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render.py
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render.py
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# common render settings GUI
import maya.cmds as cmds
import maya.mel as mel
from functools import partial
# get render globals
currRL = cmds.editRenderLayerGlobals( query=True, currentRenderLayer=True )
currWidth = cmds.getAttr('defaultResolution.width')
currHeight = cmds.getAttr('defaultResolution.height')
def UI():
# check to see if window exists
if (cmds.window('render', exists=True)):
cmds.deleteUI('render')
# create window
window = cmds.window('render', title='Render', w=120, h=300, mxb=False, mnb=False, sizeable=False)
# create layout
mainLayout = cmds.columnLayout(w=120, h=300)
cmds.separator(h=15)
cmds.columnLayout()
cmds.button(label='Render', w=120, h=30, command=partial(render, currRL, currWidth, currHeight))
cmds.button(label='Render Square', w=120, h=30, command=partial(render, currRL, 1024, 1024))
cmds.button(label='Render AO', w=120, h=30, command=partial(render, 'ao', 1024, 1024))
cmds.setParent('..')
cmds.separator(h=15)
# create layout
mainLayout = cmds.columnLayout(w=120, h=300)
cmds.showWindow(window)
def render(rl, width, height, *args):
dar = width / float(height)
cmds.setAttr('defaultResolution.deviceAspectRatio', dar)
mel.eval('RenderViewWindow')
cmds.Mayatomr( preview=True, layer=rl, xResolution=width, yResolution=height, camera='perspShape' )
editor = 'renderView'
cmds.renderWindowEditor(editor, e=True, si=True)