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UI.py
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UI.py
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import tkinter as tk
from collections import deque
from Room import Room
import threading
import time
from tkinter import ttk
from Canvas import Canvas
class Application(tk.Frame):
def __init__(self, master=None):
super().__init__(master)
self.master = master
self.pack()
self.interface = Canvas(self)
# Basic parameters.
self.room_height = 0
self.room_width = 0
# Draw_surface
self.draw_interface()
# Generate room
self.generate_room()
def draw_interface(self):
self.interface.draw_surface()
self.interface.bind_event(generate_room=self.generate_room,
confirm=self.confirm,
next_page=self.next_page,
random=self.random)
def generate_room(self):
"""
生成房间
:return:
"""
self.clean_room()
self.interface.create_room()
self.update_info()
self.interface.select_points_info()
def clean_room(self):
"""
打扫干净屋子
:return:
"""
self.interface.clear()
# 解除锁定
self.unlock()
def next_page(self):
if not self.routines:
return
self.counter = (self.counter % len(self.routines)) + 1
current_routine = self.routines.popleft()
self.interface.draw_page(routine=current_routine,
cur_no=self.counter,
total_num=len(self.routines) + 1)
self.routines.append(current_routine)
def confirm(self):
"""
Start looking for a path.
:return:
"""
# Settings before the calculation, print the current status.
self.interface.clear_board()
self.update_info()
pre_compute_thread = threading.Thread(target=self.pre_compute, name='pre_compute')
in_compute_thread = threading.Thread(target=self.in_compute, name='in_compute')
pre_compute_thread.start()
in_compute_thread.start()
def random(self):
"""
Randomly select a path.
:return:
"""
# 上传信息
self.interface.clear_board()
self.update_info()
pre_compute_thread = threading.Thread(target=self.pre_compute, name='pre_random_compute')
in_compute_thread = threading.Thread(target=self.in_random_compute, name='in_random_compute')
pre_compute_thread.start()
in_compute_thread.start()
def in_random_compute(self):
"""
进行随机巡径,并输出结果
:return:
"""
# 防止粘包
time.sleep(0.01)
self.room.random()
# print("计算完毕...")
self.interface.finish_info()
# 可以使用下一页按钮
self.interface.switch_btn_status(next_bt='normal')
self.routines = deque()
if self.room.random_routine:
self.routines.append(self.room.random_routine)
if not self.routines:
self.interface.not_found_info()
else:
self.interface.found_random_path()
self.after_compute()
def after_compute(self):
"""
输出计算结果
:return:
"""
self.counter = 0
self.interface.insert_message(' \n')
self.next_page()
self.reset_btn_after_computer()
def reset_btn_after_computer(self):
self.interface.switch_btn_status(generate_bt='normal',
random_bt='normal',
confirm_bt='normal')
def update_info(self):
"""
将房间信息传递到房间类中
:return:
"""
self.room = Room(height=self.interface.room_height,
width=self.interface.room_width, )
self.room.control_points = list(self.interface.begin_point +
self.interface.control_points +
self.interface.end_point)
self.room.begin_end_mode = self.interface.begin_end_mode
self.room.suite_type = self.interface.room_type
def pre_compute(self):
"""
进行计算前的准备工作
:return:
"""
self.lock()
# print("计算中...")
self.interface.computing_info()
def in_compute(self):
"""
进行计算,并输出计算结果
:return:
"""
# 防止粘包
time.sleep(0.01)
self.room.run()
# print("计算完毕...")
self.interface.finish_info()
# 可以使用下一页按钮
self.interface.switch_btn_status(next_bt='normal')
self.routines = deque(self.room.routines)
if not self.routines:
self.interface.not_found_info()
else:
self.insert_message("%s routines found.\n" % len(self.routines))
self.after_compute()
def lock(self):
"""
Lock all the options that could cause unexpected results.
:return:
"""
return self.interface.lock()
def unlock(self):
return self.interface.unlock()
def insert_message(self, msg):
return self.interface.insert_message(msg)
if __name__ == '__main__':
root = tk.Tk()
root.title("Clean Room")
app = Application(master=root)
app.mainloop()