/
menu_t_v2.py
173 lines (153 loc) · 6.04 KB
/
menu_t_v2.py
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import pygame
from pygame import time, draw, init, display, event, QUIT, KEYDOWN, K_d, K_a, KEYUP, K_w, K_s, K_SPACE, quit
from time import sleep
screen = display.set_mode((1024, 768))
def text_get(txt = "", color = (0,0,0), x = 0, y = 0, size = 50):
global screen
myFont = pygame.font.SysFont("none", size)
fontImage = myFont.render(txt, 0, (color))
place = fontImage.get_rect(center=(x, y))
screen.blit(fontImage, place)
# display.update()
def keyPressed(inputKey):
keysPressed = pygame.key.get_pressed()
if keysPressed[inputKey]:
return True
else:
return False
def menu():
init()
FPS = 15
clock = pygame.time.Clock()
red = (255, 0, 0)
green = (0, 255, 0)
blue = (255, 255, 100)
screen.fill((0, 0, 0))
display.update()
play_is_pressed = False
chosen_pers = None
chosen_btn = 0
first_screen_chosen_btn = 0
#music
pygame.mixer.music.load('2.mp3')
pygame.mixer.music.play(-1)
bg = pygame.image.load('images/bg1.png')
bg1 = pygame.image.load('images/bg2.png')
x = 250
y = 250
r = 20
dx = 0
dy = 0
btn_play = [512 - 100, 368 - 50, 200, 90]
btn_exit = [5, 690, 80, 50]
first_screen_btns_r = [btn_play, btn_exit]
btn_play = [512 - 100, 368 - 50,pygame.image.load('images/play.png')]
btn_exit = [18, 700, pygame.image.load('images/exit.png')]
first_screen_btns = [btn_play, btn_exit]
btn1 = [512 - 100 - 250, 368 - 100]
btn2 = [512 - 100, 368 - 100]
btn3 = [512 - 100 + 250, 368 - 100]
btn_back = [18, 700]
btn_rating = [900, 700]
r_btn1 = [512 - 100 - 250, 368 - 100, 200, 200]
r_btn2 = [512 - 100, 368 - 100, 200, 200]
r_btn3 = [512 - 100 + 250, 368 - 100, 200, 200]
r_btn_back = [18, 700, 60, 50]
r_rating = [900, 700, 100, 60]
buttons_r = [r_btn1, r_btn2, r_btn3, r_btn_back, r_rating]
btn1 += [pygame.image.load('images/Nps/Рыцарь/2(Стоит).png')]
btn2 += [pygame.image.load('images/Nps/Принцесса/Стоит.png')]
btn3 += [pygame.image.load('images/Nps/Маг/2(Стоит).png')]
btn_back += [pygame.image.load('images/back.png')]
btn_rating += [pygame.image.load('images/rating.png')]
buttons_ = [btn1, btn2, btn3, btn_back, btn_rating]
display.update()
loop = 1
rating_screen = 0
st = 0
check = 0
while loop:
pygame.mouse.set_visible(0)
clock.tick(FPS)
screen.fill((0, 0, 0))
if st == 0:
screen.blit(bg, (0,0))
for btn in first_screen_btns:
screen.blit(btn[2], btn[:2])
draw.rect(screen, blue, first_screen_btns_r[first_screen_chosen_btn], 5)
display.update()
for i in event.get():
if i.type == QUIT:
loop = 0
elif i.type == KEYDOWN:
if i.key == K_SPACE:
if first_screen_chosen_btn == 0:
st = 1
else:
loop = 0
if i.key == K_s:
first_screen_chosen_btn = 1
if i.key == K_w:
first_screen_chosen_btn = 0
elif st == 2:
text_get("Last 5 player results", (255 ,255,255), 512, 100, 100)
with open("history.txt", "r") as file:
text = list(map(str, [line[:-1] for line in file]))[-5:]
for i in range(5):
text_get(text[i], (255,255,255), 512, 250 + i * 100, 79)
for i in event.get():
if i.type == QUIT:
loop = 0
elif i.type == KEYDOWN:
if i.key == K_a:
check = 1
elif i.key == K_d:
check = 1
elif i.key == K_w:
check = 1
elif i.key == K_s:
check = 1
elif i.key == K_SPACE:
st = 1
screen.blit(buttons_[3][2], buttons_[3][:2])
draw.rect(screen, blue, buttons_r[3], 5)
if keyPressed(pygame.K_SPACE) and check:
st = 1
sleep(0.5)
display.update()
elif chosen_pers == None and st == 1:
screen.blit(bg1, (0,0))
text_get("Choose one of sprites:", (255, 255, 255), 512, 100, 50)
for button in buttons_:
screen.blit(button[2], button[:2])
# draw.rect(screen, (255, 255, 255), button)
draw.rect(screen, blue, buttons_r[chosen_btn], 5)
display.update()
for i in event.get():
if i.type == QUIT:
loop = 0
elif i.type == KEYDOWN:
if i.key == K_a:
chosen_btn = max(0, chosen_btn - 1)
elif i.key == K_d:
chosen_btn = min(4, chosen_btn + 1)
elif i.key == K_w:
if chosen_btn == 3 or chosen_btn == 4:
chosen_btn = 0
elif i.key == K_s:
chosen_btn = 3
elif i.key == K_SPACE:
if chosen_btn < 3:
chosen_pers = chosen_btn
elif chosen_btn == 4:
st = 2
else:
st = 0
# sleep(0.5)
else:
loop = 0
# quit()
return chosen_pers
quit()
time.delay(30)
# menu()