/
vehicle.py
908 lines (746 loc) · 32.8 KB
/
vehicle.py
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# 2015.11.10 21:29:09 Støední Evropa (bìžný èas)
# Embedded file name: scripts/client/gui/shared/gui_items/Vehicle.py
from itertools import izip
import BigWorld
from operator import itemgetter
import constants
from AccountCommands import LOCK_REASON, VEHICLE_SETTINGS_FLAG
from constants import WIN_XP_FACTOR_MODE
from shared_utils import findFirst, CONST_CONTAINER
from gui import prb_control, makeHtmlString
from gui.shared.economics import calcRentPackages, getActionPrc
from helpers import i18n, time_utils
from items import vehicles, tankmen, getTypeInfoByName
from account_shared import LayoutIterator
from gui.prb_control.settings import PREBATTLE_SETTING_NAME
from gui.shared.gui_items import CLAN_LOCK, HasStrCD, FittingItem, GUI_ITEM_TYPE, getItemIconName, RentalInfoProvider
from gui.shared.gui_items.vehicle_modules import Shell, VehicleChassis, VehicleEngine, VehicleRadio, VehicleFuelTank, VehicleTurret, VehicleGun
from gui.shared.gui_items.artefacts import Equipment, OptionalDevice
from gui.shared.gui_items.Tankman import Tankman
from gui.shared.utils.gui_items import findVehicleArmorMinMax
from gui.Scaleform.locale.ITEM_TYPES import ITEM_TYPES
class VEHICLE_CLASS_NAME(CONST_CONTAINER):
LIGHT_TANK = 'lightTank'
MEDIUM_TANK = 'mediumTank'
HEAVY_TANK = 'heavyTank'
SPG = 'SPG'
AT_SPG = 'AT-SPG'
VEHICLE_TYPES_ORDER = (VEHICLE_CLASS_NAME.LIGHT_TANK,
VEHICLE_CLASS_NAME.MEDIUM_TANK,
VEHICLE_CLASS_NAME.HEAVY_TANK,
VEHICLE_CLASS_NAME.AT_SPG,
VEHICLE_CLASS_NAME.SPG)
VEHICLE_TYPES_ORDER_INDICES = dict(((n, i) for i, n in enumerate(VEHICLE_TYPES_ORDER)))
def compareByVehTypeName(vehTypeA, vehTypeB):
return VEHICLE_TYPES_ORDER_INDICES[vehTypeA] - VEHICLE_TYPES_ORDER_INDICES[vehTypeB]
VEHICLE_TABLE_TYPES_ORDER = (VEHICLE_CLASS_NAME.HEAVY_TANK,
VEHICLE_CLASS_NAME.MEDIUM_TANK,
VEHICLE_CLASS_NAME.LIGHT_TANK,
VEHICLE_CLASS_NAME.AT_SPG,
VEHICLE_CLASS_NAME.SPG)
VEHICLE_TABLE_TYPES_ORDER_INDICES = dict(((n, i) for i, n in enumerate(VEHICLE_TABLE_TYPES_ORDER)))
VEHICLE_BATTLE_TYPES_ORDER = (VEHICLE_CLASS_NAME.HEAVY_TANK,
VEHICLE_CLASS_NAME.MEDIUM_TANK,
VEHICLE_CLASS_NAME.AT_SPG,
VEHICLE_CLASS_NAME.SPG,
VEHICLE_CLASS_NAME.LIGHT_TANK)
VEHICLE_BATTLE_TYPES_ORDER_INDICES = dict(((n, i) for i, n in enumerate(VEHICLE_BATTLE_TYPES_ORDER)))
class VEHICLE_TAGS(CONST_CONTAINER):
PREMIUM = 'premium'
PREMIUM_IGR = 'premiumIGR'
CANNOT_BE_SOLD = 'cannot_be_sold'
SECRET = 'secret'
SPECIAL = 'special'
OBSERVER = 'observer'
DISABLED_IN_ROAMING = 'disabledInRoaming'
EVENT = 'event_battles'
EXCLUDED_FROM_SANDBOX = 'excluded_from_sandbox'
class Vehicle(FittingItem, HasStrCD):
NOT_FULL_AMMO_MULTIPLIER = 0.2
MAX_RENT_MULTIPLIER = 2
class VEHICLE_STATE:
DAMAGED = 'damaged'
EXPLODED = 'exploded'
DESTROYED = 'destroyed'
UNDAMAGED = 'undamaged'
BATTLE = 'battle'
IN_PREBATTLE = 'inPrebattle'
LOCKED = 'locked'
CREW_NOT_FULL = 'crewNotFull'
AMMO_NOT_FULL = 'ammoNotFull'
AMMO_NOT_FULL_EVENTS = 'ammoNotFullEvents'
SERVER_RESTRICTION = 'serverRestriction'
RENTAL_IS_ORVER = 'rentalIsOver'
IGR_RENTAL_IS_ORVER = 'igrRentalIsOver'
IN_PREMIUM_IGR_ONLY = 'inPremiumIgrOnly'
NOT_SUITABLE = 'not_suitable'
GROUP_IS_NOT_READY = 'group_is_not_ready'
NOT_PRESENT = ('notpresent',)
UNAVAILABLE = ('unavailable',)
FALLOUT_ONLY = 'fallout_only'
FALLOUT_MIN = 'fallout_min'
FALLOUT_MAX = 'fallout_max'
FALLOUT_REQUIRED = 'fallout_required'
FALLOUT_BROKEN = 'fallout_broken'
CAN_SELL_STATES = [VEHICLE_STATE.UNDAMAGED,
VEHICLE_STATE.CREW_NOT_FULL,
VEHICLE_STATE.AMMO_NOT_FULL,
VEHICLE_STATE.GROUP_IS_NOT_READY,
VEHICLE_STATE.FALLOUT_MIN,
VEHICLE_STATE.FALLOUT_MAX,
VEHICLE_STATE.FALLOUT_REQUIRED,
VEHICLE_STATE.FALLOUT_BROKEN,
VEHICLE_STATE.FALLOUT_ONLY]
GROUP_STATES = [VEHICLE_STATE.GROUP_IS_NOT_READY,
VEHICLE_STATE.FALLOUT_MIN,
VEHICLE_STATE.FALLOUT_MAX,
VEHICLE_STATE.FALLOUT_REQUIRED,
VEHICLE_STATE.FALLOUT_BROKEN]
class VEHICLE_STATE_LEVEL:
CRITICAL = 'critical'
INFO = 'info'
WARNING = 'warning'
def __init__(self, strCompactDescr = None, inventoryID = -1, typeCompDescr = None, proxy = None):
if strCompactDescr is not None:
vehDescr = vehicles.VehicleDescr(compactDescr=strCompactDescr)
else:
raise typeCompDescr is not None or AssertionError
_, nID, innID = vehicles.parseIntCompactDescr(typeCompDescr)
vehDescr = vehicles.VehicleDescr(typeID=(nID, innID))
self.__descriptor = vehDescr
HasStrCD.__init__(self, strCompactDescr)
FittingItem.__init__(self, vehDescr.type.compactDescr, proxy)
self.inventoryID = inventoryID
self.xp = 0
self.dailyXPFactor = -1
self.isElite = False
self.isFullyElite = False
self.clanLock = 0
self.isUnique = self.isHidden
self.rentPackages = []
self.hasRentPackages = False
self.isDisabledForBuy = False
invData = dict()
if proxy is not None and proxy.isSynced():
invDataTmp = proxy.inventory.getItems(GUI_ITEM_TYPE.VEHICLE, inventoryID)
if invDataTmp is not None:
invData = invDataTmp
self.xp = proxy.stats.vehiclesXPs.get(self.intCD, self.xp)
if proxy.shop.winXPFactorMode == WIN_XP_FACTOR_MODE.ALWAYS or self.intCD not in proxy.stats.multipliedVehicles:
self.dailyXPFactor = proxy.shop.dailyXPFactor
self.isElite = len(vehDescr.type.unlocksDescrs) == 0 or self.intCD in proxy.stats.eliteVehicles
self.isFullyElite = self.isElite and len([ data for data in vehDescr.type.unlocksDescrs if data[1] not in proxy.stats.unlocks ]) == 0
clanDamageLock = proxy.stats.vehicleTypeLocks.get(self.intCD, {}).get(CLAN_LOCK, 0)
clanNewbieLock = proxy.stats.globalVehicleLocks.get(CLAN_LOCK, 0)
self.clanLock = clanDamageLock or clanNewbieLock
self.isDisabledForBuy = self.intCD in proxy.shop.getNotToBuyVehicles()
self.hasRentPackages = bool(proxy.shop.getVehicleRentPrices().get(self.intCD, {}))
self.inventoryCount = 1 if len(invData.keys()) else 0
data = invData.get('rent')
if data is not None:
self.rentInfo = RentalInfoProvider(isRented=True, *data)
self.settings = invData.get('settings', 0)
self.lock = invData.get('lock', 0)
self.repairCost, self.health = invData.get('repair', (0, 0))
self.gun = VehicleGun(vehDescr.gun['compactDescr'], proxy, vehDescr.gun)
self.turret = VehicleTurret(vehDescr.turret['compactDescr'], proxy, vehDescr.turret)
self.engine = VehicleEngine(vehDescr.engine['compactDescr'], proxy, vehDescr.engine)
self.chassis = VehicleChassis(vehDescr.chassis['compactDescr'], proxy, vehDescr.chassis)
self.radio = VehicleRadio(vehDescr.radio['compactDescr'], proxy, vehDescr.radio)
self.fuelTank = VehicleFuelTank(vehDescr.fuelTank['compactDescr'], proxy, vehDescr.fuelTank)
self.sellPrice = self._calcSellPrice(proxy)
self.defaultSellPrice = self._calcDefaultSellPrice(proxy)
self.optDevices = self._parserOptDevs(vehDescr.optionalDevices, proxy)
gunAmmoLayout = []
for shell in self.gun.defaultAmmo:
gunAmmoLayout += (shell.intCD, shell.defaultCount)
self.shells = self._parseShells(invData.get('shells', list()), invData.get('shellsLayout', dict()).get(self.shellsLayoutIdx, gunAmmoLayout), proxy)
self.eqs = self._parseEqs(invData.get('eqs') or [0, 0, 0], proxy)
self.eqsLayout = self._parseEqs(invData.get('eqsLayout') or [0, 0, 0], proxy)
defaultCrew = [None] * len(vehDescr.type.crewRoles)
crewList = invData.get('crew', defaultCrew)
self.bonuses = self._calcCrewBonuses(crewList, proxy)
self.crewIndices = dict([ (invID, idx) for idx, invID in enumerate(crewList) ])
self.crew = self._buildCrew(crewList, proxy)
self.lastCrew = invData.get('lastCrew')
self.rentPackages = calcRentPackages(self, proxy)
return
@property
def buyPrice(self):
if self.isRented and not self.rentalIsOver:
return (self._buyPrice[0] - self.rentCompensation[0], self._buyPrice[1] - self.rentCompensation[1])
return self._buyPrice
def getUnlockDescrByIntCD(self, intCD):
for unlockIdx, data in enumerate(self.descriptor.type.unlocksDescrs):
if intCD == data[1]:
return (unlockIdx, data[0], set(data[2:]))
return (-1, 0, set())
def _calcSellPrice(self, proxy):
if self.isRented:
return (0, 0)
price = list(self.sellPrice)
defaultDevices, installedDevices, _ = self.descriptor.getDevices()
for defCompDescr, instCompDescr in izip(defaultDevices, installedDevices):
if defCompDescr == instCompDescr:
continue
modulePrice = FittingItem(defCompDescr, proxy).sellPrice
price = (price[0] - modulePrice[0], price[1] - modulePrice[1])
modulePrice = FittingItem(instCompDescr, proxy).sellPrice
price = (price[0] + modulePrice[0], price[1] + modulePrice[1])
return price
def _calcDefaultSellPrice(self, proxy):
if self.isRented:
return (0, 0)
price = list(self.defaultSellPrice)
defaultDevices, installedDevices, _ = self.descriptor.getDevices()
for defCompDescr, instCompDescr in izip(defaultDevices, installedDevices):
if defCompDescr == instCompDescr:
continue
modulePrice = FittingItem(defCompDescr, proxy).defaultSellPrice
price = (price[0] - modulePrice[0], price[1] - modulePrice[1])
modulePrice = FittingItem(instCompDescr, proxy).defaultSellPrice
price = (price[0] + modulePrice[0], price[1] + modulePrice[1])
return price
def _calcCrewBonuses(self, crew, proxy):
bonuses = dict()
bonuses['equipment'] = 0
for eq in self.eqs:
if eq is not None:
bonuses['equipment'] += eq.crewLevelIncrease
bonuses['optDevices'] = self.descriptor.miscAttrs['crewLevelIncrease']
bonuses['commander'] = 0
commanderEffRoleLevel = 0
bonuses['brotherhood'] = tankmen.getSkillsConfig()['brotherhood']['crewLevelIncrease']
femalesCount = 0
for tankmanID in crew:
if tankmanID is None:
bonuses['brotherhood'] = 0
continue
tmanInvData = proxy.inventory.getItems(GUI_ITEM_TYPE.TANKMAN, tankmanID)
if not tmanInvData:
continue
tdescr = tankmen.TankmanDescr(compactDescr=tmanInvData['compDescr'])
if tdescr.isFemale:
femalesCount += 1
if 'brotherhood' not in tdescr.skills or tdescr.skills.index('brotherhood') == len(tdescr.skills) - 1 and tdescr.lastSkillLevel != tankmen.MAX_SKILL_LEVEL:
bonuses['brotherhood'] = 0
if tdescr.role == Tankman.ROLES.COMMANDER:
factor, addition = tdescr.efficiencyOnVehicle(self.descriptor)
commanderEffRoleLevel = round(tdescr.roleLevel * factor + addition)
if femalesCount and len(crew) != femalesCount:
bonuses['brotherhood'] = 0
bonuses['commander'] += round((commanderEffRoleLevel + bonuses['brotherhood'] + bonuses['equipment']) / tankmen.COMMANDER_ADDITION_RATIO)
return bonuses
def _buildCrew(self, crew, proxy):
crewItems = list()
crewRoles = self.descriptor.type.crewRoles
for idx, tankmanID in enumerate(crew):
tankman = None
if tankmanID is not None:
tmanInvData = proxy.inventory.getItems(GUI_ITEM_TYPE.TANKMAN, tankmanID)
tankman = Tankman(strCompactDescr=tmanInvData['compDescr'], inventoryID=tankmanID, vehicle=self, proxy=proxy)
crewItems.append((idx, tankman))
RO = Tankman.TANKMEN_ROLES_ORDER
return sorted(crewItems, cmp=lambda a, b: RO[crewRoles[a[0]][0]] - RO[crewRoles[b[0]][0]])
@staticmethod
def __crewSort(t1, t2):
if t1 is None or t2 is None:
return 0
else:
return t1.__cmp__(t2)
def _parseCompDescr(self, compactDescr):
nId, innID = vehicles.parseVehicleCompactDescr(compactDescr)
return (vehicles._VEHICLE, nId, innID)
def _parseShells(self, layoutList, defaultLayoutList, proxy):
shellsDict = dict(((cd, count) for cd, count, _ in LayoutIterator(layoutList)))
defaultsDict = dict(((cd, (count, isBoughtForCredits)) for cd, count, isBoughtForCredits in LayoutIterator(defaultLayoutList)))
layoutList = list(layoutList)
for shot in self.descriptor.gun['shots']:
cd = shot['shell']['compactDescr']
if cd not in shellsDict:
layoutList.extend([cd, 0])
result = list()
for idx, (intCD, count, _) in enumerate(LayoutIterator(layoutList)):
defaultCount, isBoughtForCredits = defaultsDict.get(intCD, (0, False))
result.append(Shell(intCD, count, defaultCount, proxy, isBoughtForCredits))
return result
@classmethod
def _parseEqs(cls, layoutList, proxy):
result = list()
for i in xrange(len(layoutList)):
intCD = abs(layoutList[i])
result.append(Equipment(intCD, proxy, layoutList[i] < 0) if intCD != 0 else None)
return result
@classmethod
def _parserOptDevs(cls, layoutList, proxy):
result = list()
for i in xrange(len(layoutList)):
optDevDescr = layoutList[i]
result.append(OptionalDevice(optDevDescr['compactDescr'], proxy) if optDevDescr is not None else None)
return result
@property
def iconContour(self):
return getContourIconPath(self.name)
@property
def iconUnique(self):
return getUniqueIconPath(self.name, withLightning=False)
@property
def iconUniqueLight(self):
return getUniqueIconPath(self.name, withLightning=True)
@property
def shellsLayoutIdx(self):
return (self.turret.descriptor['compactDescr'], self.gun.descriptor['compactDescr'])
@property
def invID(self):
return self.inventoryID
@property
def isRentable(self):
return self.hasRentPackages and not self.isPurchased
@property
def isPurchased(self):
return self.isInInventory and not self.rentInfo.isRented
@property
def rentExpiryTime(self):
return self.rentInfo.rentExpiryTime
@property
def rentCompensation(self):
return self.rentInfo.compensations
@property
def isRentAvailable(self):
return self.maxRentDuration - self.rentLeftTime >= self.minRentDuration
@property
def minRentPrice(self):
minRentPackage = self.getRentPackage()
if minRentPackage is not None:
return minRentPackage.get('rentPrice', None)
else:
return
@property
def isRented(self):
return self.rentInfo.isRented
@property
def rentLeftTime(self):
return float(time_utils.getTimeDeltaFromNow(time_utils.makeLocalServerTime(self.rentExpiryTime)))
@property
def maxRentDuration(self):
if len(self.rentPackages) > 0:
return max((item['days'] for item in self.rentPackages)) * self.MAX_RENT_MULTIPLIER * time_utils.ONE_DAY
return 0
@property
def minRentDuration(self):
if len(self.rentPackages) > 0:
return min((item['days'] for item in self.rentPackages)) * time_utils.ONE_DAY
return 0
@property
def rentalIsOver(self):
return self.isRented and self.rentLimitIsReached
@property
def rentalIsActive(self):
return self.isRented and not self.rentLimitIsReached
@property
def rentLeftBattles(self):
return self.rentInfo.battlesLeft
@property
def rentLimitIsReached(self):
return self.rentLeftTime <= 0 and self.rentLeftBattles <= 0
@property
def descriptor(self):
return self.__descriptor
@property
def type(self):
return set(vehicles.VEHICLE_CLASS_TAGS & self.tags).pop()
@property
def typeUserName(self):
return getTypeUserName(self.type, self.isElite)
@property
def hasTurrets(self):
vDescr = self.descriptor
return len(vDescr.hull['fakeTurrets']['lobby']) != len(vDescr.turrets)
@property
def hasBattleTurrets(self):
vDescr = self.descriptor
return len(vDescr.hull['fakeTurrets']['battle']) != len(vDescr.turrets)
@property
def ammoMaxSize(self):
return self.descriptor.gun['maxAmmo']
@property
def isAmmoFull(self):
return sum((s.count for s in self.shells)) >= self.ammoMaxSize
@property
def hasShells(self):
return sum((s.count for s in self.shells)) > 0
@property
def hasCrew(self):
return findFirst(lambda x: x[1] is not None, self.crew) is not None
@property
def modelState(self):
if self.health < 0:
return Vehicle.VEHICLE_STATE.EXPLODED
if self.repairCost > 0 and self.health == 0:
return Vehicle.VEHICLE_STATE.DESTROYED
return Vehicle.VEHICLE_STATE.UNDAMAGED
def getState(self, isCurrnentPlayer = True):
from gui.game_control import g_instance
ms = self.modelState
if self.isInBattle:
ms = Vehicle.VEHICLE_STATE.BATTLE
elif self.rentalIsOver:
ms = Vehicle.VEHICLE_STATE.RENTAL_IS_ORVER
if self.isPremiumIGR:
ms = Vehicle.VEHICLE_STATE.IGR_RENTAL_IS_ORVER
elif self.isPremiumIGR and g_instance.igr.getRoomType() != constants.IGR_TYPE.PREMIUM:
ms = Vehicle.VEHICLE_STATE.IN_PREMIUM_IGR_ONLY
elif self.isInPrebattle:
ms = Vehicle.VEHICLE_STATE.IN_PREBATTLE
elif self.isLocked:
ms = Vehicle.VEHICLE_STATE.LOCKED
elif self.isDisabledInRoaming:
ms = Vehicle.VEHICLE_STATE.SERVER_RESTRICTION
ms = self.__checkUndamagedState(ms, isCurrnentPlayer)
return (ms, self.__getStateLevel(ms))
def __checkUndamagedState(self, state, isCurrnentPlayer = True):
if state == Vehicle.VEHICLE_STATE.UNDAMAGED and isCurrnentPlayer:
if self.isBroken:
return Vehicle.VEHICLE_STATE.DAMAGED
if not self.isCrewFull:
return Vehicle.VEHICLE_STATE.CREW_NOT_FULL
groupIsReady, groupState = self.isGroupReady()
if self.isFalloutSelected and not groupIsReady:
return groupState
if not self.isAmmoFull:
return Vehicle.VEHICLE_STATE.AMMO_NOT_FULL
if self.isFalloutOnly():
return Vehicle.VEHICLE_STATE.FALLOUT_ONLY
return state
@classmethod
def __getEventVehicles(cls):
from gui.server_events import g_eventsCache
return g_eventsCache.getEventVehicles()
@classmethod
def __getFalloutSelectedVehicles(cls):
from gui.game_control import getFalloutCtrl
if Vehicle.__isFalloutEnabled():
return getFalloutCtrl().getSelectedVehicles()
return ()
@classmethod
def __getFalloutAvailableVehicles(cls):
from gui.game_control import getFalloutCtrl
if Vehicle.__isFalloutEnabled():
return getFalloutCtrl().getConfig().getAllowedVehicles()
return ()
@classmethod
def __isFalloutEnabled(cls):
from gui.game_control import getFalloutCtrl
return getFalloutCtrl().isSelected()
def isFalloutOnly(self):
return self.isOnlyForEventBattles and not self.__isFalloutEnabled()
def isGroupReady(self):
from gui.game_control import getFalloutCtrl
falloutCtrl = getFalloutCtrl()
if not falloutCtrl.isSelected():
return (True, '')
else:
selectedVehicles = falloutCtrl.getSelectedVehicles()
selectedVehiclesCount = len(selectedVehicles)
config = falloutCtrl.getConfig()
if findFirst(lambda v: v.level == config.vehicleLevelRequired, selectedVehicles) is None:
return (False, Vehicle.VEHICLE_STATE.FALLOUT_REQUIRED)
if selectedVehiclesCount < config.minVehiclesPerPlayer:
return (False, Vehicle.VEHICLE_STATE.FALLOUT_MIN)
if selectedVehiclesCount > config.maxVehiclesPerPlayer:
return (False, Vehicle.VEHICLE_STATE.FALLOUT_MAX)
for v in falloutCtrl.getSelectedVehicles():
if v.isBroken or not v.isCrewFull or v.isInBattle or v.rentalIsOver:
return (False, Vehicle.VEHICLE_STATE.FALLOUT_BROKEN)
return (True, '')
def __getStateLevel(self, state):
if state in (Vehicle.VEHICLE_STATE.CREW_NOT_FULL,
Vehicle.VEHICLE_STATE.DAMAGED,
Vehicle.VEHICLE_STATE.EXPLODED,
Vehicle.VEHICLE_STATE.DESTROYED,
Vehicle.VEHICLE_STATE.SERVER_RESTRICTION,
Vehicle.VEHICLE_STATE.RENTAL_IS_ORVER,
Vehicle.VEHICLE_STATE.IGR_RENTAL_IS_ORVER,
Vehicle.VEHICLE_STATE.AMMO_NOT_FULL_EVENTS):
return Vehicle.VEHICLE_STATE_LEVEL.CRITICAL
if state in [Vehicle.VEHICLE_STATE.UNDAMAGED]:
return Vehicle.VEHICLE_STATE_LEVEL.INFO
return Vehicle.VEHICLE_STATE_LEVEL.WARNING
@property
def isPremium(self):
return _checkForTags(self.tags, VEHICLE_TAGS.PREMIUM)
@property
def isPremiumIGR(self):
return _checkForTags(self.tags, VEHICLE_TAGS.PREMIUM_IGR)
@property
def isSecret(self):
return _checkForTags(self.tags, VEHICLE_TAGS.SECRET)
@property
def isSpecial(self):
return _checkForTags(self.tags, VEHICLE_TAGS.SPECIAL)
@property
def isExcludedFromSandbox(self):
return _checkForTags(self.tags, VEHICLE_TAGS.EXCLUDED_FROM_SANDBOX)
@property
def isObserver(self):
return _checkForTags(self.tags, VEHICLE_TAGS.OBSERVER)
@property
def isEvent(self):
return self.isOnlyForEventBattles and self in Vehicle.__getEventVehicles()
@property
def isFalloutSelected(self):
return self in Vehicle.__getFalloutSelectedVehicles()
@property
def isFalloutAvailable(self):
return self in Vehicle.__getFalloutAvailableVehicles()
@property
def isDisabledInRoaming(self):
from gui.LobbyContext import g_lobbyContext
return _checkForTags(self.tags, VEHICLE_TAGS.DISABLED_IN_ROAMING) and g_lobbyContext.getServerSettings().roaming.isInRoaming()
def canNotBeSold(self):
return _checkForTags(self.tags, VEHICLE_TAGS.CANNOT_BE_SOLD)
@property
def isDisabledInPremIGR(self):
st, _ = self.getState()
return st == Vehicle.VEHICLE_STATE.IN_PREMIUM_IGR_ONLY
@property
def name(self):
return self.descriptor.type.name
@property
def userName(self):
return getUserName(self.descriptor.type)
@property
def longUserName(self):
typeInfo = getTypeInfoByName('vehicle')
tagsDump = [ typeInfo['tags'][tag]['userString'] for tag in self.tags if typeInfo['tags'][tag]['userString'] != '' ]
return '%s %s' % (''.join(tagsDump), getUserName(self.descriptor.type))
@property
def shortUserName(self):
return getShortUserName(self.descriptor.type)
@property
def level(self):
return self.descriptor.type.level
@property
def fullDescription(self):
if self.descriptor.type.description.find('_descr') == -1:
return self.descriptor.type.description
return ''
@property
def tags(self):
return self.descriptor.type.tags
@property
def canSell(self):
st, _ = self.getState()
if self.isRented:
if not self.rentalIsOver:
return False
if st in (self.VEHICLE_STATE.RENTAL_IS_ORVER, self.VEHICLE_STATE.IGR_RENTAL_IS_ORVER):
st = self.__checkUndamagedState(self.modelState)
return st in self.CAN_SELL_STATES and not _checkForTags(self.tags, VEHICLE_TAGS.CANNOT_BE_SOLD)
@property
def isLocked(self):
return self.lock != LOCK_REASON.NONE
@property
def isInBattle(self):
return self.lock == LOCK_REASON.ON_ARENA
@property
def isInPrebattle(self):
return self.lock in (LOCK_REASON.PREBATTLE, LOCK_REASON.UNIT, LOCK_REASON.UNIT_CLUB)
@property
def isAwaitingBattle(self):
return self.lock == LOCK_REASON.IN_QUEUE
@property
def isInUnit(self):
return self.lock in (LOCK_REASON.UNIT, LOCK_REASON.UNIT_CLUB)
@property
def isBroken(self):
return self.repairCost > 0
@property
def isAlive(self):
return not self.isBroken and not self.isLocked
@property
def isCrewFull(self):
crew = map(lambda (role, tman): tman, self.crew)
return None not in crew and len(crew)
@property
def isOnlyForEventBattles(self):
return _checkForTags(self.tags, VEHICLE_TAGS.EVENT)
def hasLockMode(self):
isBS = prb_control.isBattleSession()
if isBS:
isBSVehicleLockMode = bool(prb_control.getPrebattleSettings()[PREBATTLE_SETTING_NAME.VEHICLE_LOCK_MODE])
if isBSVehicleLockMode and self.clanLock > 0:
return True
return False
def isReadyToPrebattle(self, checkForRent = True):
if checkForRent and self.rentalIsOver:
return False
if self.isFalloutOnly():
return False
if not self.isGroupReady()[0]:
return False
result = not self.hasLockMode()
if result:
result = not self.isBroken and self.isCrewFull and not self.isDisabledInPremIGR and not self.isInBattle
return result
@property
def isReadyToFight(self):
if self.rentalIsOver:
return False
if self.isFalloutOnly():
return False
if not self.isGroupReady()[0]:
return False
result = not self.hasLockMode()
if result:
result = self.isAlive and self.isCrewFull and not self.isDisabledInRoaming and not self.isDisabledInPremIGR
return result
@property
def isXPToTman(self):
return bool(self.settings & VEHICLE_SETTINGS_FLAG.XP_TO_TMAN)
@property
def isAutoRepair(self):
return bool(self.settings & VEHICLE_SETTINGS_FLAG.AUTO_REPAIR)
@property
def isAutoLoad(self):
return bool(self.settings & VEHICLE_SETTINGS_FLAG.AUTO_LOAD)
@property
def isAutoEquip(self):
return bool(self.settings & VEHICLE_SETTINGS_FLAG.AUTO_EQUIP)
@property
def isFavorite(self):
return bool(self.settings & VEHICLE_SETTINGS_FLAG.GROUP_0)
def isAutoLoadFull(self):
if self.isAutoLoad:
for shell in self.shells:
if shell.count != shell.defaultCount:
return False
return True
def isAutoEquipFull(self):
if self.isAutoEquip:
for i, e in enumerate(self.eqsLayout):
if e != self.eqs[i]:
return False
return True
def mayPurchase(self, money):
if self.isDisabledForBuy:
return (False, 'isDisabledForBuy')
if self.isPremiumIGR:
return (False, 'premiumIGR')
return super(Vehicle, self).mayPurchase(money)
def mayRentOrBuy(self, money):
if self.isDisabledForBuy and not self.isRentable:
return (False, 'rental_disabled')
if self.isRentable and not self.isRentAvailable:
mayPurchase, reason = self.mayPurchase(money)
if not mayPurchase:
return (False, 'rental_time_exceeded')
if self.minRentPrice:
currency = ''
if self.minRentPrice[1]:
currency = 'gold'
if self.minRentPrice[1] <= money[1]:
return (True, '')
if self.minRentPrice[0]:
currency = 'credit'
if self.minRentPrice[0] <= money[0]:
return (True, '')
return (False, '%s_rent_error' % currency)
return self.mayPurchase(money)
def getRentPackage(self, days = None):
if days is not None:
for package in self.rentPackages:
if package.get('days', None) == days:
return package
elif len(self.rentPackages) > 0:
return min(self.rentPackages, key=itemgetter('rentPrice'))
return
def getGUIEmblemID(self):
return self.icon
def getRentPackageActionPrc(self, days = None):
package = self.getRentPackage(days)
if package:
return getActionPrc(package['rentPrice'], package['defaultRentPrice'])
return 0
def getAutoUnlockedItems(self):
return self.descriptor.type.autounlockedItems[:]
def getAutoUnlockedItemsMap(self):
return dict(map(lambda nodeCD: (vehicles.getDictDescr(nodeCD).get('itemTypeName'), nodeCD), self.descriptor.type.autounlockedItems))
def getUnlocksDescrs(self):
for unlockIdx, data in enumerate(self.descriptor.type.unlocksDescrs):
yield (unlockIdx,
data[0],
data[1],
set(data[2:]))
def getUnlocksDescr(self, unlockIdx):
try:
data = self.descriptor.type.unlocksDescrs[unlockIdx]
except IndexError:
data = (0, 0, set())
return (data[0], data[1], set(data[2:]))
def __eq__(self, other):
if other is None:
return False
else:
return self.descriptor.type.id == other.descriptor.type.id
def __repr__(self):
return 'Vehicle<id:%d, intCD:%d, nation:%d, lock:%d>' % (self.invID,
self.intCD,
self.nationID,
self.lock)
def _getShortInfo(self, vehicle = None, expanded = False):
description = i18n.makeString('#menu:descriptions/' + self.itemTypeName)
caliber = self.descriptor.gun['shots'][0]['shell']['caliber']
armor = findVehicleArmorMinMax(self.descriptor)
return description % {'weight': BigWorld.wg_getNiceNumberFormat(float(self.descriptor.physics['weight']) / 1000),
'hullArmor': BigWorld.wg_getIntegralFormat(armor[1]),
'caliber': BigWorld.wg_getIntegralFormat(caliber)}
def _sortByType(self, other):
return VEHICLE_TYPES_ORDER_INDICES[self.type] - VEHICLE_TYPES_ORDER_INDICES[other.type]
def getTypeUserName(vehType, isElite):
if isElite:
return i18n.makeString('#menu:header/vehicleType/elite/%s' % vehType)
else:
return i18n.makeString('#menu:header/vehicleType/%s' % vehType)
def getTypeShortUserName(vehType):
return i18n.makeString('#menu:classes/short/%s' % vehType)
def _getLevelIconName(vehLevel, postfix = ''):
return 'tank_level_%s%d.png' % (postfix, int(vehLevel))
def getLevelBigIconPath(vehLevel):
return '../maps/icons/levels/%s' % _getLevelIconName(vehLevel, 'big_')
def getLevelSmallIconPath(vehLevel):
return '../maps/icons/levels/%s' % _getLevelIconName(vehLevel, 'small_')
def getLevelIconPath(vehLevel):
return '../maps/icons/levels/%s' % _getLevelIconName(vehLevel)
def getIconPath(vehicleName):
return '../maps/icons/vehicle/%s' % getItemIconName(vehicleName)
def getContourIconPath(vehicleName):
return '../maps/icons/vehicle/contour/%s' % getItemIconName(vehicleName)
def getSmallIconPath(vehicleName):
return '../maps/icons/vehicle/small/%s' % getItemIconName(vehicleName)
def getUniqueIconPath(vehicleName, withLightning = False):
if withLightning:
return '../maps/icons/vehicle/unique/%s' % getItemIconName(vehicleName)
else:
return '../maps/icons/vehicle/unique/normal_%s' % getItemIconName(vehicleName)
def getTypeIconName(vehicleType):
return '%s.png' % vehicleType
def getTypeSmallIconPath(vehicleType):
return '../maps/icons/vehicleTypes/%s' % getTypeIconName(vehicleType)
def getUserName(vehicleType, textPrefix = False):
return _getActualName(vehicleType.userString, vehicleType.tags, textPrefix)
def getShortUserName(vehicleType, textPrefix = False):
return _getActualName(vehicleType.shortUserString, vehicleType.tags, textPrefix)
def _getActualName(name, tags, textPrefix = False):
if _checkForTags(tags, VEHICLE_TAGS.PREMIUM_IGR):
if textPrefix:
return i18n.makeString(ITEM_TYPES.MARKER_IGR, vehName=name)
return makeHtmlString('html_templates:igr/premium-vehicle', 'name', {'vehicle': name})
return name
def _checkForTags(vTags, tags):
if not hasattr(tags, '__iter__'):
tags = (tags,)
return bool(vTags & frozenset(tags))
# okay decompyling c:\Users\PC\wotsources\files\originals\res\scripts\client\gui\shared\gui_items\vehicle.pyc
# decompiled 1 files: 1 okay, 0 failed, 0 verify failed
# 2015.11.10 21:29:10 Støední Evropa (bìžný èas)