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Panda3d-based wave-motion particle simulator in python

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Wave Engine

A panda3d powered wave-motion particle simulator in python.

Installing

The only required library is panda3d (all other libs used are included by default in the python installer package)
In order to install it, type pip install panda in the windows command prompt, or install the SDK from the panda3d webpage Customizable physical variables inside the code:

RIGIDCONST = 4
TIMESCALE = 0.01
FRICTIONCONST = 0.98 # speed loss coefficient

GLOBALSCALE = 3
BLOCKINTERVAL = 0.06
GLOBALMASS = 0.1 # kg USI

HOLDING_FRAME = True # this defines whether there is a stable frame holding the moving surface or not. Try turning it off to see what happens 


TOGGLE_LIVE_DISPLAY = False # when switched off, the calculation process isn't rendered in 3d, and only returns a list of positions, which are transfered to the panda3d engine later, without doing the maths
PRESIMULATION_TIME = 200 # this is the amount of precomputed frames. Different computers may not need the same amount of time to read those frames, as they still need to be rendered in 3d

Main algorithm screenshots

with their corresponding version (top left corner)

  • 0.4 changelog: added dark mode, improved user Gui, fixed some rendering bugs, and most importantly implemented precomputing, with two-window user interface

    This version is considered as stable

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