/
5_catmull_points.py
54 lines (47 loc) · 1.78 KB
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5_catmull_points.py
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import pygame
from pygame.locals import *
import sys
import numpy
from interpylate.interpylate import InterPylate
from interpylate.curve import Curve
def main():
pygame.init()
passing_thrus=((240,300),(230,50),(340,218),(348,487), \
(150,200),(278,245),(453,385),(140,238),(240,300))
screen=pygame.display.set_mode((500,500),0,24)
bg=pygame.surface.Surface((500,500),0,24)
clock=pygame.time.Clock()
i=Curve("catmull")
j=Curve("bezier")
i.set_passthru(passing_thrus)
j.set_passthru(passing_thrus)
steps=2
steps1=2
points=i.yieldall(30)
points1=j.yieldall(30)
#c1,c2=i.get_control()[0],i.get_control()[1]
print "control",i.get_control()
print "No. of points obtained",len(points)
while 1:
clock.tick(60)
steps+=1
if steps==len(points):
steps=2
steps1+=1
if steps1==len(points1):
steps1=2
bg.fill((255,255,255))
pygame.draw.aalines(bg,(255,0,0),0,points)#list(points[i] for i in range(steps)))
pygame.draw.aalines(bg,(0,0,0),0,points1)#list(points1[i] for i in range(steps1)))
#pygame.draw.aalines(bg,(0,0,0),0,(points[0],points[59]))
for point in passing_thrus:
pygame.draw.rect(bg,(255,0,0),Rect(point[0],point[1],5,5))
# pygame.draw.rect(bg,(255,0,0),Rect(250,300,5,5))
# pygame.draw.rect(bg,(255,0,0),Rect(300,100,5,5))
for control_pair in i.get_control():
pygame.draw.rect(bg,(0,255,0),Rect(control_pair[0][0],control_pair[0][1],5,5))
pygame.draw.rect(bg,(0,255,0),Rect(control_pair[1][0],control_pair[1][1],5,5))
screen.blit(bg,(0,0))
pygame.display.update()
if __name__=="__main__":
main()