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leonbot.py
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leonbot.py
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
#
# leonbot.py: LeonBot trial
#
# Copyright 2015 Tennessee Carmel-Veilleux <veilleux@tentech.ca>
#
from threading import Thread
import atexit
import Queue
import sys
import pygame
import time
import smbus
from Adafruit_MotorHAT import Adafruit_MotorHAT, Adafruit_DCMotor
from Adafruit_PWM_Servo_Driver import PWM
SERVO_HAT_I2C_ADDR = 0x41
#MODE = "joystick"
#MODE = "autonomous"
class VL6180XSuperBasicDriver(object):
SYSRANGE__START = 0x18
SYSRANGE__INTERMEASUREMENT_PERIOD = 0x1B
SYSALS__INTERMEASUREMENT_PERIOD = 0x3E
SYSALS__START = 0x38
SYSTEM__INTERRUPT_CLEAR = 0x15
RESULT__INTERRUPT_STATUS_GPIO = 0x4F
RESULT__RANGE_VAL = 0x62
RESULT__RANGE_STATUS = 0x4D
RESULT__ALS_STATUS = 0x4E
RESULT__ALS_VAL = 0x50
def __init__(self, busnum=1, i2c_addr=0x29):
self.i2c_addr = i2c_addr
self.bus = smbus.SMBus(busnum)
def get_register(self, reg_address):
a1 = (reg_address >> 8) & 0xFF
a0 = reg_address & 0xFF
self.bus.write_i2c_block_data(self.i2c_addr, a1, [a0])
data = self.bus.read_byte(self.i2c_addr)
return data
def get_register_16bit(self, reg_address):
a1 = (reg_address >> 8) & 0xFF
a0 = reg_address & 0xFF
self.bus.write_i2c_block_data(self.i2c_addr, a1, [a0])
data0 = self.bus.read_byte(self.i2c_addr)
data1 = self.bus.read_byte(self.i2c_addr)
return (data0 << 8) | (data1 & 0xFF)
def set_register(self, reg_address, data):
a1 = (reg_address >> 8) & 0xFF
a0 = reg_address & 0xFF
self.bus.write_i2c_block_data(self.i2c_addr, a1, [a0, (data & 0xFF)])
def set_register_16bit(self, reg_address, data):
a1 = (reg_address >> 8) & 0xFF
a0 = reg_address & 0xFF
d1 = (data >> 8) & 0xFF
d0 = data & 0xFF
self.bus.write_i2c_block_data(self.i2c_addr, a1, [a0, d1, d0])
def start_ranging(self, meas_period_ms=100, continuous=False):
self.set_register(self.SYSRANGE__INTERMEASUREMENT_PERIOD, (meas_period_ms/10))
mode = ((1 if continuous else 0) * 2) | 1
self.set_register(self.SYSRANGE__START, 0)
time.sleep(0.1)
self.set_register(self.SYSTEM__INTERRUPT_CLEAR, 0xFF)
self.set_register(self.SYSRANGE__START, mode)
def read_range_mm(self):
return self.get_register(self.RESULT__RANGE_VAL)
class ControlThread(object):
def __init__(self, main_motor_hat, params=None):
# Motor hat for locomotion
self.main_motor_hat = main_motor_hat
self.motors = {}
self.motors["b_left"] = {"motor" : self.main_motor_hat.getMotor(1), "target" : 0.0, "scaler" : 1.0}
self.motors["f_left"] = {"motor" : self.main_motor_hat.getMotor(2), "target" : 0.0, "scaler" : -1.0}
self.motors["b_right"] = {"motor" : self.main_motor_hat.getMotor(3), "target" : 0.0, "scaler" : -1.0}
self.motors["f_right"] = {"motor" : self.main_motor_hat.getMotor(4), "target" : 0.0, "scaler" : 1.0}
self.params = params if params is not None else {}
self.servo_controller = PWM(SERVO_HAT_I2C_ADDR)
self.servo_pwm_freq_hz = self.params.get("servo_pwm_freq_hz", 48)
self.servo_max_angle_deg = self.params.get("servo_max_angle_deg", 45.0)
self.servo_max_angle_us = self.params.get("servo_max_angle_us", 400)
self.servo_neutral_us = self.params.get("servo_neutral_us", 1520)
# Correction factor to apply to each duration to match the
# internal oscillator of the PCA9685 on the Servo HAT. The internal
# RC clock is supposed to be 25MHz, but it can be off
self.servo_clock_k = self.params.get("servo_clock_k", 1.073446)
self.servo_controller.setPWMFreq(self.servo_pwm_freq_hz)
# Queue for input events
self.input_queue = Queue.Queue(1)
self.thread = Thread(target=self.process)
def get_input_queue(self):
return self.input_queue
def set_motor(self, motor, target):
true_target = target * motor["scaler"]
if motor["target"] == 0.0:
if true_target > 0.0:
motor["motor"].run(Adafruit_MotorHAT.FORWARD)
motor["motor"].setSpeed(int(abs(true_target) * 255))
elif true_target < 0.0:
motor["motor"].run(Adafruit_MotorHAT.BACKWARD)
motor["motor"].setSpeed(int(abs(true_target) * 255))
elif motor["target"] >= 0.0:
if true_target > 0.0:
motor["motor"].setSpeed(int(abs(true_target) * 255))
elif true_target < 0.0:
motor["motor"].run(Adafruit_MotorHAT.BACKWARD)
motor["motor"].setSpeed(int(abs(true_target) * 255))
else:
motor["motor"].run(Adafruit_MotorHAT.RELEASE)
motor["motor"].setSpeed(0)
elif motor["target"] < 0:
if true_target > 0.0:
motor["motor"].run(Adafruit_MotorHAT.FORWARD)
motor["motor"].setSpeed(int(abs(true_target) * 255))
elif true_target < 0.0:
motor["motor"].setSpeed(int(abs(true_target) * 255))
else:
motor["motor"].run(Adafruit_MotorHAT.RELEASE)
motor["motor"].setSpeed(0)
motor["target"] = true_target
def set_servo_pulse(self, channel, angle_deg):
pulse_len_us = float(1e6) # 1,000,000 us per second at 1Hz
pulse_len_us /= float(self.servo_pwm_freq_hz) # us per pulse
duration_us = self.servo_clock_k * (self.servo_neutral_us + ((float(angle_deg) / float(self.servo_max_angle_deg)) * float(self.servo_max_angle_us)))
duration_counts = (duration_us / pulse_len_us) * 4095
#print "pulse_len_us: %.3f, duration_us=%.3f" % (pulse_len_us, duration_us)
self.servo_controller.setPWM(channel, 0, int(duration_counts))
def process(self):
running = True
while running:
event = self.input_queue.get()
if "quit" in event:
running = False
for key, motor in self.motors.items():
motor["motor"].run(Adafruit_MotorHAT.RELEASE)
motor["motor"].setSpeed(0)
elif "left_y" in event:
self.set_motor(self.motors["f_left"], event["left_y"])
self.set_motor(self.motors["b_left"], event["left_y"])
self.set_motor(self.motors["f_right"], event["right_y"])
self.set_motor(self.motors["b_right"], event["right_y"])
elif "servo_chan" in event:
servo_chan = event["servo_chan"]
angle_deg = event["angle_deg"]
if angle_deg > self.servo_max_angle_deg:
angle_deg = self.servo_max_angle_deg
elif angle_deg < -self.servo_max_angle_deg:
angle_deg = -self.servo_max_angle_deg
self.set_servo_pulse(servo_chan, angle_deg)
def start(self):
self.thread.start()
class InputThread(object):
def __init__(self):
self.thread = Thread(target=self.process)
self.thread.daemon = False
self.joystick = pygame.joystick.Joystick(0)
self.joystick.init()
self.keep_alive = True
self.listeners = []
self.left_y_axis_idx = 1
#self.right_y_axis_idx = 2
self.right_y_axis_idx = 3
self.quit_button_idx = 8
self.range_less_button_idx = 0
self.elev_less_button_idx = 1
self.range_more_button_idx = 2
self.elev_more_button_idx = 3
self.left_y_axis_multiplier = -1.0
self.right_y_axis_multiplier = -1.0
self.elev_servo_angle = 0.0
self.range_servo_angle = 0.0
self.current_range_axis = 0.0
self.current_elev_axis = 0.0
self.current_left_y = 0.0
self.current_right_y = 0.0
def process(self):
axes = [ 0.0 ] * self.joystick.get_numaxes()
buttons = [ False ] * self.joystick.get_numbuttons()
last_time = 0
interval = 0.1
# Set an interval to kick the event loop to get latest value of axes
pygame.time.set_timer(pygame.USEREVENT + 1, int((interval / 2.0) * 1000))
old_buttons = []
while self.keep_alive:
event = pygame.event.wait()
if event.type == pygame.QUIT:
self.keep_alive = False
self.dispatch(None, None)
elif event.type == pygame.JOYAXISMOTION:
e = event.dict
axes[e['axis']] = e['value']
elif event.type in [pygame.JOYBUTTONUP, pygame.JOYBUTTONDOWN ]:
e = event.dict
buttons[e['button']] ^= True
if buttons[self.quit_button_idx]:
self.dispatch(None, None)
self.keep_alive = False
# Employ time-based publishing, due to delayed system response causing queue filling-up
if ((time.time() - last_time) > interval) or sum(buttons) != sum(old_buttons):
old_buttons = buttons[:]
self.dispatch(axes, buttons)
last_time = time.time()
def send_dispath_update(self, dispatch_update):
print dispatch_update
for listener in self.listeners:
listener.put(dispatch_update)
def dispatch(self, axes, buttons):
if axes is not None:
left_y = axes[self.left_y_axis_idx] * self.left_y_axis_multiplier
right_y = axes[self.right_y_axis_idx] * self.right_y_axis_multiplier
if buttons[self.range_less_button_idx]:
range_axis = 1
elif buttons[self.range_more_button_idx]:
range_axis = -1
else:
range_axis = 0
if buttons[self.elev_less_button_idx]:
elev_axis = 1
elif buttons[self.elev_more_button_idx]:
elev_axis = -1
else:
elev_axis = 0
if left_y != self.current_left_y or right_y != self.current_right_y:
self.current_left_y = left_y
self.current_right_y = right_y
dispatch_update = {"left_y": left_y, "right_y": right_y}
self.send_dispath_update(dispatch_update)
elif range_axis != self.current_range_axis or elev_axis != self.current_elev_axis:
if range_axis != 0:
self.range_servo_angle += 5.0 if range_axis > 0 else -5.0
dispatch_update = {"servo_chan": 0, "angle_deg": self.range_servo_angle}
self.send_dispath_update(dispatch_update)
if elev_axis != 0:
self.elev_servo_angle += 5.0 if elev_axis > 0 else -5.0
dispatch_update = {"servo_chan": 1, "angle_deg": self.elev_servo_angle}
self.send_dispath_update(dispatch_update)
else:
dispatch_update = {"quit": True}
self.send_dispath_update(dispatch_update)
def add_listener(self, listener):
self.listeners.append(listener)
def start(self):
self.thread.start()
class AutonomousModeController(object):
def __init__(self, motor_controller, params):
# Range sensor interface
self.vl6180 = VL6180XSuperBasicDriver()
self.vl6180.start_ranging(100, True)
self.servo_controller = PWM(SERVO_HAT_I2C_ADDR)
self.motor_controller = motor_controller
self.obstacle_thresh_mm = params.get("obstacle_thresh_mm", 150.0)
self.forward_speed_percent = params.get("forward_speed_percent", 50.0)
self.reverse_speed_percent = params.get("reverse_speed_percent", 40.0)
self.rotation_speed_percent = params.get("rotation_speed_percent", 60.0)
self.rotation_duration_sec = params.get("rotation_duration_sec", 2.0)
self.reverse_duration_sec = params.get("reverse_duration_sec", 1.0)
self.start_time = time.time()
self.servo_start_time = time.time()
self.servo_pos_idx = 0
self.servo_pos_deg = [-10.0, 0.0, 10.0, 0.0]
#self.servo_pos_deg = [0.0]
self.servo_interval_sec = 0.4
self.state = "judge_obstacle"
self.thread = Thread(target=self.process, name="AutonomousModeController")
self.running = True
def set_state(self, new_state):
print "%s->%s" % (self.state, new_state)
self.state = new_state
def _handle_servo(self):
# Early return if not ready to change servo position.
if (time.time() - self.servo_start_time) < self.servo_interval_sec:
return
# Get next servo position
self.servo_pos_idx += 1
if self.servo_pos_idx >= len(self.servo_pos_deg):
self.servo_pos_idx = 0
servo_pos_deg = self.servo_pos_deg[self.servo_pos_idx]
dispatch_update = {"servo_chan": 0, "angle_deg": servo_pos_deg}
self.motor_controller.put(dispatch_update, block=True)
self.servo_start_time = time.time()
def process(self):
while self.running:
# Update scanning servo position
self._handle_servo()
if self.state == "judge_obstacle":
range_mm = self.vl6180.read_range_mm()
#print "judge_obstacle, range=%d" % range_mm
if range_mm < 20.0:
self.motor_controller.put({"quit"})
self.running = False
if range_mm < self.obstacle_thresh_mm:
# Saw obstacle, move to reverse
self.set_state("evade_reverse")
self.start_time = time.time()
else:
# Forward if no obstacle
forward_speed = self.forward_speed_percent / 100.0
dispatch_update = {"left_y": forward_speed, "right_y": forward_speed}
self.motor_controller.put(dispatch_update, block=True)
elif self.state == "evade_reverse":
if (time.time() - self.start_time) >= self.reverse_duration_sec:
# If we have finished backing away, go to rotate
self.set_state("evade_rotate")
self.start_time = time.time()
else:
# Reverse while evading
reverse_speed = -self.reverse_speed_percent / 100.0
dispatch_update = {"left_y": reverse_speed, "right_y": reverse_speed}
self.motor_controller.put(dispatch_update, block=True)
elif self.state == "evade_rotate":
# Check for being done
if (time.time() - self.start_time) >= self.rotation_duration_sec:
# If we have finished backing away, go to rotate
self.set_state("judge_obstacle")
self.start_time = time.time()
else:
rotate_speed = self.rotation_speed_percent / 100.0
# FIXME: Always rotating right
dispatch_update = {"left_y": rotate_speed, "right_y": -rotate_speed}
self.motor_controller.put(dispatch_update, block=True)
else:
print "INVALID STATE: %s" % self.state
self.state = "judge_obstacle"
def start(self):
self.thread.start()
def join(self):
self.thread.join()
def turnOffMotors():
global mh
mh.getMotor(1).run(Adafruit_MotorHAT.RELEASE)
mh.getMotor(2).run(Adafruit_MotorHAT.RELEASE)
mh.getMotor(3).run(Adafruit_MotorHAT.RELEASE)
mh.getMotor(4).run(Adafruit_MotorHAT.RELEASE)
def main():
print "Starting..."
# create a default object, no changes to I2C address or frequency
global mh
mh = Adafruit_MotorHAT(addr=0x62)
# recommended for auto-disabling motors on shutdown!
atexit.register(turnOffMotors)
# Get mode from command line
if len(sys.argv) >= 2 and sys.argv[1].lower() == "joystick":
MODE = "joystick"
else:
MODE = "autonomous"
if MODE == "joystick":
pygame.init()
pygame.joystick.init()
#pygame.display.set_mode((1,1))
print "Initialized"
control_thread = ControlThread(mh)
control_thread.start()
if MODE == "joystick":
input_thread = InputThread()
input_thread.add_listener(control_thread.get_input_queue())
input_thread.start()
print "Threads started"
elif MODE == "autonomous":
autonomous_controller = AutonomousModeController(control_thread.get_input_queue(), {})
autonomous_controller.start()
print "Threads started"
autonomous_controller.join()
return 0
if __name__ == '__main__':
try:
print "Sleeping"
time.sleep(1)
print "Waking"
main()
print "Done"
except KeyboardInterrupt:
turnOffMotors()
sys.exit(1)