/
canvas.py
721 lines (628 loc) · 33.2 KB
/
canvas.py
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# -*- coding: utf-8 -*-
from PyQt5 import QtWidgets, QtCore, QtGui
from PyQt5.QtGui import QPolygon
from PyQt5.QtWidgets import QMenu, QLabel, QPushButton, QGridLayout
from PyQt5.QtCore import Qt, QRect
import re
import copy
class Canvas(QtWidgets.QWidget):
def __init__(self):
super().__init__()
self.setGeometry(30, 30, 600, 400)
self.show()
self.rect_list = []
self.code_string = ""
self.error = 0
self.intersect = 0
self.forbidden_module_names = ["input", "output", "inout", "module", "endmodule", ""]
# All canvas painting actions are handled here.
def paintEvent(self, event):
qp = QtGui.QPainter(self)
for r in self.rect_list:
qp.setBrush(QtGui.QBrush(QtGui.QColor(100, 10, 10, 40))) # module color
qp.drawRect(QtCore.QRect(r.rect_begin, r.rect_end)) # Draw module rectangle
qp.drawText((r.rect_begin + r.rect_end) / 2, r.center_text) # Write the name of module rectangle
in_order = 0
out_order = 0
inout_order = 0
# Draw input ports and their names
for i in r.in_port_list:
# Write the port name
qp.drawText(r.rect_begin + QtCore.QPoint(5, int(r.Tri_In_F / 2 + r.Tri_In_F * in_order)), i.text)
in_order = in_order + 1
polygon = QPolygon(i.points)
qp.setBrush(QtGui.QBrush(QtGui.QColor(0, 0, 255, 127))) # input port color
qp.drawPolygon(polygon)
# Draw output ports and their names
for i in r.out_port_list:
# Write the port name
qp.drawText(r.rect_end + QtCore.QPoint(int(r.Tri_In_H + 5), int(-(r.rect_end.y() - r.rect_begin.y()) + r.Tri_In_F / 2 + r.Tri_In_F * out_order)), i.text)
out_order = out_order + 1
polygon = QPolygon(i.points)
qp.setBrush(QtGui.QBrush(QtGui.QColor(0, 0, 255, 127))) # output port color
qp.drawPolygon(polygon)
# Draw inout ports and their names
for i in r.inout_port_list:
# Write the port name
qp.drawText(QtCore.QPoint(int(r.rect_begin.x() + 5), int(r.rect_end.y() - r.Tri_In_F / 2 - r.Tri_In_F * inout_order)), i.text)
inout_order = inout_order + 1
polygon = QPolygon(i.points)
qp.setBrush(QtGui.QBrush(QtGui.QColor(0, 0, 255, 127))) # inout port color
qp.drawPolygon(polygon)
# When mouse is pressed, the top left corner of the rectangle being drawn is saved
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
if len(self.rect_list) != 0:
for i in self.rect_list:
# Drag condition when the click 10 units inside all the corners
if i.rect_begin.x() + 10 <= event.pos().x() <= i.rect_end.x() -10 and i.rect_begin.y() + 10 <= event.pos().y() <= i.rect_end.y() - 10:
i.relative_start = event.pos()
i.temp_rect_begin = i.rect_begin
i.temp_rect_end = i.rect_end
i.drag = 1
break
# Top left resize when the click inside top left corner and its 10 unit small rectangle
elif (i.rect_begin.x() < event.pos().x() < i.rect_begin.x() + 10 and
i.rect_begin.y() < event.pos().y() < i.rect_begin.y() + 10):
i.rect_begin = event.pos()
i.resize = 1
break
# Bottom left resize when the click inside bottom left corner and its 10 unit small rectangle
elif (i.rect_begin.x() < event.pos().x() < i.rect_begin.x() + 10 and
i.rect_end.y() - 10 < event.pos().y() < i.rect_end.y()):
i.rect_begin.setX(event.pos().x())
i.rect_end.setY(event.pos().y())
i.resize = 2
break
# Top right resize when the click inside top right corner and its 10 unit small rectangle
elif (i.rect_end.x() - 10 < event.pos().x() < i.rect_end.x() and
i.rect_begin.y() < event.pos().y() < i.rect_begin.y() + 10):
i.rect_begin.setY(event.pos().y())
i.rect_end.setX(event.pos().x())
i.resize = 3
break
# Bottom right resize when the click inside bottom right corner and its 10 unit small rectangle
elif (i.rect_end.x() - 10 < event.pos().x() < i.rect_end.x() and
i.rect_end.y() - 10 < event.pos().y() < i.rect_end.y()):
i.rect_end = event.pos()
i.resize = 4
break
else:
pass
# elif event.button() == Qt.RightButton:
# When mouse is pressed and moving, the bottom right corner of the rectangle also changes and shown in screen
def mouseMoveEvent(self, event):
self.intersect = 0
for i in self.rect_list:
# Drag condition
if i.drag == 1:
rect_begin_dragged = i.temp_rect_begin + event.pos() - i.relative_start
rect_end_dragged = i.temp_rect_end + event.pos() - i.relative_start
for j in self.rect_list:
if j != i:
rect_begin_x = j.rect_begin.x() - 2 * j.Tri_In_H
rect_begin_y = j.rect_begin.y() - 10
rect_width = j.width + 3 * j.Tri_In_H
rect_height = j.height + 20
rect_temp = QRect(rect_begin_x, rect_begin_y, rect_width, rect_height)
rect_dragged = QRect(rect_begin_dragged.x() - 2 * i.Tri_In_H, rect_begin_dragged.y() - 10, i.width + 3 * i.Tri_In_H, i.height + 20)
if rect_temp.intersects(rect_dragged):
self.intersect = 1
break
if self.intersect == 0:
i.rect_begin = rect_begin_dragged
i.rect_end = rect_end_dragged
i.drag_release = 1
i.update()
self.update() # To call paintEvent
break
# Top left resize
elif i.resize == 1:
rect_begin_dragged = event.pos()
rect_end_dragged = copy.deepcopy(i.rect_end)
for j in self.rect_list:
if j != i:
rect_begin_x = j.rect_begin.x() - 2 * j.Tri_In_H
rect_begin_y = j.rect_begin.y() - 10
rect_width = j.width + 3 * j.Tri_In_H
rect_height = j.height + 20
rect_temp = QRect(rect_begin_x, rect_begin_y, rect_width, rect_height)
rect_dragged = QRect(rect_begin_dragged.x() - 2 * i.Tri_In_H, rect_begin_dragged.y() - 10, i.width + 3 * i.Tri_In_H, i.height + 20)
if rect_temp.intersects(rect_dragged):
self.intersect = 1
break
if self.intersect == 0:
i.rect_begin = rect_begin_dragged
i.rect_end = rect_end_dragged
i.resize_release = 1
i.update()
self.update() # To call paintEvent
break
# Bottom left resize
elif i.resize == 2:
rect_begin_dragged = copy.deepcopy(i.rect_begin)
rect_begin_dragged.setX(event.pos().x())
rect_end_dragged = copy.deepcopy(i.rect_end)
rect_end_dragged.setY(event.pos().y())
for j in self.rect_list:
if j != i:
rect_begin_x = j.rect_begin.x() - 2 * j.Tri_In_H
rect_begin_y = j.rect_begin.y() - 10
rect_width = j.width + 3 * j.Tri_In_H
rect_height = j.height + 20
rect_temp = QRect(rect_begin_x, rect_begin_y, rect_width, rect_height)
rect_dragged = QRect(rect_begin_dragged.x() - 2 * i.Tri_In_H, rect_begin_dragged.y() - 10, i.width + 3 * i.Tri_In_H, i.height + 20)
if rect_temp.intersects(rect_dragged):
self.intersect = 1
break
if self.intersect == 0:
i.rect_begin = rect_begin_dragged
i.rect_end = rect_end_dragged
i.resize_release = 2
i.update()
self.update() # To call paintEvent
break
# Top right resize
elif i.resize == 3:
rect_begin_dragged = copy.deepcopy(i.rect_begin)
rect_begin_dragged.setX(event.pos().y())
rect_end_dragged = copy.deepcopy(i.rect_end)
rect_end_dragged.setY(event.pos().x())
for j in self.rect_list:
if j != i:
rect_begin_x = j.rect_begin.x() - 2 * j.Tri_In_H
rect_begin_y = j.rect_begin.y() - 10
rect_width = j.width + 3 * j.Tri_In_H
rect_height = j.height + 20
rect_temp = QRect(rect_begin_x, rect_begin_y, rect_width, rect_height)
rect_dragged = QRect(rect_begin_dragged.x() - 2 * i.Tri_In_H, rect_begin_dragged.y() - 10, i.width + 3 * i.Tri_In_H, i.height + 20)
if rect_temp.intersects(rect_dragged):
self.intersect = 1
break
if self.intersect == 0:
i.rect_begin = rect_begin_dragged
i.rect_end = rect_end_dragged
i.resize_release = 3
i.update()
self.update() # To call paintEvent
break
# Bottom right resize
elif i.resize == 4:
rect_begin_dragged = copy.deepcopy(i.rect_begin)
rect_end_dragged = event.pos()
for j in self.rect_list:
if j != i:
rect_begin_x = j.rect_begin.x() - 2 * j.Tri_In_H
rect_begin_y = j.rect_begin.y() - 10
rect_width = j.width + 3 * j.Tri_In_H
rect_height = j.height + 20
rect_temp = QRect(rect_begin_x, rect_begin_y, rect_width, rect_height)
rect_dragged = QRect(rect_begin_dragged.x() - 2 * i.Tri_In_H, rect_begin_dragged.y() - 10, i.width + 3 * i.Tri_In_H, i.height + 20)
if rect_temp.intersects(rect_dragged):
self.intersect = 1
break
if self.intersect == 0:
i.rect_begin = rect_begin_dragged
i.rect_end = rect_end_dragged
i.resize_release = 4
i.update()
self.update() # To call paintEvent
break
else:
pass
# After mouse has released, the bottom right corner of the rectangle is assigned and rectangle placed in screen
def mouseReleaseEvent(self, event):
if event.button() == Qt.LeftButton:
if len(self.rect_list) != 0:
for i in self.rect_list:
if i.drag_release == 1:
if self.intersect == 0:
i.rect_begin = i.temp_rect_begin + event.pos() - i.relative_start
i.rect_end = i.temp_rect_end + event.pos() - i.relative_start
i.update()
self.update() # To call paintEvent
i.drag_release = 0
i.drag = 0
self.intersect = 0
break
# Top left resize
elif i.resize_release == 1:
if self.intersect == 0:
i.rect_begin = event.pos()
i.update()
self.update() # To call paintEvent
i.resize_release = 0
i.resize = 0
self.intersect = 0
break
# Bottom left resize
elif i.resize_release == 2:
if self.intersect == 0:
i.rect_begin.setX(event.pos().x())
i.rect_end.setY(event.pos().y())
i.update()
self.update() # To call paintEvent
i.resize_release = 0
i.resize = 0
self.intersect = 0
break
# Top right resize
elif i.resize_release == 3:
if self.intersect == 0:
i.rect_begin.setY(event.pos().y())
i.rect_end.setX(event.pos().x())
i.update()
self.update() # To call paintEvent
i.resize_release = 0
i.resize = 0
self.intersect = 0
break
# Bottom right resize
elif i.resize_release == 4:
if self.intersect == 0:
i.rect_end = event.pos()
i.update()
self.update() # To call paintEvent
i.resize_release = 0
i.resize = 0
self.intersect = 0
break
else:
pass
def contextMenuEvent(self, event):
module_area = 0
for i in self.rect_list:
if i.rect_begin.x() < event.pos().x() < i.rect_end.x() and i.rect_begin.y() < event.pos().y() < i.rect_end.y():
module_area = 1
contextMenu = QMenu(self)
# Add Input Port action is used to add input port to both code and block
portAction = contextMenu.addAction("Add Port")
renameAction = contextMenu.addAction("Rename Module")
removeModuleAction = contextMenu.addAction("Remove Module")
action = contextMenu.exec_(self.mapToGlobal(event.pos()))
if action == portAction:
self.myshow = AddPort(i)
self.myshow.setWindowTitle("Add Port")
self.myshow.show()
self.update()
elif action == renameAction:
self.myshow = RenameModule(i, self.forbidden_module_names)
self.myshow.setWindowTitle("Rename Module")
self.myshow.show()
self.update()
elif action == removeModuleAction:
self.forbidden_module_names.remove(i.center_text)
self.rect_list.remove(i)
self.update()
port_area = "no_port"
if module_area == 0:
for r in self.rect_list:
temp_port = 0
for i in r.in_port_list:
polygon = QPolygon(i.points)
if polygon.containsPoint(event.pos(), Qt.OddEvenFill):
port_area = "input"
temp_port = i
for i in r.inout_port_list:
polygon = QPolygon(i.points)
if polygon.containsPoint(event.pos(), Qt.OddEvenFill):
port_area = "inout"
temp_port = i
for i in r.out_port_list:
polygon = QPolygon(i.points)
if polygon.containsPoint(event.pos(), Qt.OddEvenFill):
port_area = "output"
temp_port = i
if port_area != "no_port":
contextMenu = QMenu(self)
removeAction = contextMenu.addAction("Remove")
renameAction = contextMenu.addAction("Rename Port")
action = contextMenu.exec_(self.mapToGlobal(event.pos()))
if action == removeAction:
if port_area == "input":
r.in_port_list.remove(temp_port)
r.update()
self.update()
elif port_area == "inout":
r.inout_port_list.remove(temp_port)
r.update()
self.update()
elif port_area == "output":
r.out_port_list.remove(temp_port)
r.update()
self.update()
r.update()
elif action == renameAction:
self.myshow = RenamePort(temp_port, r)
self.myshow.setWindowTitle("Rename Port")
self.myshow.show()
break
if port_area == "no_port" and module_area == 0:
contextMenu = QMenu(self)
# Add Input Port action is used to add input port to both code and block
addModuleAction = contextMenu.addAction("Add Module")
action = contextMenu.exec_(self.mapToGlobal(event.pos()))
if action == addModuleAction:
intersect = 0
rect_begin_dragged = event.pos()
for j in self.rect_list:
rect_begin_x = j.rect_begin.x() - 2 * j.Tri_In_H
rect_begin_y = j.rect_begin.y() - 10
rect_width = j.width + 3 * j.Tri_In_H
rect_height = j.height + 20
rect_temp = QRect(rect_begin_x, rect_begin_y, rect_width, rect_height)
rect_dragged = QRect(rect_begin_dragged.x() - 2 * j.Tri_In_H, rect_begin_dragged.y() - 10, 200 + 3 * j.Tri_In_H, 200 + 20)
if rect_temp.intersects(rect_dragged):
intersect = 1
break
if intersect == 0:
tempModule = Module()
i = 0
while 1:
if 'case_block_' + str(i) not in self.forbidden_module_names:
tempModule.center_text = 'case_block_' + str(i)
tempModule.rect_begin = event.pos()
tempModule.rect_end = event.pos() + QtCore.QPoint(200, 200)
tempModule.update()
self.rect_list.append(tempModule)
self.forbidden_module_names.append(tempModule.center_text)
# To call paintEvent method, update method is run.
# When module is created, to show it on canvas paintEvent must be called
self.update()
break
i = i + 1
else:
self.myshow = ErrorMessage('Module cannot be created because it is too close to other modules')
def add_input(self, module, text):
tempClass = Port()
tempClass.port_type = 'input'
tempClass.text = text
module.in_port_list.append(tempClass)
module.update()
self.update()
def add_output(self, module, text):
tempClass = Port()
tempClass.port_type = 'output'
tempClass.text = text
module.out_port_list.append(tempClass)
module.update()
self.update()
def add_inout(self, module, text):
tempClass = Port()
tempClass.port_type = 'inout'
tempClass.text = text
module.inout_port_list.append(tempClass)
module.update()
self.update()
def update_code(self):
self.code_string = ""
for i in self.rect_list:
for j in i.module_string_list:
self.code_string = self.code_string + j
class Port:
def __init__(self):
self.points = [QtCore.QPoint()]
self.polygon = QPolygon(self.points)
self.text = ''
self.port_type = 'empty'
class Module:
def __init__(self):
self.rect_begin = QtCore.QPoint() # Module rectangle top left corner
self.rect_end = QtCore.QPoint() # Module rectangle bottom right corner
self.temp_rect_begin = QtCore.QPoint()
self.temp_rect_end = QtCore.QPoint()
self.relative_start = QtCore.QPoint()
self.drag = 0
self.resize = 0
self.drag_release = 0
self.resize_release = 0
self.Tri_coef = 0.5
self.Tri_In_H = 30
self.Tri_In_F = self.Tri_coef * self.Tri_In_H
self.center_text = '' # Module name in the center of rectangle
self.in_port_list = []
self.out_port_list = []
self.inout_port_list = []
self.module_string_list = []
self.forbidden_words = ["input", "output", "inout", "module", "endmodule",""]
self.width = 0
self.height = 0
def update(self):
self.width = self.rect_end.x() - self.rect_begin.x()
self.height = self.rect_end.y() - self.rect_begin.y()
temp_left = self.Tri_In_F
temp_right = self.Tri_In_F
if not (self.rect_end.y() - self.rect_begin.y() - 10 < self.Tri_In_F * (len(self.in_port_list) + len(self.inout_port_list)) + 5 < self.rect_end.y() - self.rect_begin.y() + 10):
temp_left = int((self.rect_end.y() - self.rect_begin.y()) / ((len(self.in_port_list) + len(self.inout_port_list)) + 10))
if not (self.rect_end.y() - self.rect_begin.y() - 10 < self.Tri_In_F * len(self.out_port_list) + 5 < self.rect_end.y() - self.rect_begin.y() + 10):
temp_right = int((self.rect_end.y() - self.rect_begin.y()) / (len(self.out_port_list) + 10))
self.Tri_In_F = min(temp_left, temp_right)
self.Tri_In_H = int(self.Tri_In_F / self.Tri_coef)
self.module_string_list = []
self.module_string_list.append("module ")
self.module_string_list.append(self.center_text)
self.module_string_list.append("(" + "\n")
in_order = 0
for j in self.in_port_list:
self.module_string_list.append("input ")
self.module_string_list.append(j.text + ",\n")
self.forbidden_words.append(j.text)
j.points = [self.rect_begin + QtCore.QPoint(int(-self.Tri_In_H), int(self.Tri_In_F * in_order)),
self.rect_begin + QtCore.QPoint(0, int(self.Tri_In_F / 2 + self.Tri_In_F * in_order)),
self.rect_begin + QtCore.QPoint(int(-self.Tri_In_H),
int(self.Tri_In_F + self.Tri_In_F * in_order))]
# Write the port name
in_order = in_order + 1
out_order = 0
for j in self.out_port_list:
self.module_string_list.append("output ")
self.module_string_list.append(j.text + ",\n")
self.forbidden_words.append(j.text)
j.points = [self.rect_end + QtCore.QPoint(int(self.Tri_In_H + 1),
int(self.Tri_In_F / 2 - (
self.rect_end.y() - self.rect_begin.y()) + self.Tri_In_F * out_order)),
self.rect_end + QtCore.QPoint(1,
int(-(self.rect_end.y() - self.rect_begin.y()) + self.Tri_In_F * out_order)),
self.rect_end + QtCore.QPoint(1, int(
self.Tri_In_F - (self.rect_end.y() - self.rect_begin.y()) + self.Tri_In_F * out_order))]
out_order = out_order + 1
inout_order = 0
for j in self.inout_port_list:
self.module_string_list.append("inout ")
self.module_string_list.append(j.text + ",\n")
self.forbidden_words.append(j.text)
j.points = [QtCore.QPoint(int(self.rect_begin.x() - self.Tri_In_H),
int(self.rect_end.y() - self.Tri_In_F - self.Tri_In_F * inout_order)),
QtCore.QPoint(int(self.rect_begin.x()),
int(self.rect_end.y() - self.Tri_In_F / 2 - self.Tri_In_F * inout_order)),
QtCore.QPoint(int(self.rect_begin.x() - self.Tri_In_H),
int(self.rect_end.y() - self.Tri_In_F * inout_order)),
QtCore.QPoint(int(self.rect_begin.x() - 2 * self.Tri_In_H),
int(self.rect_end.y() - self.Tri_In_F / 2 - self.Tri_In_F * inout_order))]
inout_order = inout_order + 1
self.module_string_list.append(");" + "\n")
self.module_string_list.append("endmodule" + "\n\n")
class RenameModule(QtWidgets.QWidget):
def __init__(self, module, forbidden_module_names):
super(RenameModule, self).__init__()
self.module = module
self.forbidden_module_names = forbidden_module_names
self.nametextbox = QtWidgets.QLineEdit(self)
self.setButton = QPushButton('Okay', self)
self.setButton.clicked.connect(self.okay_button)
mainLayout = QGridLayout()
mainLayout.addWidget(self.nametextbox, 0, 0)
mainLayout.addWidget(self.setButton, 0, 1)
mainLayout.setRowMinimumHeight(2, 40)
mainLayout.setRowStretch(3, 1)
mainLayout.setColumnMinimumWidth(1, 200)
mainLayout.setSpacing(5)
self.setLayout(mainLayout)
def okay_button(self):
self.forbidden_module_names.remove(self.module.center_text)
if not (re.search('\W', self.nametextbox.text()) or self.nametextbox.text() in self.forbidden_module_names): # Search for non-word character
self.module.center_text = self.nametextbox.text()
self.forbidden_module_names.append(self.module.center_text)
self.close()
else:
self.forbidden_module_names.append(self.module.center_text)
self.myshow = ErrorMessage('Please enter a valid name')
self.module.update()
class RenamePort(QtWidgets.QWidget):
def __init__(self, port, module):
super(RenamePort, self).__init__()
self.port = port
self.module = module
label1 = QLabel("Port Name")
label2 = QLabel("Signal Length")
self.nametextbox = QtWidgets.QLineEdit(self)
self.veclentextbox = QtWidgets.QLineEdit(self)
self.setButton = QPushButton('Okay', self)
self.setButton.clicked.connect(self.okay_button)
mainLayout = QGridLayout()
mainLayout.addWidget(label1, 0, 1)
mainLayout.addWidget(label2, 0, 2)
mainLayout.addWidget(self.nametextbox, 1, 1)
mainLayout.addWidget(self.veclentextbox, 1, 2)
mainLayout.addWidget(self.setButton, 2, 2)
mainLayout.setRowMinimumHeight(2, 40)
mainLayout.setRowStretch(3, 1)
mainLayout.setColumnMinimumWidth(1, 200)
mainLayout.setSpacing(5)
self.setLayout(mainLayout)
def okay_button(self):
try:
if int(self.veclentextbox.text()) - 1 >= 0:
if int(self.veclentextbox.text()) - 1 == 0:
if not (re.search('\W', self.nametextbox.text()) or self.nametextbox.text() in self.module.forbidden_words): # Search for non-word character
self.port.text = self.nametextbox.text()
self.close()
else:
self.myshow = ErrorMessage('Please enter a valid name')
elif int(self.veclentextbox.text()) - 1 > 0:
if not (re.search('\W', self.nametextbox.text()) or self.nametextbox.text() in self.module.forbidden_words): # Search for non-word character
self.port.text = self.nametextbox.text() + "[" + str(int(self.veclentextbox.text()) - 1) + ":0]"
self.close()
else:
self.myshow = ErrorMessage('Please enter a valid name')
else:
self.myshow = ErrorMessage('Please enter a valid signal length')
except:
self.myshow = ErrorMessage('Please enter a valid signal length')
self.module.update()
class AddPort(QtWidgets.QWidget):
def __init__(self, module):
super(AddPort, self).__init__()
self.port = Port()
self.module = module
label1 = QLabel("Signal Type")
label2 = QLabel("Port Name")
label3 = QLabel("Signal Length")
self.port_type = "input"
self.combo_box = QtWidgets.QComboBox(self) # creating a combo box widget
self.combo_box.setGeometry(200, 150, 150, 30) # setting geometry of combo box
self.combo_box.addItems(["Input", "Output", "Inout"]) # adding list of items to combo box
self.combo_box.activated.connect(self.determine_type) # adding action to combo box
self.nametextbox = QtWidgets.QLineEdit(self)
self.veclentextbox = QtWidgets.QLineEdit(self)
self.setButton = QPushButton('Add', self)
self.setButton.clicked.connect(self.add_port)
mainLayout = QGridLayout()
mainLayout.addWidget(label1, 0, 0)
mainLayout.addWidget(label2, 0, 1)
mainLayout.addWidget(label3, 0, 2)
mainLayout.addWidget(self.combo_box, 1, 0)
mainLayout.addWidget(self.nametextbox, 1, 1)
mainLayout.addWidget(self.veclentextbox, 1, 2)
mainLayout.addWidget(self.setButton, 2, 2)
mainLayout.setRowMinimumHeight(2, 40)
mainLayout.setRowStretch(3, 1)
mainLayout.setColumnMinimumWidth(1, 200)
mainLayout.setSpacing(5)
self.setLayout(mainLayout)
def add_port(self):
self.port.port_type = self.port_type
try:
if int(self.veclentextbox.text()) - 1 >= 0:
error = 0
if int(self.veclentextbox.text()) - 1 == 0:
if not (re.search('\W', self.nametextbox.text()) or self.nametextbox.text() in self.module.forbidden_words): # Search for non-word character
self.port.text = self.nametextbox.text()
else:
error = 1
self.myshow = ErrorMessage('Please enter a valid name')
elif int(self.veclentextbox.text()) - 1 > 0:
if not (re.search('\W', self.nametextbox.text()) or self.nametextbox.text() in self.module.forbidden_words): # Search for non-word character
self.port.text = self.nametextbox.text() + "[" + str(int(self.veclentextbox.text()) - 1) + ":0]"
else:
error = 1
self.myshow = ErrorMessage('Please enter a valid name')
if error == 0:
if self.port_type == "output":
self.module.out_port_list.append(self.port)
elif self.port_type == "input":
self.module.in_port_list.append(self.port)
else:
self.module.inout_port_list.append(self.port)
self.module.update()
self.close()
else:
self.myshow = ErrorMessage('Please enter a valid signal length')
except:
self.myshow = ErrorMessage('Please enter a signal length')
def determine_type(self):
if str(self.combo_box.currentText()) == "Input":
self.port_type = 'input'
elif str(self.combo_box.currentText()) == "Output":
self.port_type = 'output'
elif str(self.combo_box.currentText()) == "Inout":
self.port_type = 'inout'
class ErrorMessage(QtWidgets.QWidget):
def __init__(self, error_message):
super(ErrorMessage, self).__init__()
msg = QtWidgets.QMessageBox()
msg.setIcon(QtWidgets.QMessageBox.Critical)
msg.setText("Error")
msg.setInformativeText(error_message)
msg.setWindowTitle("Error")
msg.exec_()