
self.add(self.lbl_players_num)
self.add(self.cb_players_num)
self.add(self.lbl_cb_superhero_pick)
self.add(self.cb_superhero_pick)
self.tb_players = []
self.lbl_players = []
self.slider_player_superhero = []
nb_players = int(self.cb_players_num.get_item())
for i in range(5):
tb = gui.textbox(180, 22)
self.tb_players.append(tb)
self.add(tb)
lbl = gui.label(25, 22)
lbl.text = str(i+1) + " : "
self.lbl_players.append(lbl)
self.add(lbl)
if i < nb_players:
tb.visible = True
lbl.visible = True
else:
tb.visible = False
lbl.visible = False
slider = gui.slider(100, 22)
slider.visible = False
for s in self.library.superheroes:
slider.items.append(s.name)
self.slider_player_superhero.append(slider)
self.add(slider)
self.btn_start = gui.button(180, 40)
self.btn_start.caption = "Start !"
self.btn_start.add_receivers(self.start_game)
self.btn_back = gui.button(180, 40)
self.btn_back.caption = "Back"
self.btn_back.add_receivers(self.back)
self.add(self.btn_start)
self.add(self.btn_back)
def player_num_changed(self, src, nb_players):
nb_players = int(nb_players)
for i in range(5):
if i < nb_players:
self.tb_players[i].visible = True
self.lbl_players[i].visible = True
if not self.cb_superhero_pick.checked:
self.slider_player_superhero[i].visible = True
else:
self.tb_players[i].visible = False
self.lbl_players[i].visible = False
self.slider_player_superhero[i].visible = False
def pick_random_changed(self, checkbox):
i = 0
nb_players = int(self.cb_players_num.get_item())
for slider in self.slider_player_superhero:
if i < nb_players:
slider.visible = not checkbox.checked
i += 1
def game_start_check(self):
nb_players = int(self.cb_players_num.get_item())
superheroes = []
for s in self.library.superheroes:
superheroes.append(s.name)
if not self.cb_superhero_pick.checked:
for i in range(nb_players):
p_superhero = self.slider_player_superhero[i].get_item()
if p_superhero in superheroes:
superheroes.remove(p_superhero)
else:
gui.dialogbox(self, "Game error", "A Superhero can only by pick by one player")
return False
#unique player name
names = []
for i in range(nb_players):
pname = self.tb_players[i].text
if len(pname) == 0:
gui.dialogbox(self, "Player name error", "Empty player name are not allowed")
return False
if not pname in names:
names.append(pname)
else:
gui.dialogbox(self, "Player name error", "Each player must have a unique name")
return False
return True
def start_game(self, src):
if self.game_start_check():
player_num = int(self.cb_players_num.get_item())
names = []
for i in range(player_num):
pn = self.tb_players[i].text
names.append(pn)
from game_state import game_state
if self.cb_superhero_pick.checked:
state = game_state(names)
self.viewport.push(state)
else:
picks = {}
for i in range(player_num):
picks[names[i]] = self.slider_player_superhero[i].get_item()
state = game_state(names, game_state.ChosenPick, picks)
self.viewport.push(state)
def back(self, src):
from main_menu import main_menu
state = main_menu()
self.viewport.push(state)
def init(self):
self.lbl_title.x = 30
self.lbl_title.y = 20
self.btn_back.x = 30
self.btn_back.y = self.height - 100
self.btn_start.x = self.width - 300
self.btn_start.y = self.height - 100
self.lbl_players_name.x = 20
self.lbl_players_name.y = 120
self.lbl_players_num.x = 600
self.lbl_players_num.y = 200
self.cb_players_num.x = self.lbl_players_num.x + self.lbl_players_num.width + 5
self.cb_players_num.y = 200
self.lbl_cb_superhero_pick.x = 600
self.lbl_cb_superhero_pick.y = 250
self.lbl_cb_superhero_pick.render()
self.cb_superhero_pick.x = self.lbl_cb_superhero_pick.x + self.lbl_cb_superhero_pick.width + 5
self.cb_superhero_pick.y = 250
current_y = 150
for i in range(5):
self.lbl_players[i].x = 50
self.lbl_players[i].y = current_y
self.tb_players[i].x = 75
self.tb_players[i].y = current_y
self.slider_player_superhero[i].x = 265
self.slider_player_superhero[i].y = current_y
current_y += 30