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game.py
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game.py
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from turtle import Turtle, Screen
from score import Score
from paddle import Paddle
from ball import Ball
import time
class Game():
def __init__(self):
self.game_is_on = False
self.l_score = Score((-100, 250))
self.r_score = Score((100, 250))
self.l_paddle = Paddle((-370, 0))
self.r_paddle = Paddle((370, 0))
self.screen = Screen()
self.ball = Ball()
self.setup_screen()
def setup_screen(self):
self.screen.setup(width=800, height=600)
self.screen.bgcolor("black")
self.screen.title("MY Pong Game")
self.screen.tracer(0)
self.screen.listen()
self.screen.onkeypress(fun=self.r_paddle.up, key="Up")
self.screen.onkeypress(fun=self.r_paddle.backward, key="Down")
self.screen.onkeypress(fun=self.l_paddle.up, key="w")
self.screen.onkeypress(fun=self.l_paddle.backward, key="s")
# self.screen.exitonclick()
def play(self):
self.game_is_on = True
while self.game_is_on:
time.sleep(self.ball.move_speed)
self.screen.update()
self.ball.move()
if self.ball.ycor() > 280 or self.ball.ycor() < -280:
self.ball.bounce_y()
if self.ball.distance(self.r_paddle) < 50 and self.ball.xcor() > 320 or self.ball.distance(
self.l_paddle) < 50 and self.ball.xcor() < -320:
self.ball.bounce_x()
elif self.ball.xcor() > 380:
self.l_score.score_count()
self.ball.new_game()
elif self.ball.xcor() < -380:
self.r_score.score_count()
self.ball.new_game()
def stop(self):
self.game_is_on = False