forked from SCSSoftware/BlenderTools
/
__init__.py
227 lines (124 loc) · 7.58 KB
/
__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright (C) 2015: SCS Software
def get_shader(effect):
"""Gets class which represents shader for given effect inside "eut2" modules.
:param effect: full shader name without "eut2." prefix
:type effect: str
:return: corresponding class for given shader effect
:rtype: class
"""
if effect == "none":
from io_scs_tools.internals.shaders.eut2.none import NNone as Shader
elif effect == "water":
from io_scs_tools.internals.shaders.eut2.water import Water as Shader
elif effect == "window.day":
from io_scs_tools.internals.shaders.eut2.window.day import WindowDay as Shader
elif effect == "window.night":
from io_scs_tools.internals.shaders.eut2.window.night import WindowNight as Shader
elif effect == "reflective":
from io_scs_tools.internals.shaders.eut2.reflective import Reflective as Shader
elif effect == "sign":
from io_scs_tools.internals.shaders.eut2.sign import Sign as Shader
elif effect == "grass":
from io_scs_tools.internals.shaders.eut2.grass import Grass as Shader
elif effect == "glass":
from io_scs_tools.internals.shaders.eut2.glass import Glass as Shader
elif effect == "mlaaweight":
from io_scs_tools.internals.shaders.eut2.mlaaweight import MlaaWeight as Shader
elif effect.startswith("fakeshadow"):
from io_scs_tools.internals.shaders.eut2.fakeshadow import Fakeshadow as Shader
elif effect.startswith("shadowonly"):
from io_scs_tools.internals.shaders.eut2.shadowonly import Shadowonly as Shader
elif effect.startswith("lightmap.night"):
from io_scs_tools.internals.shaders.eut2.lightmap.night import LightMapNight as Shader
elif effect.startswith("light.tex"):
from io_scs_tools.internals.shaders.eut2.light_tex import LightTex as Shader
elif effect.startswith("unlit.tex"):
from io_scs_tools.internals.shaders.eut2.unlit_tex import UnlitTex as Shader
elif effect.startswith("unlit.vcol.tex"):
from io_scs_tools.internals.shaders.eut2.unlit_vcol_tex import UnlitVcolTex as Shader
elif effect.startswith("truckpaint"):
if ".airbrush" in effect:
from io_scs_tools.internals.shaders.eut2.truckpaint.airbrush import TruckpaintAirbrush as Shader
elif ".colormask" in effect:
from io_scs_tools.internals.shaders.eut2.truckpaint.colormask import TruckpaintColormask as Shader
else:
from io_scs_tools.internals.shaders.eut2.truckpaint import Truckpaint as Shader
elif effect.startswith("lamp"):
if ".add.env" in effect:
from io_scs_tools.internals.shaders.eut2.lamp.add_env import LampAddEnv as Shader
else:
from io_scs_tools.internals.shaders.eut2.lamp import Lamp as Shader
elif effect.startswith("sky"):
from io_scs_tools.internals.shaders.eut2.sky import Sky as Shader
elif effect.startswith("shadowmap"):
from io_scs_tools.internals.shaders.eut2.shadowmap import Shadowmap as Shader
elif effect.startswith("flare"):
from io_scs_tools.internals.shaders.eut2.flare import Flare as Shader
elif effect.startswith("decalshadow"):
from io_scs_tools.internals.shaders.eut2.decalshadow import Decalshadow as Shader
elif effect.startswith("dif.spec.over.dif.opac"):
from io_scs_tools.internals.shaders.eut2.dif_spec_over_dif_opac import DifSpecOverDifOpac as Shader
elif effect.startswith("dif.spec.mult.dif.spec.iamod.dif.spec"):
from io_scs_tools.internals.shaders.eut2.dif_spec_mult_dif_spec_iamod_dif_spec import DifSpecMultDifSpecIamodDifSpec as Shader
elif effect.startswith("dif.spec.mult.dif.spec.add.env"):
from io_scs_tools.internals.shaders.eut2.dif_spec_mult_dif_spec.add_env import DifSpecMultDifSpecAddEnv as Shader
elif effect.startswith("dif.spec.mult.dif.spec"):
from io_scs_tools.internals.shaders.eut2.dif_spec_mult_dif_spec import DifSpecMultDifSpec as Shader
elif effect.startswith("dif.spec.add.env.nofresnel"):
from io_scs_tools.internals.shaders.eut2.dif_spec_add_env.nofresnel import DifSpecAddEnvNoFresnel as Shader
elif effect.startswith("building.add.env.day"):
from io_scs_tools.internals.shaders.eut2.building.add_env_day import BuildingAddEnvDay as Shader
elif effect.startswith("building.lvcol.day"):
from io_scs_tools.internals.shaders.eut2.building.lvcol_day import BuildingLvcolDay as Shader
elif effect.startswith("building.day"):
from io_scs_tools.internals.shaders.eut2.building.day import BuildingDay as Shader
elif effect.startswith("dif.weight.dif"):
from io_scs_tools.internals.shaders.eut2.dif_weight_dif import DifWeightDif as Shader
elif effect.startswith("dif.spec.add.env"):
from io_scs_tools.internals.shaders.eut2.dif_spec_add_env import DifSpecAddEnv as Shader
elif effect.startswith("dif.spec.fade.dif.spec"):
from io_scs_tools.internals.shaders.eut2.dif_spec_fade_dif_spec import DifSpecFadeDifSpec as Shader
elif effect.startswith("dif.spec.oclu.add.env"):
from io_scs_tools.internals.shaders.eut2.dif_spec_oclu_add_env import DifSpecOcluAddEnv as Shader
elif effect.startswith("dif.spec.weight.add.env"):
from io_scs_tools.internals.shaders.eut2.dif_spec_weight_add_env import DifSpecWeightAddEnv as Shader
elif effect.startswith("dif.spec.weight.weight.dif.spec.weight"):
from io_scs_tools.internals.shaders.eut2.dif_spec_weight_weight_dif_spec_weight import DifSpecWeightWeightDifSpecWeight as Shader
elif effect.startswith("dif.spec.weight.mult2.weight2"):
from io_scs_tools.internals.shaders.eut2.dif_spec_weight_mult2_weight2 import DifSpecWeightMult2Weight2 as Shader
elif effect.startswith("dif.spec.weight.mult2"):
from io_scs_tools.internals.shaders.eut2.dif_spec_weight_mult2 import DifSpecWeightMult2 as Shader
elif effect.startswith("dif.spec.weight"):
from io_scs_tools.internals.shaders.eut2.dif_spec_weight import DifSpecWeight as Shader
elif effect.startswith("dif.spec.oclu"):
from io_scs_tools.internals.shaders.eut2.dif_spec_oclu import DifSpecOclu as Shader
elif effect.startswith("dif.spec"):
from io_scs_tools.internals.shaders.eut2.dif_spec import DifSpec as Shader
elif effect.startswith("dif.lum.spec"):
from io_scs_tools.internals.shaders.eut2.dif_lum_spec import DifLumSpec as Shader
elif effect.startswith("dif.lum"):
from io_scs_tools.internals.shaders.eut2.dif_lum import DifLum as Shader
elif effect.startswith("dif.anim"):
from io_scs_tools.internals.shaders.eut2.dif_anim import DifAnim as Shader
elif effect.startswith("dif"):
from io_scs_tools.internals.shaders.eut2.dif import Dif as Shader
else:
return None
return Shader