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MoonBunny

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MoonBunny it's a Rythm game about a BunnyBoy who flies inside rings on music based levels.

It's a python game, using pygame for basic game engine and Panda3D for graphics and state machine purposes. The game was a academic project released on 2007 for "Computer Graphics Project" discipline of my UFRGS graduation, made by Félix Cardoso, Kao Félix and myself. The project won the intern contest and granted us a brand new NVIDIA graphics card =)

Older MoonBunny Project Page

Later, in 2009, I used the game as base for my graduation final paper. The paper was a comparative study of several non-usual interaction methods, as WiiMote and Bratrack, a very intersting motion capture system based on infrared cameras. The work granted me a A grade and a publication on the 2010 Symposium on Virtual and Augmented Reality.

Graduation Final Paper

Video Resume of project

SVR2010 Paper

Ingame 1

Ingame 2

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Rythm game made with Python/Pygame/Panda3D/CWiid with support to WiiMote

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