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gameCir.py
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gameCir.py
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#main file of the circular track (hard mode), all functions controlling user/computer players
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from direct.actor.Actor import Actor
from panda3d.core import *
from direct.gui.OnscreenText import OnscreenText
from direct.gui.OnscreenImage import OnscreenImage
import sys
import math
import random
def displayBigText(txt, position, color, shad = (0,0,0,1)):
size = 0.25
display = OnscreenText(text = txt, fg = color, scale = size,
shadow = shad, parent=base.a2dTopLeft,
pos=position, align=TextNode.ALeft)
return display
def displaySmallText(txt, position, color, shad = None):
size = 0.1
display = OnscreenText(text = txt, fg = color, scale = size, shadow = shad,
parent=base.a2dTopLeft, pos=position, align=TextNode.ALeft)
return display
def distance(x1,y1,x2,y2):
return ( (x1-x2)**2 + (y1-y2)**2 )**0.5
def roundtoThou(n):
return math.ceil(n * 1000.0)/1000.0
class Game(ShowBase):
def __init__(self):
ShowBase.__init__(self)
#countdown sound file from https://www.youtube.com/watch?v=KOoCEIwswYg
self.cdMusic = loader.loadSfx("sounds/countdown.ogg")
#race sound file from https://www.youtube.com/watch?v=eawQqkq8ROo
self.rMusic = loader.loadSfx("sounds/race.ogg")
self.r_1 = 700
self.r_2 = 900
self.rad_avg = (self.r_1 + self.r_2) / 2
self.rad_incr = (self.r_2 - self.r_1) / 3
#window and camera
self.win.setClearColor((0, 0, 0, 1))
self.startPos = LPoint3f(100, 50, 0)
self.disableMouse()
self.x = self.startPos.getX()
self.y = self.startPos.getY()
self.z = 15
self.camera.setPos(self.r_1 + self.rad_incr, 10, 300)
self.camera.setH(0)
self.camMaxDist = 180
self.camMinDist = 150
#mario character (user player)
#3d mario model file from past tp, with permission:
#https://github.com/Kabartchlett/15-112-Term-Project
self.mario = Actor("models/MarioKart")
self.scale = 7
self.mario.setScale(self.scale)
self.mario.setH(self.mario, 0)
self.mario.reparentTo(render)
self.marioX = 3
self.marioY = self.startPos.getY() /3
self.marioZ = 11
self.mario.setPos(self.r_1 + self.rad_incr,-40,15)
self.mario.y_speed = -30
self.mario.h_speed = 0
self.mario.raceTime = 0
self.mario.finishTime = 0
self.drifted = False
self.mario.numFellOff = 0
self.mario.falling = False
self.mario.startFallTime = None
self.mario.startFallPos = None
self.mario.gameover = False
self.mario_lapText = None
self.mario.crossed = False
self.mario.mush = False
self.mario.megamush = False
self.mario.bananaSpin = False
self.mario.preSpinAngle = self.mario.getH()
self.mario.lap = 1
self.mario.doubleMush = False
#floater method from roaming ralph:
#https://github.com/panda3d/panda3d/tree/master/samples/roaming-ralph
self.floater = NodePath(PandaNode("floater"))
self.floater.reparentTo(self.mario)
self.floater.setZ(2)
self.center = NodePath(PandaNode("center"))
self.center.setZ(0)
self.center.setZ(0)
self.center.setZ(15)
#computer player
#3d yoshi model file from past tp, with permission:
#https://github.com/Kabartchlett/15-112-Term-Project
self.yoshi = Actor("models/YoshiKart")
self.yoshi.setScale(self.scale)
self.yoshi.setH(self.yoshi, 20)
self.yoshi.reparentTo(render)
self.yoshiX = 3
self.yoshiY = self.startPos.getY() *(2/3)
self.yoshiZ = 10
self.yoshi.setPos(self.r_1 + 2*self.rad_incr,-40,15)
self.yoshi.y_speed = -25
self.yoshi.h_speed = 0
self.AIadjust = 60
self.yoshi.raceTime = 0
self.yoshi.finishTime = 0
self.yoshi.numFellOff = 0
self.yoshi.falling = False
self.yoshi.startFallTime = None
self.yoshi.startFallPos = None
self.yoshiStartH = None
self.yoshi.gameover = False
self.yoshi_lapText = None
self.yoshi.crossed = False
self.yoshi.mush = False
self.yoshi.megamush = False
self.yoshi.bananaSpin = False
self.yoshi.preSpinAngle = self.yoshi.getH()
self.yoshi.lap = 1
self.yoshi.doubleMush = False
#statuses
self.victory = False
self.loss = False
self.menuCount = 0
self.paused = False
self.addMove = 1
self.timeDelay = 0
self.start = True
self.escapeStart = False
self.menuStart = True
self.charFin = True
self.counting = True
self.playing = True
self.playRaceMusic = False
self.menuDisplayed = False
#data init
self.vDataRows = 100
self.finalX = self.x
self.lines = []
self.isPaused = []
self.wait = 10
self.countdowns = []
self.startText = []
self.cirNodePath = None
self.OSimageText = []
self.timeCharFin = None
self.lives = []
#collision with items init
from itemCir import Item
self.itemClass = Item(self)
#key events
self.accept('escape', sys.exit)
self.accept('q', self.menuToggle, ['display'])
self.accept('e', self.menuToggle, ['remove'])
self.accept('p', self.pause)
#tasks
if self.start:
taskMgr.add(self.startScreen, 'start')
def addTasks(self,task):
self.circularRoad()
self.displayLives()
self.displayLaps()
taskMgr.add(self.move, "move")
taskMgr.add(self.moveSim, 'moveSim')
taskMgr.add(self.countdown, 'countdown')
taskMgr.add(self.mapPrev, 'map')
taskMgr.add(self.takeLives, 'lives')
taskMgr.add(self.moveCam, 'cam')
def collideInit(self):
mNode = CollisionNode('mario')
mNode.addSolid(CollisionSphere(0,0,0,self.scale-2))
marioCol = self.mario.attachNewNode(mNode)
yNode = CollisionNode('yoshi')
yNode.addSolid(CollisionSphere(0,0,0,self.scale-2))
yoshiCol = self.yoshi.attachNewNode(yNode)
return marioCol
def circularRoad(self):
#geom format and data
z = 15
points = self.vDataRows // 2 #one circle
#x = rcos(t)
#y = rsin(t)
t_incr = (2*math.pi) / points
format = GeomVertexFormat.getV3n3c4t2()
vData = GeomVertexData('cRoad', format, Geom.UHStatic)
vData.setNumRows(2*self.vDataRows)
vertex = GeomVertexWriter(vData, 'vertex')
normal = GeomVertexWriter(vData, 'normal')
color = GeomVertexWriter(vData, 'color')
texcoord = GeomVertexWriter(vData, 'texcoord')
for i in range(self.vDataRows):
angle = t_incr * i
x_1 = self.r_1 * math.cos(angle)
y_1 = self.r_1 * math.sin(angle)
x_2 = self.r_2 * math.cos(angle)
y_2 = self.r_2 * math.sin(angle)
vertex.addData3f(x_1, y_1, z)
vertex.addData3f(x_2, y_2, z)
for n in range(2):
normal.addData3f(0,0,z)
if i > self.vDataRows/2 - 2: #finish line
for n in range(2):
color.addData4f(255,0,0,1)
elif i%2 == 0: #rainbow road
color.addData4f(0,255,255,1)
color.addData4f(0,255,0,1)
color.addData4f(255,255,0,1)
color.addData4f(255,0,255,1)
texcoord.addData2f(x_1,y_1)
texcoord.addData2f(x_2,y_2)
#geom primitives
cRoad = GeomTristrips(Geom.UHStatic)
cRoad.add_consecutive_vertices(0,2*self.vDataRows)
cRoad.close_primitive()
#connect data and primitives
cirGeom = Geom(vData)
cirGeom.addPrimitive(cRoad)
cirNode = GeomNode('geomNode')
cirNode.addGeom(cirGeom)
self.cirNodePath = render.attachNewNode(cirNode)
self.cirNodePath.set_two_sided(True)
def checkCharCol(self):
if abs(self.yoshi.getX() - self.mario.getX()) < 10 and \
abs(self.yoshi.getY() - self.mario.getY()) < 10 and \
abs(self.yoshi.getZ() - self.mario.getZ()) < 10:
self.collideYoshi()
def collideYoshi(self):
#altered use of conservation of momentum
if self.mario.getH() != 0: mario_sign = self.mario.getH() / abs(self.mario.getH())
else: mario_sign = 0
if self.yoshi.getH() != 0: yoshi_sign = self.yoshi.getH() / abs(self.yoshi.getH())
else: yoshi_sign = 0
self.mario.setH(self.mario.getH() + mario_sign*15)
self.yoshi.setH(self.yoshi.getH() - mario_sign*15)
def isOffRoad(self, player):
distFromCen = distance(0,0,player.getX(), player.getY())
return distFromCen < self.r_1 or distFromCen > self.r_2
def almostOffRoad(self, player):
#for computer player, detect when almost off the road
distFromCen = distance(0,0,player.getX(), player.getY())
inner = ( distFromCen > self.r_1 and distFromCen < self.r_1 + 30 )
outer = ( distFromCen < self.r_2 and distFromCen > self.r_2 - 30 )
return inner or outer
def checkItemCol(self,player):
#checks if player ran into an item box
for i in range(len(self.itemClass.items)):
items = self.itemClass.items[i]
if self.itemClass.itemsPresent[i] and abs(items.getX() - player.getX()) <= 10 and\
abs(items.getY() - player.getY()) <= 10 and\
abs(items.getZ() - player.getZ()) <= 5:
self.itemClass.collideItem(items, i, player)
def checkBananaCol(self,player):
#makes player react to running into a banana
#banana collision detection
for i in range(len(self.itemClass.bananas)):
banana = self.itemClass.bananas[i]
if self.itemClass.bananaPresent[i] and abs(banana.getX() - player.getX()) <= 10 and\
abs(banana.getY() - player.getY()) <= 10 and\
abs(banana.getZ() - player.getZ()) <= 10:
self.itemClass.bananaReact(banana, i, player)
player.preSpinAngle = player.getH()
#spin player
if player.bananaSpin and globalClock.getFrameTime() < \
self.itemClass.beginSpin + self.itemClass.spinTime:
player.h_speed = 600
player.y_speed = 0
#end spin
if player.bananaSpin and (abs(globalClock.getFrameTime() - (self.itemClass.beginSpin + self.itemClass.spinTime)) < 1):
player.bananaSpin = False
player.h_speed = 0
if player == self.yoshi: player.y_speed = -25
elif player == self.mario: player.y_speed = -30
player.setH(player.preSpinAngle)
def checkMushEnd(self, player):
#ends the effect of mushroom or mega mushroom
if player.mush:
if player.falling or abs(player.getX() - self.itemClass.beginBoostX) >= \
self.itemClass.boostDistance:
player.mush = False
self.itemClass.mushroom(player)
if player.megamush:
if player.falling or abs(player.getX() - self.itemClass.beginBoostX) >= \
self.itemClass.boostDistance:
player.megamush = False
self.itemClass.megaMushroom(player)
def checkFellOff(self, player):
#checks if the player fell off the road
if self.isOffRoad(player) and not player.falling:
player.numFellOff += 1
player.startFallTime = globalClock.getFrameTime()
player.startFallPos = player.getPos()
if player == self.yoshi: self.yoshiStartH = self.yoshi.getH()
player.falling = True
if player.numFellOff > 2:
if player == self.yoshi: player.gameover = True
if player == self.mario: self.gameOver()
def checkFinishLine(self,player):
#checks if the player crossed the finish line
if player.getX() > self.r_1 and player.getX() < self.r_2 and \
abs(player.getY()) < 30 and player.getZ() >= 15 and not player.crossed:
player.lap += 1
player.crossed = True
if player.lap > 3: #final lap completed
player.finishTime = roundtoThou(player.raceTime)
if player == self.mario:
self.victory = True
if self.loss == False and self.mario.gameover == False:
vic = displayBigText('VICTORY!', (0.8, -1), (255,255,0,1))
self.OSimageText.append(vic)
escText = displaySmallText('press esc to quit program', (0.8,-1.2),
(255,255,255,0.7))
self.OSimageText.append(escText)
elif player == self.yoshi:
self.loss = True
escText = displaySmallText('press esc to quit program', (0.8,-1.2), (255,255,255,0.7))
self.OSimageText.append(escText)
if self.mario.gameover == False and self.victory == False:
compwins = displayBigText('COMPUTER WINS', (0.4, -1), (255,0,0,0.5))
self.OSimageText.append(compwins)
def moveSim(self,task):
dt = globalClock.getDt()
self.timeDelay += dt
h_speed = self.yoshi.h_speed
y_speed = self.yoshi.y_speed
z_speed = 10
#checks for banana collision
self.checkBananaCol(self.yoshi)
#checks for item collision
self.checkItemCol(self.yoshi)
#adjust angle if almost run off road (AI)
if self.almostOffRoad(self.yoshi):
distFromCen = distance(0,0,self.yoshi.getX(), self.yoshi.getY())
if distFromCen > self.r_1 and distFromCen < self.r_1 + 30:
h_speed += self.AIadjust
elif distFromCen < self.r_2 and distFromCen > self.r_2 - 30:
h_speed -= self.AIadjust
#change position, angle
dh = h_speed * dt
dy = y_speed * dt
dz = z_speed * dt
if self.timeDelay > self.wait:
self.yoshi.raceTime += dt
self.yoshi.setH(self.yoshi.getH() + dh)
self.yoshi.setY(self.yoshi, dy)
#fell off road
self.checkFellOff(self.yoshi)
if self.yoshi.falling:
self.yoshi.setZ(self.yoshi.getZ() - dz)
self.yoshi.y_speed = 0
self.resetPreFallPos(self.yoshi, self.yoshi.startFallPos)
#crossed finish line
self.checkFinishLine(self.yoshi)
if self.yoshi.crossed: self.displayLaps(self.yoshi)
#checks for power ups
self.checkMushEnd(self.yoshi)
return task.cont
def move(self, task):
# print(self.cdMusic.status())
if self.playing and self.playRaceMusic:
self.rMusic.play()
self.playing = False
dt = globalClock.getDt()
if not self.menuDisplayed:
self.timeDelay += dt
#enable moving mario with direction keys
h_speed = self.mario.h_speed
y_speed = 0
z_speed = 50
x_speed = 0
h_incr = 80
y_incr = self.mario.y_speed
right_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.right())
left_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.left())
forward_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.up())
backward_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.down())
d_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.asciiKey(b"d"))
f_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.asciiKey(b"f"))
if right_down:
h_speed -= h_incr
if left_down:
h_speed += h_incr
if forward_down:
if d_down or f_down: y_speed += y_incr/3
else: y_speed += y_incr
if backward_down:
if d_down or f_down: y_speed -= y_incr/3
else: y_speed -= y_incr
if d_down and self.timeDelay > self.wait:
self.drifted = True
self.mario.lookAt(self.center)
self.mario.setH(self.mario.getH() + 180)
x_speed -= y_incr * (4/3)
if f_down and self.timeDelay > self.wait:
self.drifted = True
self.mario.lookAt(self.center)
self.mario.setH(self.mario.getH() + 180)
x_speed += y_incr * (4/3)
if not d_down and not f_down and self.drifted and self.timeDelay > self.wait:
self.drifted = False
self.mario.setH(self.mario.getH() + 90)
#checks for banana punishment
self.checkBananaCol(self.mario)
#checks for collision with item boxes
self.checkItemCol(self.mario)
#change position, angle
dh = h_speed * dt
dy = y_speed * dt
dz = z_speed * dt
dx = x_speed * dt
if self.timeDelay > self.wait:
self.mario.raceTime += dt
self.mario.setH(self.mario.getH() + dh)
self.mario.setY(self.mario, dy)
self.mario.setX(self.mario, dx)
#mario and yoshi collision
self.checkCharCol()
#fell off road
self.checkFellOff(self.mario)
if self.mario.falling:
self.mario.setZ(self.mario.getZ() - dz)
self.mario.y_speed = 0
self.resetPreFallPos(self.mario, self.mario.startFallPos)
#crossed finish line
self.checkFinishLine(self.mario)
if self.mario.crossed: self.displayLaps(self.mario)
#show leaderboard if someone completed 3 laps or gameover
if ( self.mario.gameover or self.victory or self.loss ) and self.charFin:
self.timeCharFin = globalClock.getFrameTime()
self.charFin = False
if self.timeCharFin != None and globalClock.getFrameTime() > self.timeCharFin + self.wait/2:
self.leaderboard()
#checks for power ups
self.checkMushEnd(self.mario)
return task.cont
def moveCam(self, task):
dt = globalClock.getDt()
#enable camera spinning around mario using a,s,w,x,k,l keys
cam = 0
camSpeed = 700
vert = 0
hor = 0
a_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.asciiKey(b"a"))
s_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.asciiKey(b"s"))
if a_down:
cam += camSpeed
if s_down:
cam -= camSpeed
dCam = cam * dt
self.camera.setX(self.camera, dCam)
#keep camera close to mario, from roaming ralph:
#https://github.com/panda3d/panda3d/tree/master/samples/roaming-ralph
camVector = self.mario.getPos() - self.camera.getPos()
camVector.setZ(0) #don't change camera's z distance
camDist = camVector.length() #magnitude
camVector.normalize() #unit vector (direction)
if camDist > self.camMaxDist:
self.camera.setPos(self.camera.getPos() + \
camVector * (camDist - self.camMaxDist))
camDist = self.camMaxDist
if camDist < self.camMinDist:
self.camera.setPos(self.camera.getPos() - \
camVector * (self.camMinDist - camDist))
camDist = self.camMinDist
if self.camera.getZ() != self.mario.getZ() + 6.0:
self.camera.setZ(self.mario.getZ() + 6.0)
self.camera.setH(self.mario.getH())
self.camera.setZ(self.mario.getZ()+25)
self.camera.lookAt(self.floater)
return task.cont
def resetPreFallPos(self, player, pos):
#place player back on the road
if player.startFallTime != None and not player.gameover and globalClock.getFrameTime() > player.startFallTime + self.wait/4:
player.falling = False
if distance(0,0,player.getX(), player.getY()) >= self.r_2: sign = -1 #outer
else: sign = 1 #inner
if player.getX() < 0: adjustX = -70 *sign
else: adjustX = 70 *sign
if player.getY() < 0: adjustY = -70 *sign
else: adjustY = 70 *sign
player.setPos(pos + (adjustX, adjustY, 0))
if player == self.mario: self.mario.y_speed = -30
elif player == self.yoshi:
self.yoshi.y_speed = -25
self.yoshi.setH(self.mario.getH())
def displayLaps(self, player=None):
#display the lap number each player is on
#past finish line
if player != None and player.getX() > self.r_1 and player.getX() < self.r_2 and \
abs(player.getY()) > 30 and player.getZ() >= 15:
player.crossed = False
#destroy previous lap count
if self.mario_lapText != None: self.mario_lapText.destroy()
if self.yoshi_lapText != None: self.yoshi_lapText.destroy()
#new lap count
self.mario_lapText = OnscreenText(text = 'Lap: ' + str(self.mario.lap), fg = (255,0,0,1),
scale = 0.05, parent=base.a2dTopLeft, pos=(2.5,-0.15),
align=TextNode.ALeft)
self.yoshi_lapText = OnscreenText(text = 'Lap: ' + str(self.yoshi.lap), fg = (0,255,0,1),
scale = 0.05, parent=base.a2dTopLeft, pos=(2.5,-0.25),
align=TextNode.ALeft)
self.OSimageText.append(self.mario_lapText)
self.OSimageText.append(self.yoshi_lapText)
def displayLives(self):
#display the number of lives user player has left
livesText = displaySmallText('lives:', (0.1,-0.15), (255,255,255,1))
self.OSimageText.append(livesText)
#images made in preview
self.life1 = OnscreenImage(image = 'images/life.png', pos = (-0.9,0,0.87), scale = 0.03)
self.life2 = OnscreenImage(image = 'images/life.png', pos = (-0.8,0,0.87), scale = 0.03)
self.life3 = OnscreenImage(image = 'images/life.png', pos = (-0.7,0,0.87), scale = 0.03)
self.OSimageText.append(self.life1)
self.OSimageText.append(self.life2)
self.OSimageText.append(self.life3)
def takeLives(self, task):
if self.mario.numFellOff == 1: self.life3.destroy()
if self.mario.numFellOff == 2: self.life2.destroy()
if self.mario.numFellOff == 3: self.life1.destroy()
return task.cont
def getPlayerAngle(self, player):
#get player's current angle wrt the circular track
x = player.getX()
y = player.getY()
if x == 0:
if y<=0: angle = 90
else: angle = -90
else: angle = math.degrees(math.atan(abs(y)/abs(x)))
if y<=0 and x<=0: pass #Q1
elif y<0 and x>0: angle = 180 - angle #Q2
elif y>0 and x<0: angle = -angle #Q3
elif y>0 and x>0: angle = -180 + angle #Q4
return angle
def mapPrev(self,task):
#show map in corner with all player's positions
radius = 0.085
mapX = 1
mapY = 0.8
#image made in preview
mapP = OnscreenImage(image = 'images/map.png', pos = (mapX,0,mapY), scale = 0.1)
self.OSimageText.append(mapP)
marioAngle = self.getPlayerAngle(self.mario)
marioX = mapX + radius*math.cos(math.radians(marioAngle))
marioY = mapY + radius*math.sin(math.radians(marioAngle))
yoshiAngle = self.getPlayerAngle(self.yoshi)
yoshiX = mapX + radius*math.cos(math.radians(yoshiAngle))
yoshiY = mapY + radius*math.sin(math.radians(yoshiAngle))
finishX = mapX + radius*math.cos(math.radians(180))
finishY = mapY + radius*math.sin(math.radians(180))
#images made in preview
marioSym = OnscreenImage(image = 'images/mariosym.png',
pos = (marioX,0,marioY), scale = 0.01)
yoshiSym = OnscreenImage(image = 'images/yoshisym.png',
pos = (yoshiX,0,yoshiY), scale = 0.01)
finishSym = OnscreenImage(image = 'images/finishsym.png',
pos = (finishX,0,finishY), scale = 0.01)
self.OSimageText.append(marioSym)
self.OSimageText.append(yoshiSym)
self.OSimageText.append(finishSym)
return task.cont
def startScreen(self, task):
if self.escapeStart: return
if self.start:
#image from supermariorun.com
logo = OnscreenImage(image = 'images/mario.png', pos = (0.01,0,-0.5), scale = 0.3)
welcome = OnscreenText('Welcome to Mario Kart!', fg = (255,0,0,1), scale = 0.2,
shadow = (255,255,255,1), parent = base.a2dTopLeft,
pos = (0.2, -0.5), align = TextNode.ALeft)
show_menu = OnscreenText('press Q to see key instructions', fg = (255,255,255,1),
scale = 0.1, shadow = (0,255,0,1),
parent = base.a2dTopLeft, pos = (0.6, -0.8),
align = TextNode.ALeft)
start_game = OnscreenText('press space to start game!', fg = (255,255,255,1),
scale = 0.1, shadow = (0,0,255,1),
parent = base.a2dTopLeft, pos = (0.7, -1),
align = TextNode.ALeft)
self.startText.append(logo)
self.startText.append(welcome)
self.startText.append(show_menu)
self.startText.append(start_game)
q_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.asciiKey(b"q"))
space_down = base.mouseWatcherNode.isButtonDown(KeyboardButton.space())
if q_down: self.menuStart = True
if q_down or space_down:
self.start = False
self.escapeStart = True
for text in self.startText: text.destroy()
if space_down:
self.addTasks(task)
return task.cont
def countdown(self, task):
#display countdown before game starts
print(taskMgr)
taskMgr.remove('start')
dt = globalClock.getDt()
# print(dt)
if not self.menuDisplayed:
self.timeDelay += dt
interval = self.wait/3
#countdown sound effect
if self.counting:
self.cdMusic.play()
self.counting = False
if self.timeDelay < interval*1:
# print(self.timeDelay, interval*1)
display = displayBigText('3', (1.3,-1), (255,255,255,1), (255,0,0,1))
self.countdowns.append(display)
elif self.timeDelay < interval*2:
# print(self.timeDelay, interval*2)
for display in self.countdowns: display.destroy()
display = displayBigText('2', (1.3,-1), (255,255,255,1), (255,255,0,1))
self.countdowns.append(display)
elif self.timeDelay < interval*3:
# print(self.timeDelay, interval*3)
for display in self.countdowns: display.destroy()
display = displayBigText('1', (1.3,-1), (255,255,255,1), (0,255,0,1))
self.countdowns.append(display)
elif self.timeDelay < interval*4:
# print(self.timeDelay, interval*4)
for display in self.countdowns: display.destroy()
display = displayBigText('GO!', (1.1,-1), (255,255,255,1))
self.countdowns.append(display)
elif self.timeDelay > interval*4:
for display in self.countdowns: display.destroy()
self.playRaceMusic = True
return task.cont
def pause(self, fromFunction = None):
self.paused = not self.paused
if self.paused == True:
if fromFunction == None: #not from menu
displayPause = displayBigText('PAUSED', (0.85, -1), (255,255,255,1))
self.isPaused.append(displayPause)
self.OSimageText.append(displayPause)
self.addMove -= 1
taskMgr.remove("move")
taskMgr.remove("moveSim")
taskMgr.remove("countdown")
else: #unpause
if fromFunction == None:
for item in self.isPaused: item.destroy()
if self.addMove > 0: return
self.addMove += 1
taskMgr.add(self.move, "move")
taskMgr.add(self.moveSim, "moveSim")
taskMgr.add(self.countdown, 'countdown')
def menuToggle(self, keyInput):
#display menu of key instructions
taskMgr.remove('start')
for text in self.startText: text.destroy()
#pause countdown music if playing
if self.cdMusic.status() == self.cdMusic.PLAYING:
self.cdMusicTime = self.cdMusic.getTime()
self.cdMusic.setPlayRate(0)
yIncr = -0.1
directions = [ 'esc: quit program', 'Q: view menu', 'E: escape menu',
'P: pause/unpause', 'Up/Down: move Mario forward/backward',
"Right/Left: change Mario's direction", 'A/S: rotate camera',
'D/F: drift Mario forwards/backwards',
"during drift, use Up/Down in place of Right/Left" ]
if keyInput == 'display':
self.menuDisplayed = True
self.menuCount += 1
if self.menuCount > 1: return
self.paused = False
self.pause('menu')
title = displaySmallText('Mario Kart Key Legend', (0.75,-0.1),
(255,255,255,1), (0,0,0,1))
self.OSimageText.append(title)
self.lines = [ title ]
for i in range(2,len(directions)+2):
y = yIncr*i
line = displaySmallText(directions[i-2], (0.1,y), (255,255,255,0.75),
(0,0,0,1))
self.lines.append(line)
self.OSimageText.append(line)
#access menu from start screen
if self.menuStart:
line = displaySmallText('press E to start game!', (0.8,-1.5),
(255,255,0,1), (0,0,0,1))
self.lines.append(line)
self.OSimageText.append(line)
self.menuStart = False
if keyInput == 'remove':
self.menuDisplayed = False
#escape menu
self.menuCount = 0
self.paused = True
self.pause('menu')
for line in self.lines:
line.destroy()
self.circularRoad()
self.displayLives()
self.displayLaps()
# taskMgr.add(self.moveSim, 'moveSim')
# taskMgr.add(self.countdown, 'countdown')
# taskMgr.add(self.move, "move")
taskMgr.add(self.mapPrev, 'map')
taskMgr.add(self.takeLives, 'lives')
taskMgr.add(self.moveCam, 'cam')
def gameOver(self):
self.mario.gameover = True
if self.victory == False and self.loss == False:
gameText = displayBigText('GAME OVER', (0.65, -1), (255,255,255,1))
self.OSimageText.append(gameText)
escText = displaySmallText('press esc to quit program', (0.8,-1.2), (255,255,255,0.7))
self.OSimageText.append(escText)
def leaderboard(self):
#remove everything else on the screen
taskMgr.remove('moveSim')
taskMgr.remove("move")
taskMgr.remove('map')
for child in render.getChildren():
child.removeNode()
for item in self.OSimageText:
item.destroy()
leaderB = displayBigText('LEADERBOARD', (0.45, -0.3), (255,255,0,1))
firstPlace = displaySmallText('1st:', (0.5, -0.5), (255,255,0,1))
secondPlace = displaySmallText('2nd:', (0.5, -0.6), (255,255,0,1))
#characters that didn't finish
if self.mario.finishTime == 0:
self.mario.finishTime = roundtoThou(self.mario.raceTime)
if self.yoshi.finishTime == 0:
self.yoshi.finishTime = roundtoThou(self.yoshi.raceTime)
if self.mario.finishTime <= self.yoshi.finishTime:
marioY = -0.5
yoshiY = -0.6
else:
marioY = -0.6
yoshiY = -0.5
marioRight = displaySmallText('Mario (User)', (0.8, marioY), (255,255,0,1))
marioLeft = displaySmallText(str(self.mario.finishTime), (1.8, marioY), (255,255,0,1))
yoshiRight = displaySmallText('Yoshi (Computer)', (0.8, yoshiY), (255,255,0,1))
marioLeft = displaySmallText(str(self.yoshi.finishTime), (1.8, yoshiY), (255,255,0,1))
escText = displaySmallText('press esc to quit program', (0.7,-1.8), (255,255,255,0.7))
#image from https://mariokart.fandom.com/wiki/Mario
image = OnscreenImage(image = 'images/leaderboardmario.png', pos = (0.01,0,-0.2), scale = 0.4)
game = Game()
game.run()