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This is a Maya command Plug-in implementation of the Siggraph 2011 paper. This plugin computes influence weights for skeletal characters. Voxelization is required to obtain the volume domain for the Biharmonic energy.

Bounded biharmonic weights for real-time deformation

Dev Envirnonment: WingIDE + PySide + Visual studio 2013, Python and C++.

mosek 64bit is required to solve the constrained Biharmonic formula, but I provide inside the project with an academic license.

Installation:

as module based, just drag install.mel into Maya scene.

Note: still updating... not solidify yet

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Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)

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  • C++ 60.4%
  • Python 36.0%
  • C 3.4%
  • AMPL 0.2%