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Othello Board Game
Project Dates: Oct 2019 - Dec 2020

• Used Processing, a flexible software sketchbook, to design and implement a board game called 'Reversi' with Python.
• Designed Disk, Board, Game Controller, and Player classes.
• Implemented classes that launched the initial set up of the board, determined whose turn it would be, as well as the ability to flip the color of disks if a valid move was selected.
• Improved user experience by displaying which tiles were flipped, announcing the winner as well as the scores after every game, and inputting results of every game on to a leaderboard.
• Designed a simple AI opponent to make the game more challenging.

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