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This is the example implementation for "Linear-Time Poisson-Disk Patterns" by Jones & Karger, Journal of Graphics, GPU, and Game Tools, 2011, Vol. 15, Issue 3, pp. 177-182 Paper here: http://arxiv.org/abs/1107.3013 The code is in python, and requires the Polygon module, available from pypi. It is quite slow in this implementation, primarily due to the interpreted nature of Python.
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Example implementation for "Linear-Time Poisson-Disk Patterns" by Jones & Karger, 2011
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