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ESMissionDeadlyArrival.py
69 lines (54 loc) · 1.33 KB
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ESMissionDeadlyArrival.py
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import ESMouse as mouse
import ESKeyboard as key
import ESImage as image
import ESStation as station
import ESSpace as space
import ESPilot as pilot
import ESPanel as panel
def run():
print '--> mission Deadly Arrival'
if not station.undock():
return False
if not space.warpToMissionLocation():
return False
if not space.enableAllLowSlot():
return False
# in this mission we should approach a Large Collidable Object
x, y = image.findImgR(panel.Overview, 'img/overview.bmp')
if x < 0 or y < 0:
return False
mouse.moveTo(x, y)
mouse.leftClick()
x, y = image.findImgR(panel.Overview,
'img/load_lco.bmp')
if x < 0 or y < 0:
return False
mouse.moveTo(x, y)
mouse.leftClick()
if not space.lockTarget('img/ruined_structure.bmp'):
return False
if not space.approach():
return False
if not space.openAfterBurn():
return False
if not space.openMissionDetail():
return False
if not space.missionObjectiveComplete():
return False
# reset overview
x, y = image.findImgR(panel.Overview,
'img/overview.bmp')
if x < 0 or y < 0:
return False
mouse.moveTo(x, y)
mouse.leftClick()
x, y = image.findImgR(panel.Overview,
'img/load_kid.bmp')
if x < 0 or y < 0:
return False
mouse.moveTo(x, y)
mouse.leftClick()
if not space.backToAgentStation():
return False
print '<-- mission Deadly Arrival\n'
return True