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agario.py
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agario.py
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from ball import Ball
import turtle
import time
import random
import math
import tkinter as tk
from tkinter import simpledialog
from turtle import Screen
turtle.tracer(0,0)
turtle.hideturtle()
RUNNING = True
SLEEP = 0.0077
turtle.pu()
SCREEN_WIDTH = turtle.getcanvas().winfo_width()//2
SCREEN_HEIGHT = turtle.getcanvas().winfo_height()//2
MY_BALL = Ball(0,0,10,10,30,"plum")
lives=3
#food
MINIMUM_FOOD_RADIUS = 5
MAXIMUM_FOOD_RADIUS = 10
#Main Variables
NUMBER_OF_BALLS = 7
MINIMUM_BALL_RADIUS = 10
MAXIMUM_BALL_RADIUS = 100
MINIMUM_BALL_DX = -3
MAXIMUM_BALL_DX = 3.5
MAXIMUM_BALL_DY = 3.5
MINIMUM_BALL_DY = -3
#set up for the score
global score
score = 0
Height = 350
Width = 40
turtle.goto(Width,Height)
#setting my background color
turtle.register_shape('marble.gif')
turtle.bgpic('marble.gif')
greeting = simpledialog.askstring("Input", "Are you ready to start the game?(yes or no) ", parent=tk.Tk().withdraw())
if greeting == ("no") or greeting == ("No"):
quit()
#time
global timescore
timescore = 0
timewrite = turtle.Turtle()
timewrite.ht()
def timer():
global timescore
timescore = int(time.clock()*2.5)
timewrite.goto(200,350)
timewrite.clear()
timewrite.write(" Time : " + str(timescore),move=False , align="left" , font=("Arial",16,"bold"))
# lists to store all of my balls so i can use them later
BALLS = []
FOOD = []
global Hearts
Hearts = []
#main collision function
def collide(ball_a,ball_b):
if (ball_a == ball_b):
return False
distancex = ball_a.xcor() - ball_b.xcor()
distancey = ball_a.ycor()- ball_b.ycor()
D = math.sqrt(math.pow(distancex,2) + math.pow(distancey,2))
sum_radius = ball_a.radius + ball_b.radius
if (D + 10 <= sum_radius):
return True
else:
return False
#creating food
turtle.register_shape("pineapple.gif")
turtle.register_shape("heart.gif")
def create_heart():
radius = 10
heart1 = Ball(-200,350,0,0,radius,color)
heart2 = Ball(-250,350,0,0,radius,color)
heart3 = Ball(-300,350,0,0,radius,color)
heart1.shape('heart.gif')
heart2.shape("heart.gif")
heart3.shape("heart.gif")
Hearts.append(heart1)
Hearts.append(heart2)
Hearts.append(heart3)
def create_food():
for p in range(20):
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
radius = random.randint(MINIMUM_FOOD_RADIUS,MAXIMUM_FOOD_RADIUS)
dx = dy = 0
food = Ball(x,y,dx,dy,radius,color)
FOOD.append(food)
food.shape("pineapple.gif")
def eat_food():
global score
for food in FOOD:
if collide(MY_BALL,food):
MY_BALL_RADIUS = MY_BALL.radius
foodRadius = food.radius
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
while x in range (int(-MY_BALL.radius+MY_BALL.xcor()), int(MY_BALL.xcor()+MY_BALL.radius)):
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
while y in range (int(-MY_BALL.radius+MY_BALL.ycor()), int(MY_BALL.ycor()+MY_BALL.radius)):
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
dx = 0
dy = 0
while dx == 0:
dx = random.uniform(MINIMUM_BALL_DX,MAXIMUM_BALL_DX)
while dy == 0:
dy = random.uniform(MINIMUM_BALL_DY,MAXIMUM_BALL_DY)
MY_BALL.radius = MY_BALL.radius + 1
MY_BALL.shapesize (MY_BALL.radius/10)
food.goto(x,y)
food.dx = dx
food.dy = dy
score = score + 1
turtle.undo()
turtle.update()
turtle.goto(Width,Height)
turtle.write(str(score),move=False , align="right" , font=("Arial",16,"bold"))
return True
#creating balls (Food for MY_BALL):
for i in range(7):
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
while x in range ((-MAXIMUM_BALL_RADIUS*3)+MY_BALL.xcor(), MY_BALL.xcor()+(MAXIMUM_BALL_RADIUS*3)):
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
while y in range((-MAXIMUM_BALL_RADIUS*3) + MY_BALL.ycor() , MY_BALL.ycor()+(MAXIMUM_BALL_RADIUS*3)):
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
dx = 0
dy = 0
while dx == 0:
dx = random.uniform(MINIMUM_BALL_DX,MAXIMUM_BALL_DX)
while dy == 0:
dy = random.uniform(MINIMUM_BALL_DY,MAXIMUM_BALL_DY)
radius = random.randint(MINIMUM_BALL_RADIUS,MAXIMUM_BALL_RADIUS)
color = (random.random(), random.random(), random.random())
newballs = Ball(x,y,dx,dy,radius,color)
BALLS.append(newballs)
def check_all_balls_collision():
for ball_a in BALLS:
for ball_b in BALLS:
if collide(ball_b,ball_a):
radius = random.randint(MINIMUM_BALL_RADIUS,MAXIMUM_BALL_RADIUS)
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
while x in range (int(-MY_BALL.radius+MY_BALL.xcor()), int(MY_BALL.xcor()+MY_BALL.radius)):
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
while y in range (int(-MY_BALL.radius+MY_BALL.ycor()), int(MY_BALL.ycor()+MY_BALL.radius)):
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
color = (random.random(), random.random(), random.random())
dx = 0
dy = 0
while dx == 0 :
dx = random.uniform(MINIMUM_BALL_DX,MAXIMUM_BALL_DX)
while dy == 0:
dy = random.uniform(MINIMUM_BALL_DY,MAXIMUM_BALL_DY)
if ball_a.radius < ball_b.radius :
ball_a.goto(x,y)
ball_a.radius = radius
ball_a.shapesize(radius/10)
ball_a.color(color)
ball_a.dx = dx
ball_a.dy = dy
ball_b.radius = ball_b.radius + 1
ball_b.shapesize(ball_b.radius/10)
else:
ball_b.goto(x,y)
ball_b.radius = radius
ball_b.shapesize(radius/10)
ball_b.color(color)
ball_b.dx = dx
ball_b.dy = dy
ball_a.radius = ball_a.radius + 1
ball_a.shapesize(ball_a.radius/10)
def move_All_BALLS():
for newballs in BALLS:
newballs.move(SCREEN_WIDTH,SCREEN_HEIGHT)
def check_myball_collision():
global score
global Hearts
global lives
for ball in BALLS:
if collide(MY_BALL,ball):
MY_BALL_RADIUS = MY_BALL.radius
ballRadius = ball.radius
radius = random.randint(MINIMUM_BALL_RADIUS,MAXIMUM_BALL_RADIUS)
color = (random.random(), random.random(), random.random())
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
while x in range (int(-MY_BALL.radius+MY_BALL.xcor()), int(MY_BALL.xcor()+MY_BALL.radius)):
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
while y in range (int(-MY_BALL.radius+MY_BALL.ycor()), int(MY_BALL.ycor()+MY_BALL.radius)):
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
dx = 0
dy = 0
while dx == 0:
dx = random.uniform(MINIMUM_BALL_DX,MAXIMUM_BALL_DX)
while dy == 0:
dy = random.uniform(MINIMUM_BALL_DY,MAXIMUM_BALL_DY)
if MY_BALL_RADIUS < ballRadius:
lives= lives -1
ball.goto(x,y)
ball.radius = radius
ball.shapesize(radius/10)
ball.color(color)
ball.dx = dx
ball.dy = dy
if lives == 2:
Hearts[0].clear()
Hearts[0].ht()
turtle.update()
print('You lost your heart')
if lives == 1:
Hearts[1].clear()
Hearts[1].ht()
turtle.update()
print('You lost another heart')
if lives == 0:
Hearts[2].clear()
Hearts[2].ht()
turtle.update()
print('Your last chance')
return True
else:
if ballRadius > 30:
MY_BALL.radius = MY_BALL.radius + 4
if ballRadius < 30:
MY_BALL.radius = MY_BALL.radius + 2
MY_BALL.shapesize (MY_BALL.radius/10)
ball.goto(x,y)
ball.radius = radius
ball.shapesize(radius/10)
ball.color(color)
ball.dx = dx
ball.dy = dy
if ballRadius > 30:
score = score + 3
if ballRadius < 30:
score = score +2
turtle.undo()
turtle.update()
turtle.goto(Width,Height)
turtle.write(str(score),move=False , align="right" , font=("Arial",16,"bold"))
return True
def movearound(event):
x = event.x - SCREEN_WIDTH
y = -event.y + SCREEN_HEIGHT
MY_BALL.move(SCREEN_WIDTH,SCREEN_HEIGHT)
MY_BALL.goto(x,y)
turtle.getcanvas().bind("<Motion>", movearound)
turtle.listen()
def check():
check_all_balls_collision()
check_myball_collision()
if MY_BALL.xcor() == newballs.xcor() or MY_BALL.ycor()==newballs.ycor():
x = random.randint(-SCREEN_WIDTH + MAXIMUM_BALL_RADIUS , SCREEN_WIDTH - MINIMUM_BALL_RADIUS)
y = random.randint(-SCREEN_HEIGHT + MAXIMUM_BALL_RADIUS , SCREEN_HEIGHT - MAXIMUM_BALL_RADIUS)
def win():
if score == 50:
MY_BALL.color("gold")
turtle.write(str(score))
create_food()
create_heart()
#running all of the functions
while lives > 0:
SCREEN_WIDTH = turtle.getcanvas().winfo_width()//2
SCREEN_HEIGHT = turtle.getcanvas().winfo_height()//2
check()
RUNNING = check_myball_collision()
move_All_BALLS()
check_all_balls_collision()
turtle.update()
time.sleep(SLEEP)
win()
eat_food()
timer()
for ball in BALLS:
ball.ht()
for food in FOOD:
food.ht()
turtle.update()
MY_BALL.goto(50,100)
turtle.goto(0,0)
turtle.write("You Lost",move=False , align='center' ,font=('Arial',23,"bold"))
turtle.pu()
turtle.update()
turtle.goto(0,-50)
turtle.write(int(score),align = "center", font=("Arial",23,"bold"))
turtle.mainloop()