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state_test.py
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/
state_test.py
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import unittest
import winsound
from Player import Player
from state import State, BOARD_WIDTH, BOARD_HEIGHT
class StateTest(unittest.TestCase):
def test_winner_horizontal(self):
# 1 1 1 1 1
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
winning_position = 0b000000000_000000010_000000010_000000010_000000010_000000010_000000000_000000000 # 5 coin in last line (bottom)
self.assertTrue(State.is_winning_state(winning_position))
def test_no_winner_horizontal(self):
# 1 1 0 1 1
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
winning_position = 0b000000010_000000010_000000000_000000010_000000010_000000010_000000000_000000000
self.assertFalse(State.is_winning_state(winning_position))
def test_no_winner_horizontal_on_edge(self):
# 0 0 0 1 1
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
winning_position = 0b000000010_000000010_000000000_000000000_000000000_000000010_000000010_000000010
self.assertFalse(State.is_winning_state(winning_position))
def test_winner_vertical(self):
# 0 0 0 0 1
# 0 0 0 0 1
# 0 0 0 0 1
# 0 0 0 0 1
# 0 0 0 0 1
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
winning_position = 0b000000000_000000000_000011111_000000000_000000000_000000000_000000000_000000000 # 5 coin in last line (bottom)
self.assertTrue(State.is_winning_state(winning_position))
def test_no_winner_vertical(self):
# 1 0 0 0 1
# 1 0 0 0 1
# 0 0 0 0 0
# 0 0 0 0 1
# 0 0 0 0 1
# 0 1 0 0 0
# 0 1 0 0 0
# 0 1 0 0 0
winning_position = 0b000000000_000000000_000000011_011100000_000000000_000000000_000000000_000000000
self.assertFalse(State.is_winning_state(winning_position))
def test_winner_diagonal_lr(self):
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 1 0 0 0 0
# 0 1 0 0 0
# 0 0 1 0 0
# 0 0 0 1 0
# 0 0 0 0 1
position = 0b000000000_000000001_000000010_000000100_000001000_000010000_000000000_000000000
self.assertTrue(State.is_winning_state(position))
def test_no_winner_diagonal_lr(self):
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 1 0 0 0 0
# 0 1 0 0 0
# 0 0 0 0 0
# 0 0 0 1 0
# 0 0 0 0 1
winning_position = 0b000000000_000010000_000001000_000000000_000000010_000000001_000000000_000000000
self.assertFalse(State.is_winning_state(winning_position))
def test_winner_diagonal_lr_on_edge(self):
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 1 0
# 0 0 0 0 1
winning_position = 0b000000001_000000010_000000000_000000000_000000000_000000000_000000000_000000000
self.assertFalse(State.is_winning_state(winning_position))
def test_winner_diagonal_rl(self):
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 1
# 0 0 0 1 0
# 0 0 1 0 0
# 0 1 0 0 0
# 1 0 0 0 0
winning_position = 0b000000000_000010000_000001000_000000100_000000010_000000001_000000000_000000000 # 5 coin in last line (bottom)
self.assertTrue(State.is_winning_state(winning_position))
def test_no_winner_diagonal_rl(self):
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 1
# 0 0 0 1 0
# 0 0 0 0 0
# 0 1 0 0 0
# 1 0 0 0 0
winning_position = 0b000000000_000010000_000001000_000000000_000000010_000000001_000000000_000000000
self.assertFalse(State.is_winning_state(winning_position))
def test_is_draw(self):
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
draw_position = 0b011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111
self.assertTrue(State.is_draw_state(draw_position))
def test_is_not_draw(self):
# 1 0 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
draw_position = 0b011111111_011111111_011111111_011111111_001111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111
self.assertFalse(State.is_draw_state(draw_position))
def test_is_terminal_state_when_winning(self):
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 1
# 0 0 0 1 0
# 0 0 1 0 0
# 0 1 0 0 0
# 1 0 0 0 0
winning_position = 0b000000001000000010000000100000001000000010000
state = State(ai_position=0, game_position=winning_position)
self.assertTrue(state.is_terminal_state())
def test_is_terminal_state_when_not_winning(self):
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 0
# 0 0 0 0 1
# 0 0 0 1 0
# 0 0 0 0 0
# 0 1 0 0 0
# 1 0 0 0 0
winning_position = 0b0000000100000010000000000000100000010000
state = State(ai_position=0, game_position=winning_position)
self.assertFalse(state.is_terminal_state())
def test_is_terminal_state_when_draw(self):
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
# 1 1 1 1 1
winning_position = 0b011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111
state = State(ai_position=0, game_position=winning_position)
self.assertTrue(state.is_terminal_state())
def test_ai_turn_two_times_in_same_row(self):
ia_position_after_move = 0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000001
state = State(0, 0)
new_ai_position, new_game_position, new_col_heights = state.play_turn(0, first_player=Player.IA)
self.assertEqual(ia_position_after_move, new_ai_position)
def test_human_turn_two_times_in_same_row(self):
human_position_after_move = 0b00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000000_00000001
state = State(0, 0, current_player=Player.HUMAN)
new_ai_position, new_game_position, new_col_heights = state.play_turn(0, first_player=Player.HUMAN)
self.assertEqual(human_position_after_move, new_ai_position ^ new_game_position)
def test_get_possible_move_empty_board(self):
state = State(0, 0)
expected = [i for i in range(0, BOARD_WIDTH)]
self.assertEqual(expected, state.get_possible_moves())
def test_get_possible_move_with_full_board(self):
position = 0b011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111_011111111
state = State(position, position)
expected = []
self.assertEqual(expected, state.get_possible_moves())
if __name__ == '__main__':
unittest.main()