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engine.py
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engine.py
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import random
from vector2 import *
import sys
import time
import pymongo
import inspect
from threading import Thread
from scribit import log, logged, timed
import json
from metagrid import MetaGrid, METAGRID_SIZE, GRID_SIZE
from entity import Entity, Updater
TICK_PERIOD = 50
USE_DATASTORE = False
from pymongo.son_manipulator import SONManipulator
class JSONTransformer(SONManipulator):
def transform_incoming(self, son, collection):
def get_storage_item(item):
if isinstance(item, vector2):
return {"_type" : "vector2",
"vec" : [item.x, item.y]}
elif isinstance(item, Entity) or isinstance(item, PersistedWrapper):
return {"_type" :"ent",
"ent_id" : item.id}
elif isinstance(item, dict):
return { "_type" : "dict",
"pairs" :[ [get_storage_item(key),
get_storage_item(value) ] for
key, value
in item.items()] }
return item
for (key, value) in son.items():
son[str(key)] = get_storage_item(value)
return son
def transform_outgoing(self, son, collection):
def get_real_item(item):
if isinstance(item, unicode):
return str(item)
if isinstance(item, dict):
if "_type" in item:
if item["_type"] == "vector2":
return vector2(item["vec"][0],
item["vec"][1])
if item["_type"] == "ent":
log ('making entity wrapper.')
return PersistedWrapper(item["ent_id"])
elif item["_type"] == "dict":
res = {}
for kvp in item["pairs"]:
res[get_real_item(kvp[0])]= get_real_item(kvp[1])
return res
return item
for (key, value) in son.items():
son[str(key)] = get_real_item(value)
return son
class ClientManager:
def __init__(self):
self.clients = {}
self.to_remove = {}
def add_client(self,client):
self.clients[client.id] = client
def remove_client(self,client):
self.to_remove[client] = True
def update(self):
for id in self.clients:
self.clients[id].send_deltas()
for dude in self.to_remove:
if dude.id in self.clients:
del self.clients[dude.id]
class Engine:
"The engine controls the whole game, updating entities and shit"
def __init__(self):
self.noobs = []
self.next_id = []
self.current_frame = 0
self.game = None
if USE_DATASTORE:
self.mongo_conn = pymongo.Connection()
self.datastore = self.mongo_conn.snockerball
self.datastore.add_son_manipulator(JSONTransformer())
else:
self.datastore = None
self.metagrid = MetaGrid(self.datastore)
self.client_manager = ClientManager()
self.ghosts = {}
def save_world(self, save_terrain=False):
if not USE_DATASTORE:
return
log('saving world..')
for cell in self.metagrid.cells:
self.metagrid.cells[cell].persist()
if save_terrain:
self.metagrid.cells[cell].persist_terrain()
log ('saving ghosts.')
for ghost in self.ghosts:
log ('persisting %s' % self.ghosts[ghost])
self.ghosts[ghost].persist(self.datastore)
log ('saving complete.')
def build_world(self):
generate = True
if generate:
log ('Generating world.')
if USE_DATASTORE:
self.datastore.entities.remove()
for x in range(METAGRID_SIZE):
for y in range(METAGRID_SIZE):
g_x =x*GRID_SIZE
g_y =y*GRID_SIZE
#log('new metacell at %d, %d' % (g_x, g_y))
cell = self.metagrid.add_cell(g_x,g_y)
if generate and self.game:
self.game.new_metagrid_cell(cell)
if generate:
if self.game != None:
self.game.build_world()
self.save_world(save_terrain=True)
else:
log ('Loading world')
entities = self.datastore.entities.find()
for ent in entities:
ent_dict = {}
for var in ent:
ent_dict[str(var)] = ent[var]
guy = entity_class_registry[ent['__class__']](**ent_dict)
log ('Load complete')
def add_entity(self, new_guy, moving=False):
if (hasattr(new_guy, 'pos') and (new_guy.pos)):
self.metagrid.add_entity(new_guy, moving)
else:
if not isinstance(new_guy, Updater):
log('Why add %s, a ghost that does not update?'
% new_guy)
self.ghosts[new_guy.id] = new_guy
def remove_entity(self, ent, moving=True):
if hasattr(ent,'pos') and ent.pos:
self.metagrid.remove_entity(ent, moving)
if ent.id in self.ghosts:
del self.ghosts[ent.id]
def get_entities(self, x, y):
return self.metagrid.get_entities(x,y)
def get_entity(self, ent_id):
if ent_id in self.ghosts:
return self.ghosts[ent_id]
return self.metagrid.get_entity(ent_id)
def make_id(self):
return ''.join([random.choice(ID_CHARS) for x in range(16)])
def update(self):
for id in self.ghosts:
self.ghosts[id].update()
self.metagrid.update()
self.client_manager.update()
engine = Engine()
def clamp (min_, x, max_):
if x < min_:
return min_
elif x > max_:
return max_
return x