-
Notifications
You must be signed in to change notification settings - Fork 0
/
main.py
298 lines (252 loc) · 9.71 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
'''
Kelso du Mez
3/05/2021 - 29/10/2021
SQLAlchemy PSR Website
git config --global user.email '17232@burnside.school.nz'
git config --global user.name 'kelsodumez'
'''
from flask import Flask, render_template, session, redirect, url_for, request, Blueprint, flash
from random import randint, choice
from flask_sqlalchemy import SQLAlchemy, model
from sqlalchemy import DateTime, Column, Integer, update
import sqlalchemy
from sqlalchemy.sql.expression import delete
from sqlalchemy.sql.functions import user
from sqlalchemy.sql.sqltypes import NullType
from werkzeug.security import generate_password_hash, check_password_hash
from config import Config
from flask_socketio import SocketIO, emit
from forms import LoginForm
app = Flask(__name__)
app.config.from_object(Config)
db = SQLAlchemy(app)
socketio = SocketIO(app, cors_allowed_origins='*')
from main import db
import models
@app.route('/')
def home():
users = models.users.query.order_by(models.users.gamesWon.desc()).all()
length = len(users)
upper_split = int((length / 100) * 20)
lower_split = int((length / 100) * 70)
upper_quart = users[:(upper_split)]
middle_quart = users[(upper_split):(lower_split)]
lower_quart = users[(lower_split):]
for user in lower_quart:
lower_user = models.users.query.filter(
models.users.userId == user.userId).first()
lower_user.pictureId = 3
for user in middle_quart:
middle_user = models.users.query.filter(
models.users.userId == user.userId).first()
middle_user.pictureId = 2
for user in upper_quart:
upper_user = models.users.query.filter(
models.users.userId == user.userId).first()
upper_user.pictureId = 1
gold_image = models.rank_pictures.query.filter(
models.rank_pictures.pictureId == 1).first()
silver_image = models.rank_pictures.query.filter(
models.rank_pictures.pictureId == 2).first()
bronze_image = models.rank_pictures.query.filter(
models.rank_pictures.pictureId == 3).first()
games = models.game.query.order_by(models.game.gameId.desc()).all()
dated_games = games[10:]
for game in dated_games:
db.session.delete(
models.game.query.filter(
models.game.gameId == game.gameId).first())
db.session.commit()
# querying games in descending order once more to gain updated data
games = models.game.query.order_by(models.game.gameId.desc()).all()
return render_template(
'home.html',
users=users,
gold_image=gold_image,
silver_image=silver_image,
bronze_image=bronze_image,
games=games)
def current_user():
if session.get('user'):
return models.users.query.get(session['user'])
else:
return False
@app.context_processor
def add_current_user():
if session.get('user'):
return dict(current_user=models.users.query.get(session['user']))
return dict(current_user=None)
@app.route('/login', methods=['GET', 'POST'])
def login():
login_form = LoginForm()
if login_form.validate_on_submit():
user = models.users.query.filter(
models.users.username == login_form.login.data).first()
if user and check_password_hash(
user.password, login_form.password.data):
session['user'] = user.userId
return redirect('/')
else:
# redirects back to login page and informs user that login info was
# incorrect
return render_template(
'login.html',
error='username or password incorrect',
login_form=login_form)
return render_template('login.html', login_form=login_form)
@app.route('/logout')
def logout():
try:
session.pop('user') # removes user session
except BaseException:
# returns an error if the user tries to type in logout route whilst not
# logged in
return redirect('login', error='not currently logged in')
return redirect('/')
@app.route('/createaccount', methods=['GET', 'POST'])
def createaccount():
login_form = LoginForm()
if login_form.validate_on_submit():
if 5 > len(login_form.login.data) or 12 < len(login_form.login.data):
# account will not be created with said username and user is
# prompted to input a shorter/longer username
return render_template(
'createaccount.html',
error='username must be between 5 and 12 characters',
login_form=login_form)
elif models.users.query.filter(models.users.username == login_form.login.data).first():
# account will not be created and user is prompted to use a
# different username
return render_template(
'createaccount.html',
error='username already in use', login_form=login_form)
elif len(login_form.password.data) < 7:
# account will not be created and user is prompted to make a
# password of atleast 7 characters
return render_template(
'createaccount.html',
error='password must be a minimum of 7 characters',
login_form=login_form)
else:
user_info = models.users(
username=login_form.login.data,
# takes password inputted in form and salts and hashes
password=generate_password_hash(
login_form.password.data, salt_length=10),
gamesWon=0,
gamesLost=0,
pictureId=0
)
db.session.add(user_info)
db.session.commit()
return render_template('createaccount.html', login_form=login_form)
@app.route('/play')
def play():
users = models.users.query.all()
if current_user():
current_username = current_user().username
return render_template(
'play.html',
users=users,
current_username=current_username)
else:
return render_template('play.html')
@socketio.on('join')
def on_join(data):
user_joined = data['user_joined']
user = models.users.query.filter(
models.users.username == user_joined['user']).first()
user.sessionId = request.sid
db.session.commit()
@socketio.on('disconnect')
def on_leave():
user_joined = current_user()
user = models.users.query.filter(
models.users.username == user_joined.username).first()
user.sessionId = None
db.session.commit()
# socket event for when user sends a game request to another user
@socketio.on('sendAction')
def action(data):
# these take values from the list generated in the js function and assign
# them to useable variables
user_chosen = data['form_data'][0]
move_chosen = data['form_data'][1]
user_sent = data['user_sent']
chosen_sid = models.users.query.filter_by(username=user_chosen).first()
if chosen_sid.sessionId is None:
data = 'error'
emit('broadcast-result', data, room=chosen_sid.sessionId)
else:
game_info = models.game(
username1=(
models.users.query.filter_by(
username=user_sent['user']).first()).username, move1=move_chosen, username2=(
models.users.query.filter_by(
username=user_chosen).first()).username)
db.session.add(game_info)
db.session.commit()
data = []
data.append(move_chosen)
data.append(user_sent)
data.append(user_chosen)
data.append(game_info.gameId)
emit('broadcast-choice', data, room=chosen_sid.sessionId)
# socket event for when user submits their response to sendAction
@socketio.on('sendResponse')
def response(data):
user_sent = data['challenger']
move_chosen = data['move']
user_received = data['challenged']
game_info = data['game_info']
game_to_add = models.game.query.filter_by(
gameId=game_info,
username1=user_sent['user'],
username2=user_received).first()
game_to_add.move2 = move_chosen
db.session.commit()
p1 = models.users.query.filter_by(username=user_sent['user']).first()
p2 = models.users.query.filter_by(username=user_received).first()
def p1_win():
p1.gamesWon += 1
p2.gamesLost += 1
db.session.commit()
data = 'win'
emit('broadcast-result', data, room=p1.sessionId)
data = 'loss'
emit('broadcast-result', data, room=p2.sessionId)
def p2_win():
p1.gamesLost += 1
p2.gamesWon += 1
db.session.commit()
data = 'win'
emit('broadcast-result', data, room=p2.sessionId)
data = 'loss'
emit('broadcast-result', data, room=p1.sessionId)
def tie():
data = 'tie'
emit('broadcast-result', data, room=p1.sessionId)
emit('broadcast-result', data, room=p2.sessionId)
if game_to_add.move1 == 'rock' and move_chosen == 'rock':
tie()
elif game_to_add.move1 == 'rock' and move_chosen == 'paper':
p2_win()
elif game_to_add.move1 == 'rock' and move_chosen == 'scissors':
p1_win()
elif game_to_add.move1 == 'paper' and move_chosen == 'paper':
tie()
elif game_to_add.move1 == 'paper' and move_chosen == 'rock':
p1_win()
elif game_to_add.move1 == 'paper' and move_chosen == 'scissors':
p2_win()
elif game_to_add.move1 == 'scissors' and move_chosen == 'scissors':
tie()
elif game_to_add.move1 == 'scissors' and move_chosen == 'paper':
p1_win()
elif game_to_add.move1 == 'scissors' and move_chosen == 'rock':
p2_win()
@app.errorhandler(404)
def page_not_found(e):
return render_template('404.html')
if __name__ == '__main__':
socketio.run(app, debug=True)