-
Notifications
You must be signed in to change notification settings - Fork 0
/
game_object.py
47 lines (39 loc) · 1.24 KB
/
game_object.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
from PyQt5.QtCore import (
Qt,
QRect,
QBasicTimer,
QRectF,
QPoint
)
from PyQt5.QtGui import (
QPixmap,
QColor
)
from PyQt5.QtWidgets import (
QGraphicsPixmapItem
)
class GameObject(QGraphicsPixmapItem):
def __init__(self, type, pos, width, height, drawing_priority, solid=True):
QGraphicsPixmapItem.__init__(self)
self.setTransformOriginPoint(QPoint(width / 2, height / 2))
self.setPixmap(QPixmap('Sprites/' + type + '.png'))
self.setZValue(drawing_priority)
self.setPos(pos)
self.rect = QRectF(pos.x(), pos.y(), width, height)
self.type = type
self.solid = solid
self.isBroken = False
def update(self, scene):
if self.isBroken:
scene.removeItem(self)
scene.map.objects.remove(self)
def change_pixmap(self, type):
self.setPixmap(QPixmap('Sprites/' + type + '.png'))
def set_pixmap_red(self):
img = self.pixmap().toImage()
for x in range(img.width()):
for y in range(img.height()):
color = img.pixelColor(x, y)
color.setRed(min(color.red() * 2, 255))
img.setPixel(x, y, color.rgb())
self.setPixmap(QPixmap.fromImage(img))