def __cameraUpdate(self):
     currentTime = BigWorld.timeExact()
     self.__elapsedTime += currentTime - self.__prevTime
     self.__prevTime = currentTime
     interpolationCoefficient = self.__easingMethod(
         self.__elapsedTime, 1.0, self.__totalInterpolationTime)
     interpolationCoefficient = mathUtils.clamp(0.0, 1.0,
                                                interpolationCoefficient)
     iSource = self.__initialState.source
     iTarget = self.__initialState.target.b.translation
     iPivotPosition = self.__initialState.pivotPosition
     fSource = self.__finalState.source
     fTarget = self.__finalState.target.b.translation
     fPivotPosition = self.__finalState.pivotPosition
     self.__cam.source = Math.slerp(iSource, fSource,
                                    interpolationCoefficient)
     self.__cam.target.b.translation = mathUtils.lerp(
         iTarget, fTarget, interpolationCoefficient)
     self.__cam.pivotPosition = mathUtils.lerp(iPivotPosition,
                                               fPivotPosition,
                                               interpolationCoefficient)
     BigWorld.projection().fov = mathUtils.lerp(self.__initialFov,
                                                self.__finalFov,
                                                interpolationCoefficient)
     if self.__elapsedTime > self.__totalInterpolationTime:
         self.delayCallback(0.0, self.disable)
         return 10.0
Esempio n. 2
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 def __interpolateStates(self, deltaTime, translation, rotation):
     lerpParam = mathUtils.clamp(
         0.0, 1.0, deltaTime * self.__cfg['interpolationSpeed'])
     self.__sourceMatrix = slerp(self.__sourceMatrix, rotation, lerpParam)
     self.__targetMatrix.translation = mathUtils.lerp(
         self.__targetMatrix.translation, translation, lerpParam)
     return (self.__sourceMatrix, self.__targetMatrix)
Esempio n. 3
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 def teleport(self, relativeFocusDist, minMaxZoomMultiplier = None):
     if minMaxZoomMultiplier is not None:
         self.__minMaxZoomMultiplier = minMaxZoomMultiplier
     self.__deltaEasing.reset(Vector3(0.0), Vector3(0.0), _InputInertia.__ZOOM_DURATION)
     fovMultiplier = mathUtils.lerp(self.__minMaxZoomMultiplier.min, self.__minMaxZoomMultiplier.max, relativeFocusDist)
     self.__zoomMultiplierEasing.reset(fovMultiplier, fovMultiplier, _InputInertia.__ZOOM_DURATION)
     return
Esempio n. 4
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 def __updateOscillators(self, deltaTime):
     if not ArcadeCamera.isCameraDynamic():
         self.__impulseOscillator.reset()
         self.__movementOscillator.reset()
         self.__noiseOscillator.reset()
         return (Vector3(0), Vector3(0), 1.0)
     oscillatorAcceleration = self.__calcCurOscillatorAcceleration(
         deltaTime)
     self.__movementOscillator.externalForce += oscillatorAcceleration
     self.__impulseOscillator.update(deltaTime)
     self.__movementOscillator.update(deltaTime)
     self.__noiseOscillator.update(deltaTime)
     self.__impulseOscillator.externalForce = Vector3(0)
     self.__movementOscillator.externalForce = Vector3(0)
     self.__noiseOscillator.externalForce = Vector3(0)
     relDist = self.__calcRelativeDist()
     zoomMultiplier = mathUtils.lerp(1.0, self.__dynamicCfg['zoomExposure'],
                                     relDist)
     impulseDeviation = Vector3(self.__impulseOscillator.deviation)
     impulseDeviation.set(impulseDeviation.x * zoomMultiplier,
                          impulseDeviation.y * zoomMultiplier,
                          impulseDeviation.z * zoomMultiplier)
     movementDeviation = Vector3(self.__movementOscillator.deviation)
     movementDeviation.set(movementDeviation.x * zoomMultiplier,
                           movementDeviation.y * zoomMultiplier,
                           movementDeviation.z * zoomMultiplier)
     return (impulseDeviation, movementDeviation, zoomMultiplier)
 def __updateCameraByMouseMove(self, dx, dy, dz):
     if self.__cam is not BigWorld.camera():
         return
     sourceMat = Math.Matrix(self.__cam.source)
     yaw = sourceMat.yaw
     pitch = sourceMat.pitch
     dist = self.__cam.pivotMaxDist
     currentMatrix = Math.Matrix(self.__cam.invViewMatrix)
     currentYaw = currentMatrix.yaw
     yaw = self.__yawCameraFilter.getNextYaw(currentYaw, yaw, dx)
     from gui.ClientHangarSpace import hangarCFG
     cfg = hangarCFG()
     pitch -= dy * cfg['cam_sens']
     dist -= dz * cfg['cam_dist_sens']
     camPitchConstr = self.__camConstraints[0]
     startPitch, endPitch = camPitchConstr
     pitch = mathUtils.clamp(math.radians(startPitch), math.radians(endPitch), pitch)
     distConstr = cfg['preview_cam_dist_constr'] if self.__selectedEmblemInfo else self.__camConstraints[2]
     minDist, maxDist = distConstr
     dist = mathUtils.clamp(minDist, maxDist, dist)
     self.__locatedOnEmbelem = False
     mat = Math.Matrix()
     mat.setRotateYPR((yaw, pitch, 0.0))
     self.__cam.source = mat
     self.__cam.pivotMaxDist = dist
     if self.settingsCore.getSetting('dynamicFov') and abs(distConstr[1] - distConstr[0]) > 0.001:
         relativeDist = (dist - distConstr[0]) / (distConstr[1] - distConstr[0])
         _, minFov, maxFov = self.settingsCore.getSetting('fov')
         fov = mathUtils.lerp(minFov, maxFov, relativeDist)
         BigWorld.callback(0, partial(FovExtended.instance().setFovByAbsoluteValue, math.radians(fov), 0.1))
Esempio n. 6
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 def __init__(self, minMaxZoomMultiplier, relativeFocusDist):
     self.__deltaEasing = _INERTIA_EASING(Vector3(0.0), Vector3(0.0),
                                          _InputInertia.__ZOOM_DURATION)
     fovMultiplier = mathUtils.lerp(minMaxZoomMultiplier.min,
                                    minMaxZoomMultiplier.max,
                                    relativeFocusDist)
     self.__zoomMultiplierEasing = _INERTIA_EASING(
         fovMultiplier, fovMultiplier, _InputInertia.__ZOOM_DURATION)
     self.__minMaxZoomMultiplier = minMaxZoomMultiplier
Esempio n. 7
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 def __updateDynamicFOV(self, time):
     if not self.__goalFov or not self.__startFov:
         return
     if time > self.__easeInDuration:
         return
     time /= self.__easeInDuration
     fov = mathUtils.lerp(self.__startFov, self.__goalFov, time)
     BigWorld.callback(
         0.0, partial(FovExtended.instance().setFovByAbsoluteValue, fov,
                      0.1))
Esempio n. 8
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 def __startFovIfDynamic(self):
     if not self.settingsCore.getSetting('dynamicFov'):
         return
     _, minFov, maxFov = self.settingsCore.getSetting('fov')
     distConstr = g_hangarSpace.space.getCameraLocation(
     )['camConstraints'][2]
     relativeDist = (self.__goalDistance - distConstr[0]) / (distConstr[1] -
                                                             distConstr[0])
     self.__startFov = BigWorld.projection().fov
     self.__goalFov = mathUtils.lerp(math.radians(minFov),
                                     math.radians(maxFov), relativeDist)
Esempio n. 9
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 def teleport(self, relativeFocusDist, minMaxZoomMultiplier=None):
     if minMaxZoomMultiplier is not None:
         self.__minMaxZoomMultiplier = minMaxZoomMultiplier
     self.__deltaEasing.reset(Vector3(0.0), Vector3(0.0),
                              _InputInertia.__ZOOM_DURATION)
     fovMultiplier = mathUtils.lerp(self.__minMaxZoomMultiplier.min,
                                    self.__minMaxZoomMultiplier.max,
                                    relativeFocusDist)
     self.__zoomMultiplierEasing.reset(fovMultiplier, fovMultiplier,
                                       _InputInertia.__ZOOM_DURATION)
     return
Esempio n. 10
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 def updateCameraByMouseMove(self, dx, dy, dz):
     if self.__selectedEmblemInfo is not None:
         self.__cam.target.setTranslate(
             _CFG['preview_cam_start_target_pos'])
         self.__cam.pivotPosition = _CFG['preview_cam_pivot_pos']
         if self.__locatedOnEmbelem:
             self.__cam.maxDistHalfLife = 0.0
         else:
             self.__cam.maxDistHalfLife = _CFG['cam_fluency']
     sourceMat = Math.Matrix(self.__cam.source)
     yaw = sourceMat.yaw
     pitch = sourceMat.pitch
     dist = self.__cam.pivotMaxDist
     currentMatrix = Math.Matrix(self.__cam.invViewMatrix)
     currentYaw = currentMatrix.yaw
     yaw = self.__yawCameraFilter.getNextYaw(currentYaw, yaw, dx)
     pitch -= dy * _CFG['cam_sens']
     dist -= dz * _CFG['cam_sens']
     pitch = mathUtils.clamp(math.radians(_CFG['cam_pitch_constr'][0]),
                             math.radians(_CFG['cam_pitch_constr'][1]),
                             pitch)
     prevDist = dist
     distConstr = self.__camDistConstr[
         1] if self.__selectedEmblemInfo is not None else self.__camDistConstr[
             0]
     dist = mathUtils.clamp(distConstr[0], distConstr[1], dist)
     if self.__boundingRadius is not None:
         boundingRadius = self.__boundingRadius if self.__boundingRadius < distConstr[
             1] else distConstr[1]
         dist = dist if dist > boundingRadius else boundingRadius
     if dist > prevDist and dz > 0:
         if self.__selectedEmblemInfo is not None:
             self.locateCameraOnEmblem(*self.__selectedEmblemInfo)
             return
     self.__locatedOnEmbelem = False
     mat = Math.Matrix()
     mat.setRotateYPR((yaw, pitch, 0.0))
     self.__cam.source = mat
     self.__cam.pivotMaxDist = dist
     if self.settingsCore.getSetting(
             'dynamicFov') and abs(distConstr[1] - distConstr[0]) > 0.001:
         relativeDist = (dist - distConstr[0]) / (distConstr[1] -
                                                  distConstr[0])
         _, minFov, maxFov = self.settingsCore.getSetting('fov')
         fov = mathUtils.lerp(minFov, maxFov, relativeDist)
         BigWorld.callback(
             0,
             functools.partial(FovExtended.instance().setFovByAbsoluteValue,
                               math.radians(fov), 0.1))
     return
Esempio n. 11
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 def __interpolateAim(self, worldStartPosition, worldEndPositionGetter,
                      worldStartAim, worldEndAim, t):
     relativeStartAim = worldStartAim - worldStartPosition
     relativeEndAim = worldEndAim - worldEndPositionGetter()
     deltaAngle = self.__lastTransitionEndAimYaw - relativeEndAim.yaw
     if math.fabs(deltaAngle) > math.pi and not self.__transitionYawDirty:
         self.__tansitionYawRevolutions += math.copysign(1, deltaAngle)
         self.__lastTransitionEndAimYaw = self.__lastTransitionEndAimYaw - deltaAngle + math.copysign(
             math.pi, deltaAngle)
     else:
         self.__lastTransitionEndAimYaw = relativeEndAim.yaw
         self.__transitionYawDirty = False
     targetYaw = self.__lastTransitionEndAimYaw + self.__tansitionYawRevolutions * 2 * math.pi
     angles = mathUtils.lerp(
         Math.Vector2(relativeStartAim.pitch, relativeStartAim.yaw),
         Math.Vector2(relativeEndAim.pitch, targetYaw), t)
     result = Math.Vector3()
     result.setPitchYaw(angles.x, angles.y)
     result = result.scale(1000)
     return Math.Vector3(
         self.__cam.cameraPositionProvider.value[0:3]) + result
Esempio n. 12
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 def __updateOscillators(self, deltaTime):
     if not ArcadeCamera.isCameraDynamic():
         self.__impulseOscillator.reset()
         self.__movementOscillator.reset()
         self.__noiseOscillator.reset()
         return (Vector3(0), Vector3(0), 1.0)
     oscillatorAcceleration = self.__calcCurOscillatorAcceleration(deltaTime)
     self.__movementOscillator.externalForce += oscillatorAcceleration
     self.__impulseOscillator.update(deltaTime)
     self.__movementOscillator.update(deltaTime)
     self.__noiseOscillator.update(deltaTime)
     self.__impulseOscillator.externalForce.set(0, 0, 0)
     self.__movementOscillator.externalForce.set(0, 0, 0)
     self.__noiseOscillator.externalForce.set(0, 0, 0)
     relDist = self.__calcRelativeDist()
     zoomMultiplier = mathUtils.lerp(1.0, self.__dynamicCfg['zoomExposure'], relDist)
     impulseDeviation = Vector3(self.__impulseOscillator.deviation)
     impulseDeviation.set(impulseDeviation.x * zoomMultiplier, impulseDeviation.y * zoomMultiplier, impulseDeviation.z * zoomMultiplier)
     movementDeviation = Vector3(self.__movementOscillator.deviation)
     movementDeviation.set(movementDeviation.x * zoomMultiplier, movementDeviation.y * zoomMultiplier, movementDeviation.z * zoomMultiplier)
     return (impulseDeviation, movementDeviation, zoomMultiplier)
Esempio n. 13
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 def updateCameraByMouseMove(self, dx, dy, dz):
     if self.__selectedEmblemInfo is not None:
         self.__cam.target.setTranslate(_CFG['preview_cam_start_target_pos'])
         self.__cam.pivotPosition = _CFG['preview_cam_pivot_pos']
         if self.__locatedOnEmbelem:
             self.__cam.maxDistHalfLife = 0.0
         else:
             self.__cam.maxDistHalfLife = _CFG['cam_fluency']
     sourceMat = Math.Matrix(self.__cam.source)
     yaw = sourceMat.yaw
     pitch = sourceMat.pitch
     dist = self.__cam.pivotMaxDist
     currentMatrix = Math.Matrix(self.__cam.invViewMatrix)
     currentYaw = currentMatrix.yaw
     yaw = self.__yawCameraFilter.getNextYaw(currentYaw, yaw, dx)
     pitch -= dy * _CFG['cam_sens']
     dist -= dz * _CFG['cam_sens']
     pitch = mathUtils.clamp(math.radians(_CFG['cam_pitch_constr'][0]), math.radians(_CFG['cam_pitch_constr'][1]), pitch)
     prevDist = dist
     distConstr = self.__camDistConstr[1] if self.__selectedEmblemInfo is not None else self.__camDistConstr[0]
     dist = mathUtils.clamp(distConstr[0], distConstr[1], dist)
     if self.__boundingRadius is not None:
         boundingRadius = self.__boundingRadius if self.__boundingRadius < distConstr[1] else distConstr[1]
         dist = dist if dist > boundingRadius else boundingRadius
     if dist > prevDist and dz > 0:
         if self.__selectedEmblemInfo is not None:
             self.locateCameraOnEmblem(*self.__selectedEmblemInfo)
             return
     self.__locatedOnEmbelem = False
     mat = Math.Matrix()
     mat.setRotateYPR((yaw, pitch, 0.0))
     self.__cam.source = mat
     self.__cam.pivotMaxDist = dist
     if g_settingsCore.getSetting('dynamicFov') and abs(distConstr[1] - distConstr[0]) > 0.001:
         relativeDist = (dist - distConstr[0]) / (distConstr[1] - distConstr[0])
         _, minFov, maxFov = g_settingsCore.getSetting('fov')
         fov = mathUtils.lerp(minFov, maxFov, relativeDist)
         BigWorld.callback(0, functools.partial(FovExtended.instance().setFovByAbsoluteValue, math.radians(fov), 0.1))
     return
Esempio n. 14
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 def __init__(self, minMaxZoomMultiplier, relativeFocusDist):
     self.__deltaEasing = _INERTIA_EASING(Vector3(0.0), Vector3(0.0), _InputInertia.__ZOOM_DURATION)
     fovMultiplier = mathUtils.lerp(minMaxZoomMultiplier.min, minMaxZoomMultiplier.max, relativeFocusDist)
     self.__zoomMultiplierEasing = _INERTIA_EASING(fovMultiplier, fovMultiplier, _InputInertia.__ZOOM_DURATION)
     self.__minMaxZoomMultiplier = minMaxZoomMultiplier
Esempio n. 15
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 def glideFov(self, newRelativeFocusDist):
     minMult, maxMult = self.__minMaxZoomMultiplier
     endMult = mathUtils.lerp(minMult, maxMult, newRelativeFocusDist)
     self.__zoomMultiplierEasing.reset(self.__zoomMultiplierEasing.value,
                                       endMult,
                                       _InputInertia.__ZOOM_DURATION)
def new_SmothCamera_InputInertia_glideFov(self, newRelativeFocusDist):
    minMult, maxMult = self._InputInertia__minMaxZoomMultiplier
    endMult = mathUtils.lerp(minMult, maxMult, newRelativeFocusDist)
    self._InputInertia__zoomMultiplierEasing.reset(
        self._InputInertia__zoomMultiplierEasing.value, endMult, 0.001)
Esempio n. 17
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 def __normalizeEnergy(self, energy):
     minBound, maxBound = _TurretDetachmentEffects._MIN_COLLISION_ENERGY, _TurretDetachmentEffects._MAX_COLLISION_ENERGY
     clampedEnergy = mathUtils.clamp(minBound, maxBound, energy)
     t = (clampedEnergy - minBound) / (maxBound - minBound)
     return mathUtils.lerp(_TurretDetachmentEffects._MIN_NORMALIZED_ENERGY, 1.0, t)
Esempio n. 18
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 def glideFov(func, newRelativeFocusDist):
     minMulti, maxMulti = func._InputInertia__minMaxZoomMultiplier
     endMulti = mathUtils.lerp(minMulti, maxMulti, newRelativeFocusDist)
     func._InputInertia__zoomMultiplierEasing.reset(func._InputInertia__zoomMultiplierEasing.value, endMulti, 0.001)
Esempio n. 19
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 def glideFov(self, newRelativeFocusDist):
     minMult, maxMult = self.__minMaxZoomMultiplier
     endMult = mathUtils.lerp(minMult, maxMult, newRelativeFocusDist)
     self.__zoomMultiplierEasing.reset(self.__zoomMultiplierEasing.value, endMult, _InputInertia.__ZOOM_DURATION)
Esempio n. 20
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    def tick(self):
        dt = self.measureDeltaTime()
        self.__active = not self.__interpolationState.stopped
        if self.__active:
            lerpValue = self.__interpolationState.update(dt)
            for idx in range(self.__numItems):
                lerpFunc = self.__customInterpolatorFuncs[idx]
                start = self.__startValueGetters[idx]()
                end = self.__endValueGetters[idx]()
                self.__interpolatedValues[idx] = lerpFunc(start, end, lerpValue) if lerpFunc is not None else mathUtils.lerp(start, end, lerpValue)

            for idx in range(self.__numItems):
                self.__setters[idx](self.__interpolatedValues[idx])

        self.__active = not self.__interpolationState.stopped
        return self.__active
Esempio n. 21
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 def __normalizeEnergy(self, energy):
     minBound, maxBound = _TurretDetachmentEffects._MIN_COLLISION_ENERGY, _TurretDetachmentEffects._MAX_COLLISION_ENERGY
     clampedEnergy = mathUtils.clamp(minBound, maxBound, energy)
     t = (clampedEnergy - minBound) / (maxBound - minBound)
     return mathUtils.lerp(_TurretDetachmentEffects._MIN_NORMALIZED_ENERGY,
                           1.0, t)