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terrain.py
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terrain.py
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####
#
# Environment Terrain Objects
# Jake Kinsman
# 11/28/2014
#
####
import random
from state import state
#file tested
class terrain(object):
index = 0
def __init__(self):
self.terrainWorld = list()
for i in range(10):
section = list()
for j in range(10):
obj = random.choice([grass(), water(), mountain(), forest()])
obj.index = terrain.index
section.append(state((i,j), obj))
self.terrainWorld.append(section)
terrain.index += 1
def __getitem__(self, key):
return self.terrainWorld[key]
def showTerrain(self):
for i in range(10):
print self.terrainWorld[i]
def showScores(self):
for i in range(10):
print map( lambda n: n.terrain.getScore(), self.terrainWorld[i])
class terrainObject(object):
def __init__(self):
self.index = terrain.index
def __repr__(self):
return 'None'
def __eq__(self, arg):
return self.__repr__() == arg.__repr__()
def getScore(self):
return 1#self.score
class grass(terrainObject):
def __init__(self):
self.score = 5
def __repr__(self):
return 'grass'
class mountain(terrainObject):
def __init__(self):
self.score = 3
def __repr__(self):
return 'mountain'
class water(terrainObject):
def __init__(self):
self.score = 4
def __repr__(self):
return 'water'
class forest(terrainObject):
def __init__(self):
self.score = 4
def __repr__(self):
return 'forest'