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Main.py
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Main.py
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import time
import sys
import pygame
import os
from SpaceShip import SpaceShip
from Painter import Painter
from FirstStage import FirstStage
from ContentManager import ContentManager, gameParams
from Content import Content
from EnergyStrike import EnergyStrike
def load_image(name, color_key=None):
fullname = os.path.join('data', name)
try:
image = pygame.image.load(fullname).convert()
except pygame.error as message:
print('Cannot load image:', name)
raise SystemExit(message)
if color_key is not None:
if color_key == -1:
color_key = image.get_at((0, 0))
image.set_colorkey(color_key)
else:
image = image.convert_alpha()
return image
pygame.init()
gameParams.setHeight(600)
gameParams.setWidth(800)
colour_black = (0, 0, 0)
colour_white = (255, 255, 255)
colour_red = (255, 0, 0)
gameDisplay = pygame.display.set_mode((gameParams.getWidth(), gameParams.getHeight()))
pygame.display.set_caption('Space_Race')
clock = pygame.time.Clock()
space_w = 50
width, height = 800, 600
FPS = 50
energyStrike = EnergyStrike(pygame, gameDisplay, gameParams)
def draw():
font = pygame.font.Font(None, 50)
text = font.render(str(gameParams.count), 1, (100, 255, 100))
text_x = 700
text_y = 0
gameDisplay.blit(text, (text_x, text_y))
def terminate():
pygame.quit()
sys.exit()
def start_screen():
intro_text = ["INVADERS", "",
"Нажмите, чтобы начать"]
clock = pygame.time.Clock()
starter_background = pygame.transform.scale(load_image('starter_background.jpg'), (width, height))
gameDisplay.blit(starter_background, (0, 0))
font = pygame.font.Font(None, 30)
text_coord = 50
for line in intro_text:
string_rendered = font.render(line, 1, pygame.Color('white'))
intro_rect = string_rendered.get_rect()
text_coord += 10
intro_rect.top = text_coord
intro_rect.x = 10
text_coord += intro_rect.height
gameDisplay.blit(string_rendered, intro_rect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
terminate()
elif event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN:
return
pygame.display.flip()
clock.tick(FPS)
fon = pygame.sprite.Group()
background = pygame.sprite.Sprite()
background.image = load_image("background.jpg")
background.rect = background.image.get_rect()
background.rect.x = 0
background.rect.y = 0
fon.add(background)
x = (gameParams.getWidth() * 0.45)
y = (gameParams.getHeight() * 0.8)
player = SpaceShip(x, y, pygame, gameDisplay, gameParams)
running = True
firstStage = FirstStage(pygame, gameDisplay, gameParams)
contentManager = ContentManager()
contentManager.setContents(firstStage.loadStageContent())
painter = Painter(time.time(), contentManager.getContent())
start_screen()
def getShootContent(player):
strike = EnergyStrike(pygame, gameDisplay, gameParams)
shootContent = Content(strike, firstStage.getShootConduct((player.get_x() + 20, player.get_y() - 5)), 1)
return [shootContent]
while running:
for event in pygame.event.get():
gameDisplay.fill(colour_white)
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
player.update(event.type, event.key)
if event.key == pygame.K_SPACE:
contentManager.setContents(getShootContent(player))
if event.type == pygame.KEYUP:
player.update(event.type, event.key)
fon.draw(gameDisplay)
player.changeCoord(player.x_c, player.y_c)
player.display((player.get_x(), player.get_y()))
painter.draw(time.time())
contentManager.analize()
draw()
contentManager.clearContent()
pygame.display.flip()
clock.tick(60)
pygame.quit()