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main.py
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main.py
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import pygame
from chance import Chance
from difficulty.game_level import GameLevel
from high_scores import HighScores
from menus.new_menu import NewMenu
from name_provider import NameProvider
from score import Score
from streak import Streak
from word.words import WordsFromFile
from hangman import Hangman
from menus.two_way_menu import TwoWayMenu
from menus.three_way_menu import ThreeWayMenu
pygame.init()
# keep this aspect ratio (16:9 / 16:10), with max resolution of 1920 x 1080
WIDTH, HEIGHT = (1920, 1080)
win = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
pygame.mouse.set_visible(False)
pygame.display.set_caption('H A N _ _ A N')
# time
FPS = 60
clock = pygame.time.Clock()
# colours and fonts:
WHITE = (227, 227, 227)
WHITE_2 = (175, 175, 175)
BACKGROUND = pygame.image.load("chalkboard.jpg").convert()
FONT_SIZE_0 = round(WIDTH / 40)
FONT_SIZE_1 = round(WIDTH / 28)
FONT_SIZE_2 = round(WIDTH / 15)
LETTER_FONT_0 = pygame.font.SysFont('monospace', FONT_SIZE_0, bold=False)
LETTER_FONT_1 = pygame.font.SysFont('monospace', FONT_SIZE_1, bold=False)
LETTER_FONT_2 = pygame.font.SysFont('monospace', FONT_SIZE_2, bold=False)
def pass_func():
pass
def go_back():
return 'go_back'
def main_menu():
options = {
"PLAY": game_level_menu,
"HI SCORES": high_scores_table,
"QUIT": quit_prompt
}
menu = NewMenu('< H A N G M A N >', options)
menu.draw_menu(WIDTH, HEIGHT, BACKGROUND, WHITE, WHITE_2, LETTER_FONT_2, FONT_SIZE_2, win)
def quit_prompt():
options = {
"YES": quit,
"NO": main_menu
}
menu = NewMenu('< ARE YOU SURE?>', options)
menu.draw_menu(WIDTH, HEIGHT, BACKGROUND, WHITE, WHITE_2, LETTER_FONT_2, FONT_SIZE_2, win)
def in_game_prompt():
options = {
"YES": pass_func,
"NO": go_back
}
menu = NewMenu('< YOU WILL LOOSE! >', options)
return menu.draw_menu(WIDTH, HEIGHT, BACKGROUND, WHITE, WHITE_2, LETTER_FONT_2, FONT_SIZE_2, win)
def game_level_menu():
game_level = GameLevel(Chance, Score)
streak = Streak()
level_status = 0
max_level_status = game_level.game_level_count - 1
run_game_level = True
while run_game_level:
clock.tick(FPS)
win.blit(BACKGROUND, (0, 0))
header_shadow = LETTER_FONT_2.render('< CHOOSE DIFFICULTY >', 1, WHITE_2)
header_text = LETTER_FONT_2.render('< CHOOSE DIFFICULTY >', 1, WHITE)
win.blit(header_shadow, (int(WIDTH / 2) - int(header_shadow.get_width() / 2),
int(FONT_SIZE_2)))
win.blit(header_text, (int(WIDTH / 2) - int(header_text.get_width() / 2) + 2,
int(FONT_SIZE_2) + 2))
for i in range(max_level_status + 1):
lvl_text = LETTER_FONT_2.render(game_level.game_level_list[i].get_name(), 1, WHITE_2)
win.blit(lvl_text, (int(WIDTH / 2) - int(lvl_text.get_width() / 2),
int(FONT_SIZE_2) * (i + 3)))
lvl2_text = LETTER_FONT_2.render('[ ' + game_level.game_level_list[level_status].get_name() + ' ]', 1, WHITE)
win.blit(lvl2_text, (int(WIDTH / 2) - int(lvl2_text.get_width() / 2) + 2,
int(FONT_SIZE_2) * (level_status + 3) + 2))
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
main_menu()
run_game_level = False
if event.key == pygame.K_DOWN:
if level_status < max_level_status:
level_status += 1
print(level_status)
if event.key == pygame.K_UP:
if level_status > 0:
level_status -= 1
print(level_status)
if event.key == pygame.K_RETURN:
chance = game_level.get_level_chances(level_status)
multiplier = game_level.get_level_multiplier(level_status)
game(chance, streak, multiplier)
run_game_level = False
pygame.display.update()
def game(chance, streak, multiplier):
word = WordsFromFile()
hangman = Hangman(word, chance, streak, multiplier)
run_game = True
while run_game:
clock.tick(FPS)
win.blit(BACKGROUND, (0, 0))
pygame.draw.line(win, WHITE,
(0, int(HEIGHT) - int(FONT_SIZE_2 * 5/2)), (WIDTH, int(HEIGHT) - int(FONT_SIZE_2 * 5/2)),
int(FONT_SIZE_1 / 20))
chances_left = LETTER_FONT_1.render(f'LIVES | {hangman.chances.get_chances()}', 1, WHITE)
win.blit(chances_left, (int(FONT_SIZE_1), int(FONT_SIZE_1)))
current_score = LETTER_FONT_1.render(f'{hangman.score} | SCORE', 1, WHITE)
win.blit(current_score, (WIDTH - int(current_score.get_width()) - int(FONT_SIZE_1), int(FONT_SIZE_1)))
current_streak = LETTER_FONT_1.render(f'{streak.get_streak()} | STREAK', 1, WHITE)
win.blit(current_streak, (WIDTH - int(current_streak.get_width()) - int(FONT_SIZE_1), int(FONT_SIZE_1) * 2))
word_to_guess = LETTER_FONT_1.render(f"{' '.join(hangman.word_to_guess)}", 1, WHITE)
win.blit(word_to_guess, (int(WIDTH / 2) - int(word_to_guess.get_width() / 2),
int(HEIGHT / 2) - int(FONT_SIZE_2)))
aesthetic_word_to_guess = LETTER_FONT_1.render(f"{' '.join(hangman.aesthetic_word_to_guess)}", 1, WHITE)
win.blit(aesthetic_word_to_guess, (int(WIDTH / 2) - int(aesthetic_word_to_guess.get_width() / 2),
int(HEIGHT / 2) - int(FONT_SIZE_2)))
used_letters_text = LETTER_FONT_1.render('USED LETTERS', 1, WHITE)
win.blit(used_letters_text, (int(WIDTH / 2) - int(used_letters_text.get_width() / 2),
int(HEIGHT) - int(FONT_SIZE_2 * 3) - int(HEIGHT / 100)))
pygame.draw.rect(win, WHITE,
(int(WIDTH / 2) - int((used_letters_text.get_width() + FONT_SIZE_1) / 2),
int(HEIGHT) - int(FONT_SIZE_2 * 3 + int(FONT_SIZE_1 / 15)),
int(used_letters_text.get_width() + FONT_SIZE_1), int(FONT_SIZE_1)), int(FONT_SIZE_1 / 20))
used_letters_1 = LETTER_FONT_1.render(f"{' | '.join(hangman.used_letters_row_1)}", 1, WHITE)
win.blit(used_letters_1, (int(FONT_SIZE_1 * 3/2), int(HEIGHT) - int(FONT_SIZE_2) * 2))
used_letters_2 = LETTER_FONT_1.render(f"{' | '.join(hangman.used_letters_row_2)}", 1, WHITE)
win.blit(used_letters_2, (int(FONT_SIZE_1 * 3/2), int(HEIGHT) - int(FONT_SIZE_2 * 5/4)))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run_game = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
if in_game_prompt() != 'go_back':
high_scores_table(hangman.score)
run_game = False
if event.key in hangman.alphabet:
letter = pygame.key.name(event.key).upper()
result = hangman.check(letter)
if result == 'win':
game(chance, streak, multiplier)
run_game = False
if result == 'loose':
high_scores_table(hangman.score)
run_game = False
pygame.display.update()
def type_your_name():
name_provider = NameProvider()
run_name = True
while run_name:
clock.tick(FPS)
win.blit(BACKGROUND, (0, 0))
header_shadow = LETTER_FONT_2.render('< ENTER YOUR NAME >', 1, WHITE_2)
header_text = LETTER_FONT_2.render('< ENTER YOUR NAME >', 1, WHITE)
win.blit(header_shadow, (int(WIDTH / 2) - int(header_shadow.get_width() / 2),
int(FONT_SIZE_2)))
win.blit(header_text, (int(WIDTH / 2) - int(header_text.get_width() / 2) + 2,
int(FONT_SIZE_2) + 2))
aesthetic_type_name = LETTER_FONT_2.render(f"{' '.join(name_provider.aesthetic_name)}", 1, WHITE)
win.blit(aesthetic_type_name, (int(WIDTH / 2) - int(aesthetic_type_name.get_width() / 2),
int(HEIGHT / 2) - int(FONT_SIZE_2)))
type_name = LETTER_FONT_2.render(f"{' '.join(name_provider.name)}", 1, WHITE)
win.blit(type_name, (int(WIDTH / 2) - int(type_name.get_width() / 2),
int(HEIGHT / 2) - int(FONT_SIZE_2)))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run_name = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_BACKSPACE:
name_provider.delete_letter()
if event.key in name_provider.alphabet:
letter = pygame.key.name(event.key).upper()
name_provider.add_letter(letter)
if event.key == pygame.K_RETURN:
name = name_provider.get_name()
if name is not None:
return name
pygame.display.update()
def high_scores_table(score=0):
print(score)
score_board = HighScores()
if score != 0:
position = score_board.check_score(score)
if position is not None:
name = type_your_name()
score_board.update_score(name, score, position)
high_scores_list = score_board.get_scores()
run_board = True
while run_board:
clock.tick(FPS)
win.blit(BACKGROUND, (0, 0))
header_shadow = LETTER_FONT_2.render('< HI SCORES >', 1, WHITE_2)
header_text = LETTER_FONT_2.render('< HI SCORES >', 1, WHITE)
win.blit(header_shadow, (int(WIDTH / 2) - int(header_shadow.get_width() / 2),
int(FONT_SIZE_2)))
win.blit(header_text, (int(WIDTH / 2) - int(header_text.get_width() / 2) + 2,
int(FONT_SIZE_2) + 2))
for i in range(0, score_board.high_scores_count):
score_shadow = LETTER_FONT_2.render(high_scores_list[i], 1, WHITE_2)
score_text = LETTER_FONT_2.render(high_scores_list[i], 1, WHITE)
win.blit(score_shadow, (int(WIDTH / 2) - int(score_shadow.get_width() / 2),
int((FONT_SIZE_2) * (i + 9/4))))
win.blit(score_text, (int(WIDTH / 2) - int(score_text.get_width() / 2) + 2,
int((FONT_SIZE_2) * (i + 9 / 4)) + 2))
for event in pygame.event.get():
if event.type == pygame.QUIT:
run_board = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
main_menu()
run_board = False
pygame.display.update()
main_menu()
pygame.quit()