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The goal is to make a clone of Minecraft and SecondLife using VPython


Done
    1. blocks with different textures
    2. persistent world data
Todo:
    3. create blocks from the 3d client
    4. send more player data each loop (orientation, etc)
    4.5. make a player model, with texture
    5. rate limit the game loop
    7. different types of blocks
    8. left click to create a block, right click to delete a block
    9. group blocks into chunks for efficient use of Display Lists
    10. inform clients when server loads data

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half-assed attempt at a networked 3D world

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